Simple Questions, Simple Answers - Page 146
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rauk
United States2228 Posts
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ninazerg
United States7291 Posts
On June 13 2013 00:50 therockmanxx wrote: Has there been any changes to the metagame concerning any of the matchups since the End of BW on TV? We really don't metagame too much anymore, because most players prefer to metametagame, which is where you meta the metagame. | ||
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Dazed.
Canada3301 Posts
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BisuDagger
Bisutopia19299 Posts
On June 13 2013 11:03 Dazed_Spy wrote: Does anyone know the build/ have a replay of that 5 hatch straight into lurker ling? Grabs a fast 4th and all that, was really popular in early 2010, effort use to do it a ton I think. In search. I'd look for JD games personally. But I bumped this on my quest: http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265¤tpage=10#185 | ||
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puppykiller
United States3137 Posts
On June 13 2013 00:50 therockmanxx wrote: Has there been any changes to the metagame concerning any of the matchups since the End of BW on TV? I know that there have been some. The only one I know of for sure is a pvz build where the toss does a 4 gate speedlot attack and then follows up with 2 stargate sairs. Aside from that I've seen a lot of older styles of play that were unused in pl being used on streams. For example 6 fact with port in tvp. I guess though what we see on streams will inevitably be different from what we see in tourney games. | ||
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blueblimp
Canada297 Posts
On June 14 2013 05:18 puppykiller wrote: I know that there have been some. The only one I know of for sure is a pvz build where the toss does a 4 gate speedlot attack and then follows up with 2 stargate sairs. Jangbi did a similar build (3 gates instead of 4) vs Calm on Colosseum back in 2009: . Is it more common now? By the way, that game also notable for Calm's bizarre play, since despite scouting quick +1 with his overlord, he stubbornly gets 5 hatches with no units anyway and is easily rolled by the zealot attack. I think the +1 5rax style is far more common now in tvz than it ever was during pro BW (though I've watched barely any games of hybrid proleague, so I can't speak for those). I recall a quick +1 being more of a map-dependent build allowed by a wallable natural, but apparently it's the FS standard now. | ||
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ZigguratOfUr
Iraq16955 Posts
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ninazerg
United States7291 Posts
On June 15 2013 09:30 BrokenMirage wrote: If someone uses mindcontrol on a scout that has speed, and sight-range researched, and has 3 air attack upgrade, 2 air armour upgrade, and 2 shield upgrade, what upgrades are gained through mind controlling it? I know that scout speed, and sight-range will be automatically researched, but what about the air attack, air armour, and shield upgrades? If you already had 3 shield upgrade, it wouldn't unresearch it would it? You won't get the attack/armor/shield upgrades, sorey. | ||
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Red9
United States64 Posts
getting raped repeatedly is tough! | ||
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Birdie
New Zealand4438 Posts
On June 15 2013 18:34 Red9 wrote: will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games) getting raped repeatedly is tough! You can improve from playing anyone, better, worse, or more equal. Having said that, getting stomped isn't usually that effective a way of learning. You're better off playing vs worse or equal level players, and watching your replays to see where you go wrong, as well as of course learning build orders perfectly so you have exact timings on everything. At the basic stages just stuff like having enough workers and spending all your money will get you C- or so. | ||
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icystorage
Jollibee19350 Posts
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ZigguratOfUr
Iraq16955 Posts
On June 15 2013 17:12 ninazerg wrote: You won't get the attack/armor/shield upgrades, sorey. ![]() | ||
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ninazerg
United States7291 Posts
On June 15 2013 18:34 Red9 wrote: will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games) getting raped repeatedly is tough! You will probably make very little improvement, if any. In fact, you might actually regress in skill because if someone is that much better than you, their understanding of the game while allow them to do things that are very unorthodox that you might not ever see in any other game. This may cause you to fall into a mentality where you're no longer trying to win, but are just trying to "not lose too badly", which will carry over into your other games. Additionally "getting raped" actually doesn't help you if you have no concrete understanding of why you lost or how you could have played better. Often times, when you play against someone better than yourself, they may be talented in terms of gameplay, but can be very poor teachers, so their advice more often than not, will suck. | ||
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Golgotha
Korea (South)8418 Posts
On June 16 2013 07:29 ninazerg wrote: You will probably make very little improvement, if any. In fact, you might actually regress in skill because if someone is that much better than you, their understanding of the game while allow them to do things that are very unorthodox that you might not ever see in any other game. This may cause you to fall into a mentality where you're no longer trying to win, but are just trying to "not lose too badly", which will carry over into your other games. Additionally "getting raped" actually doesn't help you if you have no concrete understanding of why you lost or how you could have played better. Often times, when you play against someone better than yourself, they may be talented in terms of gameplay, but can be very poor teachers, so their advice more often than not, will suck. so much this. my play got much better when i played against my own on icc, rather than fish. | ||
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wearmydiamonds
United States32 Posts
On June 15 2013 18:34 Red9 wrote: will i improve if i play vs a way higher ranked player? (he's b- im d+ very one sided games) getting raped repeatedly is tough! Don't listen to the other people in this thread. Although D+ and B- is a big skill gap, playing vs someone where you can barely stay alive is a great way to improve. No mistake will go unpunished, and the errors in your play will become very apparent. Find someone around C rank and mass game vs them, I guarantee you will improve faster than you would vs other D+ players. I personally think playing vs other D/D+ players isn't nearly as effective as playing someone better, its really easy to form bad habits because you can win doing almost anything at that level as long as you make units. . | ||
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FyRe_DragOn
Canada2056 Posts
The important thing is the knowledge you gain from each game. Not each loss, each game. You should learn from your wins as well. Whichever skill level you are able to do that at most easily is the one you should be playing against regularly. I personally think it would be far more useful for players to practice against players similar to their own level, but receive advice from someone a few levels higher who could rape them repeatedly. Makes the learning process a lot faster and more enjoyable if you see fixes in your games that turn losses into wins, instead of losses into slightly more drawn out losses. | ||
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rauk
United States2228 Posts
I mean you should still play them to get a sense of how much more you can improve but don't make em your main source of practice games | ||
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ninazerg
United States7291 Posts
On June 17 2013 01:25 wearmydiamonds wrote: Don't listen to the other people in this thread. Although D+ and B- is a big skill gap, playing vs someone where you can barely stay alive is a great way to improve. No mistake will go unpunished, and the errors in your play will become very apparent. Find someone around C rank and mass game vs them, I guarantee you will improve faster than you would vs other D+ players. I personally think playing vs other D/D+ players isn't nearly as effective as playing someone better, its really easy to form bad habits because you can win doing almost anything at that level as long as you make units. . I would really recommend not saying "Don't listen to other people in this thread". This thread is for people to get answers, not to be confused. I didn't say "Don't play versus someone higher in skill than yourself", I simply said don't expect to get stellar results in terms of improvement, because it's not always immediately obvious what is a mistake and what isn't. You even say yourself "Find someone around C rank", not "Find someone around A rank". On June 18 2013 03:10 rauk wrote: Imo don't practice with someone a whole letter rank or more above you. Vs someone who is good.enough to punish you for bad mistakes but not so much that there's no way you could take a game off them as that's counterproductive. I mean you should still play them to get a sense of how much more you can improve but don't make em your main source of practice games Agree. | ||
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kerpal
United Kingdom2695 Posts
(Particularly in zvz, where the solid wall would completely protect a sunken, but a gap is left that can allow lings in.) | ||
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Bakuryu
Germany1065 Posts
on all others, if u manage to block the spawn point with lings or drone, they also often spawn behind the pool. sometimes not blocking stuff 100% can be better than blocking it 100% (for example, on match point bottom left position, if u place pool at top left, all units rallied to natural will get stuck at pool/gas). it also depends on the build the zerg player is using. if i go 9 pool or overpool, i place pool either top right of hatch (corner-corner) or bottom left of gas (corner-corner). if i go 12 pool or mainhatch or fe, i normally place pool between minerals and gas when it doesnt distract gas mining, but thats also map depending. edit: sry understood your question wrong. some people do that especially when the go mainhatch in order to bait 9 pool lings going there, which they then can block of with 1-2 drones + sliding them back when they get attacked in order to buy time for sunken/lings to finish (or just stack drones on that single entrance, again only few lings can attack). some other problem which can occur with complete wall is the rally point problem with match point for example. it is also problematic when u have to place the spire as part of the wall and everything is 100% blocked off, since then enemy zerg can often attack on spire and block u from going out of that perfect wall, since it has so few holes. but i cant explain everything.... some people just place stuff without thinking about it + some things are just personal preference. | ||
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