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Starcraft Remastered Ladder Map Pool

Forum Index > BW General
Post a Reply
1 2 3 4 5 6 7 8 Next All
tie23he
Profile Joined August 2010
22 Posts
July 31 2017 00:12 GMT
#1
Anyone know the official Ladder Map Pool for Starcraft Remastered so I can familiarize myself with the maps? ty
outscar
Profile Joined September 2014
2832 Posts
July 31 2017 00:24 GMT
#2
So far on Korean server they were:

(3) Outsider
(4) Arcadia 2
(4) Circuit Breakers
(4) Fighting Spirit
(4) Nostalgia
(4) Python
sunbeams are never made like me...
HaFnium
Profile Blog Joined December 2006
United Kingdom1075 Posts
July 31 2017 00:26 GMT
#3
I think Nostalgia is in the map pool, you better familiarise with the map - will greatly help you out in other maps as well.

http://wiki.teamliquid.net/commons/images/thumb/0/0f/Nostalgia.jpg/400px-Nostalgia.jpg
BW forever!
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
Last Edited: 2017-07-31 00:35:47
July 31 2017 00:30 GMT
#4
Nostalgia... interesting to see One of my all time favorites!

Of course, it's also a little worrying. Can't wait to have to ZvT on Nostalgia with the fast CC builds Terran uses today.

Terran could make a third CC for an additional Comsat, mass marine and medic and roll over Zerg attempting to use lurkers to hold till a third base. Mutalisks with only one gas is really cost ineffective vs M&M. :/

I have a hell of a time holding a third base vs certain Terran builds on normal maps where I am able to 12 or 13 hatch and have a second gas available fast.

ZvP will be slightly stronger for Zerg however, due to the cost effectiveness of Ling/Hydra vs a gas starved Protoss.

ZvZ will be fun with the gas not being readily available so the Mutalisk wars will be very interesting to partake in.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
TT1
Profile Blog Joined December 2008
Canada10012 Posts
July 31 2017 00:35 GMT
#5
u can veto 3 maps
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 31 2017 00:37 GMT
#6
kinda disappointed there aren't any 2 player maps
vibeo gane,
ShuriKn
Profile Joined February 2011
Canada20 Posts
July 31 2017 00:43 GMT
#7
seems a great pool for a start, im interested to see what kind of map pool we will get in next seasons.
Quand tu allais on revenais.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
July 31 2017 00:44 GMT
#8
cb and fs better be included in every season
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
shinyA
Profile Joined November 2008
United States473 Posts
July 31 2017 00:50 GMT
#9
is there 2v2 matchmaking ?
twitch.tv/ggshinya
GTR
Profile Blog Joined September 2004
51507 Posts
July 31 2017 02:37 GMT
#10
i'll be vetoing arcadia, nostalgia and python.
also as negativezero said, weird how there aren't any 2 player maps at all. destination + blue storm would have been appreciated.
Commentator
iopq
Profile Blog Joined March 2009
United States1015 Posts
July 31 2017 03:01 GMT
#11
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season

fuck FS, after thousands of games on it I'm getting tired of it
XenOsky
Profile Blog Joined March 2008
Chile2298 Posts
July 31 2017 03:18 GMT
#12
Outsider arcadia python bye
StarCraft & Audax Italiano.
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
July 31 2017 03:20 GMT
#13
These are definitely placeholders lol. Unless some people working at blizzard are amazingly braindead?
https://www.twitch.tv/gypsy93
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 31 2017 05:03 GMT
#14
Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally.
www.broodwarmaps.net
iamho
Profile Joined June 2009
United States3347 Posts
July 31 2017 05:03 GMT
#15
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2017-07-31 05:53:23
July 31 2017 05:51 GMT
#16
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season


I'd rather force people to learn new maps. FS and CB are overplayed.

I'll be soft vetoing FS, CB and Python. Can't stand them.

On July 31 2017 14:03 iamho wrote:
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.


Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SiaBBo
Profile Joined February 2011
Finland132 Posts
July 31 2017 05:56 GMT
#17
On July 31 2017 14:03 JungleTerrain wrote:
Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally.

They actually didn't patch the gas issue in remastered?
XERX
Profile Joined April 2017
85 Posts
July 31 2017 06:26 GMT
#18
Python is trash instant veto
prosatan
Profile Joined September 2009
Romania8505 Posts
July 31 2017 06:29 GMT
#19
Maybe they should have added Destination
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 31 2017 06:32 GMT
#20
On July 31 2017 14:56 SiaBBo wrote:
Show nested quote +
On July 31 2017 14:03 JungleTerrain wrote:
Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally.

They actually didn't patch the gas issue in remastered?


Hi SiaBBo, long time no see

No. We actually know more about the gas issue and it is a result of different gas retrieving buildings' collision boxes as well as the town hall's and how the workers interact with them on top of the pathfinding AI. These can vary map to map because each map has a different pathfinding region map layout. So to patch it out they would have to change collision boxes, which would change things in the game such as Troy gates and walling with gas buildings.
www.broodwarmaps.net
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