Hardest Race Poll - Page 3
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Goosey
United States695 Posts
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FaCE_1
Canada6139 Posts
(mostly taking about me) you always low on drone. never enough larva but no $ to make hatch T_T throw your swarn at an awfull place and you get raped Lurker borrow to far away or get raped because they are still unborrow :< God z is hard | ||
Bub
United States3518 Posts
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Artosis
United States2138 Posts
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perisie xx
429 Posts
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Showtime!
Canada2938 Posts
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Mora
Canada5235 Posts
On May 15 2008 02:30 {88}iNcontroL wrote: btw in all honesty: terran hands down.... TvZ is one of the most difficult match ups in the game, if not the hardest imo. The control, micro, multi tasking required to be a competent terran in this matchup is insane. Controlling multiple groups of marines/medics requires micro (cannot "A" move against lurker/swarm or just about anything else the Z army will throw at you), defending muta harrass requires a control/feel above most other mu's and a late game t army will usually consist of tanks CRUCIAL to sieging ultras/sunkens/defiler spots, science vessels critical to success if they are not used to keep defiler levels down/thwart guardians/weaken ultralisks the T player DIES. Hands down. Those are just the technical units the army itself is weak unless used with skill... | ||
ahole-surprise
United States813 Posts
On May 15 2008 03:35 perisie xx wrote: i agree actually, dark swarm just 1 click rape for the z.... toss has to micro like hell every single unit just to get out of the way (and you know how annoying goons can be) If you can't move your protoss control groups away from a dark swarm, you must be a huge noob and if you played other races beside protoss you would get raped even harder. | ||
LordWeird
United States3411 Posts
They are balanced, but it's still like comparing apples to oranges. Depending on how you play, some people may be better with one race... or with all of them. I play Zerg, it's what works easiest for me. With that said I say TERRAN is the hardest race, because you have a lot less leeway with your micro/macro. Being the "middle" race gives them infinite strength (look at all the Terran masters), but not unless they do everything exactly right. Zerg often times can lose units (from mis-micro) and get away with it (by pumping lots of units duh). Toss does not usually need to manage as many numbers of units (because of the higher PSI rating on average per unit) and is more able to focus on macro a bit more, building their base, thinking about pylon/cannon placement, whatever (especially even MORE gosu micro). A toss player may disagree, but having shields/hps is pretty damn nifty. Terran is completely in the middle. Their units have average hps, average supply costs... etc. The rewards are incredible when put into the hands of a Boxer or Nada, Oov. Flash...? All races are difficult to master because of how finely balanced they are, but I believe the most challenging yet rewarding race is Terran. I like playing Zerg because, well, the Zerg are badass. | ||
littlechava
United States7216 Posts
On May 15 2008 03:12 intrigue wrote: OLOLOLOLOLLOLOOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL QFT | ||
MorningMusume11
United States3490 Posts
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Zelniq
United States7166 Posts
On May 15 2008 02:30 {88}iNcontroL wrote: + Show Spoiler + btw in all honesty: terran hands down. TvT is as technical / difficult / feel oriented as ZvZ and requires more strategy given the multitude of openings that are viable but also straight destroy other viable openings WHILE requiring micro / control not quite on the same level as ZvZ but definately up there. TvZ is one of the most difficult match ups in the game, if not the hardest imo. The control, micro, multi tasking required to be a competent terran in this matchup is insane. Controlling multiple groups of marines/medics requires micro (cannot "A" move against lurker/swarm or just about anything else the Z army will throw at you), defending muta harrass requires a control/feel above most other mu's and a late game t army will usually consist of tanks CRUCIAL to sieging ultras/sunkens/defiler spots, science vessels critical to success if they are not used to keep defiler levels down/thwart guardians/weaken ultralisks the T player DIES. Hands down. Those are just the technical units the army itself is weak unless used with skill. TvP is the "weak mu" for T with P being considered the logical counter to T. That being said this mu is as fragile and dangerous as it gets. Protoss players can srtaight make a unit (dt) that ends a game regardless (same with PvP). They can also open with 1 gate tech, 2 gate rush into tech, proxy anything, reaver, dt, dt drop, 14 nexus. Mass expanding, faster tech, safe, coin-flip etc.. all viable for protoss against terran. These numerous factors make this mu infinitely difficult for terran players. With great effort comes high reward though. I think while Terran is by far the hardest race to play it is also the most rewarding. The best players on earth have usually been terran because they have usually had the most talent, worked the hardest and had the foresight to pick a race that while extremely difficult to play rewards the gamer with tremendous success if properly harnessed. Terran's range and mix of not quite weak but not quite strong units allows for an army of relatively powerful units when working in harmony but also having the flexibility of something simmilar to a protoss army in that they can go several ways to find the win screen. The mixture of tenacious units coupled with the heaviest firepower in the game and concluding with an element of flexibility makes this race the best in the game. eh INC while I agree TvZ is probably the most technically difficult matchup in the game, it's also the 'strong mu' for T, with T being the natural counter to Z (more-so than P is to T as you mentioned). While all you said is true, there are loads of technical advantages terrans have over zerg in this matchup as well.. simply because the zerg units are just so weak in this matchup, more so than any other matchup in the game. And I disagree with the 'cant A move against just about anything zerg throws at you' part. there are tons of situations you can simply a-move (well, after stimming + maybe a scan). and I would say that there are just as many 'cant just A move' situations for zerg as well in that matchup.. mutalisks you rarely want to do that and is considerably more technically difficult imo than something like marines vs lurkers. i never had to practice marine micro maps before, it's just something that's pretty logical/simple.. spread out and drag lurker fire with the first marine.. and it's usually really not a big deal to lose some marines anyway due to mis-micro.. they are so cheap and abundant while gas is much more precious to zerg obviously (not to mention larvae as well). And that's just mutas.. what about other units? When can you just A-move as zerg? that's only if your army somehow completely overpowers the one you're fighting. take for example a group of m&m attacking a zerg expo. unless the zerg already has lurkers there, who has the easier mechanical aspect? how hard is it to stim as lurker/lings come in and then run back as the lurkers burrow? now the marines are safe again until the zerg tries to burrow again. sure eventually the lurker will be near the hatchery and so the marines have a harder time hitting it, but i wouldnt say it was any easier for terrans here than zerg. And then defilers. They are extremely difficult to use and just harder all around than vessels are for terran, and dont have any use when massed unlike vessels. Using scourge to kill vessels protected my marines is imo just slightly harder than it is for the vessels to take out defilers who are protected by scourge (and possibly hydras)... but what is the 'finishing blow' is that the terran is constantly producing vessels while the zerg is not doing the same with defilers.. and eventually the vessel count just becomes big while zerg is still just trying to maintain a constant 1-2 defilers at each base/army. Then you also add in the fact that T can spam SCVs while Z cannot just spam drones, along with the fact that minerals are much less useful to Z than they are to T in this MU...then add in how cost-effective marines/medics are in this matchup.. (I'm confident nothing else in the game is close to being this cost-effective). All lead into how I wouldn't say T is the definite harder race to play in this MU. T is highly technical but stronger as well.. while Z is definitely less but also weaker. And then TvT vs ZvZ..comeon the two are nothing alike. TvT is almost like a game of chess + macro while ZvZ is like no other matchup whatsoever... requires so much finesse/feel/understanding/experience/control.. it requires a skillset unlike any other matchup. It's such a low-economy game..never has each worker become so precious.. and never can you lose a game so quickly and easily. It's different enough that I'd say it's harder than TvT..but this is certainly arguable. | ||
grobo
Japan6199 Posts
On May 15 2008 03:35 perisie xx wrote: i agree actually, dark swarm just 1 click rape for the z.... toss has to micro like hell every single unit just to get out of the way (and you know how annoying goons can be) At this point i'm not sure if you're trolling or not. | ||
LeGeNdZs[FcG]
Canada163 Posts
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Zelniq
United States7166 Posts
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Zelniq
United States7166 Posts
On May 15 2008 04:05 LeGeNdZs[FcG] wrote: I PLAYED ONLY TOSS 2 years, AND I KNOW BCUS OF THAT and ONLY THAT. Hate it or love it im absolutely correct. rofl well that explains the rest of your post! | ||
alphablend
647 Posts
On May 15 2008 04:05 LeGeNdZs[FcG] wrote: I PLAYED ONLY TOSS 2 years, AND I KNOW BCUS OF THAT and ONLY THAT. Hate it or love it im absolutely correct. Nothing further, try playing TvP and tell me Protoss is hard after that. | ||
emucxg
Finland4559 Posts
whats why i am toss user =P | ||
LeGeNdZs[FcG]
Canada163 Posts
It all comes down to who the player is, and how much experience they have, a gosu with all races would find each race is equal since he can use them perfectly. A newb with zerg would cry that ovies die, a newb with terran would cry that protoss over throws them, a newb with protoss would cry that terrans tanks are too strong. All in all no race harder than the next its up to the experience. I say only koreans that are pro licensed have a right to make any claims here! | ||
fusionsdf
Canada15390 Posts
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