• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:09
CET 07:09
KST 15:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1694 users

Armor instead of Attack upgrade PvT - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
March 13 2005 22:00 GMT
#41
I dont think its any good to get more than +3 weapon and +1 armour on ur ground units..if terran got 3/3 ground imo u should have carriers (wich u should upgrade both weapon/armour)
aka StormtoSS
4.Aiur
Profile Joined October 2002
United States995 Posts
March 13 2005 22:03 GMT
#42
On March 13 2005 13:55 LastWish wrote:
Show nested quote +
On March 13 2005 13:35 KiLLme1st wrote:
FreeZEternal is Korean I think I will agree with him.

a funny reaction for this... wtf does nationality have to do with it
And i tell you if u send zealots attack-move through mine field, your zealots will gather around the mine+kill it. This all will slow them down a lot and through this time all of your lots will take like super-splash from tanks.
Zealots are there in battlefield to run as fast as they can to reach tanks. Dragoons are the ones to kill mines mostly and finish off lonely,weak or wounded units.
Not to mention that there is probably more than 1 mine going off. While it is stopping to kill it, another is coming in as well.

Get your zealots to the tanks ASAP and take as many mines as you can along the way.
I have returned.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 13 2005 22:50 GMT
#43
On March 14 2005 01:46 Liquid`Drone wrote:
grades matter quite a lot tvp. but protoss ground armor does not.
I mean
unsieged tank vs dragoon
goon 80 shield 100 health
tank 30 damage
after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated)
tank needs 4 shots more to kill, 7 total
tank vs goon where goon has +3 armor
3 tank shots brings goon down to 95-96 health left
then tank dealsh 26 damage per hit as opposed to 29
goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor
with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900.

now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely.


Thats about it, only one thing though. I agree with you but I still find it very useful with armor vs vulture raids...
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
March 13 2005 23:09 GMT
#44
yes, +1 armor, and it stops being useful when he has attack and doing a good job defending is betterrrrr
Moderator
statix
Profile Blog Joined October 2004
United States1760 Posts
March 13 2005 23:15 GMT
#45
what effect do plasma shiled upgrades have?...do they help alot?....are they even worth the mucho $?...
SCC-Caliban
DuSkie
Profile Joined November 2004
Czech Republic451 Posts
March 13 2005 23:22 GMT
#46
On March 13 2005 14:18 Liquid`Drone wrote:
armor has one use only, that is for probes vs vultures
apart from that, it's pretty damn useless unless he's goliath heavy
=[

personally I always upgrade attack and never more than one forge pvt. terran benefits tons from upgrades but toss doesn't benefit much cept for carriers.

yup thats true, but if Im going for Arbiter I upgrade 2x weapons + armor,dont know why,I just do it, that army looks much stronger then
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
March 13 2005 23:24 GMT
#47
they add armor to the shields. the benefit they have is that even if there is only 1 shield left which means the majority of the damage would be dealt to the health and not the shield, it still deflects as much damage as you have upgrades.

you normally want to get it in pvz (archons benefit tons from them. 3/3 cracklings aren't bad at all vs +3 attack 0 shield archons, but +3 attack and 3 shield archons deal with them nicely. but in pvt and pvp only if you are so rich that it really doesn't matter what you do.

Moderator
Cambium
Profile Blog Joined June 2004
United States16368 Posts
March 14 2005 00:00 GMT
#48
I build two forges at the same time?
When you want something, all the universe conspires in helping you to achieve it.
pfff
Profile Joined May 2004
Belgium1352 Posts
March 14 2005 00:02 GMT
#49
shields help a little bit against gols, but not enough to make it worth it.
oh, and armor is pretty important pvt when youre going carriers and the terran counters with gols.
that 3+ armor makes a pretty big difference against the gols attack.
It ain’t no sin to be glad you’re alive
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2005-03-14 00:29:30
March 14 2005 00:23 GMT
#50
when terran has 3 3 upgrades I start to lose my willingness to continue playing -_-;;;. Zealots melting-_-+. psi storm is your friend bro.
m3th
Profile Joined March 2005
United States19 Posts
March 14 2005 00:31 GMT
#51
I'd say armor > attack at the beginning of the game because all of your initial units will benefit from it. You Zealots/Dragoons will benefit as well as your probes in the case of a vulture rush. Of course as you get into the game, both should be upgraded. I personally concentrate more on my shield upgrades than anything else since it affects ALL of my units. But then again, I suck with toss so ignore me. LOLZ
Everyone dies
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 14 2005 02:57 GMT
#52
I prefer attack - I try to get level 2 weapons as soon as possible. Increases zeal efficiency quite a bit.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 14 2005 05:47 GMT
#53
as for the carrier armor and shield upgrade: I'm not gonna go into math calculations and such, but from my experience as a T player, a carrier with 3 shield and 3 armor just doesn't fucking die!! carriers already have 4 armor and if the defenses get all upgraded, it simply is impossible to kill a bunch of them... (unless you micro gosu and can pull out the boxer style)
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2005-03-14 06:33:31
March 14 2005 06:32 GMT
#54
On March 14 2005 14:47 SchOOl_VicTIm wrote:
as for the carrier armor and shield upgrade: I'm not gonna go into math calculations and such, but from my experience as a T player, a carrier with 3 shield and 3 armor just doesn't fucking die!! carriers already have 4 armor and if the defenses get all upgraded, it simply is impossible to kill a bunch of them... (unless you micro gosu and can pull out the boxer style)


Don't they have three natural armour.
It was four, it got tuned down in 1.08.

I think.
When you want something, all the universe conspires in helping you to achieve it.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 14 2005 07:03 GMT
#55
no it's 4
pfff
Profile Joined May 2004
Belgium1352 Posts
March 14 2005 09:23 GMT
#56
i dont really get why there is so much discussion on this.
shield upgrade could be usefull, but shields melt when they see gols anyway, and getting 3 shields is incrediblly expensive.
armor has its uses against gols (and against scvs on islands), but it is infinitely worse then attack vs terran.
if you are getting armor to counter vultraids, you should have a forge.
why dont you just get some cannons?
It ain’t no sin to be glad you’re alive
Holorin
Profile Joined April 2005
France227 Posts
April 14 2005 03:42 GMT
#57
On March 14 2005 01:46 Liquid`Drone wrote:
grades matter quite a lot tvp. but protoss ground armor does not.
I mean
unsieged tank vs dragoon
goon 80 shield 100 health
tank 30 damage
after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated)
tank needs 4 shots more to kill, 7 total
tank vs goon where goon has +3 armor
3 tank shots brings goon down to 95-96 health left
then tank dealsh 26 damage per hit as opposed to 29
goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor
with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900.

now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely.


Everything was said, the size/attacktype is so important as the armor is deducted before this reduction and as tank deals pretty 85 damage, you'll want to kill it fast more than resist (no-)longer
Funny to notice that full toss air upgrades 3-3-3 costs 2100-2100 [t/z full air : 1125-1125]
Yes, templar ? errr ... nothing [ je t ai casser la ]
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
April 14 2005 03:53 GMT
#58
why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps
Son Of Law
Travin
Profile Blog Joined June 2004
Sweden672 Posts
April 14 2005 04:41 GMT
#59
Arm is pretty useful vs big chunks of scvs also I guess.
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 14 2005 05:32 GMT
#60
On April 14 2005 12:53 SoL.Origin wrote:
why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps


Because shields costs a fuckload more? Based on these posts and your "great" posts in the PP4 you really seem to have a shaky understanding of basic knowledge...
too easy
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 127
StarCraft: Brood War
BeSt 1247
Leta 636
EffOrt 131
Bale 70
Icarus 12
ivOry 8
Dota 2
XaKoH 650
monkeys_forever504
League of Legends
JimRising 625
Super Smash Bros
Mew2King79
Other Games
summit1g19550
shahzam344
C9.Mang0249
kaitlyn39
Organizations
Other Games
gamesdonequick851
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21419
League of Legends
• Lourlo825
• Stunt448
Other Games
• Scarra1267
Upcoming Events
RSL Revival
3h 52m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5h 52m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
5h 52m
CranKy Ducklings
1d 3h
RSL Revival
1d 3h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 5h
Cure vs Reynor
IPSL
1d 10h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 13h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.