|
On February 22 2016 22:49 RoomOfMush wrote:Show nested quote +On February 22 2016 22:43 [[Starlight]] wrote:Fun idea that I always wondered why Bliz never did: Queens being able to Infest/flip control of damaged enemy Zerg buildings.  No 'infested-zergling bombs' being produced or anything, you'd just get the tech and/or unit production. Yeah, just tell this to blizzard and they will probably go straight to work on a new patch. If you've been keeping up, Bliz is apparently working on an update to BW. They've got job listings up for it.
But I wouldn't expect any real balance tinkering, just graphical and networking improvements. Heck, I wonder even how many bugs they're gonna fix, or if any. 
Still, it's fun to play 'what if'. No need to be cranky.
|
I tried using Valkyries after watching Flash's stream against mutas and got totally wrecked. Took it to a single player game and tried to killed a ball of my own units only to see that it's doing single target damage, there is no splash.
Am I doing something wrong?
|
On February 23 2016 09:53 WinterViewbot420 wrote: I tried using Valkyries after watching Flash's stream against mutas and got totally wrecked. Took it to a single player game and tried to killed a ball of my own units only to see that it's doing single target damage, there is no splash.
Am I doing something wrong?
Tested just now. Valks deal only single target if it's your own unit. If it's enemy deal dmg as usual:
![[image loading]](http://i.imgur.com/kDWeKnc.gif)
Tbh in that Flash game Zero was playing super cautious. There were many times where he could've engaged favorably but decided to back away.
|
On February 23 2016 09:53 WinterViewbot420 wrote: I tried using Valkyries after watching Flash's stream against mutas and got totally wrecked. Took it to a single player game and tried to killed a ball of my own units only to see that it's doing single target damage, there is no splash.
Am I doing something wrong? There is a certain way to control Valkyries so that they don't over extend in their attack animation. Search the forums, because I don't know how xD
|
On February 23 2016 09:53 WinterViewbot420 wrote: I tried using Valkyries after watching Flash's stream against mutas and got totally wrecked. Took it to a single player game and tried to killed a ball of my own units only to see that it's doing single target damage, there is no splash.
Am I doing something wrong?
valkyrie attack is not really splash, but an aoe attack. ( i dont know how to describe it better)
aoe does not affect your own units (see lurker, firebat, valkyrie, corsair, etc.), while splash can dmg your own units (tank, mines)
|
hmh archon is also splash and doesn't damage your own, rvr is splash and doesn't damage own, storm is aoe but does. I don't think you can make a rule out of it. plague is aoe also and can hit your own units.
|
bw and its well placed exceptions
|
If I remember the Valkyrie attack is way more complicated then simple splash / AoE. It is something like 14 missles being fired, some of them at pseudo-random locations and some of them at fixed locations based on the targets position. Which enemies are hit and take damage depend on how the rockets hit. I dont know if this is true but this is what I can remember having read somewhere on the good old interwebz.
|
Explaining, how splash attacks work:
- direct targets: Any unit targeted directly will always be damaged, exception only being if the attack misses. This can be any (targetable and non-invincible) unit - your own, an allied, neutral or enemy ones.
- indirect targets: These will receive damage in a certain area (a line for Lurkers and Firebats, a circle around the impact point for everything else). This applies even if the attack misses. If a unit already received the primary damage, it will not receive the splash damage on top of it. Units at the point of impact (even if not primary targets) will receive 100% damage, then there are a 50% and a 25% damage radius around that.
No matter what kind the primary target is, this only applies to allied, neutral and enemy units. Tanks, Mines and Infested Terrans have a friendly-fire property which makes their splash also affect one's own units.
Spells work differently and are generally non-discriminating as to which units (i.e. own, neutral, allied or enemy) their damage applies to.
There's actually a very elaborate Liquipedia article on all the intircacies: Splash Damage Not e that the Firebat attack is actually pretty complicated as to how it works. The Valkyrie article also has lots of info about the intricacies of its attack as well as practical tips for microing them correctly. There's also a trick where you let Valkyries target one of your own air units (like a d-matrixed Wraith) and send it flying into a group of enemy fliers as a sacrificial unit, thus splashing enemies beyond the normal range of the Valkyries and without exposing the Valkyries themselves (kinda similar to sending an irradiated unit into the lines of your enemy). I don't think I have ever seen this used in practice, though...
|
I didn't know how the valkyrie attack works, wish that knowledge would be useful maybe when some Terran tries to kill my interceptors with valkyries or smtg
|
When exactly is the restart / backup / whatever it is on FISH each day?
|
On February 24 2016 04:28 Keniji wrote: When exactly is the restart / backup / whatever it is on FISH each day? EDIT: forgot to mention the most important reason, to kick bots off the server. You can connect to Fish through IRC and they even have an Android app so it becomes a problem.
Fish has a lot more than just a ladder. It has a points system, emblem system, mail, forums, you even get a personal email address once your account hits a certain age. To keep all of this in check and in order, it archives everything. Think of it as Fish being a puzzle with an infinite amount of pieces. Fish is taking the new pieces it put on the puzzle and gluing them together so you can move the whole puzzle around without having to redo most of it because you never glued it.
TL;DR it's for system organization and archival purposes.
Oh and somebody in my clan told me it's for legal purposes but I don't know the legitimacy of that statement.
|
Kau
Canada3500 Posts
On February 24 2016 05:26 WinterViewbot420 wrote:Show nested quote +On February 24 2016 04:28 Keniji wrote: When exactly is the restart / backup / whatever it is on FISH each day? Fish has a lot more than just a ladder. It has a points system, emblem system, mail, forums, you even get a personal email address once your account hits a certain age. To keep all of this in check and in order, it archives everything. Think of it as Fish being a puzzle with an infinite amount of pieces. Fish is taking the new pieces it put on the puzzle and gluing them together so you can move the whole puzzle around without having to redo most of it because you never glued it. TL;DR it's for system organization and archival purposes. Oh and somebody in my clan told me it's for legal purposes but I don't know the legitimacy of that statement.
Haha he asked when, not what/why
|
On February 24 2016 05:28 Kau wrote:Show nested quote +On February 24 2016 05:26 WinterViewbot420 wrote:On February 24 2016 04:28 Keniji wrote: When exactly is the restart / backup / whatever it is on FISH each day? Fish has a lot more than just a ladder. It has a points system, emblem system, mail, forums, you even get a personal email address once your account hits a certain age. To keep all of this in check and in order, it archives everything. Think of it as Fish being a puzzle with an infinite amount of pieces. Fish is taking the new pieces it put on the puzzle and gluing them together so you can move the whole puzzle around without having to redo most of it because you never glued it. TL;DR it's for system organization and archival purposes. Oh and somebody in my clan told me it's for legal purposes but I don't know the legitimacy of that statement. Haha he asked when, not what/why THAT LITTLE SHIT SAID WHAT (at least i thought he did)
The server goes down at 5 AM KST
|
Japan11286 Posts
^LMAO
I think the general rule with splash is if there is no friendly-fire (archon, lurker etc) it can only damage the targeted friendly unit.
|
How can I get iCCup antihack in wLauncher? Please don't tell me to just use mca64Launcher, it has all sorts of problems (breaking Korean despite having a Korean PC) and inconveniences (not being able to add custom plugins)
|
On February 26 2016 09:04 WinterViewbot420 wrote: How can I get iCCup antihack in wLauncher? Please don't tell me to just use mca64Launcher, it has all sorts of problems (breaking Korean despite having a Korean PC) and inconveniences (not being able to add custom plugins)
you can't. You can use the ICCup Launcher for icc and wlauncher for fish, but other than that, no.
|
How do I deal with Guardians at my natural on Fighting Spirit? Am I just that bad? Sometimes they're attacking me before I can even take my third, it sucks.
I fucking hate how many smurfs are on Fish with names like "dsakfjaslkfjsd"
|
On February 27 2016 16:29 WinterViewbot420 wrote: How do I deal with Guardians at my natural on Fighting Spirit? Am I just that bad? Sometimes they're attacking me before I can even take my third, it sucks.
Just my 2 cents about this problem, feel free to add/critizise.
In games where you are not very far behind already, killing the guards should not be the biggest problem. It's normal that they come before you take your 3rd.
What beats guardians are either wraiths - and/or vessels with irradiate, if there aren't too many guardians. Ofentimes you can just build 2-3 wraiths in time and send them a-moved or click-attack the guards. Maybe evacuate your natural for a short time, just keep all SCVs alive, lose a few turrets and the refinery. If Zerg brings some mutas/scourge/devours then you have to micro very carefully with your wraiths (back-and-forth between guards and turrets) or build more of them. If Zerg messes up control you can also just kill the guards with marines or goliaths of course. Also your turrets in the natural should buy you some more time to build wraiths. What's also important is to not tunnel-vision on the natural defense: This is the time Z uses to expand or mass-up a big ground-attack, so keep scouting and move your ground-army in the right way.
The crucial part is scouting as soon as possible that Zerg is going for an early queen's nest, hive and greater spire. If you have some experience with "normal" TvZ you will game-sense that something is up (more sunkens than usual, no 3rd, not enough units, no lurkers) or you just scan his main and see the stuff that is going on. Oftentimes Zerg will pressure you a lot to prepare the guardian-surprise, so make sure you don't just forget about scouting. If you scout the tech in time, you can also speed up your tech (earlier factory/starport) and add a second starport if you think that it's greater-spire-tech. If the game went normally before guardian-time, you should be ahead in economy and army-strength, so you can just clean up his air-stuff and deny his 3rd or make it very costly for him while you expand, cus he is on relatively low eco and doesn't have defilers or ultras. With fast greater-spire Zerg has to occupy you as long as possible with the guards, so if only you defend well, the game is even or you're ahead. How exactly you have to play is situational: Some Zergs go low-eco full-aggro and try to end the game with the guards, they have 2 bases and play sunken-defense, so you cannot achieve much with your army. Others go for a 3rd and try to cut corners while skipping lurkers, against those you might want to attack aggressively before they can even morph the guards.
If he's already too far ahead when he goes guards, well you have to play exceptionally well or get lucky, that's just an unfavorable situation for you. Like if he took his 3rd super early with just a few lings and mutas and you lost your first bio-timing in a bad trade, you're just behind then and he seizes the situation to go for lurker-less fast-greater spire to pin you to your base forever.
Hope I could help
|
How to deal with guardians? What are we talking about? Standard ZvT or two hatch opening?
If just standard ZvT, you should have two vessels by now, just let them irradiate each other and fly over the guardians. Just watch out for scourge. Else get a couple of wraiths and again pay attention to scourge.
The only time they'd go for this in a standard game is if you failed to kill his mutalisks. If you are aggressive enough in the mid game to reduce his mutalisk number to only a few it would be an undue investment.
If you're talking about a two hatch opening, I saw scan on his stream go for 3 port wraith with cloak, which netted him the win. (3 barracks, sufficient amount of turrets => factory => starports, no vessels)
|
|
|
|
|
|