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Simple Questions, Simple Answers - Page 151

Forum Index > Brood War Strategy
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evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
July 22 2013 03:41 GMT
#3001
i think as a general rule of thumb you want like 5-6 drones per hatchery. not 100% sure since i dont play zerg, but ive heard that before. so 5 hatch would have 25-30 drones, late game with like 8 hatcheries or so would have 40
Roman_K
Profile Joined May 2011
Russian Federation36 Posts
Last Edited: 2013-07-22 06:50:46
July 22 2013 06:49 GMT
#3002
When I watched Savior's VODs, I saw that savior in mid game make 2-4 drones than make army with all larva, then again 2-4 drone, then army, then drones, then army. And check his exp's. When there are 10-12 drones on meneral. He stop making drones and starts again when he placed new exp just like in mid game. It's hard to manage, but there is no word "feel" only count, how many drones you have and how many you need =)
pick up your weapon and fight
Roman_K
Profile Joined May 2011
Russian Federation36 Posts
Last Edited: 2013-07-22 07:09:30
July 22 2013 07:06 GMT
#3003
On July 22 2013 07:32 Amanebak wrote:
Is there any vod with a zerg that parazites a critter? A critter on a ridge could provide nice vision and won't likely be killed by the enemy.

I remember only 2 games with parasite =)
SPL Jaedong vs Fantasy on sin-blablabla-reyung(I can't even write that word xD) here there is
OSL 2009 Bisu vs ZerO on heart break ridge when zero use broodlings to kiss high templars then parasite units here is the link

It won't work because of highlighting parasite unit. Your opponent can just sent him on KAMIKAZE scout or on main. Secondly, it needs additional APM to control it. I tried to use ensnare on marine in late game. It's really hard!!! because I have to control defiler's consume, dark swarm and plague, lurkers, hatch production, minimap and... oh shit.. queens!
pick up your weapon and fight
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
July 22 2013 09:06 GMT
#3004
On July 22 2013 11:58 allourep wrote:
Show nested quote +
On July 22 2013 02:07 Bakuryu wrote:
the best thing u can do right now is to completely ignore that part.
for me, it is wrong in many aspects.
actually i dont even know if anything of it is right.



That is a relief. How may I explain, in a sensible way, how a player decides between when he will build drones from his hatcheries or fighting units?

He will build like 3 max hatcheries and only have like 15 drones so that his income is just perfect to allow him to consistently build units and at the same time his money stays low so he feels like he is macroing properly. How does he increase his income while balancing that with building an army? All I can tell him is to "feel it out." I would like a more definite answer.


If u play any defensive macro build, your general goal should be to get the maximum economy and just enough units to survive his incoming attack. at first your build order should tell u when to make drones/units, after that, the easiest way would be to have 1 hatch making drones and rest making units.
if u play an all in, u need a specific amount of drones to just have enough eco to support your all in so u can get the maximum amount of units at the desired all in time. (but its not 5 drones per hatch....)
there are some situations, where "max eco-just enough units", may not be the best solution, but thats rather high level stuff i dont want to discuss xD
Amanebak
Profile Blog Joined December 2010
Czech Republic528 Posts
July 22 2013 09:20 GMT
#3005
On July 22 2013 16:06 Roman_K wrote:
Show nested quote +
On July 22 2013 07:32 Amanebak wrote:
Is there any vod with a zerg that parazites a critter? A critter on a ridge could provide nice vision and won't likely be killed by the enemy.

I remember only 2 games with parasite =)
SPL Jaedong vs Fantasy on sin-blablabla-reyung(I can't even write that word xD) here there is
OSL 2009 Bisu vs ZerO on heart break ridge when zero use broodlings to kiss high templars then parasite units here is the link

It won't work because of highlighting parasite unit. Your opponent can just sent him on KAMIKAZE scout or on main. Secondly, it needs additional APM to control it. I tried to use ensnare on marine in late game. It's really hard!!! because I have to control defiler's consume, dark swarm and plague, lurkers, hatch production, minimap and... oh shit.. queens!

Thanks! The first game is brutal, queen parasiting science vessel is like revenge for irradiations. And fantasy gg timing
I was just wondering because of
+ Show Spoiler +
TLS finals, Julia vs Terror on Outsider. Julia had already queens (or a queen) and was using them nicely. There are some neutral critters on ridges there -- parasite would work on them normally and the Terran wouldn't know of them, right? :D

The second game is great too.
BW
Roman_K
Profile Joined May 2011
Russian Federation36 Posts
Last Edited: 2013-07-22 16:21:34
July 22 2013 16:15 GMT
#3006
TLS finals, Julia vs Terror on Outsider. Julia had already queens (or a queen) and was using them nicely. There are some neutral critters on ridges there -- parasite would work on them normally and the Terran wouldn't know of them, right? :D

MAYBE... just MAYBE!!! If he click on some neutral critters and will see that this critters is parasite, then and only then it will not work xD

P.S. I don't think that Julia used his queens nicely or something like that. He make queen just for humiliating. He do not use queens for further advantage(like using ensnare). I think he didn't do that just because of lags. Lags sucks =D
pick up your weapon and fight
CrazyDrone
Profile Joined July 2013
2 Posts
Last Edited: 2013-07-24 10:45:59
July 23 2013 20:04 GMT
#3007
For all ins build as bakuryu said u need to know exactly how many drones u need and not more not less.I am a math fan when involved into games and from my calculations i can share some info for those that are interested(with overlord costs included also since u need spend for suply too).
-1 hatch pumping hydras u need 5 mineral drones and 1 gas drone
-1 hatch pumping lings/drones u need 3.5 mineral drones
-1 hatch pumping mutas(based on 1 gas) u need 5 mineral drones and 3 gas drones or better said 5.5 mineral drones since u want spend all larvas
-1 hatch pumping scourges (in zvz) u need 2 mineral drones and 3 gas drones
-1 hatch pumping hydras that will morph into lurker u need 8 mineral drones and 5 gas drones(this is very handy in zvt where u make hydras just from 1 hatch and from rest u make just lings or drones and in this way u cant overmakes hydras if u go for lurker/ling strategy)
THis is not very hard to calculate since from my observation a drone(1 drone/1 patch) will mine on average on fastest ~72 mineral per minute and 100 gas per minute,and also 1 hatch will spawn 4 larvas per minute,once in14 seconds.

[Fin]Vittu
Profile Blog Joined March 2008
Canada507 Posts
July 27 2013 01:49 GMT
#3008
how do i win against a protoss that expands like this?

it seems like only eastern european Protosses that do this:

http://www.sendspace.com/file/kl1jmm
The "Finnish Metal Terran"
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 27 2013 04:04 GMT
#3009
On July 27 2013 10:49 [Fin]Vittu wrote:
how do i win against a protoss that expands like this?

it seems like only eastern european Protosses that do this:

http://www.sendspace.com/file/kl1jmm

The basic thing is to scout better without units, he can't get a base up vs vultures if you've checked them. Basically if you see no fast expand and no early units then he's either got proxy something or some fast tech.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
July 27 2013 09:13 GMT
#3010
I have a question about FiSh server:
Whenever i try to host a game which contains the FS name in korean(don't have korean installed) i get a game by that name already exists message.
Any ideas on how to fix it?
Courage is doing what you are afraid to do.There can be no courage if there is no fear.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
Last Edited: 2013-07-29 08:13:11
July 29 2013 08:12 GMT
#3011
On July 27 2013 18:13 t0ssboy wrote:
I have a question about FiSh server:
Whenever i try to host a game which contains the FS name in korean(don't have korean installed) i get a game by that name already exists message.
Any ideas on how to fix it?


NinaZerg helped me once with this. You need to change regional settings to Korean like time such and location.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
July 29 2013 14:47 GMT
#3012
On July 29 2013 17:12 reps)squishy wrote:
Show nested quote +
On July 27 2013 18:13 t0ssboy wrote:
I have a question about FiSh server:
Whenever i try to host a game which contains the FS name in korean(don't have korean installed) i get a game by that name already exists message.
Any ideas on how to fix it?


NinaZerg helped me once with this. You need to change regional settings to Korean like time such and location.


and use wLauncher as well
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
thezanursic
Profile Blog Joined July 2011
5500 Posts
August 05 2013 22:23 GMT
#3013
After watching a game an old game on Colosseum I was wondering if it was it more standard to just 1+ zealot on that map considering that if the zerg takes 3 bases they need to invest a lot more in defense to hold the 1+ zeal timing off.

I really wasn't around in 2008 soo I am not aware of what is standard on that map, please enlighten me
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
August 05 2013 22:25 GMT
#3014
+1 speed push wasnt around back then im pretty sure. even if there were attempts at a similar build, none would have been as defined as bisu's latest. sair/dt or sair/reaver was standard as per usual
thezanursic
Profile Blog Joined July 2011
5500 Posts
August 05 2013 22:38 GMT
#3015
On August 06 2013 07:25 evilfatsh1t wrote:
+1 speed push wasnt around back then im pretty sure. even if there were attempts at a similar build, none would have been as defined as bisu's latest. sair/dt or sair/reaver was standard as per usual

Wait what?

Wasn't 1+ Speed zealot THE build pre-bisu?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
August 05 2013 22:59 GMT
#3016
the one without corsairs? that build is ancient. and it didnt deal with mutas too well. theres only one other build besides sair/reaver or sair/dt that i can think of which was viable and thats 4gate 2 archon. all stargate openings. pretty blurry memory though, you might want to check out some other games
plast1c
Profile Joined June 2011
Germany101 Posts
August 08 2013 12:43 GMT
#3017
i want to play terra offrace against my homies for fun. can you name an easy, standard (not greedy, not all in) bo for each of the matchups?
kinda right, kinda wrong
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
Last Edited: 2013-08-08 13:31:52
August 08 2013 13:31 GMT
#3018
1 rax fe. you can almost use the exact same build order for all 3 match ups, although the follow up differs after the command center
plzrelax_
Profile Joined May 2011
25 Posts
August 08 2013 18:40 GMT
#3019
Is a spider mine invincible under a dark swarm just like a lurker?
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
August 08 2013 19:09 GMT
#3020
On August 09 2013 03:40 Mokumo wrote:
Is a spider mine invincible under a dark swarm just like a lurker?

Not against lurkers.
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