
Am I stopping probe production at the right time? - Page 4
Forum Index > Brood War Strategy |
Terross
United States878 Posts
![]() | ||
[G]Max_Power
Slovakia304 Posts
On February 01 2005 03:56 Terross wrote: lol, i think gmax power is pretty firm on his opinion ![]() heheh yeah im stubborn | ||
rpf289
United States3524 Posts
btw, i agree fully with drone on this. i lose most pvps because i lose probes in a reaver attack and am forced to remake them to keep my econ up so i can expand, or because i made too many and they expanded and i failed to scout it. also, what is the best way to know when they expand if i decided to risk it and not go observers early game? probe never get in because of a wall of goons...should i assume that wall is protecting an expo? im really inexperenced at pvp, as eri could tell you. those games were rather dissatisfying. rather embarassing as well...first games back from a break from bw and i got my ass handed to me...three times. =( | ||
Alpha
France1495 Posts
![]() | ||
![]()
Twisted
Netherlands13554 Posts
| ||
![]()
Carnac
Germany / USA16648 Posts
| ||
Berg_zerg
Germany294 Posts
you are just so rediculous the best norwegian starcraftgamer ! ( an probably TOP 15 Europe) tells you that you are wrong . So if you have any brains you should realize that he must know what he is talking about. | ||
Geval
788 Posts
I've reconsidered (played few games) what I said and I believe 40 probes for 9 patches is too many, but still I think 30 is an optimum number while you will need few probes for your new exp and you might always loose some due to your opponent. | ||
As.I.Lay.Dying
United States456 Posts
gogo. | ||
pheered.user
United States2603 Posts
| ||
hixhix
1156 Posts
| ||
Geval
788 Posts
| ||
Sambo83
United States20 Posts
PvP is about maximizing your advantage at a certain time. If your opponent stops making probes he will have more mass than you, but if you can defend with more power then you will be ahead in a few minutes. If you 3 gate then yes of course you have to stop because otherwise you get overrun, best time to stop is obviously when you have 24 probes on minerals and 3 on gas because you get 204 minerals/minute more with 24 probes than 22. | ||
Casper...
Liberia4948 Posts
the only rule in anything tactical is that there are no rules | ||
Casper...
Liberia4948 Posts
| ||
![]()
RaGe
Belgium9946 Posts
On February 01 2005 01:57 Twisted wrote: GORKY COULD EXPAND FIRST BECAUSE HE HAD MORE MINERALS BECAUSE HE MADE LESS PROBES SO HIS MONEY FLOW WAS 1,5 TIMES THAT OF NUROS AFTER HE EXPANDED DAEOIHJGWE ZIEKIE?! we've been trying to explain it for about 2 pages worth of replies. Does anyone here speak slovakian? | ||
Berg_zerg
Germany294 Posts
On February 01 2005 15:30 hixhix wrote: go go 1:1, winner is right regardless how retarded he is. let 1v1 end the argument haha , not really ^^ I think you would agree that FE in PvP on LT is a shitty tactic. (Pylon , Nexus , 3 Gates) nevertheless if you are a good player you can easily bash medium-noobs with it. | ||
Casper...
Liberia4948 Posts
On January 31 2005 16:20 iD.Surv wrote: the real question is: how is the player who is palying it correct (drone) going to handle his early unit advantage. Is he going to find a weak spot (always a weak spot) and exploit it decently and finish of the incorrect play of the opponent ( stubborn newbie guy) what do you do if you can't attack but have more units? go 1 base carrier of course | ||
iD.Surv
Belgium827 Posts
| ||
![]()
Liquid`Drone
Norway28609 Posts
that sounds more like the advantage having 8 over 6 probes will give you. with 2.5 probes per patch you're very close to saturation, 2.75 even closer. the additional 2 probes will spend more time running around looking for a mining spot than they spend mining. | ||
| ||