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On February 01 2014 22:11 Liquid`Drone wrote: If you're used to fastest I think it's kinda impossible to really enjoy fast. But the game speed isn't why the game is so stressful at high levels, it's because players are so good. There wouldn't be any significant drop in apm if top players started playing on fast; they would just do even more because even at the very highest levels of play there is a whole lot of room for theoretical improvement. It would be interesting to see how close to perfectly progamers would play on Fast.
Then again, it might be like looking into the Ark of the Covenant. "Something man was not meant to see" n' all that. 
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On February 03 2014 04:40 [[Starlight]] wrote:Show nested quote +On February 01 2014 22:11 Liquid`Drone wrote: If you're used to fastest I think it's kinda impossible to really enjoy fast. But the game speed isn't why the game is so stressful at high levels, it's because players are so good. There wouldn't be any significant drop in apm if top players started playing on fast; they would just do even more because even at the very highest levels of play there is a whole lot of room for theoretical improvement. It would be interesting to see how close to perfectly progamers would play on Fast. Then again, it might be like looking into the Ark of the Covenant. "Something man was not meant to see" n' all that.  I wonder if anyone has ever actually played a game on slowest, I would like to see two progamers do that and then watch the replay on fastest.
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slowest is terrible, i personally can't even stand normal game speed. all the macro and micro timings are so out of sync with my muscle memory it makes me cringe. there was a time when i did make myself a UMS and micro'd wraiths individually vs scourge on slowest because i really enjoyed the replay on fastest. unfortunately you can't fake people with it because the replay starts out on slowest too or something.
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TLADT24920 Posts
On February 01 2014 22:11 Liquid`Drone wrote: If you're used to fastest I think it's kinda impossible to really enjoy fast. But the game speed isn't why the game is so stressful at high levels, it's because players are so good. There wouldn't be any significant drop in apm if top players started playing on fast; they would just do even more because even at the very highest levels of play there is a whole lot of room for theoretical improvement. ya, decision making at the top level is crazy to think about. It's like they have precognition at times XD
On February 04 2014 01:47 jello_biafra wrote:Show nested quote +On February 03 2014 04:40 [[Starlight]] wrote:On February 01 2014 22:11 Liquid`Drone wrote: If you're used to fastest I think it's kinda impossible to really enjoy fast. But the game speed isn't why the game is so stressful at high levels, it's because players are so good. There wouldn't be any significant drop in apm if top players started playing on fast; they would just do even more because even at the very highest levels of play there is a whole lot of room for theoretical improvement. It would be interesting to see how close to perfectly progamers would play on Fast. Then again, it might be like looking into the Ark of the Covenant. "Something man was not meant to see" n' all that.  I wonder if anyone has ever actually played a game on slowest, I would like to see two progamers do that and then watch the replay on fastest. I doubt any of them will do it lol
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On February 04 2014 03:35 skzlime wrote: slowest is terrible +1. I don't know/never knew anyone who had the patience to play on any of the 'Slows' (Slow/Slower/Slowest). I think it was intended for first-timers or ppl who were experimenting/testing things. It's really good for the latter.
Normal isn't all that bad, it's bearable anyway. I'd probably say I like Fast best... good balance between macro and micro, at my level anyway. But history shows that most ppl prefer whatever is the most 'EXTREEEEEEME'.
If there were speeds well beyond Fastest, even if they were so fast that the gameplay went to total sh*t, I bet that the majority of ppl would use 'em even so... the highest-speed setting available, no matter what. It's just human nature, goofy as it is.
I remember playing a multiplayer online golf game that had a time limit on each hole. I'd use up almost the entire clock every hole, in order to set up the best possible shot every time. Most everyone else would play as fast as they could, finish the hole with lots of time to spare, and then b*tch about how the game was too slow.
I'd routinely beat guys like that by ten strokes. I don't think they ever figured out why.
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Korea (South)11591 Posts
w-launcher allows games to be in mufltiples of fastest. i played a 3v3 game with some friends on fastestx4. soooooo fast
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If there were speeds well beyond Fastest, even if they were so fast that the gameplay went to total sh*t, I bet that the majority of ppl would use 'em even so... the highest-speed setting available, no matter what. It's just human nature, goofy as it is.
Actually, in WarCraft II Battle Net Edition, an extreme game speed was added, and not every one plays on it. People generally prefer the fastest or the second fastest speed, or alternate between the two.
I remember when I was a little kid just starting to try to play StarCraft melee (not use map settings), and I preferred to play on the second fastest speed in Brood War, because it was more manageable. :D
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On February 08 2014 17:58 vOdToasT wrote: Actually, in WarCraft II Battle Net Edition, an extreme game speed was added A game speed called Extreme? I only played original WC2, not the BNE version, but my understanding is that all WC2 BNE added speeds-wise was Slowest and Fastest.
http://www.kcwebplaza.com/warcraft/bnet/index.html http://www.blizzplanet.com/blog/comments/warcraft_ii_tides_of_darkness___features
List of New Features ...2 new game speeds (slowest and fastest)
Additional features: ..."2 new game speeds (slowest and fastest)"
Is Fastest on BNE like super-duper fast or something? If so, is that intentional, or due to playing an old game on modern systems?
I do know there's utilities that'll let you play at '17xFastest' or somesuch, but that's 3rd party, not Bliz's intent.
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I meant that "fastest" is extremely fast. Therefor it is extreme. The game speed is intentional, and yeah, it's crazy.
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On February 09 2014 17:21 vOdToasT wrote: I meant that "fastest" is extremely fast. Therefor it is extreme. The game speed is intentional, and yeah, it's crazy. Ah, that makes more sense. And it makes me feel better to hear that not *everyone* wants to play at that speed.
I mean, strategy and micro, what's that? LOL. 
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On February 04 2014 01:47 jello_biafra wrote:Show nested quote +On February 03 2014 04:40 [[Starlight]] wrote:On February 01 2014 22:11 Liquid`Drone wrote: If you're used to fastest I think it's kinda impossible to really enjoy fast. But the game speed isn't why the game is so stressful at high levels, it's because players are so good. There wouldn't be any significant drop in apm if top players started playing on fast; they would just do even more because even at the very highest levels of play there is a whole lot of room for theoretical improvement. It would be interesting to see how close to perfectly progamers would play on Fast. Then again, it might be like looking into the Ark of the Covenant. "Something man was not meant to see" n' all that.  I wonder if anyone has ever actually played a game on slowest, I would like to see two progamers do that and then watch the replay on fastest.
The players and anyone watching would die of extreme boredom roughly 70 seconds in. Even if the replay was switched up to fastest it would play out like The Ring except with 70 seconds instead of 7 days. Human sacrifice, dogs and cats living together... mass hysteria! Basically it must never be done.
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On December 28 2013 01:56 hitthat wrote: On korean proffesional levels: arbiters are essential on competetive levels, valks and queens found some use on pro level to conter specific tactics, DA's are usefull but rarely seen, ghosts are unnecessary and scouts are as useless as ever.
There used to be a nice tactic vs T fast exp ... double stargate scouts which was quite funny to use and drive T crazy ... beside this most USELESS units of the game.
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On February 13 2014 06:33 Xeln4g4 wrote:Show nested quote +On December 28 2013 01:56 hitthat wrote: On korean proffesional levels: arbiters are essential on competetive levels, valks and queens found some use on pro level to conter specific tactics, DA's are usefull but rarely seen, ghosts are unnecessary and scouts are as useless as ever. There used to be a nice tactic vs T fast exp ... double stargate scouts which was quite funny to use and drive T crazy ... beside this most USELESS units of the game.
Stacked Scouts can be very effective in 3v3 vs two zergs. Drones and overlords go down like whoah. Even if you just make 1 Scout for each enemy zerg they can easily rack up 5..8 kills each. They're really a nice way to disable zergs and or force them to be defensive.
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On February 11 2014 05:59 IntoTheheart wrote: Firebats probably. I've always wondered why firebats don't get a little more love. I see guys like Flash and FirebatHero (of course) mixing in a few with their M&M hordes, usually to very good effect.
I know 'bats can't help out against the Muta harass, but man, stimmed 'bats BBQ ling hordes like there's no tomorrow, especially in any tight area. Great vs workers too. I once dropped 8 bats on a Protoss mineral line, then stim'd... never saw 15+ workers get vaporized so quick. =o
My personal fave was FirebatHero's 'firebat hero'. ONE of his 'bats killed like 8 workers at a fledging Zerg expansion, rendering it completely non-productive. I wanna be FBH when I grow up. 
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On February 27 2014 12:54 [[Starlight]] wrote:I've always wondered why firebats don't get a little more love. I see guys like Flash and FirebatHero (of course) mixing in a few with their M&M hordes, usually to very good effect. I know 'bats can't help out against the Muta harass, but man, stimmed 'bats BBQ ling hordes like there's no tomorrow, especially in any tight area. Great vs workers too. I once dropped 8 bats on a Protoss mineral line, then stim'd... never saw 15+ workers get vaporized so quick. =o My personal fave was FirebatHero's 'firebat hero'. ONE of his 'bats killed like 8 workers at a fledging Zerg expansion, rendering it completely non-productive. I wanna be FBH when I grow . The micro required to use them effectively isn't worth the increased splash damage from their attack. If I have firebats mixed into my army, I can't just control click to stim them, unless I already set up separate control groups. Also if you micro zerglings right against them, they die rather quickly unlike marines who can stutterstep away. I think if you want splash siege tanks are a more manageable alternative for melting lings.I definitely agree with you on the drones though, Firebats a great units to wreak havoc in a zerg min line.
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On December 28 2013 03:14 Stratos wrote: 1. Drones
So... Basicly 4 pool? Not so unheard of :D.
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On February 27 2014 18:43 iloveav wrote:So... Basicly 4 pool? Not so unheard of :D. Come on, you only start with 50 minerals in the game you can't not use drones.
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On January 09 2014 18:12 Birdie wrote: I remember...Killer vs Sea I think, in an SRT or SSL finals, and Killer had a control group of Queens. They killed a couple sets of tanks but then Sea managed to irradiate a bunch of them if I recall right, and Killer couldn't really continue to use them as effectively. I think they definitely have potential though.
What I personally want to have a go with is ensnaring bio in the midgame, I think a lurker surround against ensnared MnM is basically guaranteed engagement win, so you can be super-efficient and deny the Terran any map control for a long time.
That would be very cool to see/try.
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Norway28736 Posts
If only I hadn't lost all my replays I could prolly give like, 100, of just that happening. Ensnaring m&m and surrounding with lurker ling in the mid game is incredibly efficient and it absolutely works, ensnared marines have no chance vs lurker ling at all.
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