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Which is the strongest race in raw power? - Page 4

Forum Index > BW General
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ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-06-17 10:27:45
June 17 2008 10:24 GMT
#61
Of course protoss is the strongest in that case because of infinite stasis, psi storm, reaver and recall and as little extra you have mind control, feedback, maelstrom, d-web... you can't possibly beat that if there is no strategy involved at all.
drift0ut
Profile Blog Joined June 2004
United Kingdom691 Posts
June 17 2008 10:59 GMT
#62
this thread is where fakesteve and kid[red] played a slowest game to see if they could be perfect

http://www.teamliquid.net/forum/viewmessage.php?topic_id=15271
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-06-17 11:08:51
June 17 2008 11:08 GMT
#63
Storms would be useless. Every unit would dodge every storm perfectly. Stasis too... every unit would spread right before the stasis hits. Same with scarabs, lurker spines, maelstrom and d-web.
A lot of units and spells which are normally devastating would become useless if the game was played perfectly. You'd need spells which always hit, like irradiate, broodling or something like that.

Dark archons would probably be too expensive to build them (Korean pros rarely get them these days in PvZ, so I guess the better your opponent is the less DAs you are able to get... in PvT it would be a total waste to get even one), but if you could get them they would own mostly due to feedback.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2008-06-17 11:17:39
June 17 2008 11:16 GMT
#64
Terran. Medics blind every detector -> cloaked wraiths -> gg.

Though the existance of 4 microed groups of mutas is very fearsome too.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2008-06-17 11:21:59
June 17 2008 11:19 GMT
#65
So basically this thread is like voting for an AI you think would win with your own idea of "perfection." Which then in turn assumes that that AI can play that race "perfectly" vs even another AI that plays "perfectly."

the only problem here is that one person's idea of perfection is way different from another person's idea. One guy is like, "oh, with perfect dark swarms and troop movement Zerg would be 100% invincible vs Terran, plus with perfect scourge micro too!" And then someone else who thinks Terran would be perfect basically assumes the opposite and is like, "the vessels would NEVER die! and the T would be able to dodge swarms perfectly!"

So it ends up that what we're really comparing here is two perfect AI opponent's of two seperate races which each execute all of their actions "perfect" and are flawless, and in order for that to happen the AI would have to in turn have it's own idea of "perfection" and would already therefore be a sentient AI, aka life, able to make it's own decisions, and compete against other "perfect" AI's, which in turn would have to adapt and play strategically vs the other "perfect" AI's. Which then means that neither would end up being perfect because each one would have to adapt to the other's "perfect" play and then mistakes and advantages to be gained are possible...lol.

So um, yeh...we don't have that sentient robotic life yet lol.
Sup
diehilde1
Profile Joined September 2006
Germany522 Posts
June 17 2008 11:23 GMT
#66
On June 17 2008 07:48 0xDEADBEEF wrote:
Terran would be the best if you could play perfectly.
All tanks spread perfectly (storm/stasis useless because it would always hit only 1 tank at a time), perfect use of EMP and irradiate (the perfect irradiates would decimate any Zerg), never lose vessels to scourge (which results in a huge vessel cloud which always irradiates right when there is 75 energy... we all know how fucked Zerg is when T has so many vessels). Carriers/arbiters useless because of ghosts/lockdown which always hits.
Oh, and lurkers would never hit a marine of course (perfect marine micro). Lurkers would only be there to deny the Terran access to certain areas when under dark swarm, but they could never damage anything.
To top it all off, Terran has the highest firepower, best defensive capabilities and the lowest resource needs.

Na you got it totally wrong. What use is irradiate against a perfect Z? NONE thats right. With EVERY unit loaded in overlords and quickly dropped in/out to a fresh overlord if the overlord is infected its impossible to irradiate anything but overlords (and overlords = infinite unlike vessels).
Also the energy... Defilers have consume, other spell casters would have to wait for energy. For a theoretically perfect player this is a game breaking advantage. im sure u can place ur ovies in such a way with a defiler and lings in it that u can plague the whole map every 2 sec. And I mean the whole friggin map, no pixel of it not getting plagued. The low supply cost of zerg units and the infinite dropships and mana make it by far the most abusable with infinite apm. Other races are limited by supply or mana.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
June 17 2008 12:20 GMT
#67
Well, irradiate would be used to take out single defilers and lurkers, and to weaken ultras, like it is normally. Mutas would spread perfectly anyway, so the area of effect damage irradiate does can be ignored.
That actually just got me thinking that Z might be >> T much earlier already due to perfect muta control (and the first vessel wouldn't stop the mutas at all). Hmm. :p
ForAdun
Profile Joined August 2007
Germany986 Posts
June 17 2008 12:28 GMT
#68
On June 17 2008 20:08 0xDEADBEEF wrote:
Storms would be useless. Every unit would dodge every storm perfectly. Stasis too... every unit would spread right before the stasis hits. Same with scarabs, lurker spines, maelstrom and d-web.
A lot of units and spells which are normally devastating would become useless if the game was played perfectly. You'd need spells which always hit, like irradiate, broodling or something like that.

Dark archons would probably be too expensive to build them (Korean pros rarely get them these days in PvZ, so I guess the better your opponent is the less DAs you are able to get... in PvT it would be a total waste to get even one), but if you could get them they would own mostly due to feedback.


What about lack of space? In order to win you need your 200/200 so the units cannot dodge forever, maybe 3-4 times but then it's over. And when they spread and dodge they are also more vulnerable to attacks because their firepower is reduced drastically. That's actually the basics of why protoss has become so much stronger nowadays, even perfect AI can't get around that.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
June 17 2008 13:01 GMT
#69
OK, now if you think about it, the perfect play can be only when both opponents have the map vision of each other. Now, assuming both players knows exactly what the opponent does now, it could be really interesting to see how the perfect players do.
But, without the vision of opponent there's no perfect player obviously. It's like asking the perfect player for rock, paper, scissors.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
June 17 2008 13:04 GMT
#70
TERRAN... flying buildings everywhere.. LOL
potato and cheese ftw!
Ozarugold
Profile Blog Joined February 2008
2716 Posts
June 17 2008 15:50 GMT
#71
On June 17 2008 17:13 jjun212 wrote:
Show nested quote +
On June 17 2008 17:10 Ozarugold wrote:
I think Parasite have a range of 12 if I remember correctly.

Anyways, I think that everything will be determined early game. Each race would go for the most efficient cheese or counter-cheese and the game will be determined that way. For that I'd have to say Zerg would win because of their insane Zergling harassment strength. Although if my early game theory is wrong, I'd have to go with Terran with their untouchable range...

Sorry Protoss players, but I think Protoss players rely more on disabling more than anything. Hurt their economy with storms, reavers, DT drops, or recall or disabling their army with Maelstrom, Stasis, and Dweb.


huh?

if you're saying toss players rely on that stuff and therefore they are not the strongest for pure brute force then it can be applied to the other 2 races as well. your logic is lame.

think about how you explained toss and replace it with how you talked about terran

"sorry terran players, but without your range, you're shit"

"sorry zerg players, without micro, you're shit"

sorry Ozarugold, but your sc reasoning is bad


Ah no, I think you've misunderstood me, or perhaps it was my poor choice of words, if that then I apologize. Regardless, I guess what I'm trying to say is that from my point of view, each of their racial strength is accentuated differently. I feel like Zerg could get the most out of early game harassment, which is as I said is when the game would probably be determined. The potential of the marine cant be fully utilized without the aide of bunker or medics and zealots could be outrun by drones and so forth.

this is my quote.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
June 17 2008 15:54 GMT
#72
On June 17 2008 18:43 Camlito wrote:
Parasite isn't 12, that means you would need vision to hit it at it's fullest potential, and queens always move before using it (in your vision), so yeh :D.


Really? My apologies then.
this is my quote.
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 17 2008 17:32 GMT
#73
On June 17 2008 20:23 diehilde wrote:
Show nested quote +
On June 17 2008 07:48 0xDEADBEEF wrote:
Terran would be the best if you could play perfectly.
All tanks spread perfectly (storm/stasis useless because it would always hit only 1 tank at a time), perfect use of EMP and irradiate (the perfect irradiates would decimate any Zerg), never lose vessels to scourge (which results in a huge vessel cloud which always irradiates right when there is 75 energy... we all know how fucked Zerg is when T has so many vessels). Carriers/arbiters useless because of ghosts/lockdown which always hits.
Oh, and lurkers would never hit a marine of course (perfect marine micro). Lurkers would only be there to deny the Terran access to certain areas when under dark swarm, but they could never damage anything.
To top it all off, Terran has the highest firepower, best defensive capabilities and the lowest resource needs.

Na you got it totally wrong. What use is irradiate against a perfect Z? NONE thats right. With EVERY unit loaded in overlords and quickly dropped in/out to a fresh overlord if the overlord is infected its impossible to irradiate anything but overlords (and overlords = infinite unlike vessels).
Also the energy... Defilers have consume, other spell casters would have to wait for energy. For a theoretically perfect player this is a game breaking advantage. im sure u can place ur ovies in such a way with a defiler and lings in it that u can plague the whole map every 2 sec. And I mean the whole friggin map, no pixel of it not getting plagued. The low supply cost of zerg units and the infinite dropships and mana make it by far the most abusable with infinite apm. Other races are limited by supply or mana.


If we're going by "perfect play" rules (lol...) then um, my perfect T comp would be able to perfectly select the unit dropped out of the overlord the instant it's dropped out. So it wouldn't matter if the zerg unit is reloaded because it'd be irradiated lol.
Sup
Boblion
Profile Blog Joined May 2007
France8043 Posts
June 17 2008 17:39 GMT
#74
:> wonderful thread
fuck all those elitists brb watching streams of elite players.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
June 17 2008 17:47 GMT
#75
On June 18 2008 02:32 avilo wrote:
Show nested quote +
On June 17 2008 20:23 diehilde wrote:
On June 17 2008 07:48 0xDEADBEEF wrote:
Terran would be the best if you could play perfectly.
All tanks spread perfectly (storm/stasis useless because it would always hit only 1 tank at a time), perfect use of EMP and irradiate (the perfect irradiates would decimate any Zerg), never lose vessels to scourge (which results in a huge vessel cloud which always irradiates right when there is 75 energy... we all know how fucked Zerg is when T has so many vessels). Carriers/arbiters useless because of ghosts/lockdown which always hits.
Oh, and lurkers would never hit a marine of course (perfect marine micro). Lurkers would only be there to deny the Terran access to certain areas when under dark swarm, but they could never damage anything.
To top it all off, Terran has the highest firepower, best defensive capabilities and the lowest resource needs.

Na you got it totally wrong. What use is irradiate against a perfect Z? NONE thats right. With EVERY unit loaded in overlords and quickly dropped in/out to a fresh overlord if the overlord is infected its impossible to irradiate anything but overlords (and overlords = infinite unlike vessels).
Also the energy... Defilers have consume, other spell casters would have to wait for energy. For a theoretically perfect player this is a game breaking advantage. im sure u can place ur ovies in such a way with a defiler and lings in it that u can plague the whole map every 2 sec. And I mean the whole friggin map, no pixel of it not getting plagued. The low supply cost of zerg units and the infinite dropships and mana make it by far the most abusable with infinite apm. Other races are limited by supply or mana.


If we're going by "perfect play" rules (lol...) then um, my perfect T comp would be able to perfectly select the unit dropped out of the overlord the instant it's dropped out. So it wouldn't matter if the zerg unit is reloaded because it'd be irradiated lol.

but vs perfect scourge micro, the vessel wouldnt be able to come in range of any defilers!!!

this thread is a big paradox x.x
more weight
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2008-06-17 18:04:51
June 17 2008 17:55 GMT
#76
On June 17 2008 22:04 XtaC_hiryu wrote:
TERRAN... flying buildings everywhere.. LOL


This guy is right, can you think that he has tons of buildings flying over his army, you do not know where is his army, you can not cast targeted spells etc.. But terran is more powerful anyway imo.
HamerD
Profile Blog Joined January 2008
United Kingdom1922 Posts
Last Edited: 2008-06-17 18:07:59
June 17 2008 18:03 GMT
#77
Note, although this thread is about the raw power of the races, of course what is included in that is what you can do with them when you use strategies (pretty obvious really, and most ppl have assumed that).

I personally think, that if both players are perfect, an expected rush would always fail. I don't think the games would be decided by rush every time. Only in...well BO wins (14cc vs 9pool)

I imagine that most cheese is really effective because the enemy either doesn't expect, becomes flustered and therefore careless, or has been practising loads to play a long game. A perfect player would have perfect scouting micro and scouting efficiency. I doubt cheese would dominate.
"Oh no, we've drawn Judge Schneider" "Is that bad?" "Well, he's had it in for me ever since I kinda ran over his dog" "You did?" "Yeah...if you replace the word *kinda* with *repeatedly*...and the word *dog* with son"
Wasabi
Profile Blog Joined August 2006
United States3085 Posts
June 17 2008 18:12 GMT
#78
--- Nuked ---
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-06-17 18:28:43
June 17 2008 18:25 GMT
#79
Ok I think I got it now (yeah right... like there's a definite answer :p):
- Zerg would always win vs. Terrans with perfect muta micro. Just imagine 2*12 mutas, each group attacking somewhere else with perfect micro... no chance at all for the Terran. Or maybe 3 groups of 8, or other combinations. Should he somehow survive it, I think Terran would win later on. Remember that irradiate will only kill 1 muta, the rest would spread perfectly
- Terrans would always win vs. Protoss with perfect M&M micro. No need for tank/vult at all...
- Not sure about PvZ
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
June 18 2008 17:34 GMT
#80
On June 18 2008 03:25 0xDEADBEEF wrote:
Ok I think I got it now (yeah right... like there's a definite answer :p):
- Zerg would always win vs. Terrans with perfect muta micro. Just imagine 2*12 mutas, each group attacking somewhere else with perfect micro... no chance at all for the Terran. Or maybe 3 groups of 8, or other combinations. Should he somehow survive it, I think Terran would win later on. Remember that irradiate will only kill 1 muta, the rest would spread perfectly
- Terrans would always win vs. Protoss with perfect M&M micro. No need for tank/vult at all...
- Not sure about PvZ


-I'm not sure.
-Indeed. Remember that deep6 thread we had a while back? Perfect micro and macro is all this strat needs from being REALLY strong.
-I think P would win. Look at how bisu was extremely dominant in his pvz. Its because of his extreme multitasking and micro. But then again z's def could be really sick at the same time. So not very sure.
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