Simple Questions, Simple Answers - Page 126
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puppykiller
United States3137 Posts
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puppykiller
United States3137 Posts
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traceurling
United States1240 Posts
On March 20 2013 11:22 puppykiller wrote: Well come to think of it that is more rage then question, I can look that up on my own. Is it the same way you stop 9pool on Blue Storm? xD | ||
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puppykiller
United States3137 Posts
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Dead9
United States4725 Posts
topleft: wallin below the ramp. above the ramp or in your nat works but your marine spawns outside bottomleft/topright: wallin your nat bottomright: wallin above the ramp, sucks tho cus your marine spawns outside or you can 2rax fe if you aren't going mech, or you can pull scvs when you scout the 9pool | ||
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BisuDagger
Bisutopia19299 Posts
On March 20 2013 15:11 puppykiller wrote: Actually that question stands. I've watched some vods of TvZ's on neo jade. Few positions you can wall, but for the rest (especially top left) if Z opens 9 pool your dead. You mean you don't open triple supply depot? | ||
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therockmanxx
Peru1174 Posts
I wanna be 1 step above always xD | ||
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traceurling
United States1240 Posts
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BisuDagger
Bisutopia19299 Posts
On March 21 2013 01:15 therockmanxx wrote: Can anyone give me some tips of how to play antimeta for ZvT ? =3 I wanna be 1 step above always xD Current ZvT is the two base zerg vs two base terran. Get mutas and harass and take a third while lurker tech is being researched. Morph a lurker on the ramp of your third to defend and tech to dark swarm. That's a brief description. So now you must think outside of the box. Terran during this will go for a strong bio strike force to apply pressure. If you wall the natural well then they will go after your third if it's being built. 1. Stay on two bases longer and go for drop tech (this is map dependant) 2. Double expand, the difficulty is bio opening is so strong that lots of static defenses will be needed but survival will boom your economy much faster. 3. Here's something that might work to. Go two bases but get quick macro hatch in your main as you tech to lair. Get speed on your lings because you won't need the gas as you will skip mutas. Tech to lurkers as you mass lings to defend with sunkens in your natural. Research burrow might be fun to use at this time to. Pump lots of hydras and apply pressure with a small hydra, heavy ling force along with a few lurkers and take a third behind this as soon as possible. After the third is taken go for hive tech play with dark swarm. Throughout the game continue to upgrade melee atks and armor for fast ultra tech. Take a fourth if you can before pumping hive units and get adrenal glands for lings. Also don't be afraid to build a spire for emergency scourge if the science vessel count gets high. | ||
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LegendaryDreams
Canada1350 Posts
On March 20 2013 11:21 puppykiller wrote: How do you stop 9 pool on jade? As terran, you could either opt for a bunker in your main (beside CC) or you can opt for the 4 scv on ramp + 1-2 marines on the ramp in hold position when the lings arrive. Either way is fine, but I usually prefer to bunker beside CC if it's 9 speed (since they'll be concentrating on making many more lings), and usually just hold the ramp with scvs + rines if it's 9 pool without gas, zergs will usually make 6-8 lings and will proceed as normal. The key is scouting though, make sure you're scouting at 11 and 13 so you will always locate the zerg main before they arrive at your base. | ||
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puppykiller
United States3137 Posts
On March 20 2013 16:25 Dead9 wrote: just tested it, you can lingtight wallin your main or nat on every position, except bottomright sucks really bad because your marine spawns outside topleft: wallin below the ramp. above the ramp or in your nat works but your marine spawns outside bottomleft/topright: wallin your nat bottomright: wallin above the ramp, sucks tho cus your marine spawns outside or you can 2rax fe if you aren't going mech, or you can pull scvs when you scout the 9pool Thanks Dead9 for great response. I think a lot of people posting answers in this thread lately do not know what they are talking about... | ||
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traceurling
United States1240 Posts
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Harem
United States11393 Posts
On March 21 2013 05:04 traceurling wrote: How do you center the screen on the currently selected unit(s)/building? use alt key ie if you have an overlord somewhere else and hotkeyed to 2 then hit alt+2 and it goes to that overlord | ||
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Dead9
United States4725 Posts
alternately double tap the hotkey or alt+hotkey | ||
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puppykiller
United States3137 Posts
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ninazerg
United States7291 Posts
On March 21 2013 01:15 therockmanxx wrote: Can anyone give me some tips of how to play antimeta for ZvT ? =3 I wanna be 1 step above always xD 1. Join a game. 2. The person will see you have a [PE] tag and will assume you're going to do some all-in 2-hatch lurker/ling bust. 3. Play standard and blow their minds. | ||
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traceurling
United States1240 Posts
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Birdie
New Zealand4438 Posts
On March 21 2013 07:10 traceurling wrote: What do you guys use for muta micro in ZvZ? So far I've been (trying) to use Patrol to Chinese Triangle the scourge...and not sure about mutas...what should I do? Honestly it depends on your APM/multitask. If you can keep your macro going while you micro then there's a bunch of things you can do muta vs muta, but if you can't then you're better off just rightclicking a mutalisk at a time and focusing them down while you keep your macro going. Also, Chinese Triangle and Patrol shot are different vs scourge. Chinese triangle you move in the triangle and then patrol shot if I recall correctly, but patrol shot you just patrol behind your muta, wait a tiny bit and then keep going your original direction. Which one you use depends on the distance of the scourge from your mutalisk. | ||
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Dead9
United States4725 Posts
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Bakuryu
Germany1065 Posts
to play antimeta zvt, go 3 hatch lurker into hydra/lurker. and i always hit the hotkey twice to get to the unit/building i select. | ||
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