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! [G] Walling - Page 10

Forum Index > Brood War Strategy
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xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2009-09-01 17:35:42
September 01 2009 17:09 GMT
#181
Added the Mains and Naturals for the following new proleague maps:
Acro
Asgard
Judgment Day
Moon Glaive
Match Point
Roadrunner
Silver Wing
Tornado

Tell me if the names ever change from GTRs translations, the maps change rendering certain walls useless, or something gets scrapped. I'll react accordingly.

I'll upload a new version of the wall image pack soon.
It's up.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
September 01 2009 18:21 GMT
#182
I found an error! but im keeping it to myself so i can run in my zerglings.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 21 2009 04:57 GMT
#183
:O!! this is going to help me so much
Nada's body is South Korea's greatest weapon.
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
September 21 2009 04:58 GMT
#184
On September 02 2009 03:21 nttea wrote:
I found an error! but im keeping it to myself so i can run in my zerglings.


You are a prick. </3
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 21 2009 05:22 GMT
#185
Thanks for consistently keeping this updated Shake!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Armathai
Profile Joined October 2007
1023 Posts
September 21 2009 11:17 GMT
#186
Yes thank you, this has greatly improved my confidence as a terran, knowing your fortress is impenetrable is always a comfort :D
Looking for ArcticCerebrate formerly from @USEast
Mr. Bean
Profile Joined October 2009
82 Posts
October 09 2009 16:02 GMT
#187
Hi!

Very nice and helpful thread,thanks.
I just wanna mention that you can wall off Gods Garden also,if you do it downside the ramp.
There´s very few room to micro,but decide for yourself:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


Later on at the expansion (not all zealot-,but almost goon-tight [if goons are as big as tanks,i don´t know exactly}):

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


Note: On the upper left and down right expansion,the room becomes very small,if you´re about to move out,so it may be viable to destroy a depot there,when it is time.
And on the upper right expansion,the scvs spawn outside and can´t get in anymore without lifting a building.

Well,i´m done,maybe this helps someone.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
November 17 2009 15:17 GMT
#188
When testing a wall, use zealots! A rule of thumb is that if an SCV can't walk through a zealot can't either. But SCVs are 23x23 and zealots are 23x19.

Since Fighting spirit is one of the motw I made some test and noticed that the wall at 1 o'clock main is wrong. You can also make a wall at 7 with only one supply and a barracks. And you use the same image for 7 and 11. Here is the real walls:

+ Show Spoiler +

1
[image loading]


7
[image loading]


11
[image loading]

stambe
Profile Joined May 2005
Bulgaria498 Posts
November 17 2009 17:00 GMT
#189
I dont know is it just me but i cant download the file in the link. I shows an error page. Maybe add another mirror ?
Valks rulzz
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
November 29 2009 09:10 GMT
#190
Got a comment about the "match point" wall at 7 o'clock.

I played against someone, and got lings through it..... They went around the left side of the barracks..... I can upload rep if needed.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
November 29 2009 10:48 GMT
#191
5 stars - interesting that add-ons are negative though haha.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
mangomango
Profile Joined September 2009
United States265 Posts
November 29 2009 12:41 GMT
#192
On June 14 2008 13:34 Archaic wrote:
Wow, very comprehensive guide. I know there have been guides like this before, but this was simple and straight forward. Whenever I end up playing T by accident, or just testing it out, I can't tell you how many times my walls have failed (gaps that tanks can fit through). Thanks for the pics and how to wall off the nat.


That is so true.
Husky: Every drone you lose is like a needle in the eye. Nony: probes win $10k (Earn it! Idra Fighting) :P
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
November 29 2009 16:39 GMT
#193
On November 29 2009 18:10 lMPERVlOUS wrote:
Got a comment about the "match point" wall at 7 o'clock.

I played against someone, and got lings through it..... They went around the left side of the barracks..... I can upload rep if needed.....


This is how you do it.

[image loading]
xmShake
Profile Blog Joined February 2007
United States1100 Posts
November 29 2009 18:32 GMT
#194
On November 30 2009 01:39 Necosarius wrote:
Show nested quote +
On November 29 2009 18:10 lMPERVlOUS wrote:
Got a comment about the "match point" wall at 7 o'clock.

I played against someone, and got lings through it..... They went around the left side of the barracks..... I can upload rep if needed.....


This is how you do it.

[image loading]

This is clearly 1 o'clock, but the wall works in the same way.

I fucked up because I test my walls with marines (I'm lazy) as opposed to with actual zerglings. This results in very rare errors that almost always have to do with barracks and terrain collisions that zerglings can fit through but not marines.

Again, The latest batch I created was strait from the beta maps, so they're different from the final versions. If you find more errors (theres probably a ton) or have any more maps to request, please pm me or post here, and I will do my best to edit them into the guide.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
November 29 2009 19:04 GMT
#195
Lol I got no idea how I could mix them up Here is 7 o'clock:

[image loading]
mmp
Profile Blog Joined April 2009
United States2130 Posts
November 29 2009 19:31 GMT
#196
I think the Match Point 7'o-clock nat has the 1'o-clock image, although it's pretty easy to figure out.

Surprising that ebay alone is ling tight on sides there.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 29 2009 19:39 GMT
#197
Were those ss from a game with a friend? I don't see why any protoss would get that many lotz lol.
Why would you ever choose failure, when success is an option.
airtown
Profile Blog Joined May 2009
United States410 Posts
Last Edited: 2009-12-20 16:17:59
December 20 2009 16:17 GMT
#198
Looks like the Moon Glaive walls don't work for the iccup version.
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
heroyi
Profile Blog Joined March 2009
United States1064 Posts
December 20 2009 18:34 GMT
#199
i never really understood why terran players dont wall off. i mean the pros outweigh the cons. though i do love when they dont cause that means i just have to go 2 gate and i win the game.

if a terran walls off, that forces a whole new strategy to be played out by the other player. like pvt. if i see him not walling, i go 2 gate and win. however if he does wall off, then i have to go 1 gate tech and have to stick it out with their faggot tanks and watch them turn their flaccid dick to a insta-boner and explode all over my troops
wat wat in my pants
xmShake
Profile Blog Joined February 2007
United States1100 Posts
December 20 2009 18:55 GMT
#200
On December 21 2009 01:17 4iner wrote:
Looks like the Moon Glaive walls don't work for the iccup version.

If you could be more kind as to be more specific...
(Which ones? Zealot? Zergling? Naturals? All of them?)
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