Calling UC Starcraft Players! - Page 15
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medic27
United States135 Posts
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Xeris
Iran17695 Posts
Lineups will be set in advance, team leaders will pm them to me then I'll post it. Whenever my team (UCSD) plays one of the teams, we can exchange mutually via AIM or something at the same time just for the sake of honesty. The maps I guess will be chosen randomly, unless someone wants to come up with some kind of formula as to how they should be chosen. | ||
medic27
United States135 Posts
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medic27
United States135 Posts
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Centric
United States1989 Posts
On February 20 2009 18:52 Xeris wrote: As I said, I'm open to suggestions - if you have different ideas, SUGGEST them to me ^___^! I have no clue about maps or anything, I haven't played a game in over a month, so I just figured recent proleague maps were ok. If you guys want different, give me other alternatives. Lineups will be set in advance, team leaders will pm them to me then I'll post it. Whenever my team (UCSD) plays one of the teams, we can exchange mutually via AIM or something at the same time just for the sake of honesty. The maps I guess will be chosen randomly, unless someone wants to come up with some kind of formula as to how they should be chosen. I was going through with my team and voting on their top five maps. So far it looks like (in order of preference)... 1. Destination 2. Python 3. Blue Storm 4. Colosseum 5. Andromeda I think that's a pretty accurate representation of what most people are playing nowadays. | ||
medic27
United States135 Posts
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Xeris
Iran17695 Posts
On February 20 2009 18:56 medic27 wrote: as for choosing maps, maybe we can have each of the opponents choose one map they can eliminate from the pool and then just random it. that's not how proleague works OO~ maps are pre-set, then teams choose which player will play on each map.. then each posts their lineups, and are matched up according to the map. | ||
Xeris
Iran17695 Posts
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medic27
United States135 Posts
On February 20 2009 19:01 Xeris wrote: that's not how proleague works OO~ maps are pre-set, then teams choose which player will play on each map.. then each posts their lineups, and are matched up according to the map. oh ok that sounds pretty good, yeah i think i took the idea from gom's averatec league or something | ||
iskynebula
United States64 Posts
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medic27
United States135 Posts
On February 20 2009 19:02 Xeris wrote: ok I'll remove chupung ryung and tau cross and add python + blue storm , that cool? i hear tau cross is really balanced, maybe we should look for balance in the map rotation alongside with general preference, but i dont really know which maps are more balanced. maybe wait a day and see what other team captains have to say on behalf of themselves and their members. | ||
Rucky
United States717 Posts
1) people need to learn new maps! it's more fun that way. 2) people can play python and blue storm on their own time >> 3) they are more balanced i. chupung ryung > blue storm as a 1v1 map...you know the blue storm issues with siege tanks and mutas. ii. tau cross > python because it's a bigger map and more suitable imo. python is a really small map, especially traveling distance from base to base compared to all the maps being played today by everyone and pros. my opinions! you guys do whatever you want. majority rules i guess. | ||
Centric
United States1989 Posts
On February 20 2009 19:41 Rucky wrote: keep chupung ryung and tau cross. 1) people need to learn new maps! it's more fun that way. 2) people can play python and blue storm on their own time >> 3) they are more balanced i. chupung ryung > blue storm as a 1v1 map...you know the blue storm issues with siege tanks and mutas. ii. tau cross > python because it's a bigger map and more suitable imo. python is a really small map, especially traveling distance from base to base compared to all the maps being played today by everyone and pros. my opinions! you guys do whatever you want. majority rules i guess. 1. Tau Cross is old. And we do have plenty of new maps in the pool already. 2. If they're playing it in their own time, then it would qualify as practice, which would make the quality of the games in the UCPL better. 3. Python is widely-known as a mostly balanced map. We already have big maps (e.g. Andromeda) in the pool, and besides, Python has become the standard of StarCraft maps. It should be included. The latest version of Blue Storm was generally accepted to have helped fix a lot of the imbalances of the previous one. Sin Chupung-Ryeong hasn't had enough of a run, and so far it looks like TvZ is just as imbalanced (but towards T instead of Z). | ||
Centric
United States1989 Posts
On February 20 2009 19:07 iskynebula wrote: I would like to play this but i goto a cal state school... am i the only one???? Sorry, this league is only for UC schools. | ||
medic27
United States135 Posts
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Xeris
Iran17695 Posts
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lIlIlIlIlIlI
Korea (South)3851 Posts
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Xeris
Iran17695 Posts
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GHOSTCLAW
United States17042 Posts
On February 21 2009 03:17 randomKo_Orean wrote: Blue storm should be removed. why? | ||
Centric
United States1989 Posts
On February 21 2009 04:19 Xeris wrote: Get me those rosters ![]() Come on guys, I got UCLA to Xeris the first day he asked for it. You guys need to step it up. | ||
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