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Simple Questions, Simple Answers - Page 152

Forum Index > Brood War Strategy
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jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
August 09 2013 15:22 GMT
#3021
On August 09 2013 03:40 Mokumo wrote:
Is a spider mine invincible under a dark swarm just like a lurker?

It's not invincible, just against ranged units, like a lurker (splash damage can still hit it though)
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 12 2013 21:23 GMT
#3022
On August 10 2013 00:22 jello_biafra wrote:
Show nested quote +
On August 09 2013 03:40 Mokumo wrote:
Is a spider mine invincible under a dark swarm just like a lurker?

It's not invincible, just against ranged units, like a lurker (splash damage can still hit it though)

And that's why you never see Hydra/defiler versus mass vulture battles... and for many other obvious reasons
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
tryummm
Profile Joined August 2009
774 Posts
August 13 2013 07:48 GMT
#3023
When I host on fish if I copy and paste Korean characters and add spaces to the game title to make it a unique title, I get an error message saying a game with that name already exists. However, if I host without the korean characters it works just fine. I was wondering if anyone knew how to fix that problem
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
August 13 2013 12:25 GMT
#3024
On August 13 2013 06:23 thezanursic wrote:
Show nested quote +
On August 10 2013 00:22 jello_biafra wrote:
On August 09 2013 03:40 Mokumo wrote:
Is a spider mine invincible under a dark swarm just like a lurker?

It's not invincible, just against ranged units, like a lurker (splash damage can still hit it though)

And that's why you never see Hydra/defiler versus mass vulture battles... and for many other obvious reasons


That and you don't see much of the hydra/swarm combo anyway since it doesn't have much synergy :D
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 13 2013 21:27 GMT
#3025
On August 13 2013 21:25 doubleupgradeobbies! wrote:
Show nested quote +
On August 13 2013 06:23 thezanursic wrote:
On August 10 2013 00:22 jello_biafra wrote:
On August 09 2013 03:40 Mokumo wrote:
Is a spider mine invincible under a dark swarm just like a lurker?

It's not invincible, just against ranged units, like a lurker (splash damage can still hit it though)

And that's why you never see Hydra/defiler versus mass vulture battles... and for many other obvious reasons


That and you don't see much of the hydra/swarm combo anyway since it doesn't have much synergy :D

Pretty much
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
August 14 2013 16:45 GMT
#3026
On August 13 2013 16:48 tryummm wrote:
When I host on fish if I copy and paste Korean characters and add spaces to the game title to make it a unique title, I get an error message saying a game with that name already exists. However, if I host without the korean characters it works just fine. I was wondering if anyone knew how to fix that problem

Try using the map names in my profile. They will (through magic) translate into hangul.
To actually fix it, you need to have the entire language package available and active in your operating system.
화이팅
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 14 2013 19:04 GMT
#3027
What should I do when my opponent builds 3 manner pylons in my mineral line in PvP?
面白くない世の中, 面白くすればいいさ
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 14 2013 20:29 GMT
#3028
On August 15 2013 04:04 EchOne wrote:
What should I do when my opponent builds 3 manner pylons in my mineral line in PvP?

Don't let it happen
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
August 15 2013 06:20 GMT
#3029
On August 15 2013 05:29 thezanursic wrote:
Show nested quote +
On August 15 2013 04:04 EchOne wrote:
What should I do when my opponent builds 3 manner pylons in my mineral line in PvP?

Don't let it happen


Or build 4 in his mineral line. It takes two to tango!
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
August 15 2013 14:45 GMT
#3030
On August 15 2013 04:04 EchOne wrote:
What should I do when my opponent builds 3 manner pylons in my mineral line in PvP?

There's not much you can do except use the trapped probes and zealots to kill them and get back to mining properly ASAP.

Use anti-manner pylons and hold position a zeal or two in your mineral line to try and stop them from being made in the first place.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 15 2013 20:59 GMT
#3031
How many goons should I have in my lategame PvP composition?

1 ctrl group?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 15 2013 23:08 GMT
#3032
depends on your army composistion and your gameplan.

the more deffensive and patient the more goons sinds they are strong in bigger numbers.
The harder it becomes, the more you should focus on the basics.
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
Last Edited: 2013-08-16 09:10:02
August 16 2013 09:06 GMT
#3033
On August 16 2013 05:59 thezanursic wrote:
How many goons should I have in my lategame PvP composition?

1 ctrl group?


Depends on what battles have happened/how many geysers you have etc.

In an ideal end game composition where there have been no battles and there is no gas shortage etc, I'd say just about shy of 2 ctrl groups seems like a reasonable number.

Generally, you shouldn't lose too many goons in fight as most people back off when it's clear they will be losing a battle, so most 'skirmishes' in the mid and endgame are mostly killing off each other's zealots until it's clear one side is going to win.

So generally speaking zealot heavy compositions are usually a sign of an army that has taken a beating and needed to field the numbers quickly (since speedlots build faster and reinforce faster), a more dragoon/archon heavy composition is usually a sign of an army that has mostly been coming out on top of small engagements.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 18 2013 18:54 GMT
#3034
Hey this isn't a question. I'm just asking for help and it doesn't warrant a thread of it's own - a blog I guess...

http://www.teamliquid.net/blogs/viewblog.php?id=426007
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
althaz
Profile Joined May 2010
Australia1001 Posts
August 18 2013 22:54 GMT
#3035
Just played Broodwar again for the first time in about 3-4 years (I was awful, almost lost a 1v2 AI game, lol).

Do we have a forum resource for solid builds for each race (or should I just use Liquipedia)?

P.S. I forgot how much I fucking love this game.
The first rule we don't talk about race conditions. of race conditions is
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
Last Edited: 2013-08-19 08:45:24
August 19 2013 08:42 GMT
#3036
On August 19 2013 07:54 althaz wrote:
Just played Broodwar again for the first time in about 3-4 years (I was awful, almost lost a 1v2 AI game, lol).

Do we have a forum resource for solid builds for each race (or should I just use Liquipedia)?

P.S. I forgot how much I fucking love this game.


It's mostly a liquipedia thing.

But i'll try to list some standard ones to give you somewhere to start:
I havn't played in quite a while now, so some of this may be a bit outdated though, but it's a good start if your just trying to work your way up from D-

PvZ
Pretty much all standard builds are now FE into stargate variations.
The last 'popular' one I remember is the speedlot one, I think a few people called it the Neo-Bisu build.

The 4 gate 2 archon build is a bit outdated, but I personally really like it for when you are mostly looking to reacquire mechanics.

I can't really give you a build order as such since PvZ openings depend on scouting and what zerg is doing:
http://wiki.teamliquid.net/starcraft/Protoss_vs._Zerg_Guide#Branch_I:_Fast_Expansion probably the best place to look at how exactly to open.

2 gate and 1 gate builds probably still exist, they arn't really solid unless you have a very good idea what your doing.

PvT
1 gate core is probably the bread and butter of the MU, I believe 3 goons into expo used to be the standard, probably considered a very conservative opening now.

1 gate expo (without core) or 12 nex builds are probably still pretty popular. 2 gate goon aggression probably still works too.

After that there really isn't much of a midgame build, there are aggressive cheeses and such (etc 2 base arbiters), but mostly it's just macro and defending vult harass in standard games.

PvP
1/2/3 gate with optional robo+reaver/obs are all pretty popular in PvP. 12 nex, and dt openings are viable too, pretty much anything goes. There is a bit of rock paper scissors no matter how you open, just know what counters what. 2 gate robo probably considered the standard, but it's not a particularly popular opening due to how easy it is for people to hard/soft counter if you always open the same.

TvT
Don't really know, 1 Fact expo, 1 rax expo, 14 cc, 1 fact starport all seem to see a bit of play, 1 rax expo probably the most popular and works in all matchups.

TvZ
1 rax FE is pretty much the gold standard, you can learn all the other builds after, 14 cc to be greedy, one of several all-inish transitions to be aggressive.

1 rax fe into 5 rax seems to be pretty much standard, not sure if http://wiki.teamliquid.net/starcraft/+1_5_Rax is the right build, someone might want to clarify.

TvP
1 rax FE again probably standard. Seige expand and FD used to be quite popular and still work as good 'safe builds'.

ZvZ
kinda rock paper scissors with 9 pool, overpool, 12 pool, 12 hatch openings, then into speedlings and mutas midgame. No real build after that it's all about responding to your opponent and how much droning you can get away with.http://wiki.teamliquid.net/starcraft/Zerg_vs._Zerg_Guide

ZvT
12 Hatch is the go to opening, 3 hat mutas, into lurkers, into defilers, into ultra ling, pretty much the standard build, with suprisingly little variation in standard games. There is 2 hatch muta aggression which is kinda all-in, everything else is basically cheesy and unorthodox so hard to give a guide to. You might have to go hydra-mutt if T goes full mech, but otherwise get ready to grind away with 3 hat muta every game.

ZvP
3 base spire into 5 hat hydra still probably the standard build, 2 or 3 hatch hydra aggression/all in also works hilariously well at low levels, but honestly won't improve your game much. 3 base spire into 5 hat hydra is good and versatile base to use against most standard protoss builds and is the 'standard build' for zvp.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
althaz
Profile Joined May 2010
Australia1001 Posts
August 20 2013 00:37 GMT
#3037
Fantastic, thanks!

btw, I am so goddamn bad at Broodwar now, lol. Loving it anyway.
The first rule we don't talk about race conditions. of race conditions is
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 20 2013 00:39 GMT
#3038
because it's so hard, isnt that the reason why we love bw in the first place?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
althaz
Profile Joined May 2010
Australia1001 Posts
August 21 2013 11:56 GMT
#3039
Maybe it is. I played a couple of dozen games against the CPU and my hands started to remember what to do .

What I love about Broodwar is that no matter how outdated your builds, intelligence and good hands can still win you the game . Played a few rounds against my (still active) buddy. Destroyed (he's only D level, but it still felt great, haha ).
The first rule we don't talk about race conditions. of race conditions is
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 23 2013 15:46 GMT
#3040
Where could I torrent some BW VODs. I would download the MBC ones, but they take way to long. I'm not going to have internet for a couple of days and I'd still like to watch a couple of games meanwhile
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
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