Armor instead of Attack upgrade PvT - Page 4
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SoL.Origin
Argentina2400 Posts
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January
123 Posts
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exalted
United States3612 Posts
On April 14 2005 15:06 SoL.Origin wrote: Then Reach must be really stupid. Exalted why are you not a progamer given your unholy knowledge of the game? TT Good job not being specific in what kind of reps and situations he got shields, that's a little important, don't you think? If it's PvZ with Archons then obviously shield has use, if he was rushing to carrier then plasma shields would have more use than armor. Stick to limiting your mind on what's "NOT POSSIBLE HUMANELY!" instead of debating on strategy forum plz. For the kids talking about going dual forge and armor up, instead use that 150+100/100 on something that's actually productive - another expand? If you're that worried about being harassed by vultures, that 150 + 100 will buy you two more cannons, much more useful than the extra hit that will help you when your upg is complete (fuckload of time later). It's already been proven that it's weak vs mech anyway becuase of such high base damage by the ran units.. | ||
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SainT
Chile1067 Posts
On April 14 2005 12:53 SoL.Origin wrote: why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps as exalted said, in the early game u won't have enough money to purshase them ![]() | ||
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Casper...
Liberia4948 Posts
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FreeZEternal
Korea (South)3396 Posts
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Ada
Germany150 Posts
+1 armor sounds nice vs vutlure raids, but if vultures are able to attack your probes, something went wrong anyway. | ||
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RuNei
United States30 Posts
On March 13 2005 15:56 FroZZoR wrote: armor is fucking useless vulture prevention my ass better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons Best quote in the whole thread ![]() | ||
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beavis.smurf
United States339 Posts
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NovaTheFeared
United States7229 Posts
Dude you're fucking spamming up the strategy threads with answers like "here's an idea: DON'T LOSE, then you'll win!" (Link) and doing vicious necromancy on old as fuck threads. ![]() | ||
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gestasi
Germany90 Posts
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exalted
United States3612 Posts
On February 01 2006 22:56 nova_442 wrote: ![]() Ban Runei please. | ||
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intrigue
Washington, D.C9934 Posts
and the comment was a completely useless one too bannnn | ||
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Patriot.dlk
Sweden5462 Posts
"Guys I bumbed this old thread up becouse guess what, I totally feel this and that becouse of this" | ||
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ChoboCop
United States954 Posts
That is too funny. | ||
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Reason
United Kingdom2770 Posts
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SpuniasauR
Australia1500 Posts
thats twice its been bumped now.3/3/3 is nice v. 3/3 terran, it will stop your units melting, although as drone said on the first page, terran benefits so much more from upgrades in this matchup. It's really horrible watching 0/0/0 toss take on 3/3 terran ![]() | ||
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Reason
United Kingdom2770 Posts
![]() Does being 0-1-0 Protoss vs 0-0 terran increase the number of shots it takes a seiged tank to kill a dragoon/zeal ? | ||
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lololol
5198 Posts
Armor does not increase the number of direct tank hits to kill a zealot or dragoon, no matter if the toss is 3-3-3 and the terran 0-0, it's the very same amount. Goons - 3 hits, zealots - 4 hits. Armor/shields affect only splash damage/vulture attack enough to make a difference. | ||
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Reason
United Kingdom2770 Posts
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thats twice its been bumped now.