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Simple Questions, Simple Answers - Page 146

Forum Index > Brood War Strategy
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rauk
Profile Blog Joined February 2009
United States2228 Posts
June 12 2013 19:42 GMT
#2901
Its used in the situation where you grew up playing that way and can't be arsed to fix it
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 12 2013 20:05 GMT
#2902
On June 13 2013 00:50 therockmanxx wrote:
Has there been any changes to the metagame concerning any of the matchups since the End of BW on TV?


We really don't metagame too much anymore, because most players prefer to metametagame, which is where you meta the metagame.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 13 2013 02:03 GMT
#2903
Does anyone know the build/ have a replay of that 5 hatch straight into lurker ling? Grabs a fast 4th and all that, was really popular in early 2010, effort use to do it a ton I think.
Never say Die! ||| Fight you? No, I want to kill you.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19371 Posts
June 13 2013 03:17 GMT
#2904
On June 13 2013 11:03 Dazed_Spy wrote:
Does anyone know the build/ have a replay of that 5 hatch straight into lurker ling? Grabs a fast 4th and all that, was really popular in early 2010, effort use to do it a ton I think.

In search. I'd look for JD games personally. But I bumped this on my quest: http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265&currentpage=10#185
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 13 2013 20:18 GMT
#2905
On June 13 2013 00:50 therockmanxx wrote:
Has there been any changes to the metagame concerning any of the matchups since the End of BW on TV?



I know that there have been some. The only one I know of for sure is a pvz build where the toss does a 4 gate speedlot attack and then follows up with 2 stargate sairs.

Aside from that I've seen a lot of older styles of play that were unused in pl being used on streams. For example 6 fact with port in tvp. I guess though what we see on streams will inevitably be different from what we see in tourney games.
Why would I play sctoo when I can play BW?
blueblimp
Profile Joined May 2009
Canada297 Posts
June 14 2013 05:46 GMT
#2906
On June 14 2013 05:18 puppykiller wrote:
I know that there have been some. The only one I know of for sure is a pvz build where the toss does a 4 gate speedlot attack and then follows up with 2 stargate sairs.

Jangbi did a similar build (3 gates instead of 4) vs Calm on Colosseum back in 2009:
. Is it more common now? By the way, that game also notable for Calm's bizarre play, since despite scouting quick +1 with his overlord, he stubbornly gets 5 hatches with no units anyway and is easily rolled by the zealot attack.

I think the +1 5rax style is far more common now in tvz than it ever was during pro BW (though I've watched barely any games of hybrid proleague, so I can't speak for those). I recall a quick +1 being more of a map-dependent build allowed by a wallable natural, but apparently it's the FS standard now.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2013 00:30 GMT
#2907
If someone uses mindcontrol on a scout that has speed, and sight-range researched, and has 3 air attack upgrade, 2 air armour upgrade, and 2 shield upgrade, what upgrades are gained through mind controlling it? I know that scout speed, and sight-range will be automatically researched, but what about the air attack, air armour, and shield upgrades? If you already had 3 shield upgrade, it wouldn't unresearch it would it?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 15 2013 08:12 GMT
#2908
On June 15 2013 09:30 BrokenMirage wrote:
If someone uses mindcontrol on a scout that has speed, and sight-range researched, and has 3 air attack upgrade, 2 air armour upgrade, and 2 shield upgrade, what upgrades are gained through mind controlling it? I know that scout speed, and sight-range will be automatically researched, but what about the air attack, air armour, and shield upgrades? If you already had 3 shield upgrade, it wouldn't unresearch it would it?


You won't get the attack/armor/shield upgrades, sorey.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Red9
Profile Joined May 2008
United States64 Posts
June 15 2013 09:34 GMT
#2909
will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games)
getting raped repeatedly is tough!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
June 15 2013 10:10 GMT
#2910
On June 15 2013 18:34 Red9 wrote:
will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games)
getting raped repeatedly is tough!

You can improve from playing anyone, better, worse, or more equal. Having said that, getting stomped isn't usually that effective a way of learning. You're better off playing vs worse or equal level players, and watching your replays to see where you go wrong, as well as of course learning build orders perfectly so you have exact timings on everything. At the basic stages just stuff like having enough workers and spending all your money will get you C- or so.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 15 2013 10:19 GMT
#2911
the best way to improve is to watch your losing replays and determine where your mistakes are. you should correct these in the next game. ALWAYS check where you went wrong if you lost. the less mistakes you make during the game, the higher the chances of you winning.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2013 22:03 GMT
#2912
On June 15 2013 17:12 ninazerg wrote:
Show nested quote +
On June 15 2013 09:30 BrokenMirage wrote:
If someone uses mindcontrol on a scout that has speed, and sight-range researched, and has 3 air attack upgrade, 2 air armour upgrade, and 2 shield upgrade, what upgrades are gained through mind controlling it? I know that scout speed, and sight-range will be automatically researched, but what about the air attack, air armour, and shield upgrades? If you already had 3 shield upgrade, it wouldn't unresearch it would it?


You won't get the attack/armor/shield upgrades, sorey.


ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 15 2013 22:29 GMT
#2913
On June 15 2013 18:34 Red9 wrote:
will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games)
getting raped repeatedly is tough!


You will probably make very little improvement, if any. In fact, you might actually regress in skill because if someone is that much better than you, their understanding of the game while allow them to do things that are very unorthodox that you might not ever see in any other game. This may cause you to fall into a mentality where you're no longer trying to win, but are just trying to "not lose too badly", which will carry over into your other games.

Additionally "getting raped" actually doesn't help you if you have no concrete understanding of why you lost or how you could have played better. Often times, when you play against someone better than yourself, they may be talented in terms of gameplay, but can be very poor teachers, so their advice more often than not, will suck.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 16 2013 01:18 GMT
#2914
On June 16 2013 07:29 ninazerg wrote:
Show nested quote +
On June 15 2013 18:34 Red9 wrote:
will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games)
getting raped repeatedly is tough!


You will probably make very little improvement, if any. In fact, you might actually regress in skill because if someone is that much better than you, their understanding of the game while allow them to do things that are very unorthodox that you might not ever see in any other game. This may cause you to fall into a mentality where you're no longer trying to win, but are just trying to "not lose too badly", which will carry over into your other games.

Additionally "getting raped" actually doesn't help you if you have no concrete understanding of why you lost or how you could have played better. Often times, when you play against someone better than yourself, they may be talented in terms of gameplay, but can be very poor teachers, so their advice more often than not, will suck.


so much this. my play got much better when i played against my own on icc, rather than fish.
wearmydiamonds
Profile Joined October 2012
United States32 Posts
Last Edited: 2013-06-16 16:49:12
June 16 2013 16:25 GMT
#2915
On June 15 2013 18:34 Red9 wrote:
will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games)
getting raped repeatedly is tough!


Don't listen to the other people in this thread. Although D+ and B- is a big skill gap, playing vs someone where you can barely stay alive is a great way to improve. No mistake will go unpunished, and the errors in your play will become very apparent. Find someone around C rank and mass game vs them, I guarantee you will improve faster than you would vs other D+ players.

I personally think playing vs other D/D+ players isn't nearly as effective as playing someone better, its really easy to form bad habits because you can win doing almost anything at that level as long as you make units.
.
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
June 16 2013 19:52 GMT
#2916
it doesnt matter what skill level you play against as long as you are made aware of your mistakes and are able to find solutions for them. I could play against a d+ player and rape them repeatedly but id notice that my builds arent the most efficient and could be modified to rape them even harder. Or I could play against a progamer and get destroyed but not figure out what I was doing wrong and attribute it to inferior mechanics, not getting anything but my confidence shattered.

The important thing is the knowledge you gain from each game. Not each loss, each game. You should learn from your wins as well. Whichever skill level you are able to do that at most easily is the one you should be playing against regularly. I personally think it would be far more useful for players to practice against players similar to their own level, but receive advice from someone a few levels higher who could rape them repeatedly. Makes the learning process a lot faster and more enjoyable if you see fixes in your games that turn losses into wins, instead of losses into slightly more drawn out losses.
aka DragOn[NaS]
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2013-06-17 18:12:23
June 17 2013 18:10 GMT
#2917
Imo don't practice with someone a whole letter rank or more above you. Vs someone who is good.enough to punish you for bad mistakes but not so much that there's no way you could take a game off them as that's counterproductive.

I mean you should still play them to get a sense of how much more you can improve but don't make em your main source of practice games
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2013-06-18 01:07:29
June 18 2013 01:06 GMT
#2918
On June 17 2013 01:25 wearmydiamonds wrote:
Show nested quote +
On June 15 2013 18:34 Red9 wrote:
will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games)
getting raped repeatedly is tough!


Don't listen to the other people in this thread. Although D+ and B- is a big skill gap, playing vs someone where you can barely stay alive is a great way to improve. No mistake will go unpunished, and the errors in your play will become very apparent. Find someone around C rank and mass game vs them, I guarantee you will improve faster than you would vs other D+ players.

I personally think playing vs other D/D+ players isn't nearly as effective as playing someone better, its really easy to form bad habits because you can win doing almost anything at that level as long as you make units.
.


I would really recommend not saying "Don't listen to other people in this thread". This thread is for people to get answers, not to be confused. I didn't say "Don't play versus someone higher in skill than yourself", I simply said don't expect to get stellar results in terms of improvement, because it's not always immediately obvious what is a mistake and what isn't. You even say yourself "Find someone around C rank", not "Find someone around A rank".


On June 18 2013 03:10 rauk wrote:
Imo don't practice with someone a whole letter rank or more above you. Vs someone who is good.enough to punish you for bad mistakes but not so much that there's no way you could take a game off them as that's counterproductive.

I mean you should still play them to get a sense of how much more you can improve but don't make em your main source of practice games


Agree.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
June 18 2013 15:06 GMT
#2919
Question: on maps like FS zerg can put his pool touching the gas and the mineral line, creating a solid wall. However, most high level players seem to choose not to, leaving a one hex gap between the pool and the gas. Could anyone explain why?

(Particularly in zvz, where the solid wall would completely protect a sunken, but a gap is left that can allow lings in.)
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2013-06-18 17:16:27
June 18 2013 16:08 GMT
#2920
on some maps that alone will make drones get out behind the pool.
on all others, if u manage to block the spawn point with lings or drone, they also often spawn behind the pool.
sometimes not blocking stuff 100% can be better than blocking it 100% (for example, on match point bottom left position, if u place pool at top left, all units rallied to natural will get stuck at pool/gas).
it also depends on the build the zerg player is using.
if i go 9 pool or overpool, i place pool either top right of hatch (corner-corner) or bottom left of gas (corner-corner).
if i go 12 pool or mainhatch or fe, i normally place pool between minerals and gas when it doesnt distract gas mining, but thats also map depending.

edit: sry understood your question wrong.
some people do that especially when the go mainhatch in order to bait 9 pool lings going there, which they then can block of with 1-2 drones + sliding them back when they get attacked in order to buy time for sunken/lings to finish (or just stack drones on that single entrance, again only few lings can attack).
some other problem which can occur with complete wall is the rally point problem with match point for example.
it is also problematic when u have to place the spire as part of the wall and everything is 100% blocked off, since then enemy zerg can often attack on spire and block u from going out of that perfect wall, since it has so few holes.

but i cant explain everything.... some people just place stuff without thinking about it + some things are just personal preference.
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