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! [G] Walling - Page 9

Forum Index > Brood War Strategy
Post a Reply
Prev 1 7 8 9 10 11 13 Next All
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 26 2009 14:38 GMT
#161
I'm pretty sure lings can get through all of the outsider walls, not just the first two.
U Gotta Skate.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 26 2009 14:47 GMT
#162
On May 26 2009 23:38 ghermination wrote:
I'm pretty sure lings can get through all of the outsider walls, not just the first two.

reed the walling critieria
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
Last Edited: 2009-06-18 03:09:26
June 18 2009 02:49 GMT
#163
Lots of newbs still use LT in battlenet, so here are the wall-ins for the natural.
Like Python, the 3 Nat is the only area in the map that cannot be walled-in with 1 rax/2 supply

All credits go to me

6 Nat
[image loading]


9 Nat
[image loading]


12 Nat
[image loading]


- i pwn n00bs -
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-18 02:58:40
June 18 2009 02:55 GMT
#164
Problem with those walls though is that you would need to keep an SCV there really early, then another, and probably a 3rd until a tank or two pops out vs protoss.

Otherwise probe,2-3 zeal, 1-3 goon are gonna smash a depot in a second, even if you have a few marines there. So for 12 v 3 you might as well just wall a P into his nat in the first place lol.edit- where is the 3 wall? (cant be done?)
..and then I would, ya know, check em'. (Aka SpoR)
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
June 18 2009 05:34 GMT
#165
BTW here's a ZERGLING TIGHT WALLIN
on Python at 12.
Not sure if this is common knowledge or not, but I think it's better than the wallin that the OP has.
[image loading]
asdfasdf
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
June 18 2009 18:15 GMT
#166
Vertical wall-ins are zergling-tight. Horizontal wall-ins are only zealot/scout-tight.

Replace OP's Python 12 Main with Pieguy314's, and replace the 6 Main with this:
[image loading]
- i pwn n00bs -
conCentrate9
Profile Blog Joined December 2007
United States438 Posts
June 18 2009 18:23 GMT
#167
In the OP:

MAYBE IT WASNT CLEAR BUT I MADE ALL THESE WALLS FOR TVP. I DO REALISE ZERGLINGS CAN PASS THROUGH MOST OF THESE. IF YOU WANT ZERGLING TIGHT WALLS, SUPPLY ABOVE BARRACKS IS THE ONLY WAY TO GO. MOST OF THE TIME YOU CANT GET ZERGLING TIGHT WALLS WITH THREE BUILDINGS, BUT IF YOU CAN MAKE AT LEAST ONE PART TIGHT, YOU CAN BLOCK THE OTHER WITH AN SCV.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
June 18 2009 18:24 GMT
#168
On May 25 2009 14:30 Ry-Masta-T wrote:
I'm pretty sure the wall suggested for outsider's left side expo (9:00) lets lings through the depots.

im pretty sure it doesnt
if a ghost cant get through nothing can
Artillery spawned from the forges of Hell
AttackZerg
Profile Blog Joined January 2003
United States7577 Posts
June 18 2009 18:27 GMT
#169
I have used this thread a few times since its inception to gauge whether a wall on a new map is done correctly or not.

It is usefull to know for sure!

Thanks op!
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
Last Edited: 2009-06-18 21:13:06
June 18 2009 21:12 GMT
#170
On June 19 2009 03:23 conCentrate9 wrote:
In the OP:

Show nested quote +
MAYBE IT WASNT CLEAR BUT I MADE ALL THESE WALLS FOR TVP. I DO REALISE ZERGLINGS CAN PASS THROUGH MOST OF THESE. IF YOU WANT ZERGLING TIGHT WALLS, SUPPLY ABOVE BARRACKS IS THE ONLY WAY TO GO. MOST OF THE TIME YOU CANT GET ZERGLING TIGHT WALLS WITH THREE BUILDINGS, BUT IF YOU CAN MAKE AT LEAST ONE PART TIGHT, YOU CAN BLOCK THE OTHER WITH AN SCV.


Well I guess you can use the zergling tight wallins for TVP i guess? If you place the depot diagonal to the other depot, you can get marines through but not zealots/probes
EDIT: Referring to my post about 12 main at python.
asdfasdf
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-19 00:45:07
June 19 2009 00:40 GMT
#171
This is relevant (lots of pics throughout the thread) http://www.teamliquid.net/forum/viewmessage.php?topic_id=95004


[image loading]
[image loading]
[image loading]

[image loading]

[image loading]


[image loading]


..and then I would, ya know, check em'. (Aka SpoR)
SlayerS_`HackeR`
Profile Joined November 2008
United States190 Posts
June 19 2009 01:06 GMT
#172
CharlieMurphy what do those numbers mean?
- i pwn n00bs -
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2009-07-12 00:53:10
July 12 2009 00:52 GMT
#173
I came back to finish what I started.

Long story short, I basically spent the last 4 days of my summer creating images, uploading them, rewriting the entire thing, and creating an easier to use format than the previous so that you can find walls for a certain map quickly and efficiently. Furthermore, I've created a zip file with all the map images inside of it which can be found near the bottom of section 3. And, of course, I added a bunch of new maps.

Sorry for my lack of updates throughout the past year, I hope this makes up for it. I'll start editing the Terran walling page of liquipedia maybe in a couple weeks, gotta take a break for now.

Let me know if I forgot to credit you somewhere.
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
July 12 2009 01:36 GMT
#174
Very helpful. Thanks.
You are now breathing manually.
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
July 12 2009 17:13 GMT
#175
Thanks a ton :D
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 12 2009 17:21 GMT
#176
On June 19 2009 10:06 SlayerS_`HackeR` wrote:
CharlieMurphy what do those numbers mean?

they are sprite size in pixels or something i think(its something like that)
Artillery spawned from the forges of Hell
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 01 2009 13:46 GMT
#177
Heres some ways to wall on one of the new Proleague maps, Match Point
It looks like for TvP you put the rax next to the minerals while for TvZ you put the depot next to the minerals, while its not a ling proof if you spare an scv and have a few marine you should be bale to hold off an all-in. Well whether the rax is in the middle or next to the mineral patch it's still not ling proof
2 o'clock
+ Show Spoiler +
[image loading]


7 o'clock
+ Show Spoiler +
[image loading]
Keep the Dream Alive twitch.tv/monokerros
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2009-09-01 15:16:48
September 01 2009 14:20 GMT
#178
On September 01 2009 22:46 Monokeros wrote:
Heres some ways to wall on one of the new Proleague maps, Match Point
It looks like for TvP you put the rax next to the minerals while for TvZ you put the depot next to the minerals, while its not a ling proof if you spare an scv and have a few marine you should be bale to hold off an all-in. Well whether the rax is in the middle or next to the mineral patch it's still not ling proof
2 o'clock
+ Show Spoiler +
[image loading]


7 o'clock
+ Show Spoiler +
[image loading]

Thanks. Don't bother doing the rest though, they're already in the works and they should be done within an hour, since school was canceled for me. California fires.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
September 01 2009 15:38 GMT
#179
wow

awesome job !!
Enjoy the game
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 01 2009 16:33 GMT
#180
On June 19 2009 10:06 SlayerS_`HackeR` wrote:
CharlieMurphy what do those numbers mean?

They mean you can wall really easily with factory add-ons.
Don't hate the player - Hate the game
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