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! [G] Walling - Page 8

Forum Index > Brood War Strategy
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NeVeR
Profile Blog Joined January 2009
1352 Posts
Last Edited: 2009-01-21 03:49:12
January 21 2009 03:48 GMT
#141
I disagree that walls are more useful in TvT than they are in TvZ. They are the least useful in TvT, and I would actually argue that they are MOST useful nowadays in TvZ, since mech has become quite popular and a lot of maps allow for ling-tight wall-ins at the natural, allowing you to take your expo without having to build more than one marine and not having to worry about any early ling cheesiness. They can of course be useful in TvP, but you sometimes have to be careful when you wall. If they proxy a gateway near your base, you have to worry about blocking their probe from building a pylon in your wall. If they manage to do so, it becomes much harder to defend than if you had just sim citied near your command. Dealing with probe harass is also a lot easier and affords you more mining time if you don't wall.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 21 2009 03:59 GMT
#142
alternate walls for Destination :

Top
[image loading]

Bottom
[image loading]


Both are zealot and fagling proof
Artillery spawned from the forges of Hell
xmShake
Profile Blog Joined February 2007
United States1100 Posts
January 21 2009 05:36 GMT
#143
On January 21 2009 12:48 NeVeR wrote:
I disagree that walls are more useful in TvT than they are in TvZ. They are the least useful in TvT, and I would actually argue that they are MOST useful nowadays in TvZ, since mech has become quite popular and a lot of maps allow for ling-tight wall-ins at the natural, allowing you to take your expo without having to build more than one marine and not having to worry about any early ling cheesiness. They can of course be useful in TvP, but you sometimes have to be careful when you wall. If they proxy a gateway near your base, you have to worry about blocking their probe from building a pylon in your wall. If they manage to do so, it becomes much harder to defend than if you had just sim citied near your command. Dealing with probe harass is also a lot easier and affords you more mining time if you don't wall.

You have to realize that I wrote this about 6 months ago with minimal editing afterwards to the actual text involved, (I intend to update eventually once I start playing more). Anyway, most useful or not, walls have their benefits in all match ups. Even with a perfect wall you are not invulnerable to ling cheese.

Update : Added Medusa and alternate Destination walls. (Keep them coming!)
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-01-21 12:35:11
January 21 2009 12:29 GMT
#144
xmShake: You forgot adding my Byzantium II !

On January 21 2009 11:33 Equinox_kr wrote:
God I swear 1 o clock was the most frustrating thing ever. Must've destroyed a hundred Depots figuring out what the wall was. Much love to Sea[shield] for finally showing it to me in a VOD on TLPD :O


Look at Tau Cross Took me some time finding those walls, so weird placement
Lim Yo Hwan forever!
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
January 23 2009 07:05 GMT
#145
ling tight walls on medusa

[image loading]


[image loading]


[image loading]
UNFUCK YOURSELF
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-26 09:13:32
January 26 2009 09:11 GMT
#146
Does anyone know why it is that a wall that blocks zeal/probe + and probably even marines can sometimes let ling fit, let ghost fit, let ling/ghost fit, let ling/ghost fit through different places and not the same spots? And sometimes it won't allow you to just click once and move behind the wall, sometimes you have to guide the unit through the opening.

It's so weird. Also If you put an assimilator on the very left edge of the map a zergling can run between the edge and the assim but once you kill it he cant fit anymore.


See my 2nd post on page 4 to see what I mean.
..and then I would, ya know, check em'. (Aka SpoR)
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
January 26 2009 16:04 GMT
#147
If you guys actually read my part of the OP, and spent 5 minutes mastering it, you would know that there are often many possible variations of walls. I can make a wall on any 'wallable' map without much thinking.

Can be also found here:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=64938

Learn how to fish, don't come here for fish, kk?
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
April 21 2009 22:31 GMT
#148
is there a way of walling in gods garden?
i played around with it and the area around the ramps on the high ground is unbuildable and the enterance to the expansion is quite wide. I only managed to figure out a wall-in for the 1 o'clock position, because you can use the minerals there to help you wall in.

And for battle royale you could just destroy the assimilators to create a wall in?

I just dont trust my micro and I feel more comfortable if the protoss scum is outside my base.
theobsessed1
Profile Blog Joined February 2009
United States576 Posts
April 22 2009 18:30 GMT
#149
How do you wall on God's Garden? I could only do it using 3 supplies and 1 rax...
정명훈 화이팅!~
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
April 22 2009 18:41 GMT
#150
you cant.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 22 2009 20:26 GMT
#151
On April 23 2009 03:30 theobsessed1 wrote:
How do you wall on God's Garden? I could only do it using 3 supplies and 1 rax...


Yea, the map is unwallable probably to stop terran from like double FE builds or some cheap shit.

Someone should post the 3 depot walls though (kinda helpful for team games).
..and then I would, ya know, check em'. (Aka SpoR)
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
Last Edited: 2009-04-23 01:04:13
April 23 2009 01:02 GMT
#152
This is the wall I made on gods garden 1 o'clock. i didnt actaully test it with zealots but as far as i understand walls it should work. (the scv couldnt get out if that means anything)

Btw how do you test it? you start with protoss and mindcontrol enemy scv or smth?

can anyone confirm this wall?

+ Show Spoiler +

[image loading]

randombum
Profile Blog Joined April 2007
United States2378 Posts
April 23 2009 03:52 GMT
#153
That wall works just fine versus zealots

And for the other 3 bases I don't think its possible to get zealot proof walls with 3buildings. although if you are willing to add your factory ( Or third supply I suppose, but third supply comes later than factory) there too you can use the 4 buildings to get a zealot proof wall and have tanks spawn in your base, but that seems silly since you get a free base behind anyways.

But I don't see any situation where exposing your factory like that for a walled in nat will be worth it.
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
April 23 2009 06:36 GMT
#154
very cool guide. This will help immensly when scrimming on bnet too!
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 28 2009 20:14 GMT
#155
Here are the walls i came up with for outsider, You can wall the natural too but i cant see it being useful(goon bait anyone?)

Top : only zealot proof
[image loading]

Bottom : Only zealot proof
[image loading]

Left Base : zealot/fagling proof.
[image loading]
Artillery spawned from the forges of Hell
PH
Profile Blog Joined June 2008
United States6173 Posts
May 25 2009 03:54 GMT
#156
Sorry to bump this again, but can OP update the pictures of the diagrams for the buildings? Basically all but the first image in the spoiler under the "How to Build a Wall" section. The image URLs don't work anymore...:\
Hello
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
May 25 2009 04:36 GMT
#157
Depots next to each other are zealot proof and depots above/below each other are zealot + ling proof.
If the barracks is below or to the left of the depot that is a block.(not sure about lings but definitely zeals + probe)
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
May 25 2009 05:30 GMT
#158
I'm pretty sure the wall suggested for outsider's left side expo (9:00) lets lings through the depots.
Speak the word...
xmShake
Profile Blog Joined February 2007
United States1100 Posts
May 25 2009 06:04 GMT
#159
I am a terribly incompetent fool and have misplaced my folder full of these pictures.

However, within the next week ill salvage whats still here, fill in the missing pieces and reupload everything to a new imagehost. If I'm up to it I'll include some new maps as well.

Can anyone suggest a good long term imagehost? I was thinking about just uploading to tinypic but I haven't used it for long term image hosting before.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 26 2009 11:03 GMT
#160
http://www.teamliquid.net/blogs/viewblog.php?topic_id=94097
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