Starcraft Remastered Ladder Map Pool - Page 6
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Qikz
United Kingdom12022 Posts
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Endymion
United States3701 Posts
Circuit Breaker Electric Circuit Neo Medusa Heartbreak Ridge Sin Chupung-Ryeong some shit like Luna | ||
LV_426
Poland432 Posts
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Freakling
Germany1526 Posts
On August 25 2017 14:41 JungleTerrain wrote: Maybe Blizzard should host a map making contest for Ladder just like they do for SC2 and with a prize pool ![]() Why aren't they paying map makers to check and update their designated ladder maps beforehand? Seriously, with the much improved debugging capabilities of ScmDraft something like 50€ per map would be a fair price for most legacy maps and should easily be worth it for them. That's like two paying players who might otherwise be deterred by things like ramp vortices... If they really made a map contest, all my suggestions would probably involve creep spawners as core elements, just to make a point... | ||
sabas123
Netherlands3122 Posts
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ProMeTheus112
France2027 Posts
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niteReloaded
Croatia5281 Posts
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Freakling
Germany1526 Posts
On August 25 2017 21:48 niteReloaded wrote: Someone point out a map more bland than python pls =) Limited to Korean league maps? How about Ground Zero? | ||
ProMeTheus112
France2027 Posts
Even Luna though being very simple I wouldn't call bland.. | ||
CoL_DarkstaR
Germany649 Posts
A weekly rotation of the most veto'ed map would make sense. | ||
Jan1997
Norway671 Posts
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onlystar
United States971 Posts
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jrkirby
United States1510 Posts
Edit: nvm, the ramps are the same in remaster. Still would be nice to have an official editor that was more powerful. | ||
JungleTerrain
Chile799 Posts
On August 31 2017 13:44 jrkirby wrote: So apparently there's new stuff on the maps like new ramps. Is there any way to place these in the regular map editor? Or do you have to use SCMDraft 2 or something? It's weird that there's new features that are now official, but official tools can't touch them. Edit: nvm, the ramps are the same in remaster. Still would be nice to have an official editor that was more powerful. Suicidal Insanity (S.I. here on TL) has been improving SCMDraft and it is currently the most powerful editor out there, and even better than it used to be about a decade ago. Blizzard hasn't said much about the editor but I'm thinking they will do something with SCMDraft, it would be stupid of them to create something from scratch knowing that SCMDraft exists. If anything they should work with S.I. for whatever they are doing. And the new ramps they have shown are really only skins of existing inverted ramps. However, they didn't actually fix or debug them, like the ones that were used in the SCR launch event in Korea, they look "pretty" but they are buggy (giving incorrect vision in certain places). | ||
Golgotha
Korea (South)8418 Posts
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RaNgeD
United States732 Posts
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Silentenigma
Turkey2037 Posts
On September 15 2017 21:16 Golgotha wrote: is outsider bad or should I keep it in? I have so far vetoed arcadia, nostalgia, and python based on what folks said here. outsider also looks funky though so Im not sure Outsider has pathing issues.Your units sometimes randomly stuck on the way.It is very annoying when that happens. | ||
Silentenigma
Turkey2037 Posts
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Golgotha
Korea (South)8418 Posts
On September 15 2017 21:30 RaNgeD wrote: Outsider produces a lot of interesting games - I personally don't veto it, but if you're gonna play on it I would recommend watching some VODS to learn a bit. It plays out completely different from other maps in the pool. thanks man. im gonna watch the jd vs flash game on outsider to see what's weird about it | ||
chuDr3t4
Russian Federation484 Posts
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