Armor instead of Attack upgrade PvT - Page 3
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MaTRiX[SiN]
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Sweden1282 Posts
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4.Aiur
United States995 Posts
On March 13 2005 13:55 LastWish wrote: Not to mention that there is probably more than 1 mine going off. While it is stopping to kill it, another is coming in as well.a funny reaction for this... wtf does nationality have to do with it And i tell you if u send zealots attack-move through mine field, your zealots will gather around the mine+kill it. This all will slow them down a lot and through this time all of your lots will take like super-splash from tanks. Zealots are there in battlefield to run as fast as they can to reach tanks. Dragoons are the ones to kill mines mostly and finish off lonely,weak or wounded units. Get your zealots to the tanks ASAP and take as many mines as you can along the way. | ||
Patriot.dlk
Sweden5462 Posts
On March 14 2005 01:46 Liquid`Drone wrote: grades matter quite a lot tvp. but protoss ground armor does not. I mean unsieged tank vs dragoon goon 80 shield 100 health tank 30 damage after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated) tank needs 4 shots more to kill, 7 total tank vs goon where goon has +3 armor 3 tank shots brings goon down to 95-96 health left then tank dealsh 26 damage per hit as opposed to 29 goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900. now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely. Thats about it, only one thing though. I agree with you but I still find it very useful with armor vs vulture raids... | ||
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Liquid`Drone
Norway28689 Posts
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statix
United States1760 Posts
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DuSkie
Czech Republic451 Posts
On March 13 2005 14:18 Liquid`Drone wrote: armor has one use only, that is for probes vs vultures apart from that, it's pretty damn useless unless he's goliath heavy =[ personally I always upgrade attack and never more than one forge pvt. terran benefits tons from upgrades but toss doesn't benefit much cept for carriers. ![]() yup thats true, but if Im going for Arbiter I upgrade 2x weapons + armor,dont know why,I just do it, that army looks much stronger then ![]() | ||
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Liquid`Drone
Norway28689 Posts
you normally want to get it in pvz (archons benefit tons from them. 3/3 cracklings aren't bad at all vs +3 attack 0 shield archons, but +3 attack and 3 shield archons deal with them nicely. but in pvt and pvp only if you are so rich that it really doesn't matter what you do. | ||
Cambium
United States16368 Posts
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pfff
Belgium1352 Posts
oh, and armor is pretty important pvt when youre going carriers and the terran counters with gols. that 3+ armor makes a pretty big difference against the gols attack. | ||
FreeZEternal
Korea (South)3396 Posts
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m3th
United States19 Posts
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Louder
United States2276 Posts
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SchOOl_VicTIm
Greece2394 Posts
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Cambium
United States16368 Posts
On March 14 2005 14:47 SchOOl_VicTIm wrote: as for the carrier armor and shield upgrade: I'm not gonna go into math calculations and such, but from my experience as a T player, a carrier with 3 shield and 3 armor just doesn't fucking die!! carriers already have 4 armor and if the defenses get all upgraded, it simply is impossible to kill a bunch of them... (unless you micro gosu and can pull out the boxer style) Don't they have three natural armour. It was four, it got tuned down in 1.08. I think. | ||
SchOOl_VicTIm
Greece2394 Posts
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pfff
Belgium1352 Posts
shield upgrade could be usefull, but shields melt when they see gols anyway, and getting 3 shields is incrediblly expensive. armor has its uses against gols (and against scvs on islands), but it is infinitely worse then attack vs terran. if you are getting armor to counter vultraids, you should have a forge. why dont you just get some cannons? | ||
Holorin
France227 Posts
On March 14 2005 01:46 Liquid`Drone wrote: grades matter quite a lot tvp. but protoss ground armor does not. I mean unsieged tank vs dragoon goon 80 shield 100 health tank 30 damage after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated) tank needs 4 shots more to kill, 7 total tank vs goon where goon has +3 armor 3 tank shots brings goon down to 95-96 health left then tank dealsh 26 damage per hit as opposed to 29 goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900. now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely. Everything was said, the size/attacktype is so important as the armor is deducted before this reduction and as tank deals pretty 85 damage, you'll want to kill it fast more than resist (no-)longer Funny to notice that full toss air upgrades 3-3-3 costs 2100-2100 [t/z full air : 1125-1125] | ||
SoL.Origin
Argentina2400 Posts
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Travin
Sweden672 Posts
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exalted
United States3612 Posts
On April 14 2005 12:53 SoL.Origin wrote: why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps Because shields costs a fuckload more? Based on these posts and your "great" posts in the PP4 you really seem to have a shaky understanding of basic knowledge... | ||
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