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Which is the strongest race in raw power? - Page 3

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TLfails
Profile Joined June 2008
United States3 Posts
June 17 2008 03:47 GMT
#41
Terran are easily the most powerful, and since TvZ is nearing joke status, that leaves Protoss as still competitive because they are close to even with Terran. Too bad the amount of whining I hear from Terran players about Protoss on these boards is staggering. I read stuff like "all Protss have to do is attack move to win" and "Protoss take half the skill of Terran" and "If you have basic macro skills you can win easy with Protoss" lolz. Sry TvP can't be 70% like TvZ so suck it the @#$% up and learn to cope.
Terran fanboys: defying logic and reason since 1998
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
June 17 2008 03:50 GMT
#42
D-web is superior.
LeGeNdZs[FcG]
Profile Joined January 2008
Canada163 Posts
June 17 2008 03:59 GMT
#43
in terms of if it were a computer that controled every aspect with perfeection. i wud go with my main race because corsairs > all ground(d-web), and scout > all air, its simple as that just add some reavs/temps/D-archons/carriers/goons/zeals/shuttles/probesforthehellofit.
Protoss since october 2005, no more internet since may 24th 2008, quit broodwar internet still in for another 31 days after the contract terms end. <3 get to post still :D
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
June 17 2008 04:11 GMT
#44
Perfect Terran vs Perfect Protoss vs Perfect Zerg. Something's gotta give, and thus they're not perfect. Hard to really say which race is stronger. There's limitless opportunities, and numerous counters for each unit that it becomes a continual chain.
God Bless
Conquest101
Profile Blog Joined February 2007
United States1395 Posts
June 17 2008 04:23 GMT
#45
Or it might end up being like that one movie.... War Games I think? Where that supercomputer plays itself at tic-tac-toe, etc. and naturally ties every time.

So same in SC maybe, stalemate every game, though than you have to factor in map imbalance haha. So assume some theoretical "perfectly" balanced map as well.

Zerg = Terran = Toss
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 17 2008 04:24 GMT
#46
I really really hope that someday someone makes a "deep blue" type starcraft playing computer. I would love to see a game between this sort of "ultimate ai" and boxer.
Can't believe I'm still here playing this same game
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
June 17 2008 04:52 GMT
#47
terran imba ez damned effectively microed terran units are so fucking imba wtf -_-
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
mjh
Profile Joined November 2007
United States133 Posts
Last Edited: 2008-06-17 05:21:28
June 17 2008 05:19 GMT
#48
just have the pros play at slowest speed setting. or better yet team melee on slowest.

my vote goes for terran.

edit- or if that takes too long, you could play the game on 16x fastest or something to show which race is the crappiest.
ZBiR
Profile Blog Joined August 2003
Poland1092 Posts
June 17 2008 05:39 GMT
#49
protoss has feedback with dark archon, which outranges almost all other spells (I think the only exception is yamato), so he could eat all enemies' spellcasters before using anything. so like 1 dark archon = 5 dead defilers
gravity
Profile Joined March 2004
Australia1988 Posts
June 17 2008 05:55 GMT
#50
I think there's a difference between "playing a like a human, but with 5000 apm" and truly "perfect" play. "Perfect" play might be so different from current human play that it could be hard to even imagine (assuming the game actually doesn't just end with worker rushes).
betaben
Profile Blog Joined September 2007
681 Posts
June 17 2008 06:21 GMT
#51
I guess you could try out 5000apm stuff by playing games with the speed right down, so that you can play the best game ever. A bit like standard chess vs blitz. A couple of games like that would probably sort out a lot of the controversy here, but they would be extreemely boring.
EnergyTraction
Profile Blog Joined May 2008
Canada233 Posts
Last Edited: 2008-06-17 07:13:50
June 17 2008 07:12 GMT
#52
On June 17 2008 13:24 Luddite wrote:
I really really hope that someday someone makes a "deep blue" type starcraft playing computer. I would love to see a game between this sort of "ultimate ai" and boxer.


It really depends on how crazy you wanna make it, cause if you think about you could have theoretically, 3 hatch mutas into mass mutas, with like 9 different groups of 8 stacked mutas being controlled at the same time and just raping everything, the computer could put infinite mutas stacked cause it wouldn't need an ol to do so, maybe instead of using hold position to fire randomly to kill multiple rines with one shot it could just instantly divide up the muta shots, telling 4 mutas to hit this marine at 50% hp and 2 mutas to hit this one at 25% hp and the other 6 to hit this one at 100% hp, all while staying stacked. imagine a stack of 45 mutas before you've got a vessel, because you won't be able to kill any of em, and even if you did irradiate one the computer would split it perfectly and instantly, hell it wouldn't even do anything cause the computer would split all the mutas apart as teh vessel came in to completely negate any irradiate splash

etc.
He who adores the Beast shall drink of the wrath of God
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 17 2008 07:21 GMT
#53
hahaha yes that's exactly the sort of thing i want to see! But it would still be a computer, so it would still make some dumb mistake like letting all 45 mutas die to one irradiate.
Can't believe I'm still here playing this same game
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 17 2008 07:30 GMT
#54
On June 17 2008 13:23 Conquest101 wrote:
Or it might end up being like that one movie.... War Games I think? Where that supercomputer plays itself at tic-tac-toe, etc. and naturally ties every time.

Err if I play myself tictactoe it'll be tie too... tictactoe is always tie.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-06-17 07:43:18
June 17 2008 07:38 GMT
#55
On June 17 2008 14:39 ZBiR wrote:
protoss has feedback with dark archon, which outranges almost all other spells (I think the only exception is yamato), so he could eat all enemies' spellcasters before using anything. so like 1 dark archon = 5 dead defilers

wow you are actually right! Feedback has long range of 10! this is so long haha

but even so protoss can shuttle lift the DA to save hime
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Ozarugold
Profile Blog Joined February 2008
2716 Posts
June 17 2008 08:10 GMT
#56
I think Parasite have a range of 12 if I remember correctly.

Anyways, I think that everything will be determined early game. Each race would go for the most efficient cheese or counter-cheese and the game will be determined that way. For that I'd have to say Zerg would win because of their insane Zergling harassment strength. Although if my early game theory is wrong, I'd have to go with Terran with their untouchable range...

Sorry Protoss players, but I think Protoss players rely more on disabling more than anything. Hurt their economy with storms, reavers, DT drops, or recall or disabling their army with Maelstrom, Stasis, and Dweb.
this is my quote.
jjun212
Profile Joined December 2004
Canada2208 Posts
Last Edited: 2008-06-17 08:17:50
June 17 2008 08:13 GMT
#57
On June 17 2008 17:10 Ozarugold wrote:
I think Parasite have a range of 12 if I remember correctly.

Anyways, I think that everything will be determined early game. Each race would go for the most efficient cheese or counter-cheese and the game will be determined that way. For that I'd have to say Zerg would win because of their insane Zergling harassment strength. Although if my early game theory is wrong, I'd have to go with Terran with their untouchable range...

Sorry Protoss players, but I think Protoss players rely more on disabling more than anything. Hurt their economy with storms, reavers, DT drops, or recall or disabling their army with Maelstrom, Stasis, and Dweb.


huh?

if you're saying toss players rely on that stuff and therefore they are not the strongest for pure brute force then it can be applied to the other 2 races as well. your logic is lame.

think about how you explained toss and replace it with how you talked about terran

"sorry terran players, but without your range, you're shit"

"sorry zerg players, without micro, you're shit"

sorry Ozarugold, but your sc reasoning is bad
useLess
Profile Blog Joined January 2004
United States4781 Posts
June 17 2008 08:57 GMT
#58
id say terran. people might be inclined to say protoss, just because units cost more, are stronger, and take more up psi, but damn, upgrades really swing things towards terran
Moonlight Shadow
Holylight
Profile Blog Joined May 2008
Korea (South)460 Posts
June 17 2008 09:02 GMT
#59
Um totally impossible to answer a vaguely proposed question like this. besides its irrelevant
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
June 17 2008 09:43 GMT
#60
Parasite isn't 12, that means you would need vision to hit it at it's fullest potential, and queens always move before using it (in your vision), so yeh :D.
sAviOr...
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