The Gas Issue - Page 2
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Aepplet
Sweden2908 Posts
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pOOwarrior-
United States518 Posts
The majority of earlier (preceding late 2005 or so) pro maps don't have the gas issue in mind, but some have it right (e.g. LT, Ride of Valkyries [the gases are on the bottom, but for both main bases], Neo Requiem, and strangely enough, Alchemist). | ||
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alffla
Hong Kong20321 Posts
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Selector
Germany243 Posts
it was a german mapmaker after Mondragon and I complained about Paranoid Android being unfair cause of the mining speed (you see it in ZvZ - overlord comes 20%-50% earlier at 12). plus the gas issue etc... so a german mapmaker rebuild PA (3 o clock) and Mondragon and I tested it (specially in TvT - if tanks can shoot to the other side). It's really balanced now. The funny part is - or why I write it... Like 1 week after this map and the announcement that this map will be used at WCG Germany was released, the german WCG Admin got response from ... THE MAPMAKER OF PARANOID ANDROID HIMSELF! And... what he wrote... that this map is IMBALANCED AND UNFAIR (rofl... look at his crappy version) - because of (guess what) AIR ATTACKS lol... nothing more to say. just wanted to share this story cause I thought "must be a funny guy with little brain". | ||
CharlieMurphy
United States22895 Posts
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OneOther
United States10774 Posts
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epidion
United States316 Posts
On July 13 2007 06:02 alffla wrote: so if e.g in luna bottom ..right the gas is below and i build a spawning pool with the right edge matching the right edge of the vespene geyser does that help to align the drones? No, the issue is that workers actually decelerate when approaching a geyser on the bottom and they don't do it when they geyser is on the top. In fact, placing a building in order to "align" your gas workers messes it up more ofen than not. | ||
Equinox_kr
United States7395 Posts
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Nightmarjoo
United States3359 Posts
With the gas issue, directly left and center above are the fastest. 3 should under normal conditions (ie no retardedly placed buildings) mine optimally. I believe top mines slightly faster than left. A geyser directly right of the building is 3rd fastest, and it's not that far off of the other two, but adding a fourth worker helps. After that, every other one is horribly slower with only 3. ![]() ![]() "Blue means best mining speed, red is worst. The positions are numbered like this: The position where the geysir is diagonally to the top left is labeled as position 1. Position 2 is one tile to the right. Position 8 is directly above the main building; position 33 directly below. To include a position into the blue coloured ones, I accepted a difference of at most 5% in mining speed; those 4 position where all 3 races have that speed are to be preferred. Of course these are just rough values, though the test run over 15 minutes (approximately 10:05 real minutes) evened out a lot. Reasons for differences in a real game can be: buildings (I didn't use any comsats or whatever), terrain, some random stuff like from where your units came to the geysir. The biggest effect would certainly come from buildings and terrain, though" - spinesheath These images were made by spinesheath, a bwm, staredit.net, and now I think maplantis.org mapper. The testing is his work, he's amazing ![]() | ||
Nightmarjoo
United States3359 Posts
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Jonoman92
United States9101 Posts
On July 14 2007 21:02 Nightmarjoo wrote: luna's pretty bad with the gas issue, basicly none of the positions mine very well =/ Haha, you kinda contradict yourself. If none of them mine well then it's balanced as long as they are equally slow. | ||
skyglow1
New Zealand3962 Posts
On July 14 2007 21:02 Nightmarjoo wrote: luna's pretty bad with the gas issue, basicly none of the positions mine very well =/ The one at 7 position is pretty good, although not perfect. Sure beats the other 3 positions. | ||
MyLostTemple
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United States2921 Posts
don't forget to use pylons to help curve your workers in a more efficient manner | ||
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micronesia
United States24558 Posts
On July 14 2007 22:28 Jonoman92 wrote: Haha, you kinda contradict yourself. If none of them mine well then it's balanced as long as they are equally slow. That's definitely true for mirror match ups. I think it's interesting that that may not be true for non-mirror match ups. If gas comes in slower (and requires more potential minerals be lost to the fourth worker's gas routine) that could make some strategies more/less effective in pvt, pvz, or tvz (in favor of one race). Of course I'm going on the assumption that 3 worker, optimal mining speed, is actually balanced which we know it at least mostly is on most maps. This is all highly theoretical and negligible either way haha. | ||
Nightmarjoo
United States3359 Posts
On July 14 2007 22:28 Jonoman92 wrote: Haha, you kinda contradict yourself. If none of them mine well then it's balanced as long as they are equally slow. What you said makes me think you didn't read the articles :O They're not equally bad, that's why it's the gas issue ![]() Now 4 will optimally mine them, but for the thousands of gamers who aren't aware of the gas issue, or don't care about it, or who can't afford a 4th miner, or forgot to place a 4th, they are messed up by the 3 miner thing, but not equally so as another player. I think NW main in luna mines the fastest, SW next, and the other two are just pretty bad. | ||
Nightmarjoo
United States3359 Posts
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Nightmarjoo
United States3359 Posts
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Aux1
United States780 Posts
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Nightmarjoo
United States3359 Posts
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5HITCOMBO
Japan2239 Posts
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