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Armor instead of Attack upgrade PvT - Page 3

Forum Index > Brood War Strategy
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MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
March 13 2005 22:00 GMT
#41
I dont think its any good to get more than +3 weapon and +1 armour on ur ground units..if terran got 3/3 ground imo u should have carriers (wich u should upgrade both weapon/armour)
aka StormtoSS
4.Aiur
Profile Joined October 2002
United States995 Posts
March 13 2005 22:03 GMT
#42
On March 13 2005 13:55 LastWish wrote:
Show nested quote +
On March 13 2005 13:35 KiLLme1st wrote:
FreeZEternal is Korean I think I will agree with him.

a funny reaction for this... wtf does nationality have to do with it
And i tell you if u send zealots attack-move through mine field, your zealots will gather around the mine+kill it. This all will slow them down a lot and through this time all of your lots will take like super-splash from tanks.
Zealots are there in battlefield to run as fast as they can to reach tanks. Dragoons are the ones to kill mines mostly and finish off lonely,weak or wounded units.
Not to mention that there is probably more than 1 mine going off. While it is stopping to kill it, another is coming in as well.

Get your zealots to the tanks ASAP and take as many mines as you can along the way.
I have returned.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 13 2005 22:50 GMT
#43
On March 14 2005 01:46 Liquid`Drone wrote:
grades matter quite a lot tvp. but protoss ground armor does not.
I mean
unsieged tank vs dragoon
goon 80 shield 100 health
tank 30 damage
after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated)
tank needs 4 shots more to kill, 7 total
tank vs goon where goon has +3 armor
3 tank shots brings goon down to 95-96 health left
then tank dealsh 26 damage per hit as opposed to 29
goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor
with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900.

now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely.


Thats about it, only one thing though. I agree with you but I still find it very useful with armor vs vulture raids...
Liquid`Drone
Profile Joined September 2002
Norway28689 Posts
March 13 2005 23:09 GMT
#44
yes, +1 armor, and it stops being useful when he has attack and doing a good job defending is betterrrrr
Moderator
statix
Profile Blog Joined October 2004
United States1760 Posts
March 13 2005 23:15 GMT
#45
what effect do plasma shiled upgrades have?...do they help alot?....are they even worth the mucho $?...
SCC-Caliban
DuSkie
Profile Joined November 2004
Czech Republic451 Posts
March 13 2005 23:22 GMT
#46
On March 13 2005 14:18 Liquid`Drone wrote:
armor has one use only, that is for probes vs vultures
apart from that, it's pretty damn useless unless he's goliath heavy
=[

personally I always upgrade attack and never more than one forge pvt. terran benefits tons from upgrades but toss doesn't benefit much cept for carriers.

yup thats true, but if Im going for Arbiter I upgrade 2x weapons + armor,dont know why,I just do it, that army looks much stronger then
Liquid`Drone
Profile Joined September 2002
Norway28689 Posts
March 13 2005 23:24 GMT
#47
they add armor to the shields. the benefit they have is that even if there is only 1 shield left which means the majority of the damage would be dealt to the health and not the shield, it still deflects as much damage as you have upgrades.

you normally want to get it in pvz (archons benefit tons from them. 3/3 cracklings aren't bad at all vs +3 attack 0 shield archons, but +3 attack and 3 shield archons deal with them nicely. but in pvt and pvp only if you are so rich that it really doesn't matter what you do.

Moderator
Cambium
Profile Blog Joined June 2004
United States16368 Posts
March 14 2005 00:00 GMT
#48
I build two forges at the same time?
When you want something, all the universe conspires in helping you to achieve it.
pfff
Profile Joined May 2004
Belgium1352 Posts
March 14 2005 00:02 GMT
#49
shields help a little bit against gols, but not enough to make it worth it.
oh, and armor is pretty important pvt when youre going carriers and the terran counters with gols.
that 3+ armor makes a pretty big difference against the gols attack.
It ain’t no sin to be glad you’re alive
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2005-03-14 00:29:30
March 14 2005 00:23 GMT
#50
when terran has 3 3 upgrades I start to lose my willingness to continue playing -_-;;;. Zealots melting-_-+. psi storm is your friend bro.
m3th
Profile Joined March 2005
United States19 Posts
March 14 2005 00:31 GMT
#51
I'd say armor > attack at the beginning of the game because all of your initial units will benefit from it. You Zealots/Dragoons will benefit as well as your probes in the case of a vulture rush. Of course as you get into the game, both should be upgraded. I personally concentrate more on my shield upgrades than anything else since it affects ALL of my units. But then again, I suck with toss so ignore me. LOLZ
Everyone dies
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 14 2005 02:57 GMT
#52
I prefer attack - I try to get level 2 weapons as soon as possible. Increases zeal efficiency quite a bit.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 14 2005 05:47 GMT
#53
as for the carrier armor and shield upgrade: I'm not gonna go into math calculations and such, but from my experience as a T player, a carrier with 3 shield and 3 armor just doesn't fucking die!! carriers already have 4 armor and if the defenses get all upgraded, it simply is impossible to kill a bunch of them... (unless you micro gosu and can pull out the boxer style)
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2005-03-14 06:33:31
March 14 2005 06:32 GMT
#54
On March 14 2005 14:47 SchOOl_VicTIm wrote:
as for the carrier armor and shield upgrade: I'm not gonna go into math calculations and such, but from my experience as a T player, a carrier with 3 shield and 3 armor just doesn't fucking die!! carriers already have 4 armor and if the defenses get all upgraded, it simply is impossible to kill a bunch of them... (unless you micro gosu and can pull out the boxer style)


Don't they have three natural armour.
It was four, it got tuned down in 1.08.

I think.
When you want something, all the universe conspires in helping you to achieve it.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 14 2005 07:03 GMT
#55
no it's 4
pfff
Profile Joined May 2004
Belgium1352 Posts
March 14 2005 09:23 GMT
#56
i dont really get why there is so much discussion on this.
shield upgrade could be usefull, but shields melt when they see gols anyway, and getting 3 shields is incrediblly expensive.
armor has its uses against gols (and against scvs on islands), but it is infinitely worse then attack vs terran.
if you are getting armor to counter vultraids, you should have a forge.
why dont you just get some cannons?
It ain’t no sin to be glad you’re alive
Holorin
Profile Joined April 2005
France227 Posts
April 14 2005 03:42 GMT
#57
On March 14 2005 01:46 Liquid`Drone wrote:
grades matter quite a lot tvp. but protoss ground armor does not.
I mean
unsieged tank vs dragoon
goon 80 shield 100 health
tank 30 damage
after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated)
tank needs 4 shots more to kill, 7 total
tank vs goon where goon has +3 armor
3 tank shots brings goon down to 95-96 health left
then tank dealsh 26 damage per hit as opposed to 29
goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor
with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900.

now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely.


Everything was said, the size/attacktype is so important as the armor is deducted before this reduction and as tank deals pretty 85 damage, you'll want to kill it fast more than resist (no-)longer
Funny to notice that full toss air upgrades 3-3-3 costs 2100-2100 [t/z full air : 1125-1125]
Yes, templar ? errr ... nothing [ je t ai casser la ]
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
April 14 2005 03:53 GMT
#58
why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps
Son Of Law
Travin
Profile Blog Joined June 2004
Sweden672 Posts
April 14 2005 04:41 GMT
#59
Arm is pretty useful vs big chunks of scvs also I guess.
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 14 2005 05:32 GMT
#60
On April 14 2005 12:53 SoL.Origin wrote:
why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps


Because shields costs a fuckload more? Based on these posts and your "great" posts in the PP4 you really seem to have a shaky understanding of basic knowledge...
too easy
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