On July 15 2013 22:38 sabas123 wrote:
can also be done with drones overlords and 1 zergling in zvz
can also be done with drones overlords and 1 zergling in zvz
no way that works. the drones lack the range
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evilfatsh1t
Australia8778 Posts
July 15 2013 15:59 GMT
#2961
On July 15 2013 22:38 sabas123 wrote: Show nested quote + On July 15 2013 21:04 icystorage wrote: here's a neat trick if your going mech and want to block the ramp. get two scvs and place them at the ramp, make them hold position. float your rax above the scvs. make sure they are covered. when the lings come, the marine will attack the but the ling AI will not attack the scvs. the enemy have to target the scvs manually but cannot since its covered with the rax. even when he attack moves the lings will find a way to attack the shooting marine and not the scvs. this can also be done to zealots ![]() can also be done with drones overlords and 1 zergling in zvz no way that works. the drones lack the range | ||
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allourep
United States67 Posts
July 15 2013 18:24 GMT
#2962
On July 15 2013 06:53 sabas123 wrote: Show nested quote + On July 15 2013 06:21 allourep wrote: On July 13 2013 14:13 BrokenMirage wrote: On July 13 2013 13:30 allourep wrote: On July 13 2013 04:38 SlowBullets wrote: On July 13 2013 01:40 icystorage wrote: select the 2 scvs along with another unit like a marine then press H ![]() and i think 3 is more safe in case one of the two goes down and the 3rd one can repair the other scvs. I usually put 3 to be safe. Depending on the map I get a 4th scv to mine drill through my natural mineral assuming I have vision to glitch out the zerglings. Could somebody elaborate on the mine drill trick? I think I have seen this but never knew what was happening. When the enemy is trying to run up a ramp and the player being attacked sends a lot of SCVs down the ramp to harvest from those minerals. Maybe I am thinking of something else. Early on during the creation of Starcraft, the developers had problems with the pathfinding of workers while mining, since they bumped into each other messing up the mining, so they made it so while workers move towards a mineral patch or gas geyser to gather it, they would be able to move through other units, and stack together. If they start doing something else, the stacked workers will spread out pushing things out of the way and sometimes glitching them up. Mine drilling basically means that you send your worker to pass through other units by clicking on a mineral patch beyond that unit, and spam stop when its right under that unit pushing it out of the way and glitching it up. It was infamously used in game 2 of the July vs Best OSL. How does this help when trying to block your ramp with SCVs? becouse other units will have a really hard time passing them It was proposed to me initially as the drill mine trick is so that you may enable SCVs to PASS THROUGH units. How does this keep zerglings out if the SCVs are stacking on each other and allowing units to pass through them? | ||
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allourep
United States67 Posts
July 15 2013 18:26 GMT
#2963
On July 15 2013 21:04 icystorage wrote: here's a neat trick if your going mech and want to block the ramp. get two scvs and place them at the ramp, make them hold position. float your rax above the scvs. make sure they are covered. when the lings come, the marine will attack the but the ling AI will not attack the scvs. the enemy have to target the scvs manually but cannot since its covered with the rax. even when he attack moves the lings will find a way to attack the shooting marine and not the scvs. this can also be done to zealots ![]() This trick has failed me so many times that I just assumed it was terminated in a patch long ago | ||
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therockmanxx
Peru1174 Posts
July 15 2013 21:49 GMT
#2964
Does the same mutalisk always stay on top in the same control group until it dies? Because I am thinking if thats the case I can shoot my own mutalisk to be very low heath and the vessel will irradiate THAT mutalisk and kill it without hurting that much the rest of the stack =D | ||
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jello_biafra
United Kingdom6639 Posts
July 16 2013 03:41 GMT
#2965
On July 16 2013 03:24 allourep wrote: Show nested quote + On July 15 2013 06:53 sabas123 wrote: On July 15 2013 06:21 allourep wrote: On July 13 2013 14:13 BrokenMirage wrote: On July 13 2013 13:30 allourep wrote: On July 13 2013 04:38 SlowBullets wrote: On July 13 2013 01:40 icystorage wrote: select the 2 scvs along with another unit like a marine then press H ![]() and i think 3 is more safe in case one of the two goes down and the 3rd one can repair the other scvs. I usually put 3 to be safe. Depending on the map I get a 4th scv to mine drill through my natural mineral assuming I have vision to glitch out the zerglings. Could somebody elaborate on the mine drill trick? I think I have seen this but never knew what was happening. When the enemy is trying to run up a ramp and the player being attacked sends a lot of SCVs down the ramp to harvest from those minerals. Maybe I am thinking of something else. Early on during the creation of Starcraft, the developers had problems with the pathfinding of workers while mining, since they bumped into each other messing up the mining, so they made it so while workers move towards a mineral patch or gas geyser to gather it, they would be able to move through other units, and stack together. If they start doing something else, the stacked workers will spread out pushing things out of the way and sometimes glitching them up. Mine drilling basically means that you send your worker to pass through other units by clicking on a mineral patch beyond that unit, and spam stop when its right under that unit pushing it out of the way and glitching it up. It was infamously used in game 2 of the July vs Best OSL. How does this help when trying to block your ramp with SCVs? becouse other units will have a really hard time passing them It was proposed to me initially as the drill mine trick is so that you may enable SCVs to PASS THROUGH units. How does this keep zerglings out if the SCVs are stacking on each other and allowing units to pass through them? Because if you hit Stop or Attack Move while the SCVs are passing through their units you'll freak them out, they'll stop attacking for a short while when they're getting pushed about by the SCVs and you'll damage them. On July 16 2013 06:49 therockmanxx wrote: When you stack mutalisk Does the same mutalisk always stay on top in the same control group until it dies? Because I am thinking if thats the case I can shoot my own mutalisk to be very low heath and the vessel will irradiate THAT mutalisk and kill it without hurting that much the rest of the stack =D I just did a quick test and the answer appears to be yes. | ||
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Dead9
United States4725 Posts
July 16 2013 04:08 GMT
#2966
also sometimes players target fire muta clumps with marines | ||
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evilfatsh1t
Australia8778 Posts
July 16 2013 05:33 GMT
#2967
On July 16 2013 03:24 allourep wrote: Show nested quote + On July 15 2013 06:53 sabas123 wrote: On July 15 2013 06:21 allourep wrote: On July 13 2013 14:13 BrokenMirage wrote: On July 13 2013 13:30 allourep wrote: On July 13 2013 04:38 SlowBullets wrote: On July 13 2013 01:40 icystorage wrote: select the 2 scvs along with another unit like a marine then press H ![]() and i think 3 is more safe in case one of the two goes down and the 3rd one can repair the other scvs. I usually put 3 to be safe. Depending on the map I get a 4th scv to mine drill through my natural mineral assuming I have vision to glitch out the zerglings. Could somebody elaborate on the mine drill trick? I think I have seen this but never knew what was happening. When the enemy is trying to run up a ramp and the player being attacked sends a lot of SCVs down the ramp to harvest from those minerals. Maybe I am thinking of something else. Early on during the creation of Starcraft, the developers had problems with the pathfinding of workers while mining, since they bumped into each other messing up the mining, so they made it so while workers move towards a mineral patch or gas geyser to gather it, they would be able to move through other units, and stack together. If they start doing something else, the stacked workers will spread out pushing things out of the way and sometimes glitching them up. Mine drilling basically means that you send your worker to pass through other units by clicking on a mineral patch beyond that unit, and spam stop when its right under that unit pushing it out of the way and glitching it up. It was infamously used in game 2 of the July vs Best OSL. How does this help when trying to block your ramp with SCVs? becouse other units will have a really hard time passing them It was proposed to me initially as the drill mine trick is so that you may enable SCVs to PASS THROUGH units. How does this keep zerglings out if the SCVs are stacking on each other and allowing units to pass through them? they only pass through units when given the command to move to a mineral/gas patch. if they are given another command while they are passing through units, they turn back to normal (as in they no longer pass through units) and so they end up colliding and pushing against the other units in order to find an empty space. just try it out in game. put some units on a ramp and try glitch the scvs on top of them, youll see what happens | ||
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fearthequeen
United States788 Posts
July 17 2013 14:04 GMT
#2968
On July 16 2013 00:59 evilfatsh1t wrote: Show nested quote + On July 15 2013 22:38 sabas123 wrote: On July 15 2013 21:04 icystorage wrote: here's a neat trick if your going mech and want to block the ramp. get two scvs and place them at the ramp, make them hold position. float your rax above the scvs. make sure they are covered. when the lings come, the marine will attack the but the ling AI will not attack the scvs. the enemy have to target the scvs manually but cannot since its covered with the rax. even when he attack moves the lings will find a way to attack the shooting marine and not the scvs. this can also be done to zealots ![]() can also be done with drones overlords and 1 zergling in zvz no way that works. the drones lack the range actually, yes you can create AI proof walls in zvz(or as zerg vs any melee unit for that matter), i've done it succesfully before. You place 2 drones on your ramp in a way that is ling tight(ie 2 zealots on ramp in pvz), then place an overlord over each drone so that your opponent can't target the drones with their lings (this is the tricky part) and place 1-2 lings behind so that a-moved lings won't kill the drones automatically. You have to experiment with it quite a bit to be sure how to place overlords over drones, because you just autolose if they can target one of your drones. It's quite effective in zvz when used with overgas build. | ||
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allourep
United States67 Posts
July 17 2013 15:15 GMT
#2969
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oxysc
Germany20 Posts
July 17 2013 15:58 GMT
#2970
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jello_biafra
United Kingdom6639 Posts
July 17 2013 16:03 GMT
#2971
On July 18 2013 00:58 oxysc wrote: Somebody correct me if im wrong but as far as i know the only way to get a scv to actually hold position is: select it together with fighting units (e.g. marines...) and press hold position then. This is correct, select an SCV and any other unit, press H and it will hold position. | ||
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kerpal
United Kingdom2695 Posts
July 17 2013 16:47 GMT
#2972
On July 18 2013 00:15 allourep wrote: Is there no option to have a unit stand their ground while being attacked by another unit? I put an SCV somewhere and press H assuming that it will actually HOLD there but once its attacked, it runs off. I do the same thing with the S button for STOP and its the same result. Its impossible? if you look, scvs don't actually have the option to hold position themselves, the button for gather is in it's place (i think) which is why they need to be told to hold position with another unit. | ||
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allourep
United States67 Posts
July 18 2013 02:38 GMT
#2973
On July 18 2013 01:47 kerpal wrote: Show nested quote + On July 18 2013 00:15 allourep wrote: Is there no option to have a unit stand their ground while being attacked by another unit? I put an SCV somewhere and press H assuming that it will actually HOLD there but once its attacked, it runs off. I do the same thing with the S button for STOP and its the same result. Its impossible? if you look, scvs don't actually have the option to hold position themselves, the button for gather is in it's place (i think) which is why they need to be told to hold position with another unit. Holy shit. Wow. Thanks guys. This will save me some frustration. | ||
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icystorage
Jollibee19350 Posts
July 18 2013 02:44 GMT
#2974
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evilfatsh1t
Australia8778 Posts
July 18 2013 02:59 GMT
#2975
On July 17 2013 23:04 fearthequeen wrote: Show nested quote + On July 16 2013 00:59 evilfatsh1t wrote: On July 15 2013 22:38 sabas123 wrote: On July 15 2013 21:04 icystorage wrote: here's a neat trick if your going mech and want to block the ramp. get two scvs and place them at the ramp, make them hold position. float your rax above the scvs. make sure they are covered. when the lings come, the marine will attack the but the ling AI will not attack the scvs. the enemy have to target the scvs manually but cannot since its covered with the rax. even when he attack moves the lings will find a way to attack the shooting marine and not the scvs. this can also be done to zealots ![]() can also be done with drones overlords and 1 zergling in zvz no way that works. the drones lack the range actually, yes you can create AI proof walls in zvz(or as zerg vs any melee unit for that matter), i've done it succesfully before. You place 2 drones on your ramp in a way that is ling tight(ie 2 zealots on ramp in pvz), then place an overlord over each drone so that your opponent can't target the drones with their lings (this is the tricky part) and place 1-2 lings behind so that a-moved lings won't kill the drones automatically. You have to experiment with it quite a bit to be sure how to place overlords over drones, because you just autolose if they can target one of your drones. It's quite effective in zvz when used with overgas build. Why do you have to target the drones? If lings get in range the drones will attack and so there wont be a reason to target, you a click and the lings will attack whatevers attacking them. Ive never seen it happen before so im still unconvinced. Perhaps link me a progame or something where this was successfully pulled off? | ||
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Dead9
United States4725 Posts
July 18 2013 03:00 GMT
#2976
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evilfatsh1t
Australia8778 Posts
July 18 2013 09:45 GMT
#2977
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sabas123
Netherlands3122 Posts
July 18 2013 09:50 GMT
#2978
On July 18 2013 18:45 evilfatsh1t wrote: ? wow this is new to me. so youre saying that if you a click up a ramp with zerglings and the enemy drones start attacking you, you will not attack the drones but instead go for the zerglings at the back which ARENT attacking you? i honestly dont think ive ever had that happen to me before although i dont recall a situation where something like this might occur anyway zvp/zvz when zeal/zlings are trying to attack the sunken and you make drill around it, they will shoot, the units glicht most of the time and the rest who don't will still try to attack the sunk what is the range that units go of their spot when standing still or go of track when they are on a-move and see an enemy unit, the sight range of the unit? | ||
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kerpal
United Kingdom2695 Posts
July 18 2013 09:55 GMT
#2979
On July 18 2013 18:50 sabas123 wrote: [...] what is the range that units go of their spot when standing still or go of track when they are on a-move and see an enemy unit, the sight range of the unit? it's definitely less than the sight range, I've had plenty of zerglings see probes walk past but not attack them. I'd be interested if there was a set rule or if it is just an individual range for each unit. | ||
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fold
Australia665 Posts
July 18 2013 12:06 GMT
#2980
On July 18 2013 18:45 evilfatsh1t wrote: ? wow this is new to me. so youre saying that if you a click up a ramp with zerglings and the enemy drones start attacking you, you will not attack the drones but instead go for the zerglings at the back which ARENT attacking you? i honestly dont think ive ever had that happen to me before although i dont recall a situation where something like this might occur anyway michael has done this build on stream before. If you can catch him next time he is streaming ask him to do it. It's hilarious when the opponent goes crazy at that. You've probably also seen this happen in TvP with terran floating barracks over SCVs on ramps with a marine behind and that completely stops zealots. | ||
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