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Bisutopia19300 Posts
On June 19 2013 01:08 Bakuryu wrote: on some maps that alone will make drones get out behind the pool. on all others, if u manage to block the spawn point with lings or drone, they also often spawn behind the pool. sometimes not blocking stuff 100% can be better than blocking it 100% (for example, on match point bottom left position, if u place pool at top left, all units rallied to natural will get stuck at pool/gas). it also depends on the build the zerg player is using. if i go 9 pool or overpool, i place pool either top right of hatch (corner-corner) or bottom left of gas (corner-corner). if i go 12 pool or mainhatch or fe, i normally place pool between minerals and gas when it doesnt distract gas mining, but thats also map depending.
edit: sry understood your question wrong. some people do that especially when the go mainhatch in order to bait 9 pool lings going there, which they then can block of with 1-2 drones + sliding them back when they get attacked in order to buy time for sunken/lings to finish (or just stack drones on that single entrance, again only few lings can attack). some other problem which can occur with complete wall is the rally point problem with match point for example. it is also problematic when u have to place the spire as part of the wall and everything is 100% blocked off, since then enemy zerg can often attack on spire and block u from going out of that perfect wall, since it has so few holes.
but i cant explain everything.... some people just place stuff without thinking about it + some things are just personal preference. Since I don't play zerg it is heavily about personal preference. I really place buildings based on how easy it is for me to get my army into places of emergency the quickest. And if I get harassed in a certain spot from drops I put buildings in the spot hoping the player will have more travel time to complete their drops.
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What is the best way to learn maps when starting out learning broodwar? I don't know any spawn locations, or where their natural or third should be. My macro is not my worst part because I'm diamond in sc2 (yeah yeah) I just don't know where to scout. Should I jut play one map at a time? Or try and study them all so I know them all? Thanks.
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On June 22 2013 12:07 9-BiT wrote: What is the best way to learn maps when starting out learning broodwar? I don't know any spawn locations, or where their natural or third should be. My macro is not my worst part because I'm diamond in sc2 (yeah yeah) I just don't know where to scout. Should I jut play one map at a time? Or try and study them all so I know them all? Thanks. It's not that important to learn multiple maps right away. If you can host, it's easy to choose one or two so that you can focus on build orders and mechanics first. Joining games might take longer, but people host Fighting Spirit and Python often, and it usually isn't hard to find games at D rank.
If you want to learn different maps instead, pick a couple maps of the week (type /motw in channel for a list) so that you can find games quickly. Google "map name liquipedia" and the first result will be a picture of the map with spawn locations marked.
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On June 22 2013 12:07 9-BiT wrote: What is the best way to learn maps when starting out learning broodwar? I don't know any spawn locations, or where their natural or third should be. My macro is not my worst part because I'm diamond in sc2 (yeah yeah) I just don't know where to scout. Should I jut play one map at a time? Or try and study them all so I know them all? Thanks.
Hold on, you're diamond in SC2 with good macro, but don't know how to find your natural? I want to help you, but I'm having difficulty understanding your particular issue. Is it the black fog-of-war? Hopefully, you'll post again and clarify.
The only bits of advice I can give are:
- Check this out: http://wiki.teamliquid.net/starcraft/Maps - Google "Kespa electric circuit" or something like that in Google Images - If you're on the map and forget what it looks like, immediately quit the match before the 2:00 mark. If the other player whispers you and goes "dude wtf", just say "Sorry, my dog just exploded" or something. You can play the map in single-player, and send a worker to a random location far away from your starting spawn. The worker will automatically leave your base, and you'll see where your exit is. - Pick lots of easy 2-player maps like Bloody Ridge or Ride of The Valkyries - Try out a bunch of maps, and pick maybe 1-2 or that you really like, and play the heck out of them
I hope this helps, at least a little bit
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On June 22 2013 14:39 ninazerg wrote:Show nested quote +On June 22 2013 12:07 9-BiT wrote: What is the best way to learn maps when starting out learning broodwar? I don't know any spawn locations, or where their natural or third should be. My macro is not my worst part because I'm diamond in sc2 (yeah yeah) I just don't know where to scout. Should I jut play one map at a time? Or try and study them all so I know them all? Thanks. Hold on, you're diamond in SC2 with good macro, but don't know how to find your natural? I want to help you, but I'm having difficulty understanding your particular issue. Is it the black fog-of-war? Hopefully, you'll post again and clarify. The only bits of advice I can give are: - Check this out: http://wiki.teamliquid.net/starcraft/Maps- Google "Kespa electric circuit" or something like that in Google Images - If you're on the map and forget what it looks like, immediately quit the match before the 2:00 mark. If the other player whispers you and goes "dude wtf", just say "Sorry, my dog just exploded" or something. You can play the map in single-player, and send a worker to a random location far away from your starting spawn. The worker will automatically leave your base, and you'll see where your exit is. - Pick lots of easy 2-player maps like Bloody Ridge or Ride of The Valkyries - Try out a bunch of maps, and pick maybe 1-2 or that you really like, and play the heck out of them I hope this helps, at least a little bit Not finding my natural, but find opponents spawn location if i don't know the map, and especially finding thirds. I'll remember the dog exploding line that seems like gold bro.
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On June 22 2013 18:21 9-BiT wrote:Show nested quote +On June 22 2013 14:39 ninazerg wrote:On June 22 2013 12:07 9-BiT wrote: What is the best way to learn maps when starting out learning broodwar? I don't know any spawn locations, or where their natural or third should be. My macro is not my worst part because I'm diamond in sc2 (yeah yeah) I just don't know where to scout. Should I jut play one map at a time? Or try and study them all so I know them all? Thanks. Hold on, you're diamond in SC2 with good macro, but don't know how to find your natural? I want to help you, but I'm having difficulty understanding your particular issue. Is it the black fog-of-war? Hopefully, you'll post again and clarify. The only bits of advice I can give are: - Check this out: http://wiki.teamliquid.net/starcraft/Maps- Google "Kespa electric circuit" or something like that in Google Images - If you're on the map and forget what it looks like, immediately quit the match before the 2:00 mark. If the other player whispers you and goes "dude wtf", just say "Sorry, my dog just exploded" or something. You can play the map in single-player, and send a worker to a random location far away from your starting spawn. The worker will automatically leave your base, and you'll see where your exit is. - Pick lots of easy 2-player maps like Bloody Ridge or Ride of The Valkyries - Try out a bunch of maps, and pick maybe 1-2 or that you really like, and play the heck out of them I hope this helps, at least a little bit Not finding my natural, but find opponents spawn location if i don't know the map, and especially finding thirds. I'll remember the dog exploding line that seems like gold bro. the most populair maps like fighting spirit or any 4 player maps works with some sort of symetry. if you know what it is it is really easy to remeber. lets take fs for example you have 4 spawn posistions at the corners of the map and from all the basis from the natrual have a clock-wise motion.
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I play it a few times against the computer, that helps get the hang of where things are.
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I have a few questions about the origin of different aspects of maps:
Which map was the first to feature an extended ramp (longer than the default Blizzard ramps)?
Which map was the first to feature a ramp that did no point in the directions of the original Blizzard ramps (so, facing in a direction that is not South-East or South-West)?
Which map was the first to feature neutral buildings?
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I stumbled upon this thread some time ago, that should answer your questions. I remember it stated Ride of Valkyries as the first map to use large ramps.
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On June 27 2013 05:47 Cryoc wrote:I stumbled upon this thread some time ago, that should answer your questions. I remember it stated Ride of Valkyries as the first map to use large ramps.
Thanks for the link, I've just read through it. The post does indeed say that Ride of Valkyries is the first map to use large ramps, and that Arkanoid is the first map to use neutral buildings to such an extent, but it does not say which map was the first to use reverse ramps. From the examples shown, Peaks of Baekdu was the first, though.
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i am a really low level player (D) so I lose almost every game. still I wonder why i got steamrolled that much in this game: http://repdepot.net/replay.php?id=53752 i did some damage with a drop, he did nothing but still kills me with his first attack...why? :o i have encoutered this several times, that terra moves out when i get my third and i get smashed ;<
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On July 06 2013 05:07 duplex__ wrote:i am a really low level player (D) so I lose almost every game. still I wonder why i got steamrolled that much in this game: http://repdepot.net/replay.php?id=53752 i did some damage with a drop, he did nothing but still kills me with his first attack...why? :o i have encoutered this several times, that terra moves out when i get my third and i get smashed ;< FYI you should either create your own thread for this or post it in FyRe_DragOn's thread.
I'm watching the rep though and I'll give you what advice I can: First off, it's a minor thing but you were a little late building gateway and gas, you had 200 minerals then 150 minerals before placing each
Your opening build was okay overall but you need to work on your macro, you only had 2 gateways for most of the game and they were idle quite a lot of the time, then you made some zealots and a citadel when you only had 5-6 goons while getting a reaver on the go, the reaver drop did some damage (killed 3 tanks I think) but not enough when he had 5 fact up for a long time. You want to pump goons constantly while you get your first two expos at the beginning of the game then add the citadel while you're gating up, also the forge was unnecessarily early, you normally get that once your third base is up and running to place cannons there.
You also took your third on the other side of the map and quite late, you couldn't get any probes to it and it ended up being a waste, take the third closest to you (the min-only on this map) and earlier than you did, before gating up.
TL;DR You need to improve your macro and your opening build, watch more pro replays, get a solid build down and keep on practicing.
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how viable is gaurdian + hydra (possabily lurks with it) vs archon ht?
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just go hydra/lurker/queen
edit: long answer compare cost and hp of guards with ultras, guards cost 150/200 while ultras cost 200/200, but ultras have double the hp and they are also faster. in high eco lategame, ultra/hydra is normally better compared to guard/hydra, unless the protoss has more than 4 reaver and very few ht. guards and hydras die pretty fast to storms and its hard to dodge storms with guards since they are so slow. mass guards can be used in open ground but only in rare situations, where u somehow have enough money to mass guards but he doesnt have mass money to do something vs that fast enough (or he has like archon/reaver only). in low eco lategame, u wont have the economy for enough ultras or guards to effectively fight ht/archon, zerg should go for as many hydras as possible with lurkers as 2nd unit and queens for ensnare and broodlings. (few ultras here can still work well, because they can tank so many hits, but mass hydra should be the focus even if u have like 1 base income) mass hydras vs ensnared archons is fun.
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thanks baku,
how about swarms?
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hydras do not work well with swarm.
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I have a question  I want to start playing broodwar a bit on iCCup, but i have no prior bw experience. Currently i play the campaign but i would like to know how the distribution in the leagues is. Where can i get only with very good macro and so on? When do i have to go into timings and actually really thought out builds?
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On July 07 2013 20:01 Sox03 wrote:I have a question  I want to start playing broodwar a bit on iCCup, but i have no prior bw experience. Currently i play the campaign but i would like to know how the distribution in the leagues is. Where can i get only with very good macro and so on? When do i have to go into timings and actually really thought out builds? If you truly have very good macro, you can get to C-/C with that at best, although your early game build should still probably have good timings because of surviving early attacks and timings and so on.
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On July 07 2013 20:01 Sox03 wrote:I have a question  I want to start playing broodwar a bit on iCCup, but i have no prior bw experience. Currently i play the campaign but i would like to know how the distribution in the leagues is. Where can i get only with very good macro and so on? When do i have to go into timings and actually really thought out builds? with really good macro you can beat most d players. this is assuming you mean it when you say you have good macro. (note macro is a lot harder in bw than sc2). timings and build orders only matter from C onwards because theyre the only ones who can macro well enough to do anything anyway
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