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Active: 1058 users

Units You Never Bother Making? - Page 12

Forum Index > Brood War Strategy
Post a Reply
Prev 1 10 11 12 13 14 Next All
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
June 05 2014 21:21 GMT
#221
On June 06 2014 03:04 ninazerg wrote:
The only unit that eats zerglings is a defiler, and they never use barbeque sauce.

They just haven't found the right one yet.


User was warned for being hilarious
TaShadan
Profile Joined February 2010
Germany1978 Posts
June 06 2014 16:41 GMT
#222
Lings without BBQ sauce? NOOO!
Total Annihilation Zero
GoldenH
Profile Blog Joined March 2010
1115 Posts
June 08 2014 06:39 GMT
#223
I wonder how long a progame would last at a lower speed. Would matches be decided 'sooner' ? or would the match take as 'long' to win as it would at a faster speed?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Socup
Profile Joined June 2014
190 Posts
June 10 2014 21:46 GMT
#224
Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away.

It's like when you can fungal phoenixes in SC2 to shut down the harass.

Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols.

Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Kau *
Profile Joined March 2007
Canada3500 Posts
June 10 2014 23:10 GMT
#225
You can't spawn broodling a reaver.
Moderator
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 10 2014 23:29 GMT
#226
On June 11 2014 06:46 Socup wrote:
Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away.

It's like when you can fungal phoenixes in SC2 to shut down the harass.

Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols.

Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1.


Yo you just made up a bunch of ideas about how the game works and posted them like they are true.
Why would I play sctoo when I can play BW?
Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-06-10 23:42:34
June 10 2014 23:41 GMT
#227
On June 11 2014 08:29 puppykiller wrote:
Show nested quote +
On June 11 2014 06:46 Socup wrote:
Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away.

It's like when you can fungal phoenixes in SC2 to shut down the harass.

Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols.

Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1.


Yo you just made up a bunch of ideas about how the game works and posted them like they are true.



I own a 1998 copy of SC1.

On June 11 2014 08:10 Kau wrote:
You can't spawn broodling a reaver.


I remember doing it while playing. It might have been patched out.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 10 2014 23:46 GMT
#228
No, nothing you said was true except for that queens have a move called spawn broodling and a move called ensnare.
Why would I play sctoo when I can play BW?
Liquid`Drone
Profile Joined September 2002
Norway28733 Posts
June 11 2014 01:26 GMT
#229
spawn broodling has never worked against reavers. well honestly I never played beta but.. never in the full version. I'm not accusing you of lying though, just remembering wrongly.
Moderator
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2014-06-11 02:42:49
June 11 2014 02:41 GMT
#230
I can definitely say you could never spawn broodling on reavers since release. Queens are decent units though, just hard to find the timing to use. Also doesn't help that they are completely useless right out of the box and if you got Queens nest why not just wait a bit more for defiler/ultra? I used queens a bit cause ensnare turns off stim. The Scout on the other hand - what the fack is the point =\. (Besides that stupid Stove build)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
June 11 2014 03:14 GMT
#231
On June 11 2014 08:29 puppykiller wrote:
Show nested quote +
On June 11 2014 06:46 Socup wrote:
Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away.

It's like when you can fungal phoenixes in SC2 to shut down the harass.

Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols.

Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1.


Yo you just made up a bunch of ideas about how the game works and posted them like they are true.


I like this post
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
AmericanUmlaut
Profile Blog Joined November 2010
Germany2589 Posts
June 11 2014 10:25 GMT
#232
On June 11 2014 08:41 Socup wrote:
Show nested quote +
On June 11 2014 08:29 puppykiller wrote:
On June 11 2014 06:46 Socup wrote:
Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away.

It's like when you can fungal phoenixes in SC2 to shut down the harass.

Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols.

Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1.


Yo you just made up a bunch of ideas about how the game works and posted them like they are true.



I own a 1998 copy of SC1.

I, like you, own release copies of SC and BW and have no idea what I'm talking about. I tend to focus on that latter fact, though, and never post in BW strategy discussions.
The frumious Bandersnatch
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
June 11 2014 15:27 GMT
#233
On June 11 2014 08:29 puppykiller wrote:
Show nested quote +
On June 11 2014 06:46 Socup wrote:
Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice.


Yo you just made up a bunch of ideas about how the game works and posted them like they are true.


Not only that, but Plush Reaver laughs at spawn broodling.


[image loading]


User was warned for being hilarious
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
Last Edited: 2014-06-12 19:26:39
June 12 2014 18:15 GMT
#234
I've owned a copy of brood war since I purchased it so I'll share my findings on high Templars.

Storm actually regens the shield on your units but affects health negatively.
Halucinating a hallucination actually gives those hallucinations attack damage.
Morphing an archon while having a reaver in the control group allows you to cancel morphing if you start a scarab and hit escape to cancel the scars.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Kau *
Profile Joined March 2007
Canada3500 Posts
June 12 2014 18:54 GMT
#235
Doesn't storm still damage shields to kill the protoss units though? I thought it was only storming a dmatrixed unit that ignored shields.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28733 Posts
June 12 2014 19:11 GMT
#236
storm only regenerates shield if it is between 30 and 65%.
Moderator
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2014-06-17 01:14:28
June 13 2014 03:08 GMT
#237
lol

User was warned for being hilarious
Dagon
Profile Joined August 2010
Romania264 Posts
June 25 2014 11:46 GMT
#238
Everything BisuDagger said is wrong, actually. I did some research and storm does not behave in this manner, regardless if you use 30-65% shields, full shields or a D-matrix-ed unit.
You should actually do some tests before you spew nonsense.
Pierrot
Profile Joined November 2012
Canada53 Posts
June 25 2014 12:07 GMT
#239
On June 25 2014 20:46 Dagon wrote:
Everything BisuDagger said is wrong, actually. I did some research and storm does not behave in this manner, regardless if you use 30-65% shields, full shields or a D-matrix-ed unit.
You should actually do some tests before you spew nonsense.


Romania.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
June 25 2014 15:18 GMT
#240
On June 25 2014 21:07 Pierrot wrote:
Show nested quote +
On June 25 2014 20:46 Dagon wrote:
Everything BisuDagger said is wrong, actually. I did some research and storm does not behave in this manner, regardless if you use 30-65% shields, full shields or a D-matrix-ed unit.
You should actually do some tests before you spew nonsense.


Romania.

Lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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