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! [G] Walling - Page 4
Forum Index > Brood War Strategy |
Red.Cloud
Canada235 Posts
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Februarys
Korea (South)259 Posts
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Stimpacked
Philippines368 Posts
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Kaptein[konijn]
Netherlands110 Posts
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intotheflameS
8 Posts
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Viledica
Canada361 Posts
It's good to see a specific technique guide like this. ![]() | ||
DamageControL
United States4222 Posts
YOU JACKASS | ||
Roffles
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Pitcairn19291 Posts
Loved the map specific guides. | ||
Centric
United States1989 Posts
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CharlieMurphy
United States22895 Posts
OG Blood Bath Sucky walls: + Show Spoiler + NEW IMPROVED WALLS: If any of you don't know how to wall on BB I put plating on the floor to give a semi blueprint. and here are the screen shots if you're still confused. + Show Spoiler + ![]() ![]() ![]() ![]() ![]() ![]() ![]() ** The mini-map in the screen shots does NOT represent this version of the map. | ||
CharlieMurphy
United States22895 Posts
EDIT- I guess lings, ghosts and marines have different angle sizes or something because they fit differently through walls. The original 4 I posted may or may not leave a space for lings to run through. I'm posting some fixes below them. I was fucking around with different kinds of walls and I found that you can fully wall (block small units) at every base in at least 1 way. I also found about 1-5 different ways to wall normally (just blocking zeals/workers & larger) at each spot too. Here are the complete blocks/walls (using acad): + Show Spoiler + 11 TL: ![]() 5 (BR): ![]() 1 (TR): ![]() 7 (BL): 1 ![]() 2 ![]() OK FIXED WALLS HERE: ![]() Walls lings & Marines + out, but as you see a ghost can fit through in that spot ![]() Ok, this spot is weird. Ghost can fit there although nothing else can and he can't fit where the ling is but nothing else can. But the unusual thing about where the ling is, is that u can't just click move behind the wall you have to kinda guide him through the spot. It's realyl strange, try it to see what I mean. ![]() This wall is perfect. No lings & ghosts + can fit through anywhere. ![]() Bottom Left Is totally screwy, I can't get a wall to work right there. Gave up trying to find a perfect one. Here is the original one I found with a red X where a ling can fit. Ghosts & Marines + can't fit through anywhere though. | ||
FreeDoM[YA]
Canada855 Posts
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RO.Word
United Kingdom62 Posts
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uppTagg
Sweden473 Posts
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gamecrazy
United States421 Posts
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DamageControL
United States4222 Posts
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niteReloaded
Croatia5281 Posts
Here, TAKE A LOOK at my work: I did a research on this subject also, because I tought that skyglow's original guide didnt explore all the options. I have a good bunch of screenshots which i'll post here and you can include it in your post if you like them. I think you'll find some of them interesting. I was going to create a thread, but I just couldnt get myself to start typing. I covered all possibilities of making CC, Barax and supply next to each other because that's basicall all you have to work with in the early game. Some block better than the others, some are useful - some suck. What I really focused on is exploiting the matrix, so keep an eye on which parts of the buildings overlap before going to do it yourself. After I did this research, went to play some games, it took me some time to actually use the things I learned, because I kept doing it wrong. Anyway, have a look:
Practical use: I made all starting positions for the RLT and RHIII so that you get the idea of how to use this in a real game.
There, hope it helps! cheers! ![]() | ||
xmShake
United States1100 Posts
On July 25 2008 07:28 niteReloaded wrote: + Show Spoiler + I made a Very nice guide myself a while ago, but I put it in blog section because there were some similar threads already. I REALLY think more people should see it as I think I cover some things not covered here. Here, TAKE A LOOK at my work: I did a research on this subject also, because I tought that skyglow's original guide didnt explore all the options. I have a good bunch of screenshots which i'll post here and you can include it in your post if you like them. I think you'll find some of them interesting. I was going to create a thread, but I just couldnt get myself to start typing. I covered all possibilities of making CC, Barax and supply next to each other because that's basicall all you have to work with in the early game. Some block better than the others, some are useful - some suck. What I really focused on is exploiting the matrix, so keep an eye on which parts of the buildings overlap before going to do it yourself. After I did this research, went to play some games, it took me some time to actually use the things I learned, because I kept doing it wrong. Anyway, have a look:
Practical use: I made all starting positions for the RLT and RHIII so that you get the idea of how to use this in a real game.
There, hope it helps! cheers! ![]() Thank you, very helpful post, added it to the guide. Also updated it with more maps, (LT, Gaia, Katrina, and BGH / The Hunters) as well as CharlieMurphy's Blood Bath walls. | ||
Axieoqu
Finland204 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=76251 | ||
IzzyCraft
United States4487 Posts
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