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After having played the AI for starcraft just now, cos I wanted to have a go at the missions, I got to wondering. The AI plays all units so well, as if it is playing FPS with them. I'm using an updated AI I think but well it has loads of errors but the raw ability is interesting.
I was wonder, in a contest of strength (not special strategies but special battle tactics can be used), if every unit were given full attention, which race would be the strongest?
With terran, there are loads of things that could boost power with this infinite apm idea...repair is not used much in late game (due to apm constraints), ghosts are completely underused although lockdown is very effective, minespamming and tank setup is nowhere near perfect even from the best progamers in the heat of battle, energy shield, irradiate and emp could be used more. With those things changed, I wonder if perhaps terran would have the most raw power?
Though I don't know about toss or zerg that much, I am sure they would be hugely boosted. Of course the spellcasters would be the most boosted. Maybe toss would have the most raw power?
Poll: Most Raw Power (Vote): Terran (Vote): Protoss (Vote): Zerg
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protoss wouldn't be as strong as you think i don't think. They have precious few units to micro to start with, and most of protoss is out-thinking anyways. zerg would be very strong, in a flank, now it's all mostly attack move, but if every single zergling has abit of AI of its own it will actually be amazingly effective, they won't clump and would just seive right through your army and rape it. Burrow would be so strong as well.
TvP would be 20 dropships and 40 tanks popping tank in and out, goons can't even hit it ~~
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zerg for sure.... infinite dropships with perfect unit pickup and defiler micro (and im talkin 20+ ovis microed simultaenously) should be almost impossible to beat.
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Depends on the unit combinations... I don't think any amount of micro'd ghosts will beat an equal cost guardian army... Also, the type of terrain would factor in greatly in flanks and air unit usage.
Overall, I'd say that in open terrain zerg>protoss>terran and in tight terrain protoss>terran>zerg
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Protoss for sure. Dark Archons would actualy be a viable option and perfectly aimed storms + reaver scarabs would ravage pretty much everything.
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My first instinct is Terran, but after some consideration, I don't know anymore. M&M would be really strong with perfect micro but Protoss can just blanket an entire area with storms. Also, crackling abuse would be so strong with infinite apm.
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id say terran for sure, if you have ever played vs a computer terran in earlier versions and felt the pain that is 3 epms and 10 lockdowns in a second you would agree i think !!
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It really depends on the resources given to the people. Terran definitely has a lot more possibilities, however it depends on how many units you are given. With all the spells Terran is much more flexible but since you'd need many of the unit to pull off the spell (no consume) you'd be detracting from your main damage dealers like siege tanks or mnm. For example if you got 20 ghosts, you may be able to lockdown many goons but if you don't have enough tanks to clean up the rest of the army it's not going to be necessarily useful.
Zerg would probably strongest in terms of not detracting the army strength because of using spellcasters. You might have just a few defilers and scourge with perfect micro should be able to help the defilers live the constant irradiates you might face from the Terran opponent, and you'll be able to pull off perfect dark swarms and plagues to get your army up in close and personal. Don't know whether queens would be ideal however, it's questionable but they definitely have their uses.
Protoss has got the high templar, and if the templar can pull off perfect storms you could nearly decimate an opposing army. Mass dark archons could be useful in some situations as well, but other than that you really don't have too many other spellcasters that would be useful (mass arbiterrr~)
It really depends on the resource allocations as well as what types of units the enemy as and etc. I'd say they would still be quite equal in strength nonetheless because of the raw strength of psionic storms for Protoss against brute army with spell support for Zerg and inactivation spells from Terran all have their uses, so I can't really choose between one.
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but how do you perfectly storm perfectly microed zerglings?
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On June 17 2008 07:39 Navane wrote: but how do you perfectly storm perfectly microed zerglings?
LOL. Good question.
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Haha good point Well then, I guess ultraling defiler could beat everything!
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thedeadhaji
39489 Posts
isn't this the same as the old "strongest race in theory" threads that were popping up last year.
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I think shield batteries are underused because they require like 500 apm and full concentration to use properly. Therefore, I conclude Protoss would win every game with a minimum of 100 shield batteries, manner shield batteries, and shield battery walls.
IE: This is a pretty silly question, and I prefer the "if gods played StarCraft," brain teaser.
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Well superiorwolf the raw power aspect is regardless of amount of units. I'm just saying in general. So basically taking into account every part of the game from early to late; on for example Proleague maps.
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On June 17 2008 07:42 thedeadhaji wrote: isn't this the same as the old "strongest race in theory" threads that were popping up last year. yep
this thread will go no where, there is no "right" answer
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Terran would be the best if you could play perfectly. All tanks spread perfectly (storm/stasis useless because it would always hit only 1 tank at a time), perfect use of EMP and irradiate (the perfect irradiates would decimate any Zerg), never lose vessels to scourge (which results in a huge vessel cloud which always irradiates right when there is 75 energy... we all know how fucked Zerg is when T has so many vessels). Carriers/arbiters useless because of ghosts/lockdown which always hits. Oh, and lurkers would never hit a marine of course (perfect marine micro). Lurkers would only be there to deny the Terran access to certain areas when under dark swarm, but they could never damage anything. To top it all off, Terran has the highest firepower, best defensive capabilities and the lowest resource needs.
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perfect scv rush every game o.o
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On June 17 2008 07:47 Wizard wrote:Show nested quote +On June 17 2008 07:42 thedeadhaji wrote: isn't this the same as the old "strongest race in theory" threads that were popping up last year. yep this thread will go no where, there is no "right" answer
I don't see why there has to be a right answer. This is an opinion poll. Plus I'm just interested to see what other people think about the matter! Not so terrible imo. Will probably die out soon but it's still interesting to see some people's ways of thinking about it.
I always wonder if progaming will continue to increase until a level like using ghosts and stuff perfectly!
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On June 17 2008 07:53 Leath wrote: perfect scv rush every game o.o
winner
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On June 17 2008 07:53 Leath wrote: perfect scv rush every game o.o
That wouldn't work, perfectly microed probes/drones > perfectly microed scvs
damn their range and rechargable hp/shields
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