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On December 21 2009 03:34 heroyi wrote: i never really understood why terran players dont wall off. i mean the pros outweigh the cons. though i do love when they dont cause that means i just have to go 2 gate and i win the game.
if a terran walls off, that forces a whole new strategy to be played out by the other player. like pvt. if i see him not walling, i go 2 gate and win. however if he does wall off, then i have to go 1 gate tech and have to stick it out with their faggot tanks and watch them turn their flaccid dick to a insta-boner and explode all over my troops
so, in other words, you kinda blow at PvT?
that's too bad...
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On December 21 2009 03:55 xmShake wrote: If you could be more kind as to be more specific... (Which ones? Zealot? Zergling? Naturals? All of them?)
Yeah, none of them work at all. It's impossible to build in those places with the new map.
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the walling pics for fighting spirit should be fixed... i just lost a tvp game on iccup because of this,, 5 o clock and 7 o clock positions need to be re-done asap. thanks.
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Sorry for the delay: Moon Glaive and Fighting Spirit have been updated. Should be accurate now.
Again, notify me if anything needs to be changed.
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Tornado walls aren't even the right map.
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On February 17 2010 04:51 FridgeToss wrote: Tornado walls aren't even the right map.
This; I have TvP walls on that map at 4, 7, and 10 but can't figure out how to wall at 1's main. Any help?
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On February 17 2010 04:51 FridgeToss wrote: Tornado walls aren't even the right map. Haha I'll get on that.
Edit: They're up.
Let me know if any other maps are incorrect, or any maps you want walled.
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On March 01 2010 09:01 huameng wrote:Show nested quote +On February 17 2010 04:51 FridgeToss wrote: Tornado walls aren't even the right map. This; I have TvP walls on that map at 4, 7, and 10 but can't figure out how to wall at 1's main. Any help? You can't wall it. You can wall the natural though.
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thanks for the pics. really helps me out walling vs zerg. walls can help you deal with cheeses as they will just lock the zeeals or lings outside while your rines deal with them. thx for teh guide
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Extremely helpful, thank you so much. Bookmarked!
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By my testing, the main at 1 o'clock on fighting spirit is not wallable with the arrangement given in the article. A zealot can fit though.
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On April 26 2010 01:06 4iner wrote: By my testing, the main at 1 o'clock on fighting spirit is not wallable with the arrangement given in the article. A zealot can fit though. + Show Spoiler +![[image loading]](http://i40.tinypic.com/16c6tz7.jpg) Zealot proof
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K thanks. I also found out that this will work if anyone's interested: + Show Spoiler +
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On April 26 2010 01:06 4iner wrote: By my testing, the main at 1 o'clock on fighting spirit is not wallable with the arrangement given in the article. A zealot can fit though. Ok I updated it with the wall posted whitelynx posted. Thanks guys.
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btw, 5oclock for fighting spirit doesn't work. Use this pic instead:
+ Show Spoiler +
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On April 26 2010 04:10 4iner wrote:btw, 5oclock for fighting spirit doesn't work. Use this pic instead: + Show Spoiler + Fixed, thanks.
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The mains for moon glaive should be wallable w the most recent iccup edition.
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On May 02 2010 10:55 4iner wrote: The mains for moon glaive should be wallable w the most recent iccup edition. Thanks, updated.
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The 7 oclock natural for the zling tight nat on matchpoint shows position 1 oclock again
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