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On August 09 2013 03:40 Mokumo wrote: Is a spider mine invincible under a dark swarm just like a lurker? It's not invincible, just against ranged units, like a lurker (splash damage can still hit it though)
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On August 10 2013 00:22 jello_biafra wrote:Show nested quote +On August 09 2013 03:40 Mokumo wrote: Is a spider mine invincible under a dark swarm just like a lurker? It's not invincible, just against ranged units, like a lurker (splash damage can still hit it though) And that's why you never see Hydra/defiler versus mass vulture battles... and for many other obvious reasons
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When I host on fish if I copy and paste Korean characters and add spaces to the game title to make it a unique title, I get an error message saying a game with that name already exists. However, if I host without the korean characters it works just fine. I was wondering if anyone knew how to fix that problem
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doubleupgradeobbies!
Australia1187 Posts
On August 13 2013 06:23 thezanursic wrote:Show nested quote +On August 10 2013 00:22 jello_biafra wrote:On August 09 2013 03:40 Mokumo wrote: Is a spider mine invincible under a dark swarm just like a lurker? It's not invincible, just against ranged units, like a lurker (splash damage can still hit it though) And that's why you never see Hydra/defiler versus mass vulture battles... and for many other obvious reasons
That and you don't see much of the hydra/swarm combo anyway since it doesn't have much synergy :D
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On August 13 2013 21:25 doubleupgradeobbies! wrote:Show nested quote +On August 13 2013 06:23 thezanursic wrote:On August 10 2013 00:22 jello_biafra wrote:On August 09 2013 03:40 Mokumo wrote: Is a spider mine invincible under a dark swarm just like a lurker? It's not invincible, just against ranged units, like a lurker (splash damage can still hit it though) And that's why you never see Hydra/defiler versus mass vulture battles... and for many other obvious reasons That and you don't see much of the hydra/swarm combo anyway since it doesn't have much synergy :D Pretty much
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On August 13 2013 16:48 tryummm wrote: When I host on fish if I copy and paste Korean characters and add spaces to the game title to make it a unique title, I get an error message saying a game with that name already exists. However, if I host without the korean characters it works just fine. I was wondering if anyone knew how to fix that problem Try using the map names in my profile. They will (through magic) translate into hangul. To actually fix it, you need to have the entire language package available and active in your operating system.
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What should I do when my opponent builds 3 manner pylons in my mineral line in PvP?
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On August 15 2013 04:04 EchOne wrote: What should I do when my opponent builds 3 manner pylons in my mineral line in PvP? Don't let it happen
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doubleupgradeobbies!
Australia1187 Posts
On August 15 2013 05:29 thezanursic wrote:Show nested quote +On August 15 2013 04:04 EchOne wrote: What should I do when my opponent builds 3 manner pylons in my mineral line in PvP? Don't let it happen
Or build 4 in his mineral line. It takes two to tango!
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On August 15 2013 04:04 EchOne wrote: What should I do when my opponent builds 3 manner pylons in my mineral line in PvP? There's not much you can do except use the trapped probes and zealots to kill them and get back to mining properly ASAP.
Use anti-manner pylons and hold position a zeal or two in your mineral line to try and stop them from being made in the first place.
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How many goons should I have in my lategame PvP composition?
1 ctrl group?
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depends on your army composistion and your gameplan.
the more deffensive and patient the more goons sinds they are strong in bigger numbers.
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doubleupgradeobbies!
Australia1187 Posts
On August 16 2013 05:59 thezanursic wrote: How many goons should I have in my lategame PvP composition?
1 ctrl group?
Depends on what battles have happened/how many geysers you have etc.
In an ideal end game composition where there have been no battles and there is no gas shortage etc, I'd say just about shy of 2 ctrl groups seems like a reasonable number.
Generally, you shouldn't lose too many goons in fight as most people back off when it's clear they will be losing a battle, so most 'skirmishes' in the mid and endgame are mostly killing off each other's zealots until it's clear one side is going to win.
So generally speaking zealot heavy compositions are usually a sign of an army that has taken a beating and needed to field the numbers quickly (since speedlots build faster and reinforce faster), a more dragoon/archon heavy composition is usually a sign of an army that has mostly been coming out on top of small engagements.
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Just played Broodwar again for the first time in about 3-4 years (I was awful, almost lost a 1v2 AI game, lol).
Do we have a forum resource for solid builds for each race (or should I just use Liquipedia)?
P.S. I forgot how much I fucking love this game.
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doubleupgradeobbies!
Australia1187 Posts
On August 19 2013 07:54 althaz wrote: Just played Broodwar again for the first time in about 3-4 years (I was awful, almost lost a 1v2 AI game, lol).
Do we have a forum resource for solid builds for each race (or should I just use Liquipedia)?
P.S. I forgot how much I fucking love this game.
It's mostly a liquipedia thing.
But i'll try to list some standard ones to give you somewhere to start: I havn't played in quite a while now, so some of this may be a bit outdated though, but it's a good start if your just trying to work your way up from D-
PvZ Pretty much all standard builds are now FE into stargate variations. The last 'popular' one I remember is the speedlot one, I think a few people called it the Neo-Bisu build.
The 4 gate 2 archon build is a bit outdated, but I personally really like it for when you are mostly looking to reacquire mechanics.
I can't really give you a build order as such since PvZ openings depend on scouting and what zerg is doing: http://wiki.teamliquid.net/starcraft/Protoss_vs._Zerg_Guide#Branch_I:_Fast_Expansion probably the best place to look at how exactly to open.
2 gate and 1 gate builds probably still exist, they arn't really solid unless you have a very good idea what your doing.
PvT 1 gate core is probably the bread and butter of the MU, I believe 3 goons into expo used to be the standard, probably considered a very conservative opening now.
1 gate expo (without core) or 12 nex builds are probably still pretty popular. 2 gate goon aggression probably still works too.
After that there really isn't much of a midgame build, there are aggressive cheeses and such (etc 2 base arbiters), but mostly it's just macro and defending vult harass in standard games.
PvP 1/2/3 gate with optional robo+reaver/obs are all pretty popular in PvP. 12 nex, and dt openings are viable too, pretty much anything goes. There is a bit of rock paper scissors no matter how you open, just know what counters what. 2 gate robo probably considered the standard, but it's not a particularly popular opening due to how easy it is for people to hard/soft counter if you always open the same.
TvT Don't really know, 1 Fact expo, 1 rax expo, 14 cc, 1 fact starport all seem to see a bit of play, 1 rax expo probably the most popular and works in all matchups.
TvZ 1 rax FE is pretty much the gold standard, you can learn all the other builds after, 14 cc to be greedy, one of several all-inish transitions to be aggressive.
1 rax fe into 5 rax seems to be pretty much standard, not sure if http://wiki.teamliquid.net/starcraft/+1_5_Rax is the right build, someone might want to clarify.
TvP 1 rax FE again probably standard. Seige expand and FD used to be quite popular and still work as good 'safe builds'.
ZvZ kinda rock paper scissors with 9 pool, overpool, 12 pool, 12 hatch openings, then into speedlings and mutas midgame. No real build after that it's all about responding to your opponent and how much droning you can get away with.http://wiki.teamliquid.net/starcraft/Zerg_vs._Zerg_Guide
ZvT 12 Hatch is the go to opening, 3 hat mutas, into lurkers, into defilers, into ultra ling, pretty much the standard build, with suprisingly little variation in standard games. There is 2 hatch muta aggression which is kinda all-in, everything else is basically cheesy and unorthodox so hard to give a guide to. You might have to go hydra-mutt if T goes full mech, but otherwise get ready to grind away with 3 hat muta every game.
ZvP 3 base spire into 5 hat hydra still probably the standard build, 2 or 3 hatch hydra aggression/all in also works hilariously well at low levels, but honestly won't improve your game much. 3 base spire into 5 hat hydra is good and versatile base to use against most standard protoss builds and is the 'standard build' for zvp.
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Fantastic, thanks!
btw, I am so goddamn bad at Broodwar now, lol. Loving it anyway.
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because it's so hard, isnt that the reason why we love bw in the first place?
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Maybe it is. I played a couple of dozen games against the CPU and my hands started to remember what to do .
What I love about Broodwar is that no matter how outdated your builds, intelligence and good hands can still win you the game . Played a few rounds against my (still active) buddy. Destroyed (he's only D level, but it still felt great, haha ).
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Where could I torrent some BW VODs. I would download the MBC ones, but they take way to long. I'm not going to have internet for a couple of days and I'd still like to watch a couple of games meanwhile
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