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Active: 2617 users

Armor instead of Attack upgrade PvT - Page 2

Forum Index > Brood War Strategy
Post a Reply
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FroZZoR
Profile Joined October 2002
China925 Posts
March 13 2005 06:56 GMT
#21
armor is fucking useless
vulture prevention my ass
better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons
There can be only one
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
March 13 2005 07:10 GMT
#22
--- Nuked ---
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 13 2005 07:32 GMT
#23
And this questioned has been asked so many times -_-;;;;
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2005 07:42 GMT
#24
On March 13 2005 13:22 LastWish wrote:
Show nested quote +
On March 13 2005 13:01 FreeZEternal wrote:
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+


no this isn't important
important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks.

S
T
F
U

IT IS IMPORTANT.
What you said is important, BUT HAS JACK ALL TO DO WITH UPGRADES.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2005-03-13 07:45:37
March 13 2005 07:43 GMT
#25
On March 13 2005 14:18 Liquid`Drone wrote:
armor has one use only, that is for probes vs vultures
apart from that, it's pretty damn useless unless he's goliath heavy
=[

personally I always upgrade attack and never more than one forge pvt. terran benefits tons from upgrades but toss doesn't benefit much cept for carriers.

To fight 3-3 terran with ground, you pretty much need 3-3-3 O_o
Also I think when you are 3+.. goons/zealots take one less hit to kill tanks?

On March 13 2005 15:56 FroZZoR wrote:
armor is fucking useless
vulture prevention my ass
better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons

See, I know you are good/great and all but! It is NOT useless, there's plenty of koreans (and I say koreans because there is not a whole lot of good non-korean terrans) who have absolutely excellent vulture sniper control, which means 2-3 cannons.. wont save your probes.

I *think* the extra hit would be *great* :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
naventus
Profile Blog Joined February 2004
United States1337 Posts
March 13 2005 07:52 GMT
#26
Until their +1 kicks in.

How many terran make it first priority to upgrade after mid game? Lots of average-decent terrans don't seem to upgrade until late game...
hmm.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
March 13 2005 08:21 GMT
#27
I think you should strive to be a mother fucking amazing protoss who never lets the vultures get through in the first place
DANCE ALL DAY
As.I.Lay.Dying
Profile Joined December 2004
United States456 Posts
March 13 2005 09:21 GMT
#28
On March 13 2005 17:21 GroT wrote:
I think you should strive to be a mother fucking amazing protoss who never lets the vultures get through in the first place


I second that.
Brood War, helping out my everlasting fight against the sun.
Keanu_Reaver
Profile Joined March 2003
Djibouti1432 Posts
March 13 2005 09:22 GMT
#29
i think you should hack so you know where the vultures are
why did the baby cross the road? because it was stapled to the chicken!
Fayth[pG]
Profile Joined March 2004
Canada1093 Posts
March 13 2005 13:15 GMT
#30
since freez is a korean he should know that zealot only need +2 attack to kill mines with 1 hit, so i guess going more than 1-0-2 is useless
oOa
cacat
Profile Joined December 2004
Korea (South)28 Posts
March 13 2005 14:46 GMT
#31
I'd say that armor upgrade is pretty much useless in PvT...
I mean.. even if u upgrade both armor and shield 3times, a siege tank with +1 attack pretty much neutralizes the armor upgrades...
I'd go straight to +3 attack instead...
even for carriers, i wouldn't upgrade their armor unless their attack upgrade has been +3 already...
or with the money to upgrade armor, i'd rather produce one more goon or something...
nortydog
Profile Joined December 2003
Australia3067 Posts
March 13 2005 15:21 GMT
#32
Its good to know this I guess im gonna start going attack more than armour and not tech as much as I usually do ^a^
NoCleanFeed.com
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
March 13 2005 15:49 GMT
#33
carrier armor is important, rockets do 2 times 16 dmg? so 6 or 7 armor takes of a lot of dmg and also interceptors dont die to turrets, which makes turrets useless. shield armor on the other hand is always useless
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
March 13 2005 15:51 GMT
#34
it dont matter if you upgrade your armor, i always double-down the armory upgrades after I get my 2nd gas running. My vults are still gonna rape ur probes :O
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2005-03-13 16:26:00
March 13 2005 16:25 GMT
#35
Well the reason for me grading armor is that i feel that it really help vs the vulture raids. I never feel any big diffrence if i do the attack first.

And carrier armor AND attack is important. carriers do 6x8 damage, but with full grade on weapons it changes to 9x8.. Goliath is the same... if they gain 1 armor they acutally block 1x8 more damage then before..

Both armor and attack is really good to upgrade in goliath vs carrier...

ppl say grade dont mather much in ground unit battle tvp... In tvp the small battles on your cliff or if your island gets dropped it really makes a diffrence..
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
March 13 2005 16:30 GMT
#36
armor is very good for carriers. however at the same time you want to avoid them taking any damage in the first place. you should never upgrade carrier armor over attack, but double cybernetics is often worth it, and if you're doing it from one core you should get armor after +3 attack is done. pvt ground I will often not bother upgrading armor/shield even after my +3 attack is done.

but like, say terran is building 3/3 goliaths
they will deal 24 damage to the carriers if the carriers have no upgrades
18 if they have +3. that's a very large difference. if the goliaths DONT have upgrades then they do a base damage of 12 and only 6 if you have +3 armor, which is pretty ridiculous. (not to mention won't really ever happen, but who cares. :D )
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28736 Posts
March 13 2005 16:46 GMT
#37
grades matter quite a lot tvp. but protoss ground armor does not.
I mean
unsieged tank vs dragoon
goon 80 shield 100 health
tank 30 damage
after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated)
tank needs 4 shots more to kill, 7 total
tank vs goon where goon has +3 armor
3 tank shots brings goon down to 95-96 health left
then tank dealsh 26 damage per hit as opposed to 29
goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor
with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900.

now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely.
Moderator
LastWish
Profile Blog Joined September 2004
2015 Posts
March 13 2005 20:05 GMT
#38
On March 13 2005 16:42 FrozenArbiter wrote:
Show nested quote +
On March 13 2005 13:22 LastWish wrote:
On March 13 2005 13:01 FreeZEternal wrote:
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+


no this isn't important
important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks.

S
T
F
U

IT IS IMPORTANT.
What you said is important, BUT HAS JACK ALL TO DO WITH UPGRADES.


I didn't say Protoss attack upgrades are useless - I just said *THIS* as for killing mines with zealots is a useless idea(because it doesn't work that good).

- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
MPXMX
Profile Joined December 2002
Canada4309 Posts
March 13 2005 20:16 GMT
#39
Weapon upgrades for protoss are fairly important in PvT, however, as if the terran is 3:3 and you chose not to upgrade, your zealots, for example, will only do... 16-2(4) = 8 damage to tanks, I believe, which is only slightly more than half of what they should be doing. That means they become almost useless pathetic fighters for their cost and only useful for dragging mines...
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 13 2005 20:25 GMT
#40
On March 13 2005 14:19 Ack1027 wrote:
I'm pretty damn sure Freeze is better than everyone who has posted in this thread [ including me because I've played him before ]

It's not like zeals won't get shot by vults when running in. A good push/Terran won't allow many zeals to get through a mine field.

Edit: Lmao drone you HAD to post 1 second before didn't you.


that's a clock, its hh:mm
Moderatormy tatsu loops r fuckin nice
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