On June 06 2014 03:04 ninazerg wrote:
The only unit that eats zerglings is a defiler, and they never use barbeque sauce.
The only unit that eats zerglings is a defiler, and they never use barbeque sauce.
They just haven't found the right one yet.

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[[Starlight]]
United States1578 Posts
On June 06 2014 03:04 ninazerg wrote: The only unit that eats zerglings is a defiler, and they never use barbeque sauce. They just haven't found the right one yet. ![]() | ||
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TaShadan
Germany1978 Posts
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GoldenH
1115 Posts
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Socup
190 Posts
It's like when you can fungal phoenixes in SC2 to shut down the harass. Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols. Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1. | ||
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Kau
Canada3500 Posts
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puppykiller
United States3137 Posts
On June 11 2014 06:46 Socup wrote: Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away. It's like when you can fungal phoenixes in SC2 to shut down the harass. Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols. Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1. Yo you just made up a bunch of ideas about how the game works and posted them like they are true. | ||
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Socup
190 Posts
On June 11 2014 08:29 puppykiller wrote: Show nested quote + On June 11 2014 06:46 Socup wrote: Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away. It's like when you can fungal phoenixes in SC2 to shut down the harass. Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols. Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1. Yo you just made up a bunch of ideas about how the game works and posted them like they are true. I own a 1998 copy of SC1. On June 11 2014 08:10 Kau wrote: You can't spawn broodling a reaver. I remember doing it while playing. It might have been patched out. | ||
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puppykiller
United States3137 Posts
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Liquid`Drone
Norway28733 Posts
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KissBlade
United States5718 Posts
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vOdToasT
Sweden2870 Posts
On June 11 2014 08:29 puppykiller wrote: Show nested quote + On June 11 2014 06:46 Socup wrote: Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away. It's like when you can fungal phoenixes in SC2 to shut down the harass. Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols. Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1. Yo you just made up a bunch of ideas about how the game works and posted them like they are true. I like this post | ||
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AmericanUmlaut
Germany2589 Posts
On June 11 2014 08:41 Socup wrote: Show nested quote + On June 11 2014 08:29 puppykiller wrote: On June 11 2014 06:46 Socup wrote: Queens can goop cloaked units and make them visible. It slows units down, so you can stop people from skirmishing your OLs with air units and getting away. It's like when you can fungal phoenixes in SC2 to shut down the harass. Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Against terrans, SB the unit they have least in mech comps, like if they have limited gols or limited tanks. Low gol count + spawn broodling follow up with mutas against the now helpless tanks. Low tank count + spawn broodling follow up with ground against the now vulnerable gols. Also, queen is the fastest unit in the game, comparable to SC2 oracle. I wish SC2 queen had been like the queen from SC1. Yo you just made up a bunch of ideas about how the game works and posted them like they are true. I own a 1998 copy of SC1. I, like you, own release copies of SC and BW and have no idea what I'm talking about. I tend to focus on that latter fact, though, and never post in BW strategy discussions. | ||
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[[Starlight]]
United States1578 Posts
On June 11 2014 08:29 puppykiller wrote: Show nested quote + On June 11 2014 06:46 Socup wrote: Spawn broodling depends on unit comps of enemies. SBing reavers is a great way to make them pay for their teching choice. Yo you just made up a bunch of ideas about how the game works and posted them like they are true. Not only that, but Plush Reaver laughs at spawn broodling. ![]() | ||
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BisuDagger
Bisutopia19300 Posts
Storm actually regens the shield on your units but affects health negatively. Halucinating a hallucination actually gives those hallucinations attack damage. Morphing an archon while having a reaver in the control group allows you to cancel morphing if you start a scarab and hit escape to cancel the scars. | ||
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Kau
Canada3500 Posts
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Liquid`Drone
Norway28733 Posts
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[[Starlight]]
United States1578 Posts
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Dagon
Romania264 Posts
You should actually do some tests before you spew nonsense. | ||
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Pierrot
Canada53 Posts
On June 25 2014 20:46 Dagon wrote: Everything BisuDagger said is wrong, actually. I did some research and storm does not behave in this manner, regardless if you use 30-65% shields, full shields or a D-matrix-ed unit. You should actually do some tests before you spew nonsense. Romania. | ||
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BisuDagger
Bisutopia19300 Posts
On June 25 2014 21:07 Pierrot wrote: Show nested quote + On June 25 2014 20:46 Dagon wrote: Everything BisuDagger said is wrong, actually. I did some research and storm does not behave in this manner, regardless if you use 30-65% shields, full shields or a D-matrix-ed unit. You should actually do some tests before you spew nonsense. Romania. Lol. | ||
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