I almost always stop probes at 41 supply because it seems to work really good for me and was wondering if i am even close. Everyone always just says "stop making them some time" and I have always wondered if I do it right.
oh and if you have no idea, dont fucking post here.
I generally don't stop until I need to free up supply. Then I load them in shuttles and see if I can get a few probe bombs. Doesn't work usually as the Terran have turrets and probes don't set off mines :O
On January 28 2005 19:22 Empyrean wrote: I generally don't stop until I need to free up supply. Then I load them in shuttles and see if I can get a few probe bombs. Doesn't work usually as the Terran have turrets and probes don't set off mines :O
I think ur stopping probe production a bit early..especially if ur trying to xpo be4 ur opponnent..cause if he made more probes he can just xpo himself and outmacro you..I think the right time to stop probes is at 50-70 pop depending on the game and the map..
im guessing your orange.. ? Basically you stopped with 25 probes want 27(24 is 720 mines per minute 23 is 620.. + 3 for gas = 27) To do this click drag your army(should be about 9-11 drags/zeals/shutt at this time usually before reaver or when robo is just done i think) Then multiply by 2 since all toss units are 2 supply that you have then, and then subtract from total supply. You were able to throw down expand earlier tahn red although he had better macro, he had bad unit count and you had position with your goons. I dont see point in rallying units to main pvp, but not big deal. You needed to set up your control 6(best place to do that goon contain imo) better. Goons were in straight line and doubled-tripled some areas, need that semi-circle for maximum effectiveness of course, also your temps were late and you had to retreat which cost you some units, which made your micro look a tad off since you had to maneuver goons awkwardly. other stuff: building that pylon at his expand? just leave probe? Its effective because you can leave ur units in main vs drop until you see him come out of your base you move your units to expand. Also can tell his expo timing if you see probe come out with units. I dont see why you posted that rep seemed sort of dumb since you won game and it was so quick, probe count didnt even come into play that much imo because there was no attacking whatsoever except for that end of game.
edit: also about the expo related to probe production, if you are ahead you can afford to expand while keep up production, sometimes i cut probe production to expand earlier when both players are 3 gate gooning, i think its important to get that expand first( plus its easier to defend than attack pvp )If you are behind, then you most likely WILL need to cut probe production to keep up with opponent.
well, you want 3-4 probes for every mineral patch. lets just say 3. you want 4 for gas, if you want your gas income to be the highest it can be.
(8*3)+4=27.
what id recommend doing is playing a game or two offline and saving the rep to see where in the build you got to 27 probes. i dont think you can really go my supply, as every game can/will be different, and therefore your supply will vary. this could be very difficult to do, but if you pay attention to about where in the build you get to 27 probes, youll know about where to stop.
what Empyrean does is right, never stop pumping probes unless you are 200/200, -before you have exp in main you had only ~25 which is not enough but even 30-35 is not enought why? -you would need probes for in exps -your opponnents may kill some of your probes
if you want you can do an experiment to to time how much time it takes 30 probes to clean up an exp and how much time it takes for 50 probes.
Yeah, when I used to play, I never stopped probe production, you can't have too many, you can always send them to a new expo. Unless you are doing some risky strat or rush, try not to stop. It all depends, but I usually prefer not to stop unless I'm cheesing .
On January 30 2005 18:58 Geval wrote: what Empyrean does is right, never stop pumping probes unless you are 200/200, -before you have exp in main you had only ~25 which is not enough but even 30-35 is not enought why? -you would need probes for in exps -your opponnents may kill some of your probes
if you want you can do an experiment to to time how much time it takes 30 probes to clean up an exp and how much time it takes for 50 probes.
btw. zergs middle and late game sux big time :O
you have no idea what the fuck you are talking about, you cannot mass produce probes in pvp.
Why?
Because you wont be able to expand vs someone who stopped probes at the right time.
On January 30 2005 17:55 Terross wrote: im guessing your orange.. ? Basically you stopped with 25 probes want 27(24 is 720 mines per minute 23 is 620.. + 3 for gas = 27) To do this click drag your army(should be about 9-11 drags/zeals/shutt at this time usually before reaver or when robo is just done i think) Then multiply by 2 since all toss units are 2 supply that you have then, and then subtract from total supply. You were able to throw down expand earlier tahn red although he had better macro, he had bad unit count and you had position with your goons. I dont see point in rallying units to main pvp, but not big deal. You needed to set up your control 6(best place to do that goon contain imo) better. Goons were in straight line and doubled-tripled some areas, need that semi-circle for maximum effectiveness of course, also your temps were late and you had to retreat which cost you some units, which made your micro look a tad off since you had to maneuver goons awkwardly. other stuff: building that pylon at his expand? just leave probe? Its effective because you can leave ur units in main vs drop until you see him come out of your base you move your units to expand. Also can tell his expo timing if you see probe come out with units. I dont see why you posted that rep seemed sort of dumb since you won game and it was so quick, probe count didnt even come into play that much imo because there was no attacking whatsoever except for that end of game.
edit: also about the expo related to probe production, if you are ahead you can afford to expand while keep up production, sometimes i cut probe production to expand earlier when both players are 3 gate gooning, i think its important to get that expand first( plus its easier to defend than attack pvp )If you are behind, then you most likely WILL need to cut probe production to keep up with opponent.
The reason that I posted the replay was to see if you guys (who actually knew what you were talking about) could tell if I was stopping probes at about the right time.
On January 30 2005 17:55 Terross wrote: If you are behind, then you most likely WILL need to cut probe production to keep up with opponent.
well, in most of the cases if I am behind I would increase the probe production and hope that my opponent wont attack me for the next few mins while trying to harrash him.... if you are trying to cut the probe production escpecially in pvp in the earlier game the game will be short. Sometimes you can somehow luckly surprise him and win a decissive fight but most of the time he will outmocroed you pretty badly.
On January 30 2005 18:58 Geval wrote: what Empyrean does is right, never stop pumping probes unless you are 200/200, -before you have exp in main you had only ~25 which is not enough but even 30-35 is not enought why? -you would need probes for in exps -your opponnents may kill some of your probes
if you want you can do an experiment to to time how much time it takes 30 probes to clean up an exp and how much time it takes for 50 probes.
btw. zergs middle and late game sux big time :O
you have no idea what the fuck you are talking about, you cannot mass produce probes in pvp.
Why?
Because you wont be able to expand vs someone who stopped probes at the right time.
heheh believe me or not I would rape you pretty hard in pvp
pheered - my best mu is pvp and i can say im pretty good at it =| i know i dont stop probe production for that long until i get up to the 130's or 140's i guess its just my style but it is possible to play that way ~_~
hate to post 3 times in a row but this is really getting to me
How can you guys say you are good at pvp and say never stop making probes?
when i scout someone going nonstop probes with my obs I instantly go 5gate goons or get speed zeals and attack the second that I see their nexus, its like autowin.
On January 30 2005 20:10 pheered.user wrote: seriously, If there is a matchup that I know anything about it is PVP, I could easily put myself in top 5 pvp in the USA.
I find it extremely ironic for someone who claims to be top 5 pvp USA to not be able to discern whether or not they made enough probes.
Also, stop being such a dickhead. People here were offering you advice to the best of their knowledge. You were such an ass that nobody even chimed in until you started making yourself seem desperate, i.e. "" in the 2nd post. If you don't want personal input don't post your kvetchy shit on a public forum.
And since you are the self proclaimed pvp master, why are you asking us? Certainly there must only be only a handful of people at your level that can offer you any real advice. Or more appropriately, why don't you play them and have them spank the ungrateful snot out of you, watch the replay, and learn for yourself when to stop probe production instead of coming here and berating the same people that replied in an attempt to help you.
stopping after 23-24-25 is pretty good. 41 supply with units seems reasonable. anyone who makes more than 30 doesn't know why, or if they think they do, they're wrong.
im also an NTT theory fan , calculating the probe count is efficient but also a risk, a reaver drop with 1 blow will set you back a lot, and the expo transfer wont be as good.
Yeah you will have 3 more goons, still how many times does that win a game in the stages where you stop probe production.
3 more goons wins the game very often if your timing is good.
more probes are only useful if you expand. if you both expand and make additional probes, someone who does not expand and stops probes after ~24 will attack you and kill you.
Calculations aren't worth much imo. You have to know how much income you SHOULD have with a certain amount of chunks on a certain time.If you stop probe production in order to expand you shouldnt disturb this too much.It also depends on what happened in the game before you started expanding..i.e. If you teched reaver and got his probecount a bit lower,but managed to keep it and want to expand about a minute later you can keep on making probes easily,since the reaver will defend your expand easily with the amount of goons that will not be much lower than your opponent's
24 probes is a good amount,but I don't think you should start calculating it.If anything makes a P player good at PvP it's experience and the gamefeel that you can only get by playing it a lot.
On January 30 2005 22:18 Liquid`Drone wrote: you did not stop too early at least
stopping after 23-24-25 is pretty good. 41 supply with units seems reasonable. anyone who makes more than 30 doesn't know why, or if they think they do, they're wrong.
On January 30 2005 19:55 FroST(TE) wrote: pheered - my best mu is pvp and i can say im pretty good at it =| i know i dont stop probe production for that long until i get up to the 130's or 140's i guess its just my style but it is possible to play that way ~_~
On January 31 2005 07:07 [G]Max_Power wrote: i dont care if you think its retarded.What is important is that i can beat competent players with 40 probes@80 limit huh?
I can beat standard lt open players with nukerush. It doesn't matter.If you can beat competent players with 40 probes you're just dumb cause you could beat better players with a brain.
I would almost always pause at 24 probe on min since that other guy showed u can't mine faster on lt with more than 24. Once I knew I was going to expo I'd start making probes again to prepare. Once the expo was up I'd move 12 over and then look at how many extra I should move over so that 55-60% of my mining probes are at the expo because ur main is obviously going to run out first. The real question to me is when to do a 3rd expo and how many probes to have at the first 2 before you pause again, usually I pause much sooner and expo right before main runs out. I've seen top lvl wgt players pause for long periods in pvp so it obviously isn't stupid since they are better than all the people who have said that.
On January 31 2005 07:07 [G]Max_Power wrote: i dont care if you think its retarded.What is important is that i can beat competent players with 40 probes@80 limit huh?
I can beat standard lt open players with nukerush. It doesn't matter.If you can beat competent players with 40 probes you're just dumb cause you could beat better players with a brain.
god,have you ever thought about what you wrote?
thats just your opinion and guess what- i dont give a FUCK about your noobish thoughts.
dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
On January 30 2005 19:55 randomKo_Orean wrote: who the hell stops probe production? In PvP? What the hell's wrong with you.
Maybe you hold it for awhile, buut you never stop, ever.
Unless oyu have 10k and 200/200 supply
obviously he means you stop for the time being until you it is the right time to make probes again, btw pheered saying that you did this to see who knew what they were tlaking about is just stupid...
On January 31 2005 08:21 Liquid`Drone wrote: dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
dude, if I play defensively with my probe count - not attacking and good unit placement I can easyly make an expo and defend it even tho you will have 4-5 more goons but you must consider the travel distance thus giving me an advantage when I defend if you know what I mean. And btw the limiting factor in goons pvp are not minerals but GAS so if I keep my gas at 0-100 you cant really have more goons than me.
On January 31 2005 08:21 Liquid`Drone wrote: dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
dude, if I play defensively with my probe count - not attacking and good unit placement I can easyly make an expo and defend it even tho you will have 4-5 more goons but you must consider the travel distance thus giving me an advantage when I defend if you know what I mean. And btw the limiting factor in goons pvp are not minerals but GAS so if I keep my gas at 0-100 you cant really have more goons than me.
What's the second part got to do with the first part? If anything, you are just further enforcing his (correct) idea.
if you have 10 useless probes and an expansion making, that means I have 900 minerals more than you worth of units. (and zealot/goon >> pure goon, just so you know. gas is not the only limiting factor. )
travel distance and defensive positioning does not help you win that battle unless I have to walk up a ramp, something I do not have to do to kill your expansion.
defending an expo with more goons u can still lose to goon/reaver. especially with the chokes on maps like lt where u can only attack with half ur goons at once.
10 probes and an expansion will let them get 2 reavers and still have almost as many goons as you, plus maybe like 4 zealots, or an expansion in the making. those 2 reavers on their side mean you lose. expanding safely is hard in pvp.
If im playing u and I've got you contained at your ramp, it might be worthwhile to keep making probes at that point and maynard some of them until i can get an expansion up... but if you dont see an expansion coming then u need to stop at 27/28 imo, 24 min, 3/4 gas.
On January 31 2005 08:21 Liquid`Drone wrote: dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
24 probes gives a decent advantage over 20 because 23 probes on normal 8 patch minline is the point when the workers stop moving inbetween minpatches and just sit and wait their turn. constant mining as opposed to the workers cycling around until they hit an open patch. there was a thread on this a day or 2 ago i think?
1) gorky expanded first - more cash 2)nuros had sucky goon placement at main - lost a bunch of probes 3)nuros again lost a bunch of probes - he could easyly defend his natural with goons
nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver
Making non-stop probes is really unnecessary unless you plan on expanding relatively early. While gas may indeed be the limiting factor in goon production, it's not difficult for an opponent to scout your probe count and go hard zlot/goon to take out any expansion you throw up (barring maps with protected expans). And discussing reaver usage is not in any way irrelevant, as an opponent could easily use their resource advantage in probe production halting to have superior tech and hit your expan wiht a goon/reav combo.
It doesn't really matter if it's done with a basic troop count advantage or reaver tech advantage, it's unlikely you'll be able to leave your base or expand safely if your opponent stops probe production properly and you don't. And I think you should try to consider Drone's opinion a little more considering the level of skill he and the people he plays against have.
On January 31 2005 14:52 [G]Max_Power wrote: 1) gorky expanded first - more cash 2)nuros had sucky goon placement at main - lost a bunch of probes 3)nuros again lost a bunch of probes - he could easyly defend his natural with goons
nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver
i think i stated before that you can cut probe count to expand earlier T_T
the real question is: how is the player who is palying it correct (drone) going to handle his early unit advantage. Is he going to find a weak spot (always a weak spot) and exploit it decently and finish of the incorrect play of the opponent ( stubborn newbie guy)
On January 31 2005 14:52 [G]Max_Power wrote: 1) gorky expanded first - more cash 2)nuros had sucky goon placement at main - lost a bunch of probes 3)nuros again lost a bunch of probes - he could easyly defend his natural with goons
nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver
GORKY COULD EXPAND FIRST BECAUSE HE HAD MORE MINERALS BECAUSE HE MADE LESS PROBES SO HIS MONEY FLOW WAS 1,5 TIMES THAT OF NUROS AFTER HE EXPANDED
okay so the question still stands...what is the optimal time to stop making probes, and are there any basic times/indications when this probe count has been met?
btw, i agree fully with drone on this. i lose most pvps because i lose probes in a reaver attack and am forced to remake them to keep my econ up so i can expand, or because i made too many and they expanded and i failed to scout it.
also, what is the best way to know when they expand if i decided to risk it and not go observers early game? probe never get in because of a wall of goons...should i assume that wall is protecting an expo?
im really inexperenced at pvp, as eri could tell you. those games were rather dissatisfying. rather embarassing as well...first games back from a break from bw and i got my ass handed to me...three times. =(
i should never stop making probes... just look it the other way, why you should stop making them? u will always need some extra probes in the game , specialy vs T
Gmax_Power you are just so rediculous the best norwegian starcraftgamer ! ( an probably TOP 15 Europe) tells you that you are wrong . So if you have any brains you should realize that he must know what he is talking about.
Alright, I was wrong... (I hate to admit this but ..) I've reconsidered (played few games) what I said and I believe 40 probes for 9 patches is too many, but still I think 30 is an optimum number while you will need few probes for your new exp and you might always loose some due to your opponent.
That is why I believe 1 gate => reaver is the most consistent style. You can just keep powering and there is nothing he can do if he 3 gate goon. He can't take your ramp or choke when you have reaver defending. When you expand you will have powered way more than him and gg unless you screw up.
PvP is about maximizing your advantage at a certain time. If your opponent stops making probes he will have more mass than you, but if you can defend with more power then you will be ahead in a few minutes.
If you 3 gate then yes of course you have to stop because otherwise you get overrun, best time to stop is obviously when you have 24 probes on minerals and 3 on gas because you get 204 minerals/minute more with 24 probes than 22.
On January 31 2005 14:52 [G]Max_Power wrote: 1) gorky expanded first - more cash 2)nuros had sucky goon placement at main - lost a bunch of probes 3)nuros again lost a bunch of probes - he could easyly defend his natural with goons
nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver
GORKY COULD EXPAND FIRST BECAUSE HE HAD MORE MINERALS BECAUSE HE MADE LESS PROBES SO HIS MONEY FLOW WAS 1,5 TIMES THAT OF NUROS AFTER HE EXPANDED
DAEOIHJGWE ZIEKIE?!
we've been trying to explain it for about 2 pages worth of replies.
On February 01 2005 15:30 hixhix wrote: go go 1:1, winner is right regardless how retarded he is. let 1v1 end the argument
haha , not really ^^
I think you would agree that FE in PvP on LT is a shitty tactic. (Pylon , Nexus , 3 Gates) nevertheless if you are a good player you can easily bash medium-noobs with it.
On January 31 2005 16:20 iD.Surv wrote: the real question is: how is the player who is palying it correct (drone) going to handle his early unit advantage. Is he going to find a weak spot (always a weak spot) and exploit it decently and finish of the incorrect play of the opponent ( stubborn newbie guy)
what do you do if you can't attack but have more units? go 1 base carrier of course
sambo83, I don't believe your number is even remotely accurate. (204 extra minerals a minute with 24 instead of 22 probes. )
that sounds more like the advantage having 8 over 6 probes will give you. with 2.5 probes per patch you're very close to saturation, 2.75 even closer. the additional 2 probes will spend more time running around looking for a mining spot than they spend mining.
Liquid Drone, I am sorry. I accidentally inserted the difference between 16 probes and 24 probes because I remembered that number from a conversation earlier today. The correct number is 96 as radiaL said.
that list seems very weird, because the increase between 22 and 24 is 96, while the increase between 20 and 22 is 40. the increase between 20 and 22 should logically be larger than the increase between 22 and 24.
although he does explain that as well. either way he shows that more than 24 is a complete and utter waste.
Erm drone I think somebody posted the waiting thingy in this thread. 23 or 24 Probes + he claims stop running around looking for free mins, they just wait for their turn to harvest. If that's true (haven't tested it, but at least there seems to be a stop running around bordervalue) this means all of a sudden you always have a probe at each minerals, which is optimum. The exact number this happens should be an unsteadyness in the minerals / (probes * time) function and give you an extra reward which classifys pheered.users strategy as at least a local optimum strategy from a gaming theory point of view ;-)
On February 02 2005 07:56 Fayth[pG] wrote: Unless u plan to attack before u expand, u'd rather go probe non stop, get expand, then completely stop probes, make units off 6-7 gates and woohoo!
according to some people, you are a dumbass newbie...
On January 30 2005 20:10 pheered.user wrote: seriously, If there is a matchup that I know anything about it is PVP, I could easily put myself in top 5 pvp in the USA.
Im better then you at every matchup proven, dont make riduculious claims you can't backup with any so called "skill"
Oh and saying "easily put myself in top 5 pvp" just makes you a huge faggot. Dont even get me started about your micro.
And dont use this "you cheese me every game and win with it" bullshit, I use weird strats cause I know I can beat you no matter what I do. I hate that you bring this outa me, as I like to be humble and manner, but please just shut up and accept your place...
FYI your place isnt even close to top 5 USA, I can think of at least 30 american players who would beat you PvP without even trying.
p.s msg me for bo5 if you want me to prove what I stated above. Last bo5 was 4-1 anyways.
On February 02 2005 07:56 Fayth[pG] wrote: Unless u plan to attack before u expand, u'd rather go probe non stop, get expand, then completely stop probes, make units off 6-7 gates and woohoo!
according to some people, you are a dumbass newbie...
according to some people, i am quite good too. It's the same for most of the good players out there
ROFLMFAO pheered if your top 5 pvp in the country then im fucking top 5 in the world ;P j/p but seriously that is pretty gay GOGO cygnus for calling him out BO5 IT BIATCHES
who the fuck is [G]max_power and and why is everyone still trying to prove him wrong, he has no basis for his arguments other than "i can beat people while constantly making probes" and when all the evidence and opinions from good players contradict what he says he just goes around flaming people
On February 02 2005 07:56 Fayth[pG] wrote: Unless u plan to attack before u expand, u'd rather go probe non stop, get expand, then completely stop probes, make units off 6-7 gates and woohoo!
according to some people, you are a dumbass newbie...
No; according to some people, you are the dumbass newbie. There's a difference between stopping probes once you expand and making 100 supply of probes with 5 probes to a mineral.
On January 31 2005 03:42 Liquid`Drone wrote: 3 more goons wins the game very often if your timing is good.
more probes are only useful if you expand. if you both expand and make additional probes, someone who does not expand and stops probes after ~24 will attack you and kill you.
still eri, you would have to totally have flawless production because well, having 300-400 minerals stacked is common and it also means 3 dragoons more, what i mean is that people should focus more on other things rather than cutting probe production.
When you cut probe production is that you dont have any other "flaw" so you try to squeese the last drop of economy for an advantage while not many people have that flawless play, i say dont stop unless you are Nal_Ra
On January 30 2005 20:10 pheered.user wrote: seriously, If there is a matchup that I know anything about it is PVP, I could easily put myself in top 5 pvp in the USA.
Im better then you at every matchup proven, dont make riduculious claims you can't backup with any so called "skill"
Oh and saying "easily put myself in top 5 pvp" just makes you a huge faggot. Dont even get me started about your micro.
And dont use this "you cheese me every game and win with it" bullshit, I use weird strats cause I know I can beat you no matter what I do. I hate that you bring this outa me, as I like to be humble and manner, but please just shut up and accept your place...
FYI your place isnt even close to top 5 USA, I can think of at least 30 american players who would beat you PvP without even trying.
p.s msg me for bo5 if you want me to prove what I stated above. Last bo5 was 4-1 anyways.
Stop talking shit cuase i left your stupid shitty clan, If the bo5 is pure pvp, i will win 3-0
However I am not saying i can beat you best of 5 pvt because, well i dont even want to play you
your mind works like this
1. Do something gay 2. when it fails turtle till you can win.
On January 30 2005 20:10 pheered.user wrote: seriously, If there is a matchup that I know anything about it is PVP, I could easily put myself in top 5 pvp in the USA.
Im better then you at every matchup proven, dont make riduculious claims you can't backup with any so called "skill"
Oh and saying "easily put myself in top 5 pvp" just makes you a huge faggot. Dont even get me started about your micro.
And dont use this "you cheese me every game and win with it" bullshit, I use weird strats cause I know I can beat you no matter what I do. I hate that you bring this outa me, as I like to be humble and manner, but please just shut up and accept your place...
FYI your place isnt even close to top 5 USA, I can think of at least 30 american players who would beat you PvP without even trying.
p.s msg me for bo5 if you want me to prove what I stated above. Last bo5 was 4-1 anyways.
Stop talking shit cuase i left your stupid shitty clan, If the bo5 is pure pvp, i will win 3-0
However I am not saying i can beat you best of 5 pvt because, well i dont even want to play you
your mind works like this
1. Do something gay 2. when it fails turtle till you can win.
For the sake of the tl.net community can you stop saying your top 5 PvP in USA?
im going to have to side with fayth here im not the best player ever nor do i know more about bw than eri but pvp is my best mu and im pretty good at it, and i make more or less constant probes even after my expo for a bit, and then go goon/lot off like 7-8 gates - having more probes can make up for late expos i think when you macro hard x.x
On February 02 2005 07:56 Fayth[pG] wrote: Unless u plan to attack before u expand, u'd rather go probe non stop, get expand, then completely stop probes, make units off 6-7 gates and woohoo!
according to some people, you are a dumbass newbie...
according to some people, i am quite good too. It's the same for most of the good players out there
yes i think you know what i meant.
to the guys flaming me - you are not worth my time.Maybe you should reread the 5 pages of replies and see yourself that there are two groups of ppl - ones that make 25 probes and others that make 10 more.I am one who makes 35+ at one base.And im pretty good at it.
On February 02 2005 07:56 Fayth[pG] wrote: Unless u plan to attack before u expand, u'd rather go probe non stop, get expand, then completely stop probes, make units off 6-7 gates and woohoo!
according to some people, you are a dumbass newbie...
No; according to some people, you are the dumbass newbie. There's a difference between stopping probes once you expand and making 100 supply of probes with 5 probes to a mineral.
if you do fayth's one and only b/o pvp then it is good, but otherwise i wouldn't follow what he says too much ;o
If you want to argue things, provide evidence. Otherwise you are saying empty boasts and threats. This thread has turned into this: HAHA NOOB USUK NO U NO U NOOB NO U SUK HAHAHAHAHA
On February 03 2005 05:49 Ghin wrote: If you want to argue things, provide evidence. Otherwise you are saying empty boasts and threats. This thread has turned into this: HAHA NOOB USUK NO U NO U NOOB NO U SUK HAHAHAHAHA
On February 02 2005 07:56 Fayth[pG] wrote: Unless u plan to attack before u expand, u'd rather go probe non stop, get expand, then completely stop probes, make units off 6-7 gates and woohoo!
according to some people, you are a dumbass newbie...
according to some people, i am quite good too. It's the same for most of the good players out there
yes i think you know what i meant.
to the guys flaming me - you are not worth my time.Maybe you should reread the 5 pages of replies and see yourself that there are two groups of ppl - ones that make 25 probes and others that make 10 more.I am one who makes 35+ at one base.And im pretty good at it.
On February 03 2005 05:52 Liquid`Drone wrote: as was already shown, 35 probes in one base is completely useless.
not if i make an expo
the whole point is that he said "in one base." of course making more probes is better when you're expanding. obviously drone doesn't ALWAYS cut probe production at 35, he just does it when he attacks before getting an expo.
therefore, sometimes he cuts and sometimes he doesn't, given the situation. and there exist situations where cutting probe production is definitely better than not cutting probe production, especialy in pvp where if someone cuts probe production properly and attacks at the right time, the player who didn't is going to lose. many well respected and skilled players agree with this.
your mantra of "always make probes in every situation" is stubborn and short-sighted. it's obvious that continunously making probes is not the best for every situation, and that cutting probes sometimes can win you the game over someone who does not. your refusal to admit this and constant repetition of pointless evidence like "i always make it work" or "i will make expo" just shows how weak your argument is.
i doubt you'll respond to this in any constructive way.
On February 03 2005 08:01 Hot_Bid wrote: also, [G]max_power, posting one rep (link doesn't work) where you probably produce lots of probes and transfer them does not prove your point
On February 03 2005 07:32 Resonate wrote: MaTRiX[SiN] you need to copy and paste battlereports.com links
hot bid, please at least TRY (!!!!) to read the whole discussion before you reply and start to insult someone .Also please can you quote me where I posted that it is ----->ALWAYS<----- better to produce NONSTOP probes?? obviuosly, you are trying to make a fool out of me but what you managed is just to blame yourself by writing something that is untrue and what i didnt say and completely wrong.
...when i posted my previous message i was thinking to edit it,by adding "right click,save as" but then i thought that ppl at TL should get that by themselfs. I was wrong.
On January 30 2005 22:18 Liquid`Drone wrote: you did not stop too early at least
stopping after 23-24-25 is pretty good. 41 supply with units seems reasonable. anyone who makes more than 30 doesn't know why, or if they think they do, they're wrong.
Thats what I think, too.You'll get more money if you first start your nexus and then begin making more probes.I'm just not certain how many probes you need.I've made tests for Terran ,but not for the other races.
On January 31 2005 05:38 [G]Max_Power wrote: the probe count-
I can have 40 probes (@ limit 80) and win against COMPETENT players.It is very much possible.So the 23-24-25 numbers seems pretty small.
And I dont have expo.
Okay, so this claim seems to suggest that you think it's fine to have 40 probes with no expo because you can beat competent players. Btw, just because playing a certain way allows you to beat competent players, doesn't mean that it's not the most efficient or strategic way to do it. You can beat competent players with crap strats and builds if you make up for it in other ways. This is actually pointed out by a post:
I can beat standard lt open players with nukerush. It doesn't matter.If you can beat competent players with 40 probes you're just dumb cause you could beat better players with a brain.
god,have you ever thought about what you wrote?
thats just your opinion and guess what- i dont give a FUCK about your noobish thoughts.
A very reasonable, and correct, reply to your post. A very unreasonable and stupid reply on your part to it. He was pointing out that if you can beat competent players with 40 probes, you could probably beat better players if you decided to do what's more efficient (fewer probes). Your response was very telling of your maturity.
On January 31 2005 08:21 Liquid`Drone wrote: dude you fail to realize that 36 probes on minerals will not give you money faster than 26 probes on minerals will.
thus, 36 probes on minerals is USELESS unless you have an expansion. you just end up wasting 500 minerals. or, 600, if you compare it to 24 probes on minerals. personally I usually stop at 20, although 24 will give sliiiiiightly more than 20, it's not much, and I can normally exploit the temporary unit advantage I have to hurt him in some way.
Drone gives you a good explanation of why having so many probes without having an expansion is pointless as you are deriving no benefit from the additional cost in mineral and population (including pylons).
On January 31 2005 09:12 [G]Max_Power wrote: dude, if I play defensively with my probe count - not attacking and good unit placement I can easyly make an expo and defend it even tho you will have 4-5 more goons but you must consider the travel distance thus giving me an advantage when I defend if you know what I mean. And btw the limiting factor in goons pvp are not minerals but GAS so if I keep my gas at 0-100 you cant really have more goons than me.
Your response is that you can play defensively and be able to handle anything the other player throws at you and hold your expansion. Also mention the fact that gas is the limiting resource so you should have similar goon count to your opponent.
On January 31 2005 09:26 Liquid`Drone wrote: if you have 10 useless probes and an expansion making, that means I have 900 minerals more than you worth of units. (and zealot/goon >> pure goon, just so you know. gas is not the only limiting factor. )
travel distance and defensive positioning does not help you win that battle unless I have to walk up a ramp, something I do not have to do to kill your expansion.
give up already. you're dead wrong.
Drone then clarifies how very wrong you are when he points out, correctly, that the additional mineral can be used to make zlots to go with his goons and overwhelm your expansion attempt. In case you missed the point, you will not be able to hold an expansion at that point with the additional resources thrown into paying for the probes and their supporting pylons.
On January 31 2005 09:46 SCFraser wrote: defending an expo with more goons u can still lose to goon/reaver. especially with the chokes on maps like lt where u can only attack with half ur goons at once.
10 probes and an expansion will let them get 2 reavers and still have almost as many goons as you, plus maybe like 4 zealots, or an expansion in the making. those 2 reavers on their side mean you lose. expanding safely is hard in pvp.
If im playing u and I've got you contained at your ramp, it might be worthwhile to keep making probes at that point and maynard some of them until i can get an expansion up... but if you dont see an expansion coming then u need to stop at 27/28 imo, 24 min, 3/4 gas.
SCFraser then points out another reason why expending resources on additional probes too early to expand with is a bad idea: Reaver tech. You later respond, ignorantly, about how pure reaver is irrelevant, but fail to realize that no one said anything about pure reaver. He said 2 reavers to go along with other units to take out the expansion, if you don't see how it's relevant then there's really no point in discussing anymore.
On January 31 2005 14:52 [G]Max_Power wrote: 1) gorky expanded first - more cash 2)nuros had sucky goon placement at main - lost a bunch of probes 3)nuros again lost a bunch of probes - he could easyly defend his natural with goons
nuros even had more units (unit count) AND probes but its hard to play against toss with good reaver control w/o reaver
GORKY COULD EXPAND FIRST BECAUSE HE HAD MORE MINERALS BECAUSE HE MADE LESS PROBES SO HIS MONEY FLOW WAS 1,5 TIMES THAT OF NUROS AFTER HE EXPANDED
DAEOIHJGWE ZIEKIE?!
Self-explanatory. You were wrong again.
There are more bad arguments and posts you throw in later, but I'll leave it at this: You were wrong in your argument against Drone as to the viability of having 40 probes prior to expansion, barring maps with protected expans or very long walking distances. On a map like LT, you will not be able to hold your expansion if your opponent is good and scouts you making too many probes. They will have stopped making probes after ~25 of them, throw down a few more gates, pump pure units, giving them a significant unit count advantage what with the costs of building probes and the pylons for extra control they eat up, and then overwhelm your expansion with little difficulty.
You can get away with building that many probes if your opponent plays the same way you do (no probe production halting) and doesn't take advantage of the opening you're giving them. Obviously, as seen in this thread, many "competent" players don't seem to recognize this weakness and thus will not know how to exploit it. BUT, if you're looking to play PvP the best and most efficient way and be able to beat as high a level player as you can, you need to realize that stopping probe production much earlier is just much more efficient and strategically sound. It's ridiculous to ignore the opinions of players like Drone, Naz, and Rek (who have all agreed that stopping probe production in PvP is key to the matchup) when it comes to these type of discussions as they have played the game at as high a level as you can.
If you still refuse to acknowledge your mistake at this point, then there really is no point in explaining further. It's a rather simple concept, but if a person refuses to look at the facts then no amount of discussion will change their mind. Continue to ignore the opinions of players who know better and have given good explanations for them, and you will not come off as merely stubborn as you've admitted to being, but also ignorant and stupid for refusing to admit your wrong when it's obvious that you are.
Oh and please refrain from flaming people about not understanding posts when your own post comprehension and general argumentative abilities are so very laughable and flame-worthy themselves.
On January 28 2005 19:22 Empyrean wrote: I generally don't stop until I need to free up supply. Then I load them in shuttles and see if I can get a few probe bombs. Doesn't work usually as the Terran have turrets and probes don't set off mines :O
I still agree stopping probe production is a good idea but i:
Last night I was playing a pvp on LT. I was at 12 and he was 6. I was already 0-2 vs this guy and kinda pissed off.. so when I saw him expand I was like YES this is my chance.
At that point I already had 15 goons. I had 2 gates, robo, and a shuttle/bay making. So i cut my probe production at what i estimate was 25 total probes, and add a 3rd gate. when my first reaver pops I have like 21 goons, and even obs in case of dt! so i figure im set. my gates are hotkeyed and rallied to his choke.
So i hit. turns out he has almost as many goons as me, maybe 16, plus 2 reavers!! WTF
my micro was decent and i win the battle, but only by 2 goons. then his next 3 pop and I have to retreat.. I expoed while i was attacking, and its going strong, but I'm definitely behind.
I harass with my next 2 reavers, kill maybe 15 probes (shoulda been more but i fucked up my micro) and lose both and the hsuttle.
At this point hes expanded to his 2nd nat and is going 10 gate goon zeal temp!!!
I've got 6 gates pumping, and like 30+ goons but with my reavers dead he hits me i dont have speed yet or storm he has like 20 goons 8 zeal and like 4 tempies that rape my goons, who have nowhere to run in the choke of my nat
I'm GGed
!!!!
I was practicing for a tournement in x17 and my toss (main race) went 0-5!!! aghsjdlhgksjhg
On January 31 2005 05:38 [G]Max_Power wrote: the probe count-
I can have 40 probes (@ limit 80) and win against COMPETENT players.It is very much possible.So the 23-24-25 numbers seems pretty small.
And I dont have expo.
and
On January 31 2005 07:07 [G]Max_Power wrote: i dont care if you think its retarded.What is important is that i can beat competent players with 40 probes@80 limit huh?
hence for the situation where you are mining off one base, you think 40 probes is better than 25 because magically your "intentions to expand" as seen here:
On February 03 2005 08:49 [G]Max_Power wrote: and about this-
"not if i make an expo"
i was thinking that at TL, people are somehow better skilled than random bnet newbs and understand that i meant "not if i INTEND to make an expo"
will protect you from people with more supply count for units and more units because of the extra minerals from 15~ less probes than you.
somehow though, you claim that you usually win with this disadvantage because "it's better to have more probes and play defensively, it's just a style of play."
i can totally see you after you lose while your 2nd nexus is warping in, back in the channel typing stuff like "omg you bnet noob i was intending to expo!!" and then link them to a battlereports.com replay where you beat someone by continuously producing probes or maybe to this thread where you back up your claims by insulting other posters
It all depends on what your build and what you're trying to do. If you go with early reaver, you can make probes constantly till you expo, since you're not going to be attacking until about the same time you start your expansion. You have no risk of losing because there's no way even if he has 1200 more minerals worth of units than you that he can take your cliff with 2 reavers sitting on it. Then when you expand you can pump from 7 gates, and you will have powered way more than him.
I don't know why everyone is trying to create hard and fast rules. That is not how starcraft works.
In certain specific situations it could be better to keep making probes.
For instance you 2 gate goon reaver and keep making probes he goes 3 gate goon and stops at 27 or whatever
u harass with reaver, he doesnt lose much, he decides he can hold an expo and expands. You see this and expand withing 30 seconds of him. as soon as both expansions are up, you have say 8 more probes than him, and a much better econ from 2 bases.
pretty specific, and until like 45 seconds after the expo finishes you'd be vulnerable.
On February 03 2005 13:32 SCFraser wrote: In certain specific situations it could be better to keep making probes.
For instance you 2 gate goon reaver and keep making probes he goes 3 gate goon and stops at 27 or whatever
u harass with reaver, he doesnt lose much, he decides he can hold an expo and expands. You see this and expand withing 30 seconds of him. as soon as both expansions are up, you have say 8 more probes than him, and a much better econ from 2 bases.
pretty specific, and until like 45 seconds after the expo finishes you'd be vulnerable.
thats nice im sure you can think of more situations...
[G]Max_Power nobody doubts that in some cases making probes constatnly will work well, but in case if the other toss know that you are pumping probs constantly he will starve you to death. He would not make an exp and wait untill you do. In case if both of you are running out of minerals in the main you will panic first (since you have less army and the minerals are running out) and will take an exp. at this point your opponent has 10+ goons more than you whic h means I'll likely to be defeaded. but again if you are better than your opponent you can do whatever you want to and still win. I also make lots of probes but I have to admit that carefully analyzing my reps, I noticed some of losses are due to the the few extra goons that my opponent has.
okay look. this is ridiculous. i agree with sambo that if you open 1gate reaver, you continuously make probes, and with a second reaver you can expo and you can hold it., unless youre a total fuck up, like me. sigh. however, if youre going to open 2gate goon --> something else (i.e. 3gate ranged goon/reaver, 4gate ranged goon, etc.), you NEED to stop probes at some point. the max probes for one base with 8 mineral patches and 1geyser is 28 probes (i counted right this time fayth =P). 3 probes per mineral patch, and 4 on gas. thats will give you the maximum income of minerals and gas that your base can supply. i personally think it would probably be best to start probe prodution again when your expo nexus is building.
i dont see why anyone would think its logical to continuously make probes when youre doing a build that doesnt logically lead to a safe expansion. it isnt safe. youre spending minerals and supply on something that gives you now advantage whatsoever. how does having 35 probes vs 28 give you and advantage? answer: it doesnt unless you know what youre doing. that is why i agree with sambo entirely on his build. it logically leads to a safe expansion. other builds dont really. you need to think about PvP. you both have the same units, and the same buildings, and you dont have any advantages or disadvantages except the ones you allow to become a part of the game youre playing. you need to know how to counter any unit he brings onto the playing field. neither one of you controls the gameplay unless you allow it. if you decide to sit in your one base and make 30 probes, thats perfectly fine. have fun typing gg bc im not going to let you expo if i can help it. you gain no advantage by overproducing in most situations. all you do is give them an advantage, and shoot yourself in the foot. not really too smart if you intend to win.
in conclusion, dont overproduce if you dont need to. stop probes when the time calls for it. start probes when its the right time.
okay, something important to note about what I have been saying
*if all other things are equal*, someone who makes too many probes will lose against someone who stops at the correct time.
if they opt for different strategies, or one of them goes zeal temp goon other reaver goon, one has superior micro then obviously things can end up differently.
I might not have specified this in this thread, but I have in other ones.
On February 03 2005 12:54 FroST(TE) wrote: just wondering, is there anybody here aside from me and fayth that are a proponent of nonstop probes for a lot longer time?
You should produce nonstop probes long enough to be able to seed your nat with 12 probes and stil be near saturation at your main IMO. I think it's absolutely retarded to just power probes all game though, which some people earlier in the thread seem to advocate.
Unfortunately for the guy who asked the question... there is no concrete answer, as you may have guessed by now. It's situational. If you need to cut probes here and there to execute your 3 gate goon/reaver attack vs an early exp go for it. In general though, making probes in pvp is no different than in pvt or pvz in early to early mid game.
On February 03 2005 18:06 Louder wrote: In general though, making probes in pvp is no different than in pvt or pvz in early to early mid game.
I agree with this. In SC timing is everthing and when you attack you should have as many units as possible. Cutting probe production gives you more units at certain point. In pvt and pvz it that is not obvious as in pvp, because it is much easier to waste army, but in pvp when you lose battle it is because your opponent had more units.
You stated that you make 40 probes before expanding because it will help your macro once you decide to take your expansion. You claim that making ~15 more probes than what is recommended by Drone, and presumably that many more probes than the opponent you'd be playing, will not set you back significantly in unit count and thus allow you to defend that expansion. Quite a few people pointed out that with the additional resources from not making ~15 more probes and the extra pylons to support them, there WOULD be enough of a resource advantage by your opponent to take out any expansion attempt you'd make to justify your pointless pre-expansion higher probe count via additional Goons, Zlots, or Reaver tech.
Try to get this part: barring a significant disparity in skill level between you and your opponent, you will NOT be able to hold any expansion attempt with the resource advantage your opponent has if you make 40 probes prior to expanding unless you do something nifty with tech (Reaver, DT and opp has no Obs). As such, you will NOT be able to utilize whatever imagined advantage you\'d hope for by making the addition ~15 probes. Not sure how much clearer I can make this.
Now if you decide to not expand until after you see your opponent expand, then it becomes a waiting game that you will ultimately lose as your extra probes will put, and leave, you behind. If your opponent decides to expand instead of wait you out, then you may have a chance to catch up if he ignores the window of opportunity to wipe out your simultaneous expansion attempt (yes, I know you said 2-3 seconds after, but that is stupid and should not be considered "after" at all), but that is assuming a less than competent opponent which we have already discussed to be a factor should not be considered in a discussion of Strategies. I hope that you realize it's pointless to discuss the viability of strategies that rely upon your opponent's incompetence, as then any strategy becomes viable and people can start pulling out their nuke rush builds.
Please refrain from making anymore posts on this topic until you discuss the points that people have made and I have tried to put together in this post. Your responses so far have been far from satisfactory when it comes to explaining away the weaknesses pointed out in your proposed PvP strategy by other members, and I think we're all getting tired of you and your posts.
Max_power, do you want me to show u how stopping probes vs ur 40 probes play, u shud have no problem, since i'm a dumbass newbie. Just ask, i'll prove it to you.
On February 03 2005 19:12 XaI)CyRiC wrote: [G]Max:
You stated that you make 40 probes before expanding because it will help your macro once you decide to take your expansion. You claim that making ~15 more probes than what is recommended by Drone, and presumably that many more probes than the opponent you'd be playing, will not set you back significantly in unit count and thus allow you to defend that expansion. Quite a few people pointed out that with the additional resources from not making ~15 more probes and the extra pylons to support them, there WOULD be enough of a resource advantage by your opponent to take out any expansion attempt you'd make to justify your pointless pre-expansion higher probe count via additional Goons, Zlots, or Reaver tech.
Try to get this part: barring a significant disparity in skill level between you and your opponent, you will NOT be able to hold any expansion attempt with the resource advantage your opponent has if you make 40 probes prior to expanding unless you do something nifty with tech (Reaver, DT and opp has no Obs). As such, you will NOT be able to utilize whatever imagined advantage you\'d hope for by making the addition ~15 probes. Not sure how much clearer I can make this.
Now if you decide to not expand until after you see your opponent expand, then it becomes a waiting game that you will ultimately lose as your extra probes will put, and leave, you behind. If your opponent decides to expand instead of wait you out, then you may have a chance to catch up if he ignores the window of opportunity to wipe out your simultaneous expansion attempt (yes, I know you said 2-3 seconds after, but that is stupid and should not be considered "after" at all), but that is assuming a less than competent opponent which we have already discussed to be a factor should not be considered in a discussion of Strategies. I hope that you realize it's pointless to discuss the viability of strategies that rely upon your opponent's incompetence, as then any strategy becomes viable and people can start pulling out their nuke rush builds.
Please refrain from making anymore posts on this topic until you discuss the points that people have made and I have tried to put together in this post. Your responses so far have been far from satisfactory when it comes to explaining away the weaknesses pointed out in your proposed PvP strategy by other members, and I think we're all getting tired of you and your posts.
ok cyric,everyone has its own truth. But you must admit that in some cases its better not to cut probes (as you can read before i NEVER said it is ALWAYS the best strat like some people assume i did) And yes,my responses may not be satisfactory given the fact the i am not a forum dragon with ~8000 posts but when there is something i want to discuss its pvp,probes and upgrades.
2. It's true that there are times when it's not good to cut probes, however the situation you've outlined in your posts is not one of them. Everytime you explain how you personally play PvP with 40 probes prior to expansion you get countered and you fail to answer with any reasonable explanations. Everyone recognizes there are exceptions to the cutting of probe production, but the way you play is clearly not one of those situations and so you are wrong.
3. Your last sentence also makes NO sense. Post count means nothing when it comes to backing up one's arguments or making reasonable and logical posts. "...but when there is something i want to discuss its pvp,probes and upgrades"? We ARE discussing pvp and probes, so you should be fine as it's something you want to discuss. If you really want to discuss the topic then do it in a constructive manner, whether this is your first post or your 10000th.
4. Bottom line, stop posting until you can learn to make some sense in your posts. Not only do you dodge issues and counter arguments with stupidity, you also flame and post in a condescending manner when you are so very clearly WRONG.
Quite a few people pointed out that with the additional resources from not making ~15 more probes and the extra pylons to support them, there WOULD be enough of a resource advantage by your opponent to take out any expansion attempt you'd make to justify your pointless pre-expansion higher probe count via additional Goons, Zlots, or Reaver tech.
this seems to be the main point of argument..one side says what's said above while the other side says its possible to defend that expansion and cause of having made more probes outproduce the oponnent...imho this depends on what map it is, cliffs,positions,travel distance,if one player got an advantage earlier,micro etc. and also (from what I've understood of the posts so far in this thread) ur basically doing an all or nothing attack if ur playing low probe and u dont have a HUGE advantage so if u make some tiny misstake u could lose that advantage and then u've lost the game..reavers r better in defence than in offence and u got positional advantage from defending+by the time the attacker reaches the defenders base he's goten at least 3 more goons.. I think both sides r being just as stubborn and dont want to admit to being wrong or addressing the other sides arguments in any way..just cause the ones saying to cute probe production got a higher post count or a fancier nickname does that mean that they r 100% right?
.. on another note I saw that some ppl said that u should after having had low probes off 1 base u xpo and at the same time make more probes to get a better econ as u r expanding..that seems a bit off from what I thougt was the way to do it..when ur expanding u r more vulnerable since ur not using ur minerals to get units and cause of that this is the time when u (if not be4) cut ur probe production+add more gates to get a higher production and be able to defend..if ur xpoing and making more probes +u have to get more gateways+u need to get citadel/archives for zeal speed and storm wich u usually dont have that early..that seems alot less effective to me ...when ur going to be weak ur not making up for it but instead ur making urself even weaker at this point? especially if ur the first one to expand this seems reaaally off to me...
lol, that really was dumb post power. If it were zvp or tvz and you said it was about upgades i could understand. If it were zvp or zvt or pvt and you said it was about drones or probes i could understand. pvp in comparison to other mu's is less about workers and upgrades. It's about protecting yourself while you check his production to know when/where to attack.
In response to matrix, I am one of the people who start making probes right as I am expoing. Yes it makes me doubly weak by doing this but it is still better. Imagine that I didn't make probes right as I am expoing and instead made them earlier and stopped as I expoed. Then earlier I would be weak and the extra probes would not be contributing to resource gathering. So really it isn't that I'm putting a target on myself later on, its that I'm staying strong untill I have to drop down to the weaker state I would have already been in.
Read more carefully and you will see that my arguments are based upon the assumption that all other factors are equal except for cutting or not cutting probes. The factors of travel distance, the location of the expansion, early advantages, micro skill, etc have all been discussed and been used to qualify the posts. The point is that [G]Max makes no qualifying statements or explanations as to these factors by pointing out that he gets early reavers to defend, has to outmicro his opponent, needs an early advantage, only works on maps with long travel distances or protected expansion locations, etc. His claim is that even if all other things are equal, his way of playing PvP is better than that suggested by Drone and others in the circumstances he outlined. He stands by his claim that making that many probes prior to expansion will allow him to eventually outmacro his opponent and win, when it is quite clear that this is not true as long as your opponent knows what they're doing and doesn't mess up.
Claiming that both sides are being stubborn and ignoring the other's arguments is ignorant and, in my opinion, far from the truth. Drone and I have read [G]Max's posts quite carefully, took his opinions into account, and have made counter-arguments that directly address his points. He, on the other hand, has done anything but and it is his fallacious arguments that have drawn the most criticism. There is nothing wrong with making a mistake, but to make illogical arguments that make no sense while flaming and ridiculing others is another.
While post count may be irrelevant, a "fancy nickname" as you put it is very relevant in this case. When a player like Drone who has proven his expertise in the game and has played it at its highest levels expresses an opinion on strategy, it should definitely be weighed more than that of a person who has proven nothing. It's silly to ignore the fact that Drone is one of the best players in Europe when it comes to weighing whose opinion on probe production is more likely to be correct, his opinions are weighed heavily and rightfully so.
Regardless, post count and reputation have little to do with what's wrong with [G]Max's posts. If anyone made the posts he's made, be it Drone or myself, they would be treated with the same criticism. His arguments are flawed and he refuses to acknowledge that fact, while maintaining an air of superiority he has yet to earn or seems deserving of.
On February 04 2005 12:29 XaI)CyRiC wrote: MaTRiX,
Read more carefully and you will see that my arguments are based upon the assumption that all other factors are equal except for cutting or not cutting probes. The factors of travel distance, the location of the expansion, early advantages, micro skill, etc have all been discussed and been used to qualify the posts. The point is that [G]Max makes no qualifying statements or explanations as to these factors by pointing out that he gets early reavers to defend, has to outmicro his opponent, needs an early advantage, only works on maps with long travel distances or protected expansion locations, etc. His claim is that even if all other things are equal, his way of playing PvP is better than that suggested by Drone and others in the circumstances he outlined. He stands by his claim that making that many probes prior to expansion will allow him to eventually outmacro his opponent and win, when it is quite clear that this is not true as long as your opponent knows what they're doing and doesn't mess up.
.
well the way I look at it if u got any of those factors in ur favour or u think that u're able to outmicro ur oponnent u'd come out with a huge advantage and also if he expands first(with lower probe count) or is being defensive(with or without lower probe count) u can safely expand urself and in those and other cases it seems to me like its a more stable/safe way of playing to make more probes while if ur playing low probe u have to be very aggressive early on and if it fails u lost..
edit: Im not arguing against maxp behaving like a moron
On February 04 2005 09:52 XaI)CyRiC wrote: 1. "Everyone has its own truth" makes NO sense.
2. It's true that there are times when it's not good to cut probes, however the situation you've outlined in your posts is not one of them. Everytime you explain how you personally play PvP with 40 probes prior to expansion you get countered and you fail to answer with any reasonable explanations. Everyone recognizes there are exceptions to the cutting of probe production, but the way you play is clearly not one of those situations and so you are wrong.
3. Your last sentence also makes NO sense. Post count means nothing when it comes to backing up one's arguments or making reasonable and logical posts. "...but when there is something i want to discuss its pvp,probes and upgrades"? We ARE discussing pvp and probes, so you should be fine as it's something you want to discuss. If you really want to discuss the topic then do it in a constructive manner, whether this is your first post or your 10000th.
4. Bottom line, stop posting until you can learn to make some sense in your posts. Not only do you dodge issues and counter arguments with stupidity, you also flame and post in a condescending manner when you are so very clearly WRONG.
If someone doesnt understand what was written doesnt mean it makes no sense...
#2 first sentence is basically an aggreement with my opinion so ...
matrix pointed out that situation very nicely.When I go expand you are forced to attack which makes it a do-or-die strat and considering the travel distance,defense position and other factors I have a good chance to hold my expo.
You do realize that it becomes a do-or-die strat for BOTH sides in such a situation not just for the one who cuts probe production? The game is over if you fail to get that expansion up, same as if your opponent fails to stop your expansion. You are both relying upon your opponent's incompetence to win because, as mentioned in many earlier posts, you WILL lose if your opponent doesn't mess up.
This sums up my point of view: If you play PvP the way [G]Max suggests, and neither your nor your opponent messes up in any significant way, you will lose. All things equal you will lose. If you and your opponent both play flawless, you will lose. Again, the ONLY way you can win is if your opponent plays worse than you. Personally I'd pick the strategy that gives me the best chance of winning, and [G]Max's is, in my opinion, not that strategy.
If someone doesnt understand what was written doesnt mean it makes no sense...
#2 first sentence is basically an aggreement with my opinion so ...
matrix pointed out that situation very nicely.When I go expand you are forced to attack which makes it a do-or-die strat and considering the travel distance,defense position and other factors I have a good chance to hold my expo.
That sums up my point of view.
What you posted doesn't make sense because it means nothing, not because I don't understand it.
The 2nd sentence of the post you quoted was NOT in agreement with what you said, did you miss the 2nd half of the sentence "...however the situation you've outlined in your posts is not one of them"?
Only your third sentence makes any sense, and I've replied to it in the previous post.
1 out of 3 of your statements made sense this time, try harder.
If you dont agree with "my" strat - FINE, I dont really care. But plz, all you do is theory,theory,theorycraft - maybe you dont recognize the many "IFs" in your post. OH HELLO??????? we all make mistakes and mess up in games there is no FLAWLESS play as you wrote.Wake up,dude.
On February 05 2005 13:22 [G]Max_Power wrote: If you dont agree with "my" strat - FINE, I dont really care. But plz, all you do is theory,theory,theorycraft - maybe you dont recognize the many "IFs" in your post. OH HELLO??????? we all make mistakes and mess up in games there is no FLAWLESS play as you wrote.Wake up,dude.
You are an idiot.
The "ifs" for your strat to work outweigh the "ifs" that would make you lose. If you don't understand that by saying your strat would fail "all things equal", it means that you'd lose more often than you'd win as the only way you'd win is if your opponent was worse than you, then there's really no hope for you. Theorycraft my ass, if you can't win with your strat all things equal and both players flawless, then you certainly have a much worse chance if you mess up anywhere and still a chance to lose if your opponent is only slightly worse than you are.
This is the last thing I'm going to say to you on this topic. If you'd lose when all things are equal (both players flawless or just equally flawed), then it means the odds are stacked against you when you play your way. You are putting yourself at a DISADVANTAGE. Don't post again in the Strategy forum until you learn some comprehension and learn how to actually argue against the points made.
Oh and [G]Max can certainly have the last word. If it actually addresses what's been said, makes sense, and demonstrates that he has some grasp of logic, then he's fine. If not, I'll make it so it will not only be the last word, but his last post.
I'm not going to add anything on this topic except: cyric- yes it is very mannered to insult me and then threat that if I don't agree you will ban me,cuz I have other opinion.
On February 05 2005 13:29 pheered.user wrote: gmax power you are stupid, and should be kicked in the balls for arguing about this for so long it is stupid to make more than 28 probes end of story.
i think you are the true idiot of this thread, atleast gmax is just stating his own point even if he is horribly wrong. On the other thand, you make a thread asking for advice, and then say you made the thread to show how gosu you are, and that you are amazing pvp ect. , and you are proving how everyone is a dumb noob besides you =-/
On February 05 2005 13:29 pheered.user wrote: gmax power you are stupid, and should be kicked in the balls for arguing about this for so long it is stupid to make more than 28 probes end of story.
i think you are the true idiot of this thread, atleast gmax is just stating his own point even if he is horribly wrong. On the other thand, you make a thread asking for advice, and then say you made the thread to show how gosu you are, and that you are amazing pvp ect. , and you are proving how everyone is a dumb noob besides you =-/
Maybe you should read the other pages of the thread before making dumbass character assumptions about people. Good job asshole.
On February 05 2005 13:29 pheered.user wrote: gmax power you are stupid, and should be kicked in the balls for arguing about this for so long it is stupid to make more than 28 probes end of story.
i think you are the true idiot of this thread, atleast gmax is just stating his own point even if he is horribly wrong. On the other thand, you make a thread asking for advice, and then say you made the thread to show how gosu you are, and that you are amazing pvp ect. , and you are proving how everyone is a dumb noob besides you =-/
I have no point to prove, i said i thought my pvp was good but there is always room for improvement and i am by no means a progamer, and I do have flaws in my play so i asked for advice from top notch players when they stopped probes compared to me because again, I want to better myself. I honestly dont understand what your problem is, I never said i was "gosu" i just stated that i could on a good day be top 5 pvp in the USA, PVP is a very simple matchup and anyone with alot of experience at it such as myself can be good at it.
On February 05 2005 13:29 pheered.user wrote: gmax power you are stupid, and should be kicked in the balls for arguing about this for so long it is stupid to make more than 28 probes end of story.
i think you are the true idiot of this thread, atleast gmax is just stating his own point even if he is horribly wrong. On the other thand, you make a thread asking for advice, and then say you made the thread to show how gosu you are, and that you are amazing pvp ect. , and you are proving how everyone is a dumb noob besides you =-/
I have no point to prove, i said i thought my pvp was good but there is always room for improvement and i am by no means a progamer, and I do have flaws in my play so i asked for advice from top notch players when they stopped probes compared to me because again, I want to better myself. I honestly dont understand what your problem is, I never said i was "gosu" i just stated that i could on a good day be top 5 pvp in the USA, PVP is a very simple matchup and anyone with alot of experience at it such as myself can be good at it.
rofl. Im sorry i couldnt help it... Your so fucking cocky. And you are anything but good at PvP or any matchup.
"i could on a good day be top 5 pvp in the USA" "PVP is a very simple matchup" "anyone with alot of experience at it such as myself can be good at it"
On behalf of the tl.net community can you stop talking out of your ass?
oh and before we start this, just so everyone knows and im nto making massive excuses or anything I have not played a serious game of starcraft in over two weeks and have not played as protoss but once or twice during this time but im good for go ^_^
He won 2 games, on alchemist because he totally outplayed me but i still almost win its a VERY close game probably best game of series
and a game on enter the darkness because well i was stupid as shit and i had never played on the map.
Strategically i was completely outplayed which i figured would happen because cygnus is one of the best strategical players i have ever met but gameplay wise i played pretty solid and his shit worked on his random gay maps and i won all 3 of my games with solid play except last game on temple because i felt his shit couldnt work on me on that map.
Game1 - This is a replay showing my exact 3gategoon Ob build order I think its perfect but thats just me
Game2 - I knew he was doing something fishy but i diddnt know what so his shit suprises the hell out of me and i scout his top left expo too late, this is by far the best game in this series i recomend this game even though i lose
Game 3 - Stupid game cygnus thinks for some reason that he cannot beat me in a normal pvp game which is kind of obvious from the way he plays this entire series and he goes proxy forge into canons in my main but i take my nat and 6 he sees it and leaves
Game 4 - Into the darkness game, bullshit map i had never playted it before but i seen a nada vs someone rep on it recently so i somewhat knew it still this game sucks ass avoid it I am stupid as shit
Game 5 - I go all-in really early and get fairly lucky cygnus is still talking about this one, and ignore my slow ass reaction times to reaver
k i'll play you I guess, but i really really really hate playing your terran because its exactly like your protoss in these games, except you can turtle until you are back in the game
rofl.. haven't played, didn't know the map, blah blah...
Why are you so cocky? If cygnus went 2-3 with you PvP, I doubt you'd be in the top 5 PvP in the blizzforums channel on east on a busy day, let alone in the US.
On February 05 2005 13:29 pheered.user wrote: gmax power you are stupid, and should be kicked in the balls for arguing about this for so long it is stupid to make more than 28 probes end of story.
i think you are the true idiot of this thread, atleast gmax is just stating his own point even if he is horribly wrong. On the other thand, you make a thread asking for advice, and then say you made the thread to show how gosu you are, and that you are amazing pvp ect. , and you are proving how everyone is a dumb noob besides you =-/
Maybe you should read the other pages of the thread before making dumbass character assumptions about people. Good job asshole.
maybe you should do that and notice that i have read and posted in this thread front to back =-/
On February 05 2005 13:29 pheered.user wrote: gmax power you are stupid, and should be kicked in the balls for arguing about this for so long it is stupid to make more than 28 probes end of story.
i think you are the true idiot of this thread, atleast gmax is just stating his own point even if he is horribly wrong. On the other thand, you make a thread asking for advice, and then say you made the thread to show how gosu you are, and that you are amazing pvp ect. , and you are proving how everyone is a dumb noob besides you =-/
Maybe you should read the other pages of the thread before making dumbass character assumptions about people. Good job asshole.
maybe you should do that and notice that i have read and posted in this thread front to back =-/
On February 09 2005 23:01 Sambo83 wrote: rofl.. haven't played, didn't know the map, blah blah...
Why are you so cocky? If cygnus went 2-3 with you PvP, I doubt you'd be in the top 5 PvP in the blizzforums channel on east on a busy day, let alone in the US.
Them there are fighting words. Anytime you wanna stand up and play, im good for go if not shut you mouth pussy.
rofl.. I'm not trying to start anything with you.. I wasn't even "flaming" you. That was just an observation. If you went 3-2 with cygnus' p (not even main race -_-), I can think of 4 bfers off the top of my head that would beat you 3-0 pvp, so im not sure why you think you're so good, let alone top 5 in the US. I never said anything about my skill compared to yours. Even if you beat me, which I doubt, that doesn't put you anywhere near top 5 in anything. Maybe top 5 in Brood War USA-1
kid, stop talking shit and show the goods get anyone you want im not scared.
also, cygnus beat me on two random gay maps that totally fit his style, if you watch the reps he cheesed me 4 of the 5 games and amazingly enough 2 of those were on two gay maps that i am totally unfamiliar with, I won 3-0 on temple, i will beat him again 3-0 on temple i just suck ass at random maps and very strategical games.
anyways bring on any of your gay "BF" players i'll kick their ass.
Well I figured you would trot out the excuses. "I was cheesed." "The map wasn't temple and that's the only map I know. OH NOS." Anyhow, I'm not the one talking shit. I was just pointing out that you are very cocky and think you are much better than you are. And I wanted to know why you act this way. It doesn't make people like you. Skilled players have no reason to be bad manner. Their play speaks for itself, but you constantly talk and talk.