Units You Never Bother Making? - Page 11
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puppykiller
United States3137 Posts
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Birdie
New Zealand4438 Posts
On March 02 2014 02:02 puppykiller wrote: Man people make firebats all the time. They're super useful. Just no one "goes" firebats. Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course. | ||
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[[Starlight]]
United States1578 Posts
On March 02 2014 02:02 puppykiller wrote: Man people make firebats all the time. They're super useful. . Birdie wrote: Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course. And yet, we have ppl in this very thread who say they don't make firebats, and/or "they aren't worth the micromanagement." Go figure. Personally, I love firebats, and do use them. | ||
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BigFan
TLADT24920 Posts
On March 02 2014 13:26 [[Starlight]] wrote: And yet, we have ppl in this very thread who say they don't make firebats, and/or "they aren't worth the micromanagement." Go figure. Personally, I love firebats, and do use them. well, it is up to them if they use firebats or not. I agree though. They are really useful units | ||
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puppykiller
United States3137 Posts
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[[Starlight]]
United States1578 Posts
On March 02 2014 18:46 puppykiller wrote: They aren't using firebats? Nonsense... Everybody uses firebats xD. Take it up with them then, I guess: I only play Terran and I only play mech so the units I don't think I've managed to build even once since coming back is medics and firebats. [Units I never bother making?] Firebats probably. The micro required to use them effectively isn't worth the increased splash damage from their attack. If I have firebats mixed into my army, I can't just control click to stim them, unless I already set up separate control groups. Also if you micro zerglings right against them, they die rather quickly unlike marines who can stutterstep away. I think if you want splash siege tanks are a more manageable alternative for melting lings. | ||
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Liquid`Drone
Norway28736 Posts
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BigFan
TLADT24920 Posts
On March 02 2014 18:46 puppykiller wrote: They aren't using firebats? Nonsense... Everybody uses firebats xD. those things eat zerglings like there's no tommorrow lol. Adding a couple mid to late game when your opponent is zergling heavy seems like a must(unless your macro is that much superior). On March 02 2014 21:42 [[Starlight]] wrote: Take it up with them then, I guess: increased splash damage? firebats don't do friendly fire last I checked. hmm I dunno what he means by the micro part but I think maybe he meant that the firebats get ahead of the army or something? you should be able to stim firebats if they are with marines in the same control group. | ||
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puppykiller
United States3137 Posts
Firebats are super useful in standard games and essential if you are getting ling rushed or something. | ||
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Liquid`Drone
Norway28736 Posts
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BroodKingEXE
United States829 Posts
On March 02 2014 23:38 Liquid`Drone wrote: "Also if you micro zerglings right against them, they die rather quickly unlike marines who can stutterstep away" is completely wrong regarding firebats. Next to lurkers they might be the single unit that fares the best against zerglings in the game. If you get a surround they are awful, I usually pincer them so the splash doesnt get me. The short range of firebats means that if you attack from a different angle you're gonna destroy the bio force. Sure if I line up my lings, a firebat will do great, but if you are going to fight those kinds of engagements you're gonna lose anyway. Firebats are good if you need to break a ramp though. | ||
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puppykiller
United States3137 Posts
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Liquid`Drone
Norway28736 Posts
if you have a 10 marine 2 firebat 3 medic force, attacking with pure zergling is a nice way to lose a game. Like I think normally 24 lings will beat the 12 marine 3 medic if z takes a reasonable engagement, but with the second scenario you often get terran killing 24 lings and losing 2 marines 1 bat. it's a support unit basically designed to destroy zerglings, and if zerg is at all making lings, you greatly benefit from having a couple. | ||
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JohnChoi
1773 Posts
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[[Starlight]]
United States1578 Posts
On March 02 2014 07:31 Birdie wrote: Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course. Thanks for the tip, Birdie. Played a friend over the weekend. Moved out with my first control group of infantry, and left two 'bats and a 'rine back on my ramp to prevent any run-bys/backstabs. He did try to run a group of lings in, and, well... let's just say I coulda used some BBQ sauce. ![]() | ||
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ninazerg
United States7291 Posts
On June 05 2014 12:23 [[Starlight]] wrote: Thanks for the tip, Birdie. Played a friend over the weekend. Moved out with my first control group of infantry, and left two 'bats and a 'rine back on my ramp to prevent any run-bys/backstabs. He did try to run a group of lings in, and, well... let's just say I coulda used some BBQ sauce. ![]() Why? Because you got sandwiched? | ||
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[[Starlight]]
United States1578 Posts
'Cuz bbq'd ling is good eatin'. | ||
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ninazerg
United States7291 Posts
The only unit that eats zerglings is a defiler, and they never use barbeque sauce. | ||
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puppykiller
United States3137 Posts
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ninazerg
United States7291 Posts
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