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Active: 1336 users

Units You Never Bother Making? - Page 11

Forum Index > Brood War Strategy
Post a Reply
Prev 1 9 10 11 12 13 14 Next All
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 01 2014 17:02 GMT
#201
Man people make firebats all the time. They're super useful. Just no one "goes" firebats.
Why would I play sctoo when I can play BW?
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
March 01 2014 22:31 GMT
#202
On March 02 2014 02:02 puppykiller wrote:
Man people make firebats all the time. They're super useful. Just no one "goes" firebats.

Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
March 02 2014 04:26 GMT
#203
On March 02 2014 02:02 puppykiller wrote:
Man people make firebats all the time. They're super useful. .
Birdie wrote:
Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course.

And yet, we have ppl in this very thread who say they don't make firebats, and/or "they aren't worth the micromanagement." Go figure.

Personally, I love firebats, and do use them.


User was warned for being hilarious
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 02 2014 07:40 GMT
#204
On March 02 2014 13:26 [[Starlight]] wrote:
Show nested quote +
On March 02 2014 02:02 puppykiller wrote:
Man people make firebats all the time. They're super useful. .
Show nested quote +
Birdie wrote:
Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course.

And yet, we have ppl in this very thread who say they don't make firebats, and/or "they aren't worth the micromanagement." Go figure.

Personally, I love firebats, and do use them.



well, it is up to them if they use firebats or not. I agree though. They are really useful units
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 02 2014 09:46 GMT
#205
They aren't using firebats? Nonsense... Everybody uses firebats xD.
Why would I play sctoo when I can play BW?
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
March 02 2014 12:42 GMT
#206
On March 02 2014 18:46 puppykiller wrote:
They aren't using firebats? Nonsense... Everybody uses firebats xD.

Take it up with them then, I guess:

I only play Terran and I only play mech so the units I don't think I've managed to build even once since coming back is medics and firebats.

[Units I never bother making?] Firebats probably.

The micro required to use them effectively isn't worth the increased splash damage from their attack. If I have firebats mixed into my army, I can't just control click to stim them, unless I already set up separate control groups. Also if you micro zerglings right against them, they die rather quickly unlike marines who can stutterstep away. I think if you want splash siege tanks are a more manageable alternative for melting lings.


User was warned for being hilarious
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
March 02 2014 14:38 GMT
#207
"Also if you micro zerglings right against them, they die rather quickly unlike marines who can stutterstep away" is completely wrong regarding firebats. Next to lurkers they might be the single unit that fares the best against zerglings in the game.
Moderator
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 02 2014 17:53 GMT
#208
On March 02 2014 18:46 puppykiller wrote:
They aren't using firebats? Nonsense... Everybody uses firebats xD.

those things eat zerglings like there's no tommorrow lol. Adding a couple mid to late game when your opponent is zergling heavy seems like a must(unless your macro is that much superior).

On March 02 2014 21:42 [[Starlight]] wrote:
Show nested quote +
On March 02 2014 18:46 puppykiller wrote:
They aren't using firebats? Nonsense... Everybody uses firebats xD.

Take it up with them then, I guess:

Show nested quote +
I only play Terran and I only play mech so the units I don't think I've managed to build even once since coming back is medics and firebats.

Show nested quote +
[Units I never bother making?] Firebats probably.

Show nested quote +
The micro required to use them effectively isn't worth the increased splash damage from their attack. If I have firebats mixed into my army, I can't just control click to stim them, unless I already set up separate control groups. Also if you micro zerglings right against them, they die rather quickly unlike marines who can stutterstep away. I think if you want splash siege tanks are a more manageable alternative for melting lings.



increased splash damage? firebats don't do friendly fire last I checked. hmm I dunno what he means by the micro part but I think maybe he meant that the firebats get ahead of the army or something? you should be able to stim firebats if they are with marines in the same control group.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 02 2014 22:53 GMT
#209
Basicly if you go bio you don't usually make bats for a small phase of the game (though a lot of games end at this time because of +1 5 rax which may make bats seemed way less used then they are) when there are still muta out. Other than that if your going bio and not making firebats, you're doing it wrong.

Firebats are super useful in standard games and essential if you are getting ling rushed or something.
Why would I play sctoo when I can play BW?
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
March 02 2014 23:57 GMT
#210
As a zerg, I find it soooo much easier to play against a terran who ignores bats than someone who always includes a couple of them.
Moderator
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
March 03 2014 19:17 GMT
#211
On March 02 2014 23:38 Liquid`Drone wrote:
"Also if you micro zerglings right against them, they die rather quickly unlike marines who can stutterstep away" is completely wrong regarding firebats. Next to lurkers they might be the single unit that fares the best against zerglings in the game.

If you get a surround they are awful, I usually pincer them so the splash doesnt get me. The short range of firebats means that if you attack from a different angle you're gonna destroy the bio force. Sure if I line up my lings, a firebat will do great, but if you are going to fight those kinds of engagements you're gonna lose anyway. Firebats are good if you need to break a ramp though.
Playing Protoss = Opponent owned
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 03 2014 19:39 GMT
#212
You sure seem to have a low opinion of firebats for someone with a firebat icon.
Why would I play sctoo when I can play BW?
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
March 03 2014 20:02 GMT
#213
If you are sending out lone firebats, then yes, lings can easily surround and destroy them. If you have a 12 marine 3 medic force, lings can also surround and destroy them (assuming it's not in a choke)
if you have a 10 marine 2 firebat 3 medic force, attacking with pure zergling is a nice way to lose a game. Like I think normally 24 lings will beat the 12 marine 3 medic if z takes a reasonable engagement, but with the second scenario you often get terran killing 24 lings and losing 2 marines 1 bat. it's a support unit basically designed to destroy zerglings, and if zerg is at all making lings, you greatly benefit from having a couple.
Moderator
JohnChoi
Profile Blog Joined December 2007
1773 Posts
March 03 2014 20:13 GMT
#214
firebats are usually very good response to you denying zerg's third gas for a long time/completely and zerg is trying to comeback his way into the game with very low # of lurker and ling/swarm. making firebats just makes zerg sad. also very nice when doing 2 rax acad to melt lings/prevent backstabs or trying to bust up a ramp like broodking said. that 50 hp makes it be able to survive 2 lurker on ramp.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
June 05 2014 03:23 GMT
#215
On March 02 2014 07:31 Birdie wrote:
Show nested quote +
On March 02 2014 02:02 puppykiller wrote:
Man people make firebats all the time. They're super useful. Just no one "goes" firebats.

Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course.


Thanks for the tip, Birdie. Played a friend over the weekend. Moved out with my first control group of infantry, and left two 'bats and a 'rine back on my ramp to prevent any run-bys/backstabs.

He did try to run a group of lings in, and, well... let's just say I coulda used some BBQ sauce.

User was warned for being hilarious
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 05 2014 06:39 GMT
#216
On June 05 2014 12:23 [[Starlight]] wrote:
Show nested quote +
On March 02 2014 07:31 Birdie wrote:
On March 02 2014 02:02 puppykiller wrote:
Man people make firebats all the time. They're super useful. Just no one "goes" firebats.

Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course.


Thanks for the tip, Birdie. Played a friend over the weekend. Moved out with my first control group of infantry, and left two 'bats and a 'rine back on my ramp to prevent any run-bys/backstabs.

He did try to run a group of lings in, and, well... let's just say I coulda used some BBQ sauce.



Why? Because you got sandwiched?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
June 05 2014 08:19 GMT
#217
On June 05 2014 15:39 ninazerg wrote:
Show nested quote +
On June 05 2014 12:23 [[Starlight]] wrote:
On March 02 2014 07:31 Birdie wrote:
On March 02 2014 02:02 puppykiller wrote:
Man people make firebats all the time. They're super useful. Just no one "goes" firebats.

Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course.


Thanks for the tip, Birdie. Played a friend over the weekend. Moved out with my first control group of infantry, and left two 'bats and a 'rine back on my ramp to prevent any run-bys/backstabs.

He did try to run a group of lings in, and, well... let's just say I coulda used some BBQ sauce.



Why? Because you got sandwiched?


'Cuz bbq'd ling is good eatin'.

User was warned for being hilarious
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 05 2014 18:04 GMT
#218
On June 05 2014 17:19 [[Starlight]] wrote:
Show nested quote +
On June 05 2014 15:39 ninazerg wrote:
On June 05 2014 12:23 [[Starlight]] wrote:
On March 02 2014 07:31 Birdie wrote:
On March 02 2014 02:02 puppykiller wrote:
Man people make firebats all the time. They're super useful. Just no one "goes" firebats.

Yeah it's extremely standard to make two firebats after your first two medics, then you can push out with MnM and leave the two fbats on the ramp. Then later on a lot of pros will add on firebats to help vs ling and swarm. MnM is the main part of the force still, of course.


Thanks for the tip, Birdie. Played a friend over the weekend. Moved out with my first control group of infantry, and left two 'bats and a 'rine back on my ramp to prevent any run-bys/backstabs.

He did try to run a group of lings in, and, well... let's just say I coulda used some BBQ sauce.



Why? Because you got sandwiched?


'Cuz bbq'd ling is good eatin'.



The only unit that eats zerglings is a defiler, and they never use barbeque sauce.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 05 2014 18:11 GMT
#219
I heard in an interview that JulyZerg used to eat zerglings sometimes. I don't know whether he used barbecue sauce or not.
Why would I play sctoo when I can play BW?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 05 2014 20:52 GMT
#220
Yeah he did, but it was Korean BBQ
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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