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On January 31 2005 07:12 RaGe-xG- wrote:Show nested quote +On January 31 2005 07:07 [G]Max_Power wrote: i dont care if you think its retarded.What is important is that i can beat competent players with 40 probes@80 limit huh? I can beat standard lt open players with nukerush. It doesn't matter.If you can beat competent players with 40 probes you're just dumb cause you could beat better players with a brain. god,have you ever thought about what you wrote?
thats just your opinion and guess what- i dont give a FUCK about your noobish thoughts.
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Norway28707 Posts
dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
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On January 30 2005 19:55 randomKo_Orean wrote: who the hell stops probe production? In PvP? What the hell's wrong with you.
Maybe you hold it for awhile, buut you never stop, ever.
Unless oyu have 10k and 200/200 supply obviously he means you stop for the time being until you it is the right time to make probes again, btw pheered saying that you did this to see who knew what they were tlaking about is just stupid...
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On January 30 2005 20:10 pheered.user wrote: I could easily put myself in top 5 pvp in the USA.
calm down tiger, let the fire roar elsewhere. we dont care about your ego.
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On January 31 2005 08:21 Liquid`Drone wrote: dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
dude, if I play defensively with my probe count - not attacking and good unit placement I can easyly make an expo and defend it even tho you will have 4-5 more goons but you must consider the travel distance thus giving me an advantage when I defend if you know what I mean. And btw the limiting factor in goons pvp are not minerals but GAS so if I keep my gas at 0-100 you cant really have more goons than me.
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On January 31 2005 09:12 [G]Max_Power wrote:Show nested quote +On January 31 2005 08:21 Liquid`Drone wrote: dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
dude, if I play defensively with my probe count - not attacking and good unit placement I can easyly make an expo and defend it even tho you will have 4-5 more goons but you must consider the travel distance thus giving me an advantage when I defend if you know what I mean. And btw the limiting factor in goons pvp are not minerals but GAS so if I keep my gas at 0-100 you cant really have more goons than me.
What's the second part got to do with the first part? If anything, you are just further enforcing his (correct) idea.
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Norway28707 Posts
if you have 10 useless probes and an expansion making, that means I have 900 minerals more than you worth of units. (and zealot/goon >> pure goon, just so you know. gas is not the only limiting factor. )
travel distance and defensive positioning does not help you win that battle unless I have to walk up a ramp, something I do not have to do to kill your expansion.
give up already. you're dead wrong.
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defending an expo with more goons u can still lose to goon/reaver. especially with the chokes on maps like lt where u can only attack with half ur goons at once.
10 probes and an expansion will let them get 2 reavers and still have almost as many goons as you, plus maybe like 4 zealots, or an expansion in the making. those 2 reavers on their side mean you lose. expanding safely is hard in pvp.
If im playing u and I've got you contained at your ramp, it might be worthwhile to keep making probes at that point and maynard some of them until i can get an expansion up... but if you dont see an expansion coming then u need to stop at 27/28 imo, 24 min, 3/4 gas.
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who tf is talking about pure reaver??we already discussed this drone and you did not convince me
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Norway28707 Posts
because you're a stubborn newbie.
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oh,you want to insult me? thats cute.You are very manner.Thank you.
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On January 31 2005 08:21 Liquid`Drone wrote: dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
24 probes gives a decent advantage over 20 because 23 probes on normal 8 patch minline is the point when the workers stop moving inbetween minpatches and just sit and wait their turn. constant mining as opposed to the workers cycling around until they hit an open patch. there was a thread on this a day or 2 ago i think?
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Netherlands13554 Posts
Watch Gorky[pG] vs iD.Nuros in pG vs iD. on LT.
In that game it's painfully clear what makes nuros lose that game, which is the fact that he made too many probes.
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1) gorky expanded first - more cash 2)nuros had sucky goon placement at main - lost a bunch of probes 3)nuros again lost a bunch of probes - he could easyly defend his natural with goons
nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver
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United States4471 Posts
[G]Max_Power:
Making non-stop probes is really unnecessary unless you plan on expanding relatively early. While gas may indeed be the limiting factor in goon production, it's not difficult for an opponent to scout your probe count and go hard zlot/goon to take out any expansion you throw up (barring maps with protected expans). And discussing reaver usage is not in any way irrelevant, as an opponent could easily use their resource advantage in probe production halting to have superior tech and hit your expan wiht a goon/reav combo.
It doesn't really matter if it's done with a basic troop count advantage or reaver tech advantage, it's unlikely you'll be able to leave your base or expand safely if your opponent stops probe production properly and you don't. And I think you should try to consider Drone's opinion a little more considering the level of skill he and the people he plays against have.
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On January 31 2005 14:52 [G]Max_Power wrote: 1) gorky expanded first - more cash 2)nuros had sucky goon placement at main - lost a bunch of probes 3)nuros again lost a bunch of probes - he could easyly defend his natural with goons
nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver i think i stated before that you can cut probe count to expand earlier T_T
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the real question is: how is the player who is palying it correct (drone) going to handle his early unit advantage. Is he going to find a weak spot (always a weak spot) and exploit it decently and finish of the incorrect play of the opponent ( stubborn newbie guy)
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right about the tiem the expansion finishes would be perfect to bust in.
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Netherlands13554 Posts
On January 31 2005 14:52 [G]Max_Power wrote: 1) gorky expanded first - more cash 2)nuros had sucky goon placement at main - lost a bunch of probes 3)nuros again lost a bunch of probes - he could easyly defend his natural with goons
nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver
GORKY COULD EXPAND FIRST BECAUSE HE HAD MORE MINERALS BECAUSE HE MADE LESS PROBES SO HIS MONEY FLOW WAS 1,5 TIMES THAT OF NUROS AFTER HE EXPANDED
DAEOIHJGWE ZIEKIE?!
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