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Armor instead of Attack upgrade PvT

Forum Index > Brood War Strategy
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MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
March 13 2005 03:09 GMT
#1
I was curious what you guys think about getting armor against terran instead of attack. Particularly if your opening with alot of speed zealots and not many shuttles since the zealots could take more damage charging into the tanks. What exactly would the statistics be on this aswell as damage recieved to other units.

What about attack first then armor?

Can anyone supply me with some stats and thoughts on this?

thx
Follow me on twitter: CallMeTasteless
pheered.user
Profile Joined March 2003
United States2603 Posts
March 13 2005 03:15 GMT
#2
I always upgrade armor first incause terran doesent upgrade weapons so that my probes can withstand 3 hits from a vulture other than that I dont know alot about how much upgrades help in pvt.
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 13 2005 03:21 GMT
#3
Terran does 70, 125, 20, 30 damage, adding +1 armor wont change much i guess...
BlueLaguna on West, msg for game.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
March 13 2005 03:29 GMT
#4
On March 13 2005 12:21 BCloud wrote:
Terran does 70, 125, 20, 30 damage, adding +1 armor wont change much i guess...

+1 armor is good "prevention" from vulture raids.You need 3 hits to kill a probe instead of 2 w/o +1 armor.As was mentioned above
Nick Cave & the Bad Seeds
pheered.user
Profile Joined March 2003
United States2603 Posts
March 13 2005 03:31 GMT
#5
Actually, I do know that if you dont have upgrades against 3/3 terran. Your units melt like butter.
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
hasuwar
Profile Joined April 2003
7365 Posts
March 13 2005 03:32 GMT
#6
They melt like butter anyway
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
pheered.user
Profile Joined March 2003
United States2603 Posts
March 13 2005 03:35 GMT
#7
On March 13 2005 12:32 hasuwar wrote:
They melt like butter anyway

not mine!
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
XythOs
Profile Blog Joined February 2005
Germany520 Posts
March 13 2005 03:39 GMT
#8
When the natural got a geyser I upgrade out of 2 Forges. :p
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 13 2005 03:42 GMT
#9
Well I like grade so i always grade if I i do have a forge. And i go for armor first..
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 13 2005 04:01 GMT
#10
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+
LastWish
Profile Blog Joined September 2004
2015 Posts
March 13 2005 04:22 GMT
#11
On March 13 2005 13:01 FreeZEternal wrote:
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+


no this isn't important
important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
pooper-scooper
Profile Joined May 2003
United States3108 Posts
March 13 2005 04:23 GMT
#12
On March 13 2005 13:01 FreeZEternal wrote:
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+


This does make a big difference.
Good...Bad... Im the guy with the gun
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 13 2005 04:30 GMT
#13
Also if you +3 you need two less shot from goons to kill tanks.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 13 2005 04:32 GMT
#14
On March 13 2005 13:22 LastWish wrote:
Show nested quote +
On March 13 2005 13:01 FreeZEternal wrote:
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+


no this isn't important
important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks.


You haven't played a push whore terran -.-;;
w)Gs(Zero-
Profile Joined August 2004
Colombia270 Posts
March 13 2005 04:34 GMT
#15
On March 13 2005 12:21 BCloud wrote:
Terran does 70, 125, 20, 30 damage, adding +1 armor wont change much i guess...

that's right
KiLLme1st
Profile Joined December 2003
United States1824 Posts
March 13 2005 04:35 GMT
#16
FreeZEternal is Korean I think I will agree with him.
CAPSLOCK IS AUTOPILOT FOR COOL
LastWish
Profile Blog Joined September 2004
2015 Posts
March 13 2005 04:55 GMT
#17
On March 13 2005 13:35 KiLLme1st wrote:
FreeZEternal is Korean I think I will agree with him.

a funny reaction for this... wtf does nationality have to do with it
And i tell you if u send zealots attack-move through mine field, your zealots will gather around the mine+kill it. This all will slow them down a lot and through this time all of your lots will take like super-splash from tanks.
Zealots are there in battlefield to run as fast as they can to reach tanks. Dragoons are the ones to kill mines mostly and finish off lonely,weak or wounded units.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
March 13 2005 05:18 GMT
#18
armor has one use only, that is for probes vs vultures
apart from that, it's pretty damn useless unless he's goliath heavy
=[

personally I always upgrade attack and never more than one forge pvt. terran benefits tons from upgrades but toss doesn't benefit much cept for carriers.
Moderator
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
Last Edited: 2005-03-13 05:20:34
March 13 2005 05:19 GMT
#19
I'm pretty damn sure Freeze is better than everyone who has posted in this thread [ including me because I've played him before ]

It's not like zeals won't get shot by vults when running in. A good push/Terran won't allow many zeals to get through a mine field.

Edit: Lmao drone you HAD to post 1 second before didn't you.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 13 2005 06:30 GMT
#20
yeah carriers upgrade(attack) is so important in pvt +_+. carrier armor can be done later cuz your carriers are not supposed to die.
FroZZoR
Profile Joined October 2002
China925 Posts
March 13 2005 06:56 GMT
#21
armor is fucking useless
vulture prevention my ass
better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons
There can be only one
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
March 13 2005 07:10 GMT
#22
--- Nuked ---
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 13 2005 07:32 GMT
#23
And this questioned has been asked so many times -_-;;;;
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2005 07:42 GMT
#24
On March 13 2005 13:22 LastWish wrote:
Show nested quote +
On March 13 2005 13:01 FreeZEternal wrote:
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+


no this isn't important
important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks.

S
T
F
U

IT IS IMPORTANT.
What you said is important, BUT HAS JACK ALL TO DO WITH UPGRADES.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2005-03-13 07:45:37
March 13 2005 07:43 GMT
#25
On March 13 2005 14:18 Liquid`Drone wrote:
armor has one use only, that is for probes vs vultures
apart from that, it's pretty damn useless unless he's goliath heavy
=[

personally I always upgrade attack and never more than one forge pvt. terran benefits tons from upgrades but toss doesn't benefit much cept for carriers.

To fight 3-3 terran with ground, you pretty much need 3-3-3 O_o
Also I think when you are 3+.. goons/zealots take one less hit to kill tanks?

On March 13 2005 15:56 FroZZoR wrote:
armor is fucking useless
vulture prevention my ass
better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons

See, I know you are good/great and all but! It is NOT useless, there's plenty of koreans (and I say koreans because there is not a whole lot of good non-korean terrans) who have absolutely excellent vulture sniper control, which means 2-3 cannons.. wont save your probes.

I *think* the extra hit would be *great* :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
naventus
Profile Blog Joined February 2004
United States1337 Posts
March 13 2005 07:52 GMT
#26
Until their +1 kicks in.

How many terran make it first priority to upgrade after mid game? Lots of average-decent terrans don't seem to upgrade until late game...
hmm.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
March 13 2005 08:21 GMT
#27
I think you should strive to be a mother fucking amazing protoss who never lets the vultures get through in the first place
DANCE ALL DAY
As.I.Lay.Dying
Profile Joined December 2004
United States456 Posts
March 13 2005 09:21 GMT
#28
On March 13 2005 17:21 GroT wrote:
I think you should strive to be a mother fucking amazing protoss who never lets the vultures get through in the first place


I second that.
Brood War, helping out my everlasting fight against the sun.
Keanu_Reaver
Profile Joined March 2003
Djibouti1432 Posts
March 13 2005 09:22 GMT
#29
i think you should hack so you know where the vultures are
why did the baby cross the road? because it was stapled to the chicken!
Fayth[pG]
Profile Joined March 2004
Canada1093 Posts
March 13 2005 13:15 GMT
#30
since freez is a korean he should know that zealot only need +2 attack to kill mines with 1 hit, so i guess going more than 1-0-2 is useless
oOa
cacat
Profile Joined December 2004
Korea (South)28 Posts
March 13 2005 14:46 GMT
#31
I'd say that armor upgrade is pretty much useless in PvT...
I mean.. even if u upgrade both armor and shield 3times, a siege tank with +1 attack pretty much neutralizes the armor upgrades...
I'd go straight to +3 attack instead...
even for carriers, i wouldn't upgrade their armor unless their attack upgrade has been +3 already...
or with the money to upgrade armor, i'd rather produce one more goon or something...
nortydog
Profile Joined December 2003
Australia3067 Posts
March 13 2005 15:21 GMT
#32
Its good to know this I guess im gonna start going attack more than armour and not tech as much as I usually do ^a^
NoCleanFeed.com
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
March 13 2005 15:49 GMT
#33
carrier armor is important, rockets do 2 times 16 dmg? so 6 or 7 armor takes of a lot of dmg and also interceptors dont die to turrets, which makes turrets useless. shield armor on the other hand is always useless
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
March 13 2005 15:51 GMT
#34
it dont matter if you upgrade your armor, i always double-down the armory upgrades after I get my 2nd gas running. My vults are still gonna rape ur probes :O
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2005-03-13 16:26:00
March 13 2005 16:25 GMT
#35
Well the reason for me grading armor is that i feel that it really help vs the vulture raids. I never feel any big diffrence if i do the attack first.

And carrier armor AND attack is important. carriers do 6x8 damage, but with full grade on weapons it changes to 9x8.. Goliath is the same... if they gain 1 armor they acutally block 1x8 more damage then before..

Both armor and attack is really good to upgrade in goliath vs carrier...

ppl say grade dont mather much in ground unit battle tvp... In tvp the small battles on your cliff or if your island gets dropped it really makes a diffrence..
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
March 13 2005 16:30 GMT
#36
armor is very good for carriers. however at the same time you want to avoid them taking any damage in the first place. you should never upgrade carrier armor over attack, but double cybernetics is often worth it, and if you're doing it from one core you should get armor after +3 attack is done. pvt ground I will often not bother upgrading armor/shield even after my +3 attack is done.

but like, say terran is building 3/3 goliaths
they will deal 24 damage to the carriers if the carriers have no upgrades
18 if they have +3. that's a very large difference. if the goliaths DONT have upgrades then they do a base damage of 12 and only 6 if you have +3 armor, which is pretty ridiculous. (not to mention won't really ever happen, but who cares. :D )
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
March 13 2005 16:46 GMT
#37
grades matter quite a lot tvp. but protoss ground armor does not.
I mean
unsieged tank vs dragoon
goon 80 shield 100 health
tank 30 damage
after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated)
tank needs 4 shots more to kill, 7 total
tank vs goon where goon has +3 armor
3 tank shots brings goon down to 95-96 health left
then tank dealsh 26 damage per hit as opposed to 29
goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor
with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900.

now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely.
Moderator
LastWish
Profile Blog Joined September 2004
2015 Posts
March 13 2005 20:05 GMT
#38
On March 13 2005 16:42 FrozenArbiter wrote:
Show nested quote +
On March 13 2005 13:22 LastWish wrote:
On March 13 2005 13:01 FreeZEternal wrote:
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+


no this isn't important
important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks.

S
T
F
U

IT IS IMPORTANT.
What you said is important, BUT HAS JACK ALL TO DO WITH UPGRADES.


I didn't say Protoss attack upgrades are useless - I just said *THIS* as for killing mines with zealots is a useless idea(because it doesn't work that good).

- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
MPXMX
Profile Joined December 2002
Canada4309 Posts
March 13 2005 20:16 GMT
#39
Weapon upgrades for protoss are fairly important in PvT, however, as if the terran is 3:3 and you chose not to upgrade, your zealots, for example, will only do... 16-2(4) = 8 damage to tanks, I believe, which is only slightly more than half of what they should be doing. That means they become almost useless pathetic fighters for their cost and only useful for dragging mines...
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 13 2005 20:25 GMT
#40
On March 13 2005 14:19 Ack1027 wrote:
I'm pretty damn sure Freeze is better than everyone who has posted in this thread [ including me because I've played him before ]

It's not like zeals won't get shot by vults when running in. A good push/Terran won't allow many zeals to get through a mine field.

Edit: Lmao drone you HAD to post 1 second before didn't you.


that's a clock, its hh:mm
Moderatormy tatsu loops r fuckin nice
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
March 13 2005 22:00 GMT
#41
I dont think its any good to get more than +3 weapon and +1 armour on ur ground units..if terran got 3/3 ground imo u should have carriers (wich u should upgrade both weapon/armour)
aka StormtoSS
4.Aiur
Profile Joined October 2002
United States995 Posts
March 13 2005 22:03 GMT
#42
On March 13 2005 13:55 LastWish wrote:
Show nested quote +
On March 13 2005 13:35 KiLLme1st wrote:
FreeZEternal is Korean I think I will agree with him.

a funny reaction for this... wtf does nationality have to do with it
And i tell you if u send zealots attack-move through mine field, your zealots will gather around the mine+kill it. This all will slow them down a lot and through this time all of your lots will take like super-splash from tanks.
Zealots are there in battlefield to run as fast as they can to reach tanks. Dragoons are the ones to kill mines mostly and finish off lonely,weak or wounded units.
Not to mention that there is probably more than 1 mine going off. While it is stopping to kill it, another is coming in as well.

Get your zealots to the tanks ASAP and take as many mines as you can along the way.
I have returned.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 13 2005 22:50 GMT
#43
On March 14 2005 01:46 Liquid`Drone wrote:
grades matter quite a lot tvp. but protoss ground armor does not.
I mean
unsieged tank vs dragoon
goon 80 shield 100 health
tank 30 damage
after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated)
tank needs 4 shots more to kill, 7 total
tank vs goon where goon has +3 armor
3 tank shots brings goon down to 95-96 health left
then tank dealsh 26 damage per hit as opposed to 29
goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor
with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900.

now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely.


Thats about it, only one thing though. I agree with you but I still find it very useful with armor vs vulture raids...
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
March 13 2005 23:09 GMT
#44
yes, +1 armor, and it stops being useful when he has attack and doing a good job defending is betterrrrr
Moderator
statix
Profile Blog Joined October 2004
United States1760 Posts
March 13 2005 23:15 GMT
#45
what effect do plasma shiled upgrades have?...do they help alot?....are they even worth the mucho $?...
SCC-Caliban
DuSkie
Profile Joined November 2004
Czech Republic451 Posts
March 13 2005 23:22 GMT
#46
On March 13 2005 14:18 Liquid`Drone wrote:
armor has one use only, that is for probes vs vultures
apart from that, it's pretty damn useless unless he's goliath heavy
=[

personally I always upgrade attack and never more than one forge pvt. terran benefits tons from upgrades but toss doesn't benefit much cept for carriers.

yup thats true, but if Im going for Arbiter I upgrade 2x weapons + armor,dont know why,I just do it, that army looks much stronger then
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
March 13 2005 23:24 GMT
#47
they add armor to the shields. the benefit they have is that even if there is only 1 shield left which means the majority of the damage would be dealt to the health and not the shield, it still deflects as much damage as you have upgrades.

you normally want to get it in pvz (archons benefit tons from them. 3/3 cracklings aren't bad at all vs +3 attack 0 shield archons, but +3 attack and 3 shield archons deal with them nicely. but in pvt and pvp only if you are so rich that it really doesn't matter what you do.

Moderator
Cambium
Profile Blog Joined June 2004
United States16368 Posts
March 14 2005 00:00 GMT
#48
I build two forges at the same time?
When you want something, all the universe conspires in helping you to achieve it.
pfff
Profile Joined May 2004
Belgium1352 Posts
March 14 2005 00:02 GMT
#49
shields help a little bit against gols, but not enough to make it worth it.
oh, and armor is pretty important pvt when youre going carriers and the terran counters with gols.
that 3+ armor makes a pretty big difference against the gols attack.
It ain’t no sin to be glad you’re alive
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2005-03-14 00:29:30
March 14 2005 00:23 GMT
#50
when terran has 3 3 upgrades I start to lose my willingness to continue playing -_-;;;. Zealots melting-_-+. psi storm is your friend bro.
m3th
Profile Joined March 2005
United States19 Posts
March 14 2005 00:31 GMT
#51
I'd say armor > attack at the beginning of the game because all of your initial units will benefit from it. You Zealots/Dragoons will benefit as well as your probes in the case of a vulture rush. Of course as you get into the game, both should be upgraded. I personally concentrate more on my shield upgrades than anything else since it affects ALL of my units. But then again, I suck with toss so ignore me. LOLZ
Everyone dies
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 14 2005 02:57 GMT
#52
I prefer attack - I try to get level 2 weapons as soon as possible. Increases zeal efficiency quite a bit.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 14 2005 05:47 GMT
#53
as for the carrier armor and shield upgrade: I'm not gonna go into math calculations and such, but from my experience as a T player, a carrier with 3 shield and 3 armor just doesn't fucking die!! carriers already have 4 armor and if the defenses get all upgraded, it simply is impossible to kill a bunch of them... (unless you micro gosu and can pull out the boxer style)
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2005-03-14 06:33:31
March 14 2005 06:32 GMT
#54
On March 14 2005 14:47 SchOOl_VicTIm wrote:
as for the carrier armor and shield upgrade: I'm not gonna go into math calculations and such, but from my experience as a T player, a carrier with 3 shield and 3 armor just doesn't fucking die!! carriers already have 4 armor and if the defenses get all upgraded, it simply is impossible to kill a bunch of them... (unless you micro gosu and can pull out the boxer style)


Don't they have three natural armour.
It was four, it got tuned down in 1.08.

I think.
When you want something, all the universe conspires in helping you to achieve it.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 14 2005 07:03 GMT
#55
no it's 4
pfff
Profile Joined May 2004
Belgium1352 Posts
March 14 2005 09:23 GMT
#56
i dont really get why there is so much discussion on this.
shield upgrade could be usefull, but shields melt when they see gols anyway, and getting 3 shields is incrediblly expensive.
armor has its uses against gols (and against scvs on islands), but it is infinitely worse then attack vs terran.
if you are getting armor to counter vultraids, you should have a forge.
why dont you just get some cannons?
It ain’t no sin to be glad you’re alive
Holorin
Profile Joined April 2005
France227 Posts
April 14 2005 03:42 GMT
#57
On March 14 2005 01:46 Liquid`Drone wrote:
grades matter quite a lot tvp. but protoss ground armor does not.
I mean
unsieged tank vs dragoon
goon 80 shield 100 health
tank 30 damage
after 3 shots goon will have 92-93 health left (1 armor and 1-2 shield regenerated)
tank needs 4 shots more to kill, 7 total
tank vs goon where goon has +3 armor
3 tank shots brings goon down to 95-96 health left
then tank dealsh 26 damage per hit as opposed to 29
goon still dies in 4 hits more. +3 makes absolutely no difference in that scenario. vs sieged tank, same thing. goon vs vulture, normally vulture deals 19/4 = 4.75. 3 armor goon = 16/4 = 4. not really that big a difference either for the investment +3 is.. vulture vs zealot, 9 hits kills a zealot with 0 armor
with +3 you need 10, assuming vultures have no attack themselves. and that is +3.. if you look at the differences +3 armor makes in tvz or pvz or zvz or pvp then the difference it makes in pvt is nonexistant. having +3 shield and +3 armor will make some difference, because if a unit is under attack and regenerates one shield then that one shield will deflect 4 damage, but still.. that costs 900/900.

now if you're fighting against m&m or he's making a bunch of goliaths, then armor is good. but vs pure vulture tank you can feel free to avoid it completely.


Everything was said, the size/attacktype is so important as the armor is deducted before this reduction and as tank deals pretty 85 damage, you'll want to kill it fast more than resist (no-)longer
Funny to notice that full toss air upgrades 3-3-3 costs 2100-2100 [t/z full air : 1125-1125]
Yes, templar ? errr ... nothing [ je t ai casser la ]
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
April 14 2005 03:53 GMT
#58
why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps
Son Of Law
Travin
Profile Blog Joined June 2004
Sweden672 Posts
April 14 2005 04:41 GMT
#59
Arm is pretty useful vs big chunks of scvs also I guess.
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 14 2005 05:32 GMT
#60
On April 14 2005 12:53 SoL.Origin wrote:
why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps


Because shields costs a fuckload more? Based on these posts and your "great" posts in the PP4 you really seem to have a shaky understanding of basic knowledge...
too easy
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
April 14 2005 06:06 GMT
#61
Then Reach must be really stupid. Exalted why are you not a progamer given your unholy knowledge of the game? TT
Son Of Law
January
Profile Joined May 2004
123 Posts
April 14 2005 07:48 GMT
#62
+1 armor quick helps somewhat against splash damage from tanks as well, not much but i used to hear alot about korean P's getting quick +1 armor instead of +1 attack for this reason. Also obvoiusly the probe taking 3 hits instead of 2 from a vulture as well.
On February 07 2005 14:57 Nal_Testie wrote: Everytime i came home from his house something of mine was sore.
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 16 2005 05:38 GMT
#63
On April 14 2005 15:06 SoL.Origin wrote:
Then Reach must be really stupid. Exalted why are you not a progamer given your unholy knowledge of the game? TT


Good job not being specific in what kind of reps and situations he got shields, that's a little important, don't you think? If it's PvZ with Archons then obviously shield has use, if he was rushing to carrier then plasma shields would have more use than armor. Stick to limiting your mind on what's "NOT POSSIBLE HUMANELY!" instead of debating on strategy forum plz.

For the kids talking about going dual forge and armor up, instead use that 150+100/100 on something that's actually productive - another expand? If you're that worried about being harassed by vultures, that 150 + 100 will buy you two more cannons, much more useful than the extra hit that will help you when your upg is complete (fuckload of time later).

It's already been proven that it's weak vs mech anyway becuase of such high base damage by the ran units..
too easy
SainT
Profile Joined February 2005
Chile1067 Posts
April 16 2005 05:41 GMT
#64
On April 14 2005 12:53 SoL.Origin wrote:
why armor? why not shields? works for probes and cannons... reach used it as his first upgrade in some reps

as exalted said, in the early game u won't have enough money to purshase them
Well i'm a lucky man...
Casper...
Profile Joined October 2002
Liberia4948 Posts
April 16 2005 05:46 GMT
#65
chk/call and chk/raise allin
JAM THE FUCKER!
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2005-04-16 07:38:00
April 16 2005 07:37 GMT
#66
come on attack is better-_- once u reach +2 zealot kills mine instanly and goons kill tanks with one less shot -_-. and if you have noticed it is not the tanks that kill your zealots it is mines that kills your zealots +_+;;; so +1 armor in the beginning not useful unless u are doing something special
Ada
Profile Joined October 2004
Germany150 Posts
April 16 2005 20:58 GMT
#67
You'd better get observer speed to increase your scouting ability.
+1 armor sounds nice vs vutlure raids, but if vultures are able to attack your probes, something went wrong anyway.
RuNei
Profile Joined January 2006
United States30 Posts
February 01 2006 11:01 GMT
#68
On March 13 2005 15:56 FroZZoR wrote:
armor is fucking useless
vulture prevention my ass
better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons


Best quote in the whole thread
Serving Liquid Ownage 1 Cup @ A Time :0]
beavis.smurf
Profile Joined December 2005
United States339 Posts
February 01 2006 11:29 GMT
#69
I usually get attack, but if you like zealots, it doesnt madder if they do 5 or more dammage or not if they get to tanks alive. if its about ure probes jeebus. every map 2 goon wall or less, and a few cannons, gosh!
a korean just pulled off some sexy cheese and got cheesed back - tasteless
NovaTheFeared
Profile Blog Joined October 2004
United States7229 Posts
Last Edited: 2006-02-01 13:58:24
February 01 2006 13:56 GMT
#70
On February 01 2006 20:01 RuNei wrote:
Show nested quote +
On March 13 2005 15:56 FroZZoR wrote:
armor is fucking useless
vulture prevention my ass
better vulture prevention... considering u built a FORGE... is upgrade attack and build some damned cannons


Best quote in the whole thread


Dude you're fucking spamming up the strategy threads with answers like "here's an idea: DON'T LOSE, then you'll win!" (Link) and doing vicious necromancy on old as fuck threads.

日本語が分かりますか
gestasi
Profile Joined November 2005
Germany90 Posts
Last Edited: 2006-02-01 21:02:36
February 01 2006 20:59 GMT
#71
There are 10 kind of people: Those who understand binary and those who do not.
exalted
Profile Blog Joined March 2004
United States3612 Posts
February 01 2006 22:19 GMT
#72
On February 01 2006 22:56 nova_442 wrote:


Ban Runei please.
too easy
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
February 02 2006 05:55 GMT
#73
wow i didn't notice the thread was an year old
and the comment was a completely useless one too
bannnn
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 02 2006 06:39 GMT
#74
Threads die for a reason. If you want to bring them back alive then have a reason.

"Guys I bumbed this old thread up becouse guess what, I totally feel this and that becouse of this"
ChoboCop
Profile Joined July 2004
United States954 Posts
February 02 2006 10:23 GMT
#75
"vicious necromancy on old as fuck threads."
That is too funny.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 02 2006 19:08 GMT
#76
For some reason I thought upgrading armour changes something about number of seige tank shots taken to kill a zealot/dragoon.. this right?
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
July 02 2006 20:08 GMT
#77
stop bumping this thread thats twice its been bumped now.
3/3/3 is nice v. 3/3 terran, it will stop your units melting, although as drone said on the first page, terran benefits so much more from upgrades in this matchup. It's really horrible watching 0/0/0 toss take on 3/3 terran
A firebat to your Zergling.
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 02 2006 20:22 GMT
#78
sorry for "bumping" this thread
Does being 0-1-0 Protoss vs 0-0 terran increase the number of shots it takes a seiged tank to kill a dragoon/zeal ?
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
lololol
Profile Joined February 2006
5198 Posts
July 02 2006 20:46 GMT
#79
Stop reviving this thread...
Armor does not increase the number of direct tank hits to kill a zealot or dragoon, no matter if the toss is 3-3-3 and the terran 0-0, it's the very same amount. Goons - 3 hits, zealots - 4 hits. Armor/shields affect only splash damage/vulture attack enough to make a difference.
I'll call Nada.
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 02 2006 21:50 GMT
#80
thanks lololol for answering my question
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Big Blind
Profile Joined July 2006
21 Posts
July 02 2006 22:43 GMT
#81
I think this is probably a good example of a thread that could be bumped.

He would have been yelled at to use the search function for sure if he posted asking.

I think the point is, you don't need upgrades early, but if the game goes on you have to get something going before he's 3/3 and you're 0/0/0.
I play DotA - PM Me if you do too.
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 03 2006 01:04 GMT
#82
On July 03 2006 07:43 Big Blind wrote:
I think this is probably a good example of a thread that could be bumped.

He would have been yelled at to use the search function for sure if he posted asking.

I think the point is, you don't need upgrades early, but if the game goes on you have to get something going before he's 3/3 and you're 0/0/0.


You are right. He may have been yelled at for starting one and not searching. However, all the answers he sought were already in the thread, so why bump?

I think the idea is if you are going to bump a thread, then have something significant and new to contribute. The second bump was better than the first because it asked a question (though I think this was answered in the exsisting thread) whereas the first bump just expressed agreement, which is dumb.
Good...Bad... Im the guy with the gun
Mortality
Profile Blog Joined December 2005
United States4790 Posts
Last Edited: 2006-07-03 02:36:13
July 03 2006 02:18 GMT
#83
On March 13 2005 13:32 FreeZEternal wrote:
Show nested quote +
On March 13 2005 13:22 LastWish wrote:
On March 13 2005 13:01 FreeZEternal wrote:
I like to grade attack first, because when you have +3 attack mines die instanly~!!! +_+ important +_+


no this isn't important
important is to divide your zealots per tanks to minimize splash loses(tank&mine). If u divide correctly low spread mines will only help you because they'll explode at tanks.


You haven't played a push whore terran -.-;;


The spreading of the zeals is much more important, but attack upgrade is still more important because the Terran units do immense damage, so upgrading armor does a lot less to block damage than attack upgrades do to inflict damage.

As for the +1 armor to defend vulture raids, it's pretty useless because by the time you get it, the Terran should be 1-1 anyway.




PvT these days is usually a macro game. Any decent Terran can max out well before the 20 minute marker even while harrassing unless he chooses to time a push earlier (constant fighting = lower supply, duh). He will also no doubt already have 1-1 upgrades by 20 minutes, possibly even 2-2. By the 30 minute marker he is almost without a doubt 3-3 unless he is just being lazy.

I have a rep for instance of iloveoov maxing out in 12:30 even though he was vulture harrassing until his push.

Edit: I don't like bringing up max out times in a thread like this because as I said it obviously depends on how intense the game is. The more action, the fewer units, the less expansions, blah blah blah, everyone knows this already I assume. It's also self-evident that upgrades work the most effectively in larger groups. I'm bringing up max out times in order to remind everyone of what you really have time to upgrade, and remember that upgrades really play a bigger role in this type of a game than in a Boxer vs Garimto game 5 SKY 2001 like game that is very micro intensive. Really, you're +1 armor upgrade is going to be negated very early on by his 1-1, so you're much better off devoting the money to attack, where it will be useful in more situations than just vulture raids.


I'm not saying not to upgrade armor. I still stand by what I said in a past thread that 3-3-3 upgraded toss is underrated (most players only upgrade attack no matter how long the game lasts), but you can't afford to waste that kind of money too early. I don't recommend ever making more than 2 forges either, since you are much better off throwing down the money for arbiter or carrier tech.

Exalted: Do remember that in a macro game, the Protoss should be out expanding the Terran and will have more money to spend because of it. If you're going to try to persist in that ground war, you really need more than just weapons upgrades, preferrably going all the way up to 3-3-3 if the game lasts long enough just like FA said. And as I said the last time you called me an idiot for calling 3-3-3 underrated, there is a time and a place for it -- it's not something you do every game. More often than not, air provides a better end-game option than persisting in a ground war. But I'll go so far as to say this: I personally do not believe ForU would have lost that infamous game against NaDa if he had spent money upgrading to 3-3-3 instead of massing 0-0-0 units. And don't say it would have cost him too much money because for most of the game he had 4 digits of both resources. He would have successfully contained NaDa until NaDa ran dry.

And don't hate on Runei. If more SC gamers took things as light heartedly as him, there wouldn't be such a thing as an "east mentality."
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Mortality
Profile Blog Joined December 2005
United States4790 Posts
July 03 2006 02:37 GMT
#84
On July 03 2006 07:43 Big Blind wrote:
I think this is probably a good example of a thread that could be bumped.

He would have been yelled at to use the search function for sure if he posted asking.

I think the point is, you don't need upgrades early, but if the game goes on you have to get something going before he's 3/3 and you're 0/0/0.


100% true, every single word you said.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 03 2006 05:06 GMT
#85
I think its important to note that if you dont upgrade armor then vultures become even more rediculously cost effective against goons (which are supposed to be the counter). +3 vults vs goons with no armor can win fairly easily even without tank support. This makes vulture harass wayyy too good in late game when vults can already take out cannons quickly because of high sheild to hp ratio. So in my opinon getting armor upgrades before late game is a must. Unless of course you're going heavy carrier or something like that.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
July 03 2006 06:18 GMT
#86
On July 03 2006 14:06 TheFoReveRwaR wrote:
I think its important to note that if you dont upgrade armor then vultures become even more rediculously cost effective against goons (which are supposed to be the counter). +3 vults vs goons with no armor can win fairly easily even without tank support. This makes vulture harass wayyy too good in late game when vults can already take out cannons quickly because of high sheild to hp ratio. So in my opinon getting armor upgrades before late game is a must. Unless of course you're going heavy carrier or something like that.


good insight, never tough of that
Teamliquidian townie
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 03 2006 07:11 GMT
#87
IT'S FUNNY BECAUSE THE LASTPOST IN THE THREAD BEFORE TODAY IS "lol at vicious necromany" evil...
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
stLm
Profile Joined May 2007
United States9 Posts
May 29 2007 23:59 GMT
#88
i do weapon first always, then armor, then weapon again, then armor, i dont do shield till later..
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 30 2007 00:25 GMT
#89
Good god.
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
May 30 2007 01:43 GMT
#90
i start with weapons but later on i become a 3 forge whore.
Read this and you`re gay
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 30 2007 03:17 GMT
#91
On May 30 2007 08:59 stLm wrote:
i do weapon first always, then armor, then weapon again, then armor, i dont do shield till later..


TEMP BAN MUCH?
^-^
lololol
Profile Joined February 2006
5198 Posts
May 30 2007 03:34 GMT
#92
On May 30 2007 12:17 Equinox_kr wrote:
Show nested quote +
On May 30 2007 08:59 stLm wrote:
i do weapon first always, then armor, then weapon again, then armor, i dont do shield till later..


TEMP BAN MUCH?


2 post users don't get temp banned
I'll call Nada.
ShabZzoY!
Profile Joined July 2004
Great Britain760 Posts
May 30 2007 03:51 GMT
#93
someone stop this maniac!
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 30 2007 06:22 GMT
#94
haha

(to the MOD who's about to ban the poor guy, plz send him a msg and dont ban him permanently. Its obvious he's new to the forum and not a multi account. Seeing him reminds me of myself getting banned "for no reason".)
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
June 01 2007 04:28 GMT
#95
I dunno, this guy kinda deserves it (a warning). He should read the "How to use TL" thread or something...
pooper-scooper
Profile Joined May 2003
United States3108 Posts
June 01 2007 05:13 GMT
#96
Easily top ten most useless bumps ever.
Good...Bad... Im the guy with the gun
dementus
Profile Blog Joined March 2007
Singapore1151 Posts
June 01 2007 05:42 GMT
#97
maybe there should be a link to the 'how to use tl' or 'tl commandments thread' when new users register their accounts to prevent stuff like this from happening again? this way, no one can plead ignorance if they practice 'necromancy on ancient threads'.
"I couldn't stop myself from having unreal macro and sick timing senses."
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 01 2007 05:55 GMT
#98
look at this thread and this bump won't seem as useless

here
iGS.Sora
Profile Joined June 2007
Canada16 Posts
June 12 2007 13:03 GMT
#99
I personally get attack first, and yeah +1 armor will help for vulture raids but i usually dont play to allow vults to get in my base-_-;; but thats not the point.. why not jus get a shuttle?? but either way it depends on what your trying to accomplish..if you want to do more damage get attack..if you want to take more get upgrade..simple as that-_-;; but remember that attack is +2 and armor is +1
I will shine a light unto this world until all those know me
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