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Guide for players switching from SC2 - Page 9

Forum Index > Brood War Strategy
Post a Reply
Prev 1 7 8 9 10 11 15 Next All
Austro
Profile Joined October 2010
Australia48 Posts
Last Edited: 2011-07-02 12:20:54
July 02 2011 12:17 GMT
#161
On July 02 2011 18:16 Nazza wrote:
SK Terran isn't a set a build


That's.... what I said.




EDIT: To prevent this from being a spam post, yes. 9-minute push in TvZ should be a staple. There's a thread with an exhaustive rundown on it somewhere in this forum, linked from a pinned topic I think.
Less QQ, more pew pew.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
July 02 2011 18:00 GMT
#162
I definitely am looking forward to this! Sorry your thread appears to have been hijacked repeatedly. This should make me less intimidated about the idea of jumping into the pool that is ICCup without knowing how to swim.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Eun_Star
Profile Joined April 2010
United States322 Posts
July 02 2011 19:27 GMT
#163
stylish's guide is still fairly viable for new players. it is also helpful for other race than terran as reading through his guides will help you understand the basic timing for pvt/zvt.

for tvz, 9 minute push is pretty good, though if you can, you're really better off doing 3 rax build to deny the zerg's third on maps like fighting spirit...or follow the trend and do the fast +1 upgrade 4/5 rax.

for tvp, preferably fast third to a slow push. stylish's 5 fact push is do-able, but i'm not sure how well it would work on fighting spirit.

I think Fighting Spirit > Python as the "average" map--so I'd recommend sc2 players to start off on this map.
Hatefiend
Profile Joined August 2010
United States127 Posts
July 04 2011 09:54 GMT
#164
On June 25 2011 07:21 eeniebear wrote:
Show nested quote +
On June 25 2011 07:06 HornyHerring wrote:
THIS IS NO WAY A TROLLING OR HATING POST!

Just wondering - pure curiousity, why do/would people switch from SC2 to BW?


Control group limit = more skill necessary to play the game. Also, SCBW isn't a game that breaks every game down into build order autowins and autolosses. I used to watch a lot of pro SC2, and that's all it was. Whoever did the build that was the counter, that guy always won.

Wrong.

StarCraft Brood War emphasizes skill on different aspects. I am amazed Blizzard hasn't updated StarCraft Brood War to fix obvious problems in the UI. Poor pathing (Dragoons hehehe), Control Group limits, worker rally point unable to target items, Zerg unable to have two rally points etc etc.

Imagine taking a test at school and having them take your erasers off your pencils. Well, you can still take the test, but now it's a little bit harder/more annoying for not really any reason at all.

Why should a game be harder because its user interface is harder to use, not because of the actual strategy components? It doesn't make sense. Imagine playing Starcraft without keybinds. Does that make the game harder/takes more skill to play? Of course, you can't press keys so things take longer, so only people with fast hands and good multi-tasking can play well. But that's just stupid; you ruin the concept of strategy games with that mindset.

TLDR: not trolling at all, just doing a 'truth rage' that SC BW should of had components implemented in Starcraft 2. And that Strategy doesn't equal making things harder to perform mechanically.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
July 04 2011 11:13 GMT
#165
On July 04 2011 18:54 Hatefiend wrote:
Show nested quote +
On June 25 2011 07:21 eeniebear wrote:
On June 25 2011 07:06 HornyHerring wrote:
THIS IS NO WAY A TROLLING OR HATING POST!

Just wondering - pure curiousity, why do/would people switch from SC2 to BW?


Control group limit = more skill necessary to play the game. Also, SCBW isn't a game that breaks every game down into build order autowins and autolosses. I used to watch a lot of pro SC2, and that's all it was. Whoever did the build that was the counter, that guy always won.

Wrong.

StarCraft Brood War emphasizes skill on different aspects. I am amazed Blizzard hasn't updated StarCraft Brood War to fix obvious problems in the UI. Poor pathing (Dragoons hehehe), Control Group limits, worker rally point unable to target items, Zerg unable to have two rally points etc etc.

Imagine taking a test at school and having them take your erasers off your pencils. Well, you can still take the test, but now it's a little bit harder/more annoying for not really any reason at all.

Why should a game be harder because its user interface is harder to use, not because of the actual strategy components? It doesn't make sense. Imagine playing Starcraft without keybinds. Does that make the game harder/takes more skill to play? Of course, you can't press keys so things take longer, so only people with fast hands and good multi-tasking can play well. But that's just stupid; you ruin the concept of strategy games with that mindset.

TLDR: not trolling at all, just doing a 'truth rage' that SC BW should of had components implemented in Starcraft 2. And that Strategy doesn't equal making things harder to perform mechanically.


Even so Broodwar was a lot more challenging than Starcraft II in forms of strategy, multitasking etc. Broodwar being harder mechanically is also a good thing. What if everyone could run 10m/s while playing soccer?
I am Latedi.
maybenexttime
Profile Blog Joined November 2006
Poland5646 Posts
July 04 2011 12:53 GMT
#166
On July 04 2011 18:54 Hatefiend wrote:
Show nested quote +
On June 25 2011 07:21 eeniebear wrote:
On June 25 2011 07:06 HornyHerring wrote:
THIS IS NO WAY A TROLLING OR HATING POST!

Just wondering - pure curiousity, why do/would people switch from SC2 to BW?


Control group limit = more skill necessary to play the game. Also, SCBW isn't a game that breaks every game down into build order autowins and autolosses. I used to watch a lot of pro SC2, and that's all it was. Whoever did the build that was the counter, that guy always won.

Wrong.

StarCraft Brood War emphasizes skill on different aspects. I am amazed Blizzard hasn't updated StarCraft Brood War to fix obvious problems in the UI. Poor pathing (Dragoons hehehe), Control Group limits, worker rally point unable to target items, Zerg unable to have two rally points etc etc.

Imagine taking a test at school and having them take your erasers off your pencils. Well, you can still take the test, but now it's a little bit harder/more annoying for not really any reason at all.

Why should a game be harder because its user interface is harder to use, not because of the actual strategy components? It doesn't make sense. Imagine playing Starcraft without keybinds. Does that make the game harder/takes more skill to play? Of course, you can't press keys so things take longer, so only people with fast hands and good multi-tasking can play well. But that's just stupid; you ruin the concept of strategy games with that mindset.

TLDR: not trolling at all, just doing a 'truth rage' that SC BW should of had components implemented in Starcraft 2. And that Strategy doesn't equal making things harder to perform mechanically.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=62217

"From now on, anyone using the "Dune argument" will be temp banned. No warnings, just banned.

For those of you unaware of what it is, here's an explanation:
The "Dune argument" is that if we are so worried about skill, and think MBS is so detrimental to this, why don't we revert back to the Dune UI, where you could only select one unit at a time.

The counter-argument to this is obvious: If you want everything to be so easy, why don't we turn the game into an interactive movie? Why don't we just have the computer macro for you, and you can control the units!

See how silly both of these arguments are? This type of argumentation leads nowhere, as what's important is finding a balance, not going to various extremes to make silly points.

Thank you for your co-operation,
- FrozenArbiter"
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1690 Posts
July 04 2011 13:20 GMT
#167
Hmmm, this first video may have to be 2 videos. Oh wellz coming up later today. I'll put up a seperate video for dealing with some of the stuff which has cropped up in this thread (though the third from last comment may need my attention ASAP)
EleGant[AoV]
human_ko
Profile Joined July 2010
Russian Federation676 Posts
Last Edited: 2011-07-04 14:22:00
July 04 2011 14:21 GMT
#168
im an sc2 player who started playing bw more.

its been two weeks and no guides, did I miss those ?
WOrd, yo.
TheGlassface
Profile Joined November 2010
United States612 Posts
July 04 2011 14:51 GMT
#169
On July 04 2011 21:53 maybenexttime wrote:
Show nested quote +
On July 04 2011 18:54 Hatefiend wrote:
On June 25 2011 07:21 eeniebear wrote:
On June 25 2011 07:06 HornyHerring wrote:
THIS IS NO WAY A TROLLING OR HATING POST!

Just wondering - pure curiousity, why do/would people switch from SC2 to BW?


Control group limit = more skill necessary to play the game. Also, SCBW isn't a game that breaks every game down into build order autowins and autolosses. I used to watch a lot of pro SC2, and that's all it was. Whoever did the build that was the counter, that guy always won.

Wrong.

StarCraft Brood War emphasizes skill on different aspects. I am amazed Blizzard hasn't updated StarCraft Brood War to fix obvious problems in the UI. Poor pathing (Dragoons hehehe), Control Group limits, worker rally point unable to target items, Zerg unable to have two rally points etc etc.

Imagine taking a test at school and having them take your erasers off your pencils. Well, you can still take the test, but now it's a little bit harder/more annoying for not really any reason at all.

Why should a game be harder because its user interface is harder to use, not because of the actual strategy components? It doesn't make sense. Imagine playing Starcraft without keybinds. Does that make the game harder/takes more skill to play? Of course, you can't press keys so things take longer, so only people with fast hands and good multi-tasking can play well. But that's just stupid; you ruin the concept of strategy games with that mindset.

TLDR: not trolling at all, just doing a 'truth rage' that SC BW should of had components implemented in Starcraft 2. And that Strategy doesn't equal making things harder to perform mechanically.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=62217

"From now on, anyone using the "Dune argument" will be temp banned. No warnings, just banned.

For those of you unaware of what it is, here's an explanation:
The "Dune argument" is that if we are so worried about skill, and think MBS is so detrimental to this, why don't we revert back to the Dune UI, where you could only select one unit at a time.

The counter-argument to this is obvious: If you want everything to be so easy, why don't we turn the game into an interactive movie? Why don't we just have the computer macro for you, and you can control the units!

See how silly both of these arguments are? This type of argumentation leads nowhere, as what's important is finding a balance, not going to various extremes to make silly points.

Thank you for your co-operation,
- FrozenArbiter"



So, should I point out
1) Off topic, starting to make this thread more and more into the usual BW VS SC2 jank and you didn't even bother to type anything, just copy and pasted (adding to more of the problem)
2) The quote you just *had* to use is from the SC 2 forum guidelines. This is the BW forum.

On topic : I was thinking, what might be very helpful/interesting/just plain fun is to get that old video of Boxer V Hiya that has subtitles up. I learned so much form that VOD

Also, when do you think we can get a preview of your first one? I'm very excited to see where this goes.

Is there a new player channel? Should we work to put something together like that? Maybe even something like a newb tourney?

The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1690 Posts
July 04 2011 15:17 GMT
#170
The first guide is gonna be up later today. Fear not! I'm gonna start it off with simple stuff, ie what to know before you get on the server.
EleGant[AoV]
Magus
Profile Blog Joined April 2010
Canada450 Posts
July 04 2011 21:56 GMT
#171
On July 04 2011 21:53 maybenexttime wrote:
Why don't we just have the computer macro for you, and you can control the units!

The saddest part of that, is I saw a "review" for SC2 on a website that basically said it was bad because you had to manually make units and everyone would rush you and only make one type of unit.

So apparently some people don't think that argument is silly.

OT: Looking forward to seeing how this guide shapes up. I'm excited!
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-07-05 02:36:56
July 05 2011 02:21 GMT
#172
day[9] is actually doing a daily on Brood War (or, "SC2: BW, which is BW with SC2 graphics and no MBS or Unlimited Unit Selection).

I'm watching it live now, and it might be a really good overview for people who know nothing about BW, and then into more detailed stuff. It's aimed at the super-noobs who've never heard of BW.
Mr. Enchilada
Profile Joined November 2010
United States274 Posts
July 05 2011 03:07 GMT
#173
Will it be up on this site or on like a justin.tv site? I am a unique case. My new school computer cannot handle sc2. But I wanted to keep my mechanics up and hopefully improve so I decided to learn brood war. Since I do not know much about it, thank you for making a guide!
My wife for Aiur.
mansa
Profile Joined May 2011
Philippines336 Posts
Last Edited: 2011-07-05 05:05:14
July 05 2011 05:04 GMT
#174
Really want to see how good the first guide would be
@Ribbon SC2:BW ain't broodwar in SC2. It just doesn't feel like BW. If you get what I mean.
xarthaz
Profile Blog Joined August 2010
1704 Posts
July 05 2011 07:02 GMT
#175
I dunno man. I had the same kind of mouth-gaping-open vibe when i watched some of the sc2bw games as regular bw, it seems to be quite relevant to switching from sc2 to bw. and yes, definitely "infest" the school computers with bw. its a wonderful thing, a 100 mb gift in computer, ridiculous :p
Aah thats the stuff..
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
July 05 2011 07:23 GMT
#176
The only ONLY advice I can give for SC2 going to SCBW is to always send your worker to the mineral patch!

Oh god... the amount of times I see 5 probes just sitting infront of my mineral patch doing nothing.... then I say to myself.. "hey... my 12 nex is a little bit late isnt it?!"
sup
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 05 2011 07:37 GMT
#177
I actually think Ribbon has made some good points now, at least he is contributing to the thread rather than just whining. As long as he doesn't talk about the process of learning BW and just talks about things from a noob perspective, hes really one of the only ones contributing right now.

Everyone please stop whining about SC2 and BW and make this thread useful again.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
AfecksN
Profile Joined March 2011
United Kingdom53 Posts
July 05 2011 11:01 GMT
#178
It's 11:59 man, you haven't got much morning left to upload it! Gogogogo!

Really looking forward to this! ^_^
BW Commentator~ http://www.youtube.com/user/AfecksN
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1690 Posts
Last Edited: 2011-07-05 14:24:59
July 05 2011 11:20 GMT
#179
lol sorry im having some troubles getting it onto youtube, will be sorted.

EDIT: Sorted, keep checking OP for the first part! Any minute now...
EleGant[AoV]
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1690 Posts
July 05 2011 15:15 GMT
#180
First part is now up! I'm ready for feedback etc, see the OP for details.
EleGant[AoV]
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