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Active: 2006 users

Am I stopping probe production at the right time? - Page 3

Forum Index > Brood War Strategy
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[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
January 30 2005 22:45 GMT
#41
On January 31 2005 07:12 RaGe-xG- wrote:
Show nested quote +
On January 31 2005 07:07 [G]Max_Power wrote:
i dont care if you think its retarded.What is important is that i can beat competent players with 40 probes@80 limit huh?


I can beat standard lt open players with nukerush.
It doesn't matter.If you can beat competent players with 40 probes you're just dumb cause you could beat better players with a brain.

god,have you ever thought about what you wrote?


thats just your opinion and guess what- i dont give a FUCK about your noobish thoughts.
1 beer plz
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
Last Edited: 2005-01-30 23:22:47
January 30 2005 23:21 GMT
#42
dude
you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.

thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.


Moderator
Terross
Profile Joined November 2003
United States878 Posts
January 30 2005 23:39 GMT
#43
On January 30 2005 19:55 randomKo_Orean wrote:
who the hell stops probe production? In PvP? What the hell's wrong with you.

Maybe you hold it for awhile, buut you never stop, ever.

Unless oyu have 10k and 200/200 supply

obviously he means you stop for the time being until you it is the right time to make probes again, btw pheered saying that you did this to see who knew what they were tlaking about is just stupid...
I am Joe oO;
z7RaiN
Profile Joined January 2005
United States14 Posts
January 30 2005 23:52 GMT
#44
On January 30 2005 20:10 pheered.user wrote:
I could easily put myself in top 5 pvp in the USA.


calm down tiger, let the fire roar elsewhere. we dont care about your ego.
im back
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
January 31 2005 00:12 GMT
#45
On January 31 2005 08:21 Liquid`Drone wrote:
dude
you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.

thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.




dude,
if I play defensively with my probe count - not attacking and good unit placement I can easyly make an expo and defend it even tho you will have 4-5 more goons but you must consider the travel distance thus giving me an advantage when I defend if you know what I mean.
And btw the limiting factor in goons pvp are not minerals but GAS so if I keep my gas at 0-100 you cant really have more goons than me.
1 beer plz
Ghin
Profile Blog Joined January 2005
United States2391 Posts
January 31 2005 00:21 GMT
#46
On January 31 2005 09:12 [G]Max_Power wrote:
Show nested quote +
On January 31 2005 08:21 Liquid`Drone wrote:
dude
you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.

thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.




dude,
if I play defensively with my probe count - not attacking and good unit placement I can easyly make an expo and defend it even tho you will have 4-5 more goons but you must consider the travel distance thus giving me an advantage when I defend if you know what I mean.
And btw the limiting factor in goons pvp are not minerals but GAS so if I keep my gas at 0-100 you cant really have more goons than me.


What's the second part got to do with the first part? If anything, you are just further enforcing his (correct) idea.
Legalize drugs and murder.
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
January 31 2005 00:26 GMT
#47
if you have 10 useless probes and an expansion making, that means I have 900 minerals more than you worth of units. (and zealot/goon >> pure goon, just so you know. gas is not the only limiting factor. )

travel distance and defensive positioning does not help you win that battle unless I have to walk up a ramp, something I do not have to do to kill your expansion.

give up already. you're dead wrong.
Moderator
SCFraser
Profile Joined May 2003
Canada1534 Posts
January 31 2005 00:46 GMT
#48
defending an expo with more goons u can still lose to goon/reaver. especially with the chokes on maps like lt where u can only attack with half ur goons at once.

10 probes and an expansion will let them get 2 reavers and still have almost as many goons as you, plus maybe like 4 zealots, or an expansion in the making.
those 2 reavers on their side mean you lose. expanding safely is hard in pvp.


If im playing u and I've got you contained at your ramp, it might be worthwhile to keep making probes at that point and maynard some of them until i can get an expansion up... but if you dont see an expansion coming then u need to stop at 27/28 imo, 24 min, 3/4 gas.
I want something good to die for, to make it beautiful to live.
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
January 31 2005 03:06 GMT
#49
who tf is talking about pure reaver??we already discussed this drone and you did not convince me
1 beer plz
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
January 31 2005 03:17 GMT
#50
because you're a stubborn newbie.
Moderator
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
January 31 2005 04:48 GMT
#51
oh,you want to insult me? thats cute.You are very manner.Thank you.
1 beer plz
HeavenS
Profile Joined August 2004
Colombia2259 Posts
January 31 2005 04:57 GMT
#52
you guys should 1;1 lol
Im cooler than the other side of the pillow.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 31 2005 05:14 GMT
#53
On January 31 2005 08:21 Liquid`Drone wrote:
dude
you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.

thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.

24 probes gives a decent advantage over 20 because 23 probes on normal 8 patch minline is the point when the workers stop moving inbetween minpatches and just sit and wait their turn. constant mining as opposed to the workers cycling around until they hit an open patch. there was a thread on this a day or 2 ago i think?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
January 31 2005 05:17 GMT
#54
Watch Gorky[pG] vs iD.Nuros in pG vs iD. on LT.

In that game it's painfully clear what makes nuros lose that game, which is the fact that he made too many probes.
Moderator
[G]Max_Power
Profile Joined January 2003
Slovakia304 Posts
Last Edited: 2005-01-31 05:52:56
January 31 2005 05:52 GMT
#55
1) gorky expanded first - more cash
2)nuros had sucky goon placement at main - lost a bunch of probes
3)nuros again lost a bunch of probes - he could easyly defend his natural with goons

nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver
1 beer plz
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
January 31 2005 07:01 GMT
#56
[G]Max_Power:

Making non-stop probes is really unnecessary unless you plan on expanding relatively early. While gas may indeed be the limiting factor in goon production, it's not difficult for an opponent to scout your probe count and go hard zlot/goon to take out any expansion you throw up (barring maps with protected expans). And discussing reaver usage is not in any way irrelevant, as an opponent could easily use their resource advantage in probe production halting to have superior tech and hit your expan wiht a goon/reav combo.

It doesn't really matter if it's done with a basic troop count advantage or reaver tech advantage, it's unlikely you'll be able to leave your base or expand safely if your opponent stops probe production properly and you don't. And I think you should try to consider Drone's opinion a little more considering the level of skill he and the people he plays against have.
Moderator
Terross
Profile Joined November 2003
United States878 Posts
January 31 2005 07:16 GMT
#57
On January 31 2005 14:52 [G]Max_Power wrote:
1) gorky expanded first - more cash
2)nuros had sucky goon placement at main - lost a bunch of probes
3)nuros again lost a bunch of probes - he could easyly defend his natural with goons

nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver

i think i stated before that you can cut probe count to expand earlier T_T
I am Joe oO;
iD.Surv
Profile Joined April 2004
Belgium827 Posts
January 31 2005 07:20 GMT
#58
the real question is: how is the player who is palying it correct (drone) going to handle his early unit advantage. Is he going to find a weak spot (always a weak spot) and exploit it decently and finish of the incorrect play of the opponent ( stubborn newbie guy)
SCFraser
Profile Joined May 2003
Canada1534 Posts
January 31 2005 07:32 GMT
#59
right about the tiem the expansion finishes would be perfect to bust in.
I want something good to die for, to make it beautiful to live.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
January 31 2005 16:57 GMT
#60
On January 31 2005 14:52 [G]Max_Power wrote:
1) gorky expanded first - more cash
2)nuros had sucky goon placement at main - lost a bunch of probes
3)nuros again lost a bunch of probes - he could easyly defend his natural with goons

nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver


GORKY COULD EXPAND FIRST BECAUSE HE HAD MORE MINERALS BECAUSE HE MADE LESS PROBES SO HIS MONEY FLOW WAS 1,5 TIMES THAT OF NUROS AFTER HE EXPANDED

DAEOIHJGWE ZIEKIE?!
Moderator
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