• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:22
CEST 01:22
KST 08:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1552 users

Units You Never Bother Making? - Page 14

Forum Index > Brood War Strategy
Post a Reply
Prev 1 12 13 14 All
LML
Profile Blog Joined March 2007
Germany1781 Posts
Last Edited: 2014-07-08 09:50:51
July 08 2014 09:49 GMT
#261
I see that sadly a lot of you have missed the point about my scout reply:
it's for PvZ, lategame (like 30+ minutes and for games where it's a lot of camping, mostly). You make 2 scouts when you're almost maxed as a preventive measure so he can't snipe your expansions with a few guardians from a non-walkable terrain place. You will require your storms (if you don't have reavers) to hold off defiler+lings for long enough until your army arrives, as losing half a dozen cannons isn't exactly great at that point in the game.

Imagine: Fighting Spirit, you have an expansion at 3 and 6, now you cannot possibly properly defend both of these from a full onslaught of defiler+ling/ultra or some overlord drops with that content. The zerg may very well try to harrass one of your expansions by defiler+lings to put your attention and army there.
In the meantime he may use the guardians to snipe down a few cannons at your other expansion (out of reach of your ground army anyway). As he only made 3-4 guardians in total, having a lot of corsairs is a bad idea, they do little damage vs guardians who most likely have at least one armour upgrade done at this point and you won't have enough to kill scourges before they suicide into you. So use scouts to keep the guardians on distance, he can't just fly in scourge as they will die to cannons, and in the worst case you can still use a storm (don't waste storms, you need them against lings from ramp ambushes and overlord drops).

Note that I used this in mostly passive games where the zerg went for fast hive with sunken/spore/lurker/swarm defenses and I played a passive style myself (I preferred playing passive PvZ games).

edit: I also used this vs zergs who were B or higher, and imo it's a very good way to keep guardians from sniping cannons/probes (depending on mineral line layout).
LML
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 08 2014 10:46 GMT
#262
To be fair, I heard that Scout+Tank is a decent team game composition on BGH according to an old Day[9] daily iirc
ㅇㅅㅌㅅ
AhAiHi
Profile Joined July 2014
United States31 Posts
July 10 2014 10:05 GMT
#263
I never used infested terrans, I dont think ever in an actual 1v1 game. Maybe when I used to play fastest or something dumb like that. but never on iccup or something.

I always thought D Web would help soooo much in PvT, but I've tried it a couple times, and I was killed as soon as the first corse air popped out ((
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
July 10 2014 18:02 GMT
#264
On July 10 2014 19:05 AhAiHi wrote:I always thought D Web would help soooo much in PvT, but I've tried it a couple times, and I was killed as soon as the first corse air popped out ((

I think D-web's more of a late game thing. Ppl who rely on it in PvT midgames tend to get creamed, from what little I've seen of them trying.

Guess it's too much of a diversion of resources too early... stargate + sairs + d-web research cost.


User was warned for being hilarious
AhAiHi
Profile Joined July 2014
United States31 Posts
July 10 2014 20:04 GMT
#265
On July 11 2014 03:02 [[Starlight]] wrote:
Show nested quote +
On July 10 2014 19:05 AhAiHi wrote:I always thought D Web would help soooo much in PvT, but I've tried it a couple times, and I was killed as soon as the first corse air popped out ((

I think D-web's more of a late game thing. Ppl who rely on it in PvT midgames tend to get creamed, from what little I've seen of them trying.

Guess it's too much of a diversion of resources too early... stargate + sairs + d-web research cost.




Yeah exactly what it is. I cannot handle the mine pressure, and then the try and make any form of tech. Not to mention that Sairs take time to charge their Dweb, and all that. I think the idea of it in PvT late game would be amazing. Throw it over tanks, along with some speedlots and Hts, and that would seem like just as good an option as stasis.

But like you said, the sheer resources it taxes on the toss is too much, even in late game
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2014-07-15 10:22:08
July 13 2014 00:55 GMT
#266
On July 11 2014 05:04 AhAiHi wrote:
But like you said, the sheer resources it taxes on the toss is too much, even in late game

That's not exactly what I said. I said the resources needed for it are a bit much for midgame (PvT), but are more affordable in late game.

Protoss has a problem in late game PvT in that it's hard to stop a large, fully-upgraded 3/3 Terran mech army. How do you break the Terran when he has a jazillion upgraded tanks? Arbiters/stasis is the common play, but arbiters are gas-intensive, and mass dweb can certainly be quite effective.

And you do see folks using dweb successfully in PvZ too, with sair/reaver. It's not some esoteric spell that should never be used. Blizzard even had to tone it down in 1.08 by reducing its duration.

User was warned for being hilarious
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
Last Edited: 2014-07-19 08:30:44
July 19 2014 08:24 GMT
#267
On July 11 2014 03:02 [[Starlight]] wrote:
Show nested quote +
On July 10 2014 19:05 AhAiHi wrote:I always thought D Web would help soooo much in PvT, but I've tried it a couple times, and I was killed as soon as the first corse air popped out ((

I think D-web's more of a late game thing. Ppl who rely on it in PvT midgames tend to get creamed, from what little I've seen of them trying.

Guess it's too much of a diversion of resources too early... stargate + sairs + d-web research cost.



Truth be told, I think the other issue is just that arbiters solve the problem better. Cloaking, recall, stasis are all useful abilities, and the Templar tech tree is useful because a lot of the important P tech follows that tree anyways.


On July 13 2014 09:55 [[Starlight]] wrote:
Protoss has a problem in late game PvT in that it's hard to stop a large, fully-upgraded 3/3 Terran mech army. How do you break the Terran when he has a jazillion upgraded tanks?

Storms, divide and conquer, and by remaxing faster.

The terran 3/3 200/200 kills the protoss 200/200 by a large margin, but P can pump another one out really fast.



PvZ is a different issue altogether because you use Corsairs anyways and DWeb is just a bonus. One that is rarely used at that.

Dark Archons are used pretty commonly in lategame PvP for templar sniping and occasionally for some Maelstrom strategies PvZ, and Queens have been used before for anti-mech builds. Infested terran is useless mostly because Terran is the wrong race to use them against. They have seen a game or two on the neutral CC map Holy World.
History will sooner or later sweep the European Union away without mercy.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
July 25 2014 12:19 GMT
#268
On July 19 2014 17:24 LegalLord wrote:
Show nested quote +
On July 11 2014 03:02 [[Starlight]] wrote:
I think D-web's more of a late game thing. Ppl who rely on it in PvT midgames tend to get creamed, from what little I've seen of them trying.

Guess it's too much of a diversion of resources too early... stargate + sairs + d-web research cost.


Truth be told, I think the other issue is just that arbiters solve the problem better [than mass dweb]. Cloaking, recall, stasis are all useful abilities, and the Templar tech tree is useful because a lot of the important P tech follows that tree anyways.

I dunno... below is a Bisu vs Jaedong match that was quite the dweb festival.... Bisu won.

Maybe there's a place for both.






User was warned for being hilarious
Liquid`Drone
Profile Joined September 2002
Norway28781 Posts
Last Edited: 2014-07-27 19:29:49
July 25 2014 12:40 GMT
#269
dweb is incredibly good pvz. way underused, normally people only go for it when they're doing a full blown sair reaver, but just getting dweb with your first 6 sair group that you never lost and using it to help you bust zerg expansions with your goon templar zealot force is quite amazing. later on it can also be a way to kind of negate an unfortunate dark swarm.

but here they were talking about dweb as opposed to arbiter in pvt, and that's an entirely different beast. I've seen some games won because of like, mass clash between terran and protoss forces where t is caught off guard with 8 tanks kinda clumped together that all stop firing cuz of 2 webs and then the army is so short on firepower, but generally it seems like normally, to go for a sair force to go with your army from the mid game (and it's much much less good after they get emp) you kinda need to choose between having enough of an army to stop a regular push or have enough economy to handle a triple cc into 2 2 180 attack, because there's a window of time where you'll have spent like 1000/750 or whatever on stargate fleet beacon 3 sairs dweb.

basically in pvt dweb can be useful - even gamewinning - but it's a bit tricky to get there. pvz dweb is really great and it's easy to get there.
Moderator
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2014-07-26 04:32:29
July 26 2014 04:29 GMT
#270
On July 25 2014 21:19 [[Starlight]] wrote:
Show nested quote +
On July 19 2014 17:24 LegalLord wrote:
On July 11 2014 03:02 [[Starlight]] wrote:
I think D-web's more of a late game thing. Ppl who rely on it in PvT midgames tend to get creamed, from what little I've seen of them trying.

Guess it's too much of a diversion of resources too early... stargate + sairs + d-web research cost.


Truth be told, I think the other issue is just that arbiters solve the problem better [than mass dweb]. Cloaking, recall, stasis are all useful abilities, and the Templar tech tree is useful because a lot of the important P tech follows that tree anyways.

I dunno... below is a Bisu vs Jaedong match that was quite the dweb festival.... Bisu won.

Maybe there's a place for both.



http://www.youtube.com/watch?v=VH7oFgi7_1Q




that was a sick game.
although the problem here is jd went for hydras instead of spire early to directly contest p's air army. (spire is now the common opening to zvp corsair unless z is doing a hydra bust)
jd basically let bisu have air dominance and the amount of corsair w/dweb and carrier just snowball from there and even a million hydras stood no chance. i reckon the game would have been much different if jd went for spire->hydra.
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
July 26 2014 17:53 GMT
#271
Eriador keeps coming down the mountain with his stone plaques of knowledge to englighten us skilless peasants. Please post more. It is good to read.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 01 2014 17:24 GMT
#272
On July 08 2014 19:46 eviltomahawk wrote:
To be fair, I heard that Scout+Tank is a decent team game composition on BGH according to an old Day[9] daily iirc

Should be incredibly strong in theory tbh.
Scouts area really good vs mass air and the more tanks you have the better.

Artillery spawned from the forges of Hell
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2014-08-06 07:21:53
August 02 2014 14:28 GMT
#273
On July 25 2014 21:40 Liquid`Drone wrote:
basically in pvt dweb can be useful - even gamewinning - but it's a bit tricky to get there. pvz dweb is really great and it's easy to get there.

Excellent summary, well said.
User was warned for being hilarious
sephiroomph
Profile Joined August 2014
3 Posts
Last Edited: 2014-08-05 20:12:16
August 05 2014 20:12 GMT
#274
--- Nuked ---
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
August 06 2014 03:18 GMT
#275
On August 02 2014 02:24 arb wrote:
Show nested quote +
On July 08 2014 19:46 eviltomahawk wrote:
To be fair, I heard that Scout+Tank is a decent team game composition on BGH according to an old Day[9] daily iirc

Should be incredibly strong in theory tbh.
Scouts area really good vs mass air and the more tanks you have the better.




It sounds good, untill you get 2 players just massing air and playing a little defensively ...
AKA: TelecoM[WHITE] Protoss fighting
Ty2
Profile Blog Joined March 2013
United States1434 Posts
August 15 2014 02:36 GMT
#276
--- Nuked ---
Writer
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
August 16 2014 23:16 GMT
#277
On August 15 2014 11:36 Ty2 wrote:
Drones. Just make zergling. Is good unit.


LOL. '4-pool 4 life', eh?


User was warned for being hilarious
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
August 17 2014 01:15 GMT
#278
I thought it was better to make a drone while your pool was still building while you 4 pool?
History will sooner or later sweep the European Union away without mercy.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
August 21 2014 09:22 GMT
#279
On August 17 2014 10:15 LegalLord wrote:
I thought it was better to make [one] drone while your pool was still building while you 4 pool?

Yeah, you're right. You can afford to, plus if you only have 3 drones on minerals, you can't continuously pump lings as soon as you get larvae after awhile, you don't have the money coming in quite quick enough (once your savings run out).



User was warned for being hilarious
FlaShFTW
Profile Blog Joined February 2010
United States10348 Posts
August 21 2014 09:53 GMT
#280
On August 17 2014 10:15 LegalLord wrote:
I thought it was better to make a drone while your pool was still building while you 4 pool?

the 4pool build order is as follows.
1. 4 - Spawning Pool
2. 3 - Drone
3. Spawning Pool 100% - MASS LING
4. Supply Capped? - Overlord.
5. Go back to step 3.

So yes you do make a single drone. sometimes in zvz i get super cheeky and make an extra drone to do a sunken colony Heh.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Prev 1 12 13 14 All
Please log in or register to reply.
Live Events Refresh
Next event in 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft451
SteadfastSC 91
JuggernautJason39
SpeCial 6
StarCraft: Brood War
Artosis 490
Bale 21
Shine 18
Dota 2
monkeys_forever572
League of Legends
JimRising 365
Super Smash Bros
AZ_Axe122
PPMD59
Other Games
summit1g11194
shahzam518
ToD159
C9.Mang0145
Maynarde71
Trikslyr28
Organizations
Other Games
gamesdonequick370
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 94
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21622
• Noizen36
League of Legends
• Doublelift3508
Other Games
• imaqtpie1077
• Scarra1019
Upcoming Events
Replay Cast
38m
Sparkling Tuna Cup
10h 38m
Afreeca Starleague
10h 38m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d
Replay Cast
1d 9h
Afreeca Starleague
1d 10h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.