vulture prevention my ass
better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons
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FroZZoR
China925 Posts
vulture prevention my ass better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons | ||
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lIlIlIlIlIlI
Korea (South)3851 Posts
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FreeZEternal
Korea (South)3396 Posts
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Liquid`Jinro
Sweden33719 Posts
On March 13 2005 13:22 LastWish wrote: Show nested quote + On March 13 2005 13:01 FreeZEternal wrote: I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+ no this isn't important important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks. S T F U IT IS IMPORTANT. What you said is important, BUT HAS JACK ALL TO DO WITH UPGRADES. | ||
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Liquid`Jinro
Sweden33719 Posts
On March 13 2005 14:18 Liquid`Drone wrote: armor has one use only, that is for probes vs vultures apart from that, it's pretty damn useless unless he's goliath heavy =[ personally I always upgrade attack and never more than one forge pvt. terran benefits tons from upgrades but toss doesn't benefit much cept for carriers. ![]() To fight 3-3 terran with ground, you pretty much need 3-3-3 O_o Also I think when you are 3+.. goons/zealots take one less hit to kill tanks? On March 13 2005 15:56 FroZZoR wrote: armor is fucking useless vulture prevention my ass better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons See, I know you are good/great and all but! It is NOT useless, there's plenty of koreans (and I say koreans because there is not a whole lot of good non-korean terrans) who have absolutely excellent vulture sniper control, which means 2-3 cannons.. wont save your probes. I *think* the extra hit would be *great* :O | ||
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naventus
United States1337 Posts
How many terran make it first priority to upgrade after mid game? Lots of average-decent terrans don't seem to upgrade until late game... | ||
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GroT
Belgium3003 Posts
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As.I.Lay.Dying
United States456 Posts
On March 13 2005 17:21 GroT wrote: I think you should strive to be a mother fucking amazing protoss who never lets the vultures get through in the first place I second that. | ||
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Keanu_Reaver
Djibouti1432 Posts
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Fayth[pG]
Canada1093 Posts
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cacat
Korea (South)28 Posts
I mean.. even if u upgrade both armor and shield 3times, a siege tank with +1 attack pretty much neutralizes the armor upgrades... I'd go straight to +3 attack instead... even for carriers, i wouldn't upgrade their armor unless their attack upgrade has been +3 already... or with the money to upgrade armor, i'd rather produce one more goon or something... | ||
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nortydog
Australia3067 Posts
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{ToT}Strafe
Thailand7026 Posts
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HeadBangaa
United States6512 Posts
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Patriot.dlk
Sweden5462 Posts
And carrier armor AND attack is important. carriers do 6x8 damage, but with full grade on weapons it changes to 9x8.. Goliath is the same... if they gain 1 armor they acutally block 1x8 more damage then before.. Both armor and attack is really good to upgrade in goliath vs carrier... ppl say grade dont mather much in ground unit battle tvp... In tvp the small battles on your cliff or if your island gets dropped it really makes a diffrence.. | ||
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Liquid`Drone
Norway28709 Posts
but like, say terran is building 3/3 goliaths they will deal 24 damage to the carriers if the carriers have no upgrades 18 if they have +3. that's a very large difference. if the goliaths DONT have upgrades then they do a base damage of 12 and only 6 if you have +3 armor, which is pretty ridiculous. (not to mention won't really ever happen, but who cares. :D ) | ||
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Liquid`Drone
Norway28709 Posts
I mean unsieged tank vs dragoon goon 80 shield 100 health tank 30 damage after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated) tank needs 4 shots more to kill, 7 total tank vs goon where goon has +3 armor 3 tank shots brings goon down to 95-96 health left then tank dealsh 26 damage per hit as opposed to 29 goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900. now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely. | ||
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LastWish
2015 Posts
On March 13 2005 16:42 FrozenArbiter wrote: Show nested quote + On March 13 2005 13:22 LastWish wrote: On March 13 2005 13:01 FreeZEternal wrote: I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+ no this isn't important important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks. S T F U IT IS IMPORTANT. What you said is important, BUT HAS JACK ALL TO DO WITH UPGRADES. I didn't say Protoss attack upgrades are useless - I just said *THIS* as for killing mines with zealots is a useless idea(because it doesn't work that good). | ||
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MPXMX
Canada4309 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On March 13 2005 14:19 Ack1027 wrote: I'm pretty damn sure Freeze is better than everyone who has posted in this thread [ including me because I've played him before ] It's not like zeals won't get shot by vults when running in. A good push/Terran won't allow many zeals to get through a mine field. Edit: Lmao drone you HAD to post 1 second before didn't you. that's a clock, its hh:mm | ||
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