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Active: 11832 users

! [G] Walling

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 11 12 13 Next All
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2010-05-07 02:48:27
June 14 2008 04:26 GMT
#1
[image loading]


I. Walling Overview
+ Show Spoiler +
            Ahh walling. The most classic of all Terran artforms, the barrier protecting a handful of marines and whatever else you may be planning behind it from just about everything that uses the ground to move. Although the recent innovations in TvZ have caused some to take a second look at the art, still, many masses of uninformed Terran players remain, simply unaware of the raw power and beauty that constitutes a perfectly crafted Terran wall, and as a result, the walling technique still goes drastically underused.

The purpose of this guide is to encourage the usage of walling by Terran players through education and demonstration via images of premade walls.

To you Zerg and Protoss fellows, fuck you you can utilize this guide as well, using the knowledge it provides to punish a leaky wall whenever you see one.


In the main..

Pros- (Assuming the wall is built correctly)
  • Overall it limits your opponents scouting, thus keeping them guessing about what tech you have, thus resulting in a psychological advantage.
  • Makes defending vs zerglings and zealots a WHOLE lot easier, making fast expand builds with CC's built inside the main that much safer.
  • It may cause your opponent to react in a more certain way, either safer, resulting in an economic advantage for you, or more agressive.
  • Walling is basically free.

Cons-
  • May not be able to wall every map
  • Unit pathing while going down the ramp may suck (especially when transferring workers)
  • Need to pull scvs when under attack, resulting in economic loss.
  • Rarely has a purpose after early game / Fast DTs.
  • Tank vs Goons attacking wall is annoying as hell.
  • Scouting workers get in if scouted first / early.
  • During Muta harass, walls can get in the way / become targets for the mutas.


At the Natural..

Very Similar pros and cons to walling in the main, save for a few differences.

Pros-
  • Safer from attacks to the natural (obviously)
  • Compliments TvZ mech builds well.

Cons-
  • Greater distance, may not be able to repair in time from goons.
  • Not as useful in TvP and nearly useless in TvT
  • A large of maps are not able to wall correctly at the natural.


When to Wall

A couple basic rules, if it takes only 2 buildings, wall. If its a 4 player map, wall. Reasoning behind these rules are simple, it's very likely that your opponent will not be able to get his scout inside your base before your wall completes. This is a major advantage.

If you're facing a random player, wall, as in this case the defense it provides vs cheese is priceless.

When doing something cheesy / risky, wall. The off chance that stuff gets into your base and scouts your stuff can seriously screw up anything cute you had planned.

For everything else, it's up to you, but personally I always wall if I'm able to. Especially on ICCup, damn cheesers.

When to Wall.. At the Natural

In TvZ.. walling at the natural is a perfect compliment to any mech or fast expansion build, as you can use few to no marines to defend effectively vs zerglings.

In TvP.. There aren't many benefits to doing this early on, as its more likely to lose you the game vs goon pressure than help you win it. Furthermore, a perfectly sealed wall isn't that necessary for dealing with mid game attacks, when you can already form a "good enough" wall with a turret, engineering bay, barracks etc. If you're going to wall here in TvP, I'd say build it just before or during midgame to get the full benefit.

In TvT.. Nigh useless. Probably will actually hinder you in tank battles around your nat. Only use if your opponent only builds vultures or something.


Walling Tips
  • Lift your barracks and send it somewhere to scout or block your natural after Early / Midgame if you walled at your main. It's not going to be doing anything else just floating there.
  • If the natural is really close to your main, and even closer to your main entrance, it probably isn't a bad idea to wall at the natural if you can when compared to other maps.
  • If you feel goon pressure or cheese coming, hotkey a couple scvs in a group and location hotkey your wall for quick repairing.

II. The Building of a Wall
+ Show Spoiler +
Zergling Tight
  • Depots directly over each other vertically
  • Depots over barracks.

Zealot Tight
  • Everything that is Zergling tight
  • If 2 depots touch each other, they block zealots.
  • Depot to the right of barracks.
  • Depot to the top right corner of barracks

Marine Tight
  • Same as Zergling Tight

[image loading]



Construction
Ideally, you want:
  • No leaks obviously
  • Marines to spawn on the safe side and not be trapped.
  • Good unit pathfinding down ramp.
  • The ability to repair quickly and the ability to repair each building with multiple SCVs.
  • As little room for protoss Dragoons to stand as possible.
  • Marines to be able to walk through in Anti-Protoss walls.
  • Even surface on both supply depots so more zerglings can not attack one more than the other.


Testing
If marines can walk through, zerglings can too.
If SCVs can get through, so can zealots.

*Note:
It has come to my attention that in some circumstances, even if a marine can not walk through a wall, a zergling may be able to. This is rare and from what I understand, only happens around terrain that uses square tiles next to where you build your building (such as the square tiles found in bounds). For complete accuracy, test with zerglings with walls up against square style terrain, but normal marine testing should work for everything else.

III. Map Specific Walls
+ Show Spoiler +
Wall Information
+ Show Spoiler +
List of Maps Walled / Attempted
+ Show Spoiler +
Acro
Andromeda
Asgard
Athena
Battle Royal
Blood Bath
Blue Storm
Byzantium
Carthage
Chupung-Ryeong
Colosseum
Destination
Fighting Spirit
Gaia
God's Garden
Harmony
Heartbreak Ridge
Holy World
Judgment Day
Katrina
Longinus
Lost Temple
Match Point
Medusa
Moon Glaive
Othello
Outsider
Peaks of Baekdu
Plasma
Python
Requiem
Return of the King
Roadrunner
Rush Hour
Shades of Twilight
Tau Cross
Tears of the Moon
The Hunters / BGH
Tornado
Wuthering Heights
Zodiac

Mains Blocked by a Single Depot
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Tau Cross
Wuthering Heights

Unwallable Maps
+ Show Spoiler +
Mains
Carthage
God's Garden
Harmony 1'O Clock
Judgment Day
Luna
Plasma 7'O Clock
Tornado 1'O Clock

Naturals
Battle Royal
Byzantium
Carthage
Destination: All save for 1 Bridge @ 6'O Clock
Fighting Spirit @ 5 & 11'O Clock
Gaia
God's Garden Accept for 1'O Clock
Lost Temple 3'O Clock
Luna 5'O Clock
Neo Harmony 1'O Clock
Peaks of Baekdu
Python 12 & 3'O Clock
Requiem
Return of the King All accept 5'O Clock
Rush Hour
Tears of the Moon 1'O Clock
Tornado 5 & 11'O Clock
Zodiac

The followings walls are built upon the foundations laid down in section 2. I've organized each wall by Main / Natural, then player number, and finally map name in alphabetical order.

If you do not find specifically Zergling-Tight or Zealot-Tight walls for a certain position, you will have to adapt accordingly. Often times Z walls are suitable for TvP use, however marines may spawn on the wrong side, and are unable to pass freely through the wall. To adapt P walls for TvZ usage, simply plug the gaps with scvs as zerglings approach, and if possible, change the wall so that only 1 zergling passable opening exists. Note that this drastically reduces the effectiveness of a wall.

All images the work of myself, unless stated otherwise.

Mains
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2 Player Maps
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Asgard
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Zealot Tight
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5
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11
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Zergling Tight
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5
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11
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Battle Royal
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Zergling Tight
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5
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11
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Blue Storm
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Zergling Tight
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1
[image loading]

7
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Zealot Tight
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1
[image loading]

7
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Chupung-Ryeong
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Zergling Tight
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1
[image loading]

Zealot Tight
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1
[image loading]

7
[image loading]

Destination
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Zergling Tight
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6[image loading]
12 - Thanks to Equinox_kr[image loading]

Zealot Tight
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6
[image loading]

12
[image loading]

Heartbreak Ridge
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Zealot Tight
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3
[image loading]

9
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Match Point
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Zealot Tight
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1
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7
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Zergling Tight
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1
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7
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Peaks of Baekdu
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Zergling Tight
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1
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7
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3 Player Maps
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Athena
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Zealot Tight
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3
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6
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9
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Longinus
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Zergling Tight
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11
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Zealot Tight
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3
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7
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11
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Medusa
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Zergling Tight
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3
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7 - Thanks to Equinox_kr
[image loading]

11 - Thanks to Equinox_kr
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Zealot Tight
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3 - Thanks to Equinox_kr
[image loading]

7
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11
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Moon Glaive
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Zealot Tight
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5
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Zergling Tight
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7
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12
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Plasma
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Zealot Tight
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3
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11
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Rush Hour
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Zergling Tight
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7
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Zealot Tight
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3
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7
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11
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Tau Cross
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Zergling Tight
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1
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6
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10
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Zealot Tight
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10
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Tears of the Moon
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Zergling Tight
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6
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11 - Thanks to VorcePA
[image loading]

Zealot Tight
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3 - Thanks to VorcePA
[image loading]

6 - Thanks to VorcePA
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11
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4 Player Maps
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Acro
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Zealot Tight
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1
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5
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7
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11
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Andromeda
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Zealot Tight
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1
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5
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7
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11
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Blood Bath
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Zealot Tight
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Thanks to CharlieMurphy
All Positions (Not Blizzard Version)[image loading]

Byzantium
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Zergling Tight
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1
[image loading]

5 - Thanks to Zoler
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7
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11
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Zealot Tight
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1 - Thanks to Zoler
[image loading]

5
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7 - Thanks to Zoler
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11 - Thanks to Zoler
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Colosseum
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Zergling Tight - Thanks to Equinox_kr
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1
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5
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7
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11
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Zealot Tight
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5
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7
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Fighting Spirit
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Zealot Tight
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1[image loading]
5[image loading]
7
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11
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Gaia
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Zergling Tight
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6
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7
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12
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Zealot Tight
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1
[image loading]

7
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12
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Harmony
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Zergling Tight
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7
[image loading]

Zealot Tight
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5
[image loading]

11
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Holy World
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Zergling Tight
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1
[image loading]

5
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7
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11
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Zealot Tight
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1
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Katrina
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Zergling Tight
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6
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9
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12
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Zealot Tight
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3
[image loading]

6
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9
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12
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Lost Temple
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Zergling Tight
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9
[image loading]

Zealot Tight
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3
[image loading]

6
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9
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12
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Othello
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Zergling Tight
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5
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7
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Zealot Tight
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1
[image loading]

5
[image loading]

7
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11
[image loading]

Python
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Zergling Tight
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6
[image loading]

12
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Zealot Tight
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3
[image loading]

6
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9
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12
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Requiem
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Zergling Tight
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3
[image loading]

3 Choke 2
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5
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9
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12
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Zealot Tight
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3 Choke 2
[image loading]

9
[image loading]

12
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Return of the King
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Zergling Tight
+ Show Spoiler +
11
[image loading]

Zealot Tight
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1
[image loading]

5
[image loading]

7
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11
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Roadrunner
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
3
[image loading]

6
[image loading]

9
[image loading]

12
[image loading]

Shades of Twilight
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Zergling Tight
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11
[image loading]

Zealot Tight
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1
[image loading]

5
[image loading]

7
[image loading]

Tornado
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Zealot Tight
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4
[image loading]

7
[image loading]

10
[image loading]

Zodiac
+ Show Spoiler +
Zergling Tight[
+ Show Spoiler +
3
[image loading]

6
[image loading]

Zealot Tight
+ Show Spoiler +
3
[image loading]

6
[image loading]

9
[image loading]

12
[image loading]


Naturals
+ Show Spoiler +
2 Player Maps
+ Show Spoiler +
Asgard
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
5
[image loading]

11
[image loading]

Zergling Tight
+ Show Spoiler +
5
[image loading]

11
[image loading]

Blue Storm
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1
[image loading]

7
[image loading]

Zealot Tight
+ Show Spoiler +
1
[image loading]

7
[image loading]

Chupung-Ryeong
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Back entrance can be sealed by any building the size of a barracks.

Zergling Tight
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1
[image loading]

7
[image loading]

Zealot Tight
+ Show Spoiler +
1
[image loading]

7
[image loading]

Destination
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
6 Right Bridge
[image loading]

Heartbreak Ridge
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
3
[image loading]

9
[image loading]

Zealot Tight
+ Show Spoiler +
3
[image loading]

9
[image loading]

Match Point
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Zealot Tight
+ Show Spoiler +
1
[image loading]

7 - Thanks to Monokeros
[image loading]

3 Player Maps
+ Show Spoiler +
Athena
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
3
[image loading]

Zealot Tight
+ Show Spoiler +
3
[image loading]

6
[image loading]

11
[image loading]

Longinus
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
3
[image loading]

7
[image loading]

11
[image loading]

Zealot Tight
+ Show Spoiler +
3
[image loading]

7
[image loading]

11
[image loading]

Medusa
+ Show Spoiler +
Zergling Tight - Thanks to 404.Nitrogen
+ Show Spoiler +
3
[image loading]

7
[image loading]

11
[image loading]

Zealot Tight
+ Show Spoiler +
3
[image loading]

7 - Thanks to Equinox_kr
[image loading]

11 - Thanks to Equinox_kr
[image loading]

Moon Glaive
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
3[image loading]
7[image loading]
12[image loading]

Outsider
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1
[image loading]

5
[image loading]

9
[image loading]

Zealot Tight
+ Show Spoiler +
5
[image loading]

9
[image loading]

Tau Cross
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
1
[image loading]

6
[image loading]

9
[image loading]

Tears of the Moon
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
6
[image loading]

11
[image loading]

Zealot Tight
+ Show Spoiler +
6[img: http://i32.tinypic.com/14w9j5h.jpg]
11[img: http://i26.tinypic.com/xdi3xx.jpg]

4 Player Maps
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Acro
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Zealot Tight
+ Show Spoiler +
1[img: http://i30.tinypic.com/28r1pwp.jpg]
5[img: http://i32.tinypic.com/14mt2k1.jpg]
7[img: http://i27.tinypic.com/9axo2g.jpg]

Zergling Tight
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5[img: http://i31.tinypic.com/312i55i.jpg]
7[img: http://i32.tinypic.com/5low44.jpg]
11[img: http://i26.tinypic.com/2ccszvc.jpg]

Andromeda
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Zergling Tight
+ Show Spoiler +
1[img: http://i29.tinypic.com/n1s0t1.jpg]
5[img: http://i32.tinypic.com/1zptqf7.jpg]
7[img: http://i30.tinypic.com/i44lxi.jpg]
11[img: http://i29.tinypic.com/ta6lna.jpg]

Zealot Tight
+ Show Spoiler +
1[img: http://i25.tinypic.com/15w084.jpg]
5[img: http://i27.tinypic.com/6iyzxv.jpg]
7[img: http://i29.tinypic.com/wldd75.jpg]
11[img: http://i30.tinypic.com/izydd0.jpg]

Fighting Spirit
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
1[img: http://i46.tinypic.com/105sfw9.jpg]
7[img: http://i48.tinypic.com/2r4s7cm.jpg]

God's Garden
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
1[img: http://i29.tinypic.com/rbe8ba.jpg]

Harmony
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
5[img: http://i31.tinypic.com/2rrx6dj.jpg]
11[img: http://i32.tinypic.com/9jivkh.jpg]

Zealot Tight
+ Show Spoiler +
5[img: http://i26.tinypic.com/2hnavls.jpg]
7[img: http://i26.tinypic.com/2l95evr.jpg]
11[img: http://i29.tinypic.com/2zxqvwh.jpg]

Holy World
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1[img: http://i26.tinypic.com/mryfs6.jpg]
5[img: http://i31.tinypic.com/35m0h2g.jpg]
7[img: http://i30.tinypic.com/3480ysp.jpg]

Zealot Tight
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1[img: http://i30.tinypic.com/2rdw0p3.jpg]
5[img: http://i32.tinypic.com/2zs8keu.jpg]
7[img: http://i26.tinypic.com/20b1qap.jpg]
11[img: http://i28.tinypic.com/2wmp3bp.jpg]

Judgment Day
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
1[img: http://i28.tinypic.com/2m5j60j.jpg]
5[img: http://i26.tinypic.com/t04uva.jpg]
7[img: http://i30.tinypic.com/2mov9f4.jpg]
11[img: http://i31.tinypic.com/osgb2v.jpg]

Lost Temple
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
6[img: http://i28.tinypic.com/30jh4qa.jpg]
9[img: http://i25.tinypic.com/2w220zm.jpg]
12[img: http://i29.tinypic.com/242wsah.jpg]

Luna
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1[img: http://i27.tinypic.com/2uiyjhf.jpg]

Zealot Tight
+ Show Spoiler +
1[img: http://i26.tinypic.com/243ev7n.jpg]
7[img: http://i25.tinypic.com/wtio2f.jpg]
11[img: http://i30.tinypic.com/293d1j7.jpg]

Othello
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1 - (SCV needed to plug)[img: http://i25.tinypic.com/102js7o.jpg]
5[img: http://i30.tinypic.com/v5iyjq.jpg]
11[img: http://i29.tinypic.com/11kl4w3.jpg]

Zealot Tight
+ Show Spoiler +
5[img: http://i26.tinypic.com/160qtqv.jpg]
7 - (SCV needed to plug)[img: http://i31.tinypic.com/2wlvfw8.jpg]
11[img: http://i26.tinypic.com/25kosv4.jpg]

Python
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
6[img: http://i32.tinypic.com/30myb0h.jpg]
9[img: http://i31.tinypic.com/wvqtxl.jpg]

Return of the King
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
5 - (Needs SCV plug)[img: http://i27.tinypic.com/2vshmqe.jpg]

Roadrunner
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
6[img: http://i28.tinypic.com/zsvlur.jpg]
12[img: http://i25.tinypic.com/295wp6e.jpg]

Zergling Tight
+ Show Spoiler +
3[img: http://i25.tinypic.com/2zqzjmg.jpg]
9[img: http://i30.tinypic.com/2iurqpx.jpg]

Shades of Twilight
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1[img: http://i28.tinypic.com/245enit.jpg]
5[img: http://i29.tinypic.com/2m6lwed.jpg]
7[img: http://i30.tinypic.com/ajulxl.jpg]
11[img: http://i29.tinypic.com/258b339.jpg]

Zealot Tight
+ Show Spoiler +
5[img: http://i26.tinypic.com/vy44zb.jpg]
7[img: http://i27.tinypic.com/jk8z2e.jpg]
11[img: http://i31.tinypic.com/aa810o.jpg]

Tornado
+ Show Spoiler +
Zealot Tight
+ Show Spoiler +
1[img: http://i49.tinypic.com/29urbbd.jpg]
7[img: http://i46.tinypic.com/htz43l.jpg]

Wuthering Heights
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1[img: http://i28.tinypic.com/o0wbqh.jpg]
5[img: http://i31.tinypic.com/mh6d8n.jpg]
7[img: http://i25.tinypic.com/2r5z1ax.jpg]
11[img: http://i28.tinypic.com/2nw3k0j.jpg]

Zealot Tight
+ Show Spoiler +
1[img: http://i30.tinypic.com/2a7tpbn.jpg]
5[img: http://i28.tinypic.com/qs195h.jpg]
7[img: http://i32.tinypic.com/rc58jc.jpg]
11[img: http://i32.tinypic.com/zt9ceo.jpg]


The Hunters / BGH
+ Show Spoiler +
Mains
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1[img: http://i26.tinypic.com/154tzcx.jpg]
3[img: http://i27.tinypic.com/28rgmft.jpg]
5[img: http://i32.tinypic.com/ab5sfk.jpg]
6[img: http://i31.tinypic.com/2podtnn.jpg]
7[img: http://i25.tinypic.com/5e5u29.jpg]
9[img: http://i30.tinypic.com/i5n3tk.jpg]
11[img: http://i30.tinypic.com/5bda52.jpg]
12[img: http://i30.tinypic.com/5oa1lf.jpg]

Zealot Tight
+ Show Spoiler +
1[img: http://i32.tinypic.com/jj9r1l.jpg]
5[img: http://i26.tinypic.com/fkbd3b.jpg]
6[img: http://i30.tinypic.com/2vwyd5j.jpg]
7[img: http://i28.tinypic.com/2lx88xu.jpg]
9[img: http://i32.tinypic.com/5uqliv.jpg]
11[img: http://i27.tinypic.com/ostklj.jpg]
12[img: http://i27.tinypic.com/fo0iuw.jpg]

Naturals and Joint Chokes
+ Show Spoiler +
Zergling Tight
+ Show Spoiler +
1 Choke 1[img: http://i27.tinypic.com/2rp2n4l.jpg]
1 Choke 2[img: http://i26.tinypic.com/v6spzp.jpg]
3 Choke 1[img: http://i32.tinypic.com/2hwda40.jpg]
3 Choke 2[img: http://i25.tinypic.com/2zptfg0.jpg]
5[img: http://i26.tinypic.com/2irkdn9.jpg]
6&7 Joint[img: http://i27.tinypic.com/110apdt.jpg]
7[img: http://i27.tinypic.com/2crrips.jpg]
9[img: http://i27.tinypic.com/205a2w6.jpg]
11&12 Joint[img: http://i26.tinypic.com/6se2c2.jpg]
11&12&1 Joint[img: http://i31.tinypic.com/eqyxsi.jpg]

Zealot Tight
+ Show Spoiler +
1 Choke 2[img: http://i32.tinypic.com/v44hfa.jpg]
3 Choke 2[img: http://i31.tinypic.com/2rf7eq0.jpg]
5[img: http://i31.tinypic.com/66jmeg.jpg]
6[img: http://i25.tinypic.com/2j9nc0.jpg]
7 Choke 1[img: http://i29.tinypic.com/2dipydc.jpg]
7 Choke 2[img: http://i31.tinypic.com/15pfuyf.jpg]
11&12&1 Joint[img: http://i28.tinypic.com/24cgtpi.jpg]


Wall Image Pack
For those who don't want to load 100000 images every time they go into this thread, I've created a package that basically contains everything found in section 3, all in this handy zip file that can be found here. (Let me know if you guys want other mirrors, post which site you would like to see)
http://www.mediafire.com/?qioyo2hzmmm
It's about 86MB. This is out of date and contains errors, but should be mostly right, especially for the old maps


What YOU Can Do
I am not perfect, and likely have made errors somewhere along the making of this guide. If you see any errors or anything that looks wrong, out of place, or something, please notify me via pm and I will fix it as soon as I possibly can.

On that note, it would also be helpful to know if any updates to a map render any of my walls useless, or if any of my walls don't work (Test it yourself, don't just say it looks wrong). Again, pm works best to contact me about these issues.

As I don't keep up with OSL / MSL / Proleague, I'll eventually be out of date with the current maps, or probably won't know of the new ones right away. If you want to see a map walled, new or old, post in this thread and I'll get around to it, eventually. Alternatively, create walls of your own, and I'll credit them to you, and add them with the rest of the pack.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
June 14 2008 04:30 GMT
#2
Sick guide! Terran players (especially newer ones) really should wall a lot more than they do.
What fun is it being cool if you can’t wear a sombrero?
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-06-14 04:32:24
June 14 2008 04:31 GMT
#3
Wow! Thanks for this guide, when offracing my walls are usually harmful to myself rather than helpful. This is like the Protoss FE guide :D Of course, Terran and Zerg aren't

Protoss scum

I'm glad we agree there, Terran one. Looks like you took a lot of time making this and it is very much appreciated! Thanks.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 14 2008 04:34 GMT
#4
Wow, very comprehensive guide. I know there have been guides like this before, but this was simple and straight forward. Whenever I end up playing T by accident, or just testing it out, I can't tell you how many times my walls have failed (gaps that tanks can fit through). Thanks for the pics and how to wall off the nat.
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
June 14 2008 05:03 GMT
#5
Haven't even seen some of these wall-ins as a Terran myself. Great job!
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
h4xh4xh4x
Profile Joined May 2008
Canada90 Posts
June 14 2008 05:12 GMT
#6
When would it be most benificial to wall in a nat?
lings
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
June 14 2008 05:41 GMT
#7
Guide's like this are so perfect.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2008-06-14 06:07:15
June 14 2008 06:04 GMT
#8
On June 14 2008 14:12 h4xh4xh4x wrote:
When would it be most benificial to wall in a nat?

Whenever you would want to expand more safely than normal, or trick your opponent into thinking you're fast expanding, and then 2Fact him or something.

Walling in at the nat is more geared towards 1Fact Siege rather than FD, which is again doing something out of the ordinary and messing with your opponents comfort level because you're not limited to FD on open nats on maps without a cliff.

Furthermore this is really helpful if your opponent is set on doing some sort of 2 base timing push blindly into your nat. Getting out may be a bit rough but after you push out and secure a third, you should be rallying your facts past the wall anyways.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 14 2008 06:13 GMT
#9
The pics are nice. Something that you should know:
Nat walls are either really good or really bad. Vs smart players going 2gate goon range, They will save up enough goons to kill a depot before you can get scvs to repair it. The distance is too far for scvs to get to get there in time to repair it. You might be able to get a tank there, but i seriously doubt 1 tank and maybe siege will stop 4-6 goons from killing a depot and breaking in.

Also, All you really needed to say was that
a. Dont build depots to the left or under a rax
b. Depots build above or below each other are impassable
c. Depots built to the sides of each other are passable to small fighting units. Workers cant get through.
d. Depots can be built diagonally next to another depot and still be a wall.
im deaf
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
June 14 2008 07:20 GMT
#10
On June 14 2008 15:13 imBLIND wrote:
The pics are nice. Something that you should know:
Nat walls are either really good or really bad. Vs smart players going 2gate goon range, They will save up enough goons to kill a depot before you can get scvs to repair it. The distance is too far for scvs to get to get there in time to repair it. You might be able to get a tank there, but i seriously doubt 1 tank and maybe siege will stop 4-6 goons from killing a depot and breaking in.


That's not true, you can always wall in after you FE, just lift your barracks or e bay.

Good guide, thanks!
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
June 14 2008 07:44 GMT
#11
Thanks, great guide and Great pics, now I can wall in properly on most of theese maps.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
IntoTheWow
Profile Blog Joined May 2004
is awesome32273 Posts
June 14 2008 07:46 GMT
#12
Nice guide. Pictures always help to understand : ]
Moderator<:3-/-<
axel
Profile Blog Joined March 2007
France385 Posts
June 14 2008 08:50 GMT
#13
the first python wall DOES NOT WALL if u move a zealot at the left of the depot, still nice walls.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 14 2008 09:08 GMT
#14
The pictures!! :D they're so intuitive, thx for the charte.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 14 2008 10:15 GMT
#15
very very very helpful! thanks man! sometimes i dont wanna play certain MOTW maps coz i dont know how to wall.. thnx!!!
live and let live...
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 14 2008 11:35 GMT
#16
When I started as a übernoob I ALWAYS walled (I played only at Lost Temple). Then later I started playing at Python and saw pros didn't wall there instead getting a more early factory than I usually did (against toss ofc) and 4-5 marines for wall.
Lim Yo Hwan forever!
Chill
Profile Blog Joined January 2005
Calgary25976 Posts
June 14 2008 13:13 GMT
#17
Holy shit. So sick. THANKS!
Moderator
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 14 2008 13:22 GMT
#18
the pic for tau at 6 pos i wrong.

good job! this really helps! :D
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
axel
Profile Blog Joined March 2007
France385 Posts
Last Edited: 2008-06-14 14:18:44
June 14 2008 14:18 GMT
#19
terrans should always wall asap vs P whatever they plan.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 14 2008 16:44 GMT
#20
On June 14 2008 16:20 il0seonpurpose wrote:
Show nested quote +
On June 14 2008 15:13 imBLIND wrote:
The pics are nice. Something that you should know:
Nat walls are either really good or really bad. Vs smart players going 2gate goon range, They will save up enough goons to kill a depot before you can get scvs to repair it. The distance is too far for scvs to get to get there in time to repair it. You might be able to get a tank there, but i seriously doubt 1 tank and maybe siege will stop 4-6 goons from killing a depot and breaking in.


That's not true, you can always wall in after you FE, just lift your barracks or e bay.

Good guide, thanks!


I would rather use a wall with a rax and ebay than one with depots after i FE. If you look at pros when they wall in at the beginning, they rarely wall in at the nat choke because it puts you slightly more behind, and if they go 2gate goon range, they will kill the wall before 3 scvs can come repair it. All they have to do is save 4-6 goons and attack one depot.
im deaf
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