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Starcraft Remastered Ladder Map Pool

Forum Index > BW General
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tie23he
Profile Joined August 2010
22 Posts
July 31 2017 00:12 GMT
#1
Anyone know the official Ladder Map Pool for Starcraft Remastered so I can familiarize myself with the maps? ty
outscar
Profile Joined September 2014
2832 Posts
July 31 2017 00:24 GMT
#2
So far on Korean server they were:

(3) Outsider
(4) Arcadia 2
(4) Circuit Breakers
(4) Fighting Spirit
(4) Nostalgia
(4) Python
sunbeams are never made like me...
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
July 31 2017 00:26 GMT
#3
I think Nostalgia is in the map pool, you better familiarise with the map - will greatly help you out in other maps as well.

http://wiki.teamliquid.net/commons/images/thumb/0/0f/Nostalgia.jpg/400px-Nostalgia.jpg
BW forever!
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
Last Edited: 2017-07-31 00:35:47
July 31 2017 00:30 GMT
#4
Nostalgia... interesting to see One of my all time favorites!

Of course, it's also a little worrying. Can't wait to have to ZvT on Nostalgia with the fast CC builds Terran uses today.

Terran could make a third CC for an additional Comsat, mass marine and medic and roll over Zerg attempting to use lurkers to hold till a third base. Mutalisks with only one gas is really cost ineffective vs M&M. :/

I have a hell of a time holding a third base vs certain Terran builds on normal maps where I am able to 12 or 13 hatch and have a second gas available fast.

ZvP will be slightly stronger for Zerg however, due to the cost effectiveness of Ling/Hydra vs a gas starved Protoss.

ZvZ will be fun with the gas not being readily available so the Mutalisk wars will be very interesting to partake in.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
TT1
Profile Blog Joined December 2008
Canada10000 Posts
July 31 2017 00:35 GMT
#5
u can veto 3 maps
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 31 2017 00:37 GMT
#6
kinda disappointed there aren't any 2 player maps
vibeo gane,
ShuriKn
Profile Joined February 2011
Canada20 Posts
July 31 2017 00:43 GMT
#7
seems a great pool for a start, im interested to see what kind of map pool we will get in next seasons.
Quand tu allais on revenais.
TT1
Profile Blog Joined December 2008
Canada10000 Posts
July 31 2017 00:44 GMT
#8
cb and fs better be included in every season
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
shinyA
Profile Joined November 2008
United States473 Posts
July 31 2017 00:50 GMT
#9
is there 2v2 matchmaking ?
twitch.tv/ggshinya
GTR
Profile Blog Joined September 2004
51425 Posts
July 31 2017 02:37 GMT
#10
i'll be vetoing arcadia, nostalgia and python.
also as negativezero said, weird how there aren't any 2 player maps at all. destination + blue storm would have been appreciated.
Commentator
iopq
Profile Blog Joined March 2009
United States906 Posts
July 31 2017 03:01 GMT
#11
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season

fuck FS, after thousands of games on it I'm getting tired of it
XenOsky
Profile Blog Joined March 2008
Chile2257 Posts
July 31 2017 03:18 GMT
#12
Outsider arcadia python bye
StarCraft & Audax Italiano.
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
July 31 2017 03:20 GMT
#13
These are definitely placeholders lol. Unless some people working at blizzard are amazingly braindead?
https://www.twitch.tv/gypsy93
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 31 2017 05:03 GMT
#14
Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally.
www.broodwarmaps.net
iamho
Profile Joined June 2009
United States3347 Posts
July 31 2017 05:03 GMT
#15
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2017-07-31 05:53:23
July 31 2017 05:51 GMT
#16
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season


I'd rather force people to learn new maps. FS and CB are overplayed.

I'll be soft vetoing FS, CB and Python. Can't stand them.

On July 31 2017 14:03 iamho wrote:
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.


Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SiaBBo
Profile Joined February 2011
Finland132 Posts
July 31 2017 05:56 GMT
#17
On July 31 2017 14:03 JungleTerrain wrote:
Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally.

They actually didn't patch the gas issue in remastered?
XERX
Profile Joined April 2017
85 Posts
July 31 2017 06:26 GMT
#18
Python is trash instant veto
prosatan
Profile Joined September 2009
Romania7936 Posts
July 31 2017 06:29 GMT
#19
Maybe they should have added Destination
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 31 2017 06:32 GMT
#20
On July 31 2017 14:56 SiaBBo wrote:
Show nested quote +
On July 31 2017 14:03 JungleTerrain wrote:
Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally.

They actually didn't patch the gas issue in remastered?


Hi SiaBBo, long time no see

No. We actually know more about the gas issue and it is a result of different gas retrieving buildings' collision boxes as well as the town hall's and how the workers interact with them on top of the pathfinding AI. These can vary map to map because each map has a different pathfinding region map layout. So to patch it out they would have to change collision boxes, which would change things in the game such as Troy gates and walling with gas buildings.
www.broodwarmaps.net
Shinokuki
Profile Joined July 2013
United States859 Posts
July 31 2017 06:32 GMT
#21
On July 31 2017 14:51 Qikz wrote:
Show nested quote +
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season


I'd rather force people to learn new maps. FS and CB are overplayed.

I'll be soft vetoing FS, CB and Python. Can't stand them.

Show nested quote +
On July 31 2017 14:03 iamho wrote:
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.


Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^


no just no. There are many maps that are too imbalanced in favor of other race. Fs/cb is a good starting point for many newcomers and good players also want to play on fs/cb to display their skills, practice efficiently, and have their best game. I don't think you even play bw for saying that
Life is just life
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2017-07-31 06:39:40
July 31 2017 06:35 GMT
#22
lol fuck I hope that's not the map pool for release, I don't like any of them. Nostalgia might be cool but I fear it's gonna be super imbalanced.

I think one of FS/CB would be enough, and with Arcadia that makes for three super boring macro maps.. meh.
iFU.pauline
Profile Joined September 2009
France1538 Posts
Last Edited: 2017-07-31 06:41:02
July 31 2017 06:39 GMT
#23
nostalgia lol, how about they choose a map with no gas at all and they call it "official ladder map" :genius:
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 31 2017 06:42 GMT
#24
On July 31 2017 15:32 Shinokuki wrote:
Show nested quote +
On July 31 2017 14:51 Qikz wrote:
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season


I'd rather force people to learn new maps. FS and CB are overplayed.

I'll be soft vetoing FS, CB and Python. Can't stand them.

On July 31 2017 14:03 iamho wrote:
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.


Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^


no just no. There are many maps that are too imbalanced in favor of other race. Fs/cb is a good starting point for many newcomers and good players also want to play on fs/cb to display their skills, practice efficiently, and have their best game. I don't think you even play bw for saying that


Ask pretty much any other forum veterans and theyll tell you I play and I play a lot. Ive been playing since 2009. I just prefer to play interesting maps

As long as the winrate isnt over 60% then its fine. FS in the modern meta isnt even that balanced anymore.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Shinokuki
Profile Joined July 2013
United States859 Posts
July 31 2017 06:54 GMT
#25
On July 31 2017 15:42 Qikz wrote:
Show nested quote +
On July 31 2017 15:32 Shinokuki wrote:
On July 31 2017 14:51 Qikz wrote:
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season


I'd rather force people to learn new maps. FS and CB are overplayed.

I'll be soft vetoing FS, CB and Python. Can't stand them.

On July 31 2017 14:03 iamho wrote:
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.


Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^


no just no. There are many maps that are too imbalanced in favor of other race. Fs/cb is a good starting point for many newcomers and good players also want to play on fs/cb to display their skills, practice efficiently, and have their best game. I don't think you even play bw for saying that


Ask pretty much any other forum veterans and theyll tell you I play and I play a lot. Ive been playing since 2009. I just prefer to play interesting maps

As long as the winrate isnt over 60% then its fine. FS in the modern meta isnt even that balanced anymore.


want me to post stats for fs the past three months? its over 1000 games of sponsored matchups recorded. seems its a pretty balanced considering not one race goes over 53% overall winrate
Life is just life
Drake
Profile Joined October 2010
Germany6146 Posts
July 31 2017 06:55 GMT
#26
is matchmaking turnrate 8 or 16 ?
i rly start to dislike 8 since there is 16
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2017-07-31 07:30:33
July 31 2017 07:27 GMT
#27
On July 31 2017 15:54 Shinokuki wrote:
Show nested quote +
On July 31 2017 15:42 Qikz wrote:
On July 31 2017 15:32 Shinokuki wrote:
On July 31 2017 14:51 Qikz wrote:
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season


I'd rather force people to learn new maps. FS and CB are overplayed.

I'll be soft vetoing FS, CB and Python. Can't stand them.

On July 31 2017 14:03 iamho wrote:
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.


Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^


no just no. There are many maps that are too imbalanced in favor of other race. Fs/cb is a good starting point for many newcomers and good players also want to play on fs/cb to display their skills, practice efficiently, and have their best game. I don't think you even play bw for saying that


Ask pretty much any other forum veterans and theyll tell you I play and I play a lot. Ive been playing since 2009. I just prefer to play interesting maps

As long as the winrate isnt over 60% then its fine. FS in the modern meta isnt even that balanced anymore.


want me to post stats for fs the past three months? its over 1000 games of sponsored matchups recorded. seems its a pretty balanced considering not one race goes over 53% overall winrate


I think it would be more sensible to quote the expected win percentage from players with equal ELO, considering nobody here would think a perfect balance is someone like GGaeMo having a 50% win rate versus Flash.

All three match-ups played on Circuit Breaker has an expected win rate between players of equal ELO over 46.1% for the losing race, which is the expected win rate for protoss players versus zerg players of equal ELO, and Circuit Breaker is currently facing heavy scrutiny and criticism from various fans due to the trouble protoss players are facing versus zerg players at the moment. The map is not a protoss-friendly map at all.

Zerg players have an expected win rate of 44.1% versus protoss players of equal ELO on Fighting Spirit, which is a worse value than what is found for any match-up on Circuit Breaker.

Fighting Spirit is a well made map, but there's a reason why zerg players tend to avoid it if they can.

With that being said, just because Fighting Spirit is not the epitome of perfect balance doesn't mean any poorly designed map should be taking its place just for the novelty factor, in my opinion. 60% is a horrible cut-off point for what is considered to be a reasonable map for all contenders.
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2017-07-31 07:50:12
July 31 2017 07:47 GMT
#28
On July 31 2017 16:27 Letmelose wrote:
Show nested quote +
On July 31 2017 15:54 Shinokuki wrote:
On July 31 2017 15:42 Qikz wrote:
On July 31 2017 15:32 Shinokuki wrote:
On July 31 2017 14:51 Qikz wrote:
On July 31 2017 09:44 TT1 wrote:
cb and fs better be included in every season


I'd rather force people to learn new maps. FS and CB are overplayed.

I'll be soft vetoing FS, CB and Python. Can't stand them.

On July 31 2017 14:03 iamho wrote:
Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice.


Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^


no just no. There are many maps that are too imbalanced in favor of other race. Fs/cb is a good starting point for many newcomers and good players also want to play on fs/cb to display their skills, practice efficiently, and have their best game. I don't think you even play bw for saying that


Ask pretty much any other forum veterans and theyll tell you I play and I play a lot. Ive been playing since 2009. I just prefer to play interesting maps

As long as the winrate isnt over 60% then its fine. FS in the modern meta isnt even that balanced anymore.


want me to post stats for fs the past three months? its over 1000 games of sponsored matchups recorded. seems its a pretty balanced considering not one race goes over 53% overall winrate


I think it would be more sensible to quote the expected win percentage from players with equal ELO, considering nobody here would think a perfect balance is someone like GGaeMo having a 50% win rate versus Flash.

All three match-ups played on Circuit Breaker has an expected win rate between players of equal ELO over 46.1% for the losing race, which is the expected win rate for protoss players versus zerg players of equal ELO, and Circuit Breaker is currently facing heavy scrutiny and criticism from various fans due to the trouble protoss players are facing versus zerg players at the moment. The map is not a protoss-friendly map at all.

Zerg players have an expected win rate of 44.1% versus protoss players of equal ELO on Fighting Spirit, which is a worse value than what is found for any match-up on Circuit Breaker.

Fighting Spirit is a well made map, but there's a reason why zerg players tend to avoid it if they can.

With that being said, just because Fighting Spirit is not the epitome of perfect balance doesn't mean any poorly designed map should be taking its place just for the novelty factor, in my opinion. 60% is a horrible cut-off point for what is considered to be a reasonable map for all contenders.


The way I view it is if there's a 60% cutoff map for each of the three races and there's a veto system then I honestly don't think there's a problem. The important thing for me is people play maps other than Fighting Spirit and Python. iCCUP was hell if you couldn't host purely on the basis people would sit on FS all day. If you want a well rounded balanced map then stick CB in, but we don't necessarily need 3 maps that are the epitome of standard.

It's the reason why I got bored of laddering in SC2, every map was either Daybreak or looked like Daybreak. There should be maps that test the players (which is why I'm glad Outsider is in) to force players to learn new strategies and to learn to play different types of maps. I'd personally replace FS with something like Jade and have something like Match Point or Benzene in there.

What has always made Broodwar so great for me is that there's so many wonderfully unbalanced maps that appeared for a while for Proleague and then left the pool. They made the pro players learn different maps and learning them myself made the game a lot more enjoyable. I want other people to learn that even the more unbalanced maps can be really fun. As long as there's a veto system I think that any map should be allowed in.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Glioburd
Profile Joined April 2008
France1911 Posts
July 31 2017 07:47 GMT
#29
Nostalgia in map pool, lmao, this is definitely the Blizzard touch.
"You should hate loosing, but you should never fear defeat." NaDa.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2017-07-31 07:52:00
July 31 2017 07:51 GMT
#30
On July 31 2017 16:47 Glioburd wrote:
Nostalgia in map pool, lmao, this is definitely the Blizzard touch.


It's to cater for the old school crowd. Not everyone who will be coming back for Remastered will have played the game since what is arguably the golden age of Broodwar 2003-2008. Many people played back then, then quit. They're trying to appeal to everyone with this first ladder season I guess. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-07-31 08:48:40
July 31 2017 08:40 GMT
#31
On July 31 2017 09:24 outscar wrote:
So far on Korean server they were:

(3) Outsider

Me like.

(4) Arcadia 2
(4) Circuit Breakers
(4) Fighting Spirit
(4) Nostalgia
(4) Python

And five standard four player macro maps? Okay, Nostalgia has the gasless nat but variety still looks different...

They should put in at least one completely new map for the new era, I think.

What I wonder:
Have they edited the maps or are they just the normal old maps?
I am only asking because from the VODs I've seen reverse ramps on jungle maps seem to blend together much better than before and the edges don't seem to match the bridge edges they are usually made of in appearance. So either they added actual new assets (native inverted ramps and the like) or the rendering engine does some kind of automatic smoothing out ofg tile edges now. Either way, will be very interesting when ScmDraft starts supporting HD graphics!

On July 31 2017 15:32 JungleTerrain wrote:
Show nested quote +
On July 31 2017 14:56 SiaBBo wrote:
On July 31 2017 14:03 JungleTerrain wrote:
Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally.

They actually didn't patch the gas issue in remastered?


Hi SiaBBo, long time no see

No. We actually know more about the gas issue and it is a result of different gas retrieving buildings' collision boxes as well as the town hall's and how the workers interact with them on top of the pathfinding AI. These can vary map to map because each map has a different pathfinding region map layout. So to patch it out they would have to change collision boxes, which would change things in the game such as Troy gates and walling with gas buildings.

Most importantly: It would require to heavily alter, if not completely redesign, the pathfinding engine. That's the holy grail that no one's going to touch. Well, maybe they could work out an exception of the get-units-off-unwalkable-terrain subroutine to prevent stuck stack bugs (or maybe they have already done that) – but then we no now what causes it and it is usually trivial to fix it through map editing, so even that is not needed...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
July 31 2017 10:03 GMT
#32
should have added matchpoint a 2 player map, even over bluestorm and destination
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
July 31 2017 10:13 GMT
#33
I think keeping Fighting Spirit in the map pool permanently is a good idea as TT1 stated, for many reasons. It is a generic map but you can still play different styles, and it is a good map for beginners to learn BW, it is a good standard / default map to play on, also remove Nostalgia and add Luna =P
AKA: TelecoM[WHITE] Protoss fighting
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
Last Edited: 2017-07-31 10:17:51
July 31 2017 10:17 GMT
#34
Python and Arcadia are Best maps from the pool.

Arcadia = Draco
Python = my best 5 years with sc (2010 - 2014)
Shinokuki
Profile Joined July 2013
United States859 Posts
July 31 2017 10:20 GMT
#35
On July 31 2017 19:13 GGzerG wrote:
I think keeping Fighting Spirit in the map pool permanently is a good idea as TT1 stated, for many reasons. It is a generic map but you can still play different styles, and it is a good map for beginners to learn BW, it is a good standard / default map to play on, also remove Nostalgia and add Luna =P


dont forget CB. I dont want toss and terrans having easy way vs zerg on fs
Life is just life
upro)wraith
Profile Joined May 2014
Israel64 Posts
July 31 2017 10:24 GMT
#36
Nostalgia is such an outdated and flawed map. it should be replaced with Tau Cross or Longinus.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-07-31 10:40:50
July 31 2017 10:25 GMT
#37
Hmm... It's much clearer even with reverse Space ramps that they did something with it:

[image loading]

I really hope this means they actually managed to implement some kind of auto-blending and not just declaring all the age-old and often mechanically and aesthetically substandard ramps de-facto standard by adding them as new look-alike doodads....

EDIT: However, just from the VOD it seems clear that these still have plenty of terrain level bugs on them (Flash's scouting SCV went blind for a short moment), so they are most likely the original ramps.

Any chance any one could playtest some of my maps and send me some screenshots? I am really curious how things look in the new graphics.
BossPurple
Profile Joined May 2011
Sweden65 Posts
July 31 2017 10:32 GMT
#38
Doesn't seem like they did anything to the maps, some of them are still named "ICCup |" and so forth.
Freakling
Profile Joined October 2012
Germany1529 Posts
July 31 2017 10:51 GMT
#39
So what is that? some kind of really good dynamic texture generation?
[image loading]
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2017-07-31 11:07:07
July 31 2017 11:00 GMT
#40
On July 31 2017 19:51 Freakling wrote:
So what is that? some kind of really good dynamic texture generation?
[image loading]

They've already announced that they've added north facing ramps to the game, nothing fancy going on here. An overdue, but nevertheless very welcome addition.
esq>n
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-07-31 11:47:49
July 31 2017 11:11 GMT
#41
They've already announced that they've added north facing ramps to the game, nothing fancy going on here. An overdue, but nevertheless very welcome addition.


Well... But why add ramps with tons of bugs then?

But then "they added new ramps" is a very vague statement. How they actually went about implementing that is where it all hinges on. If it's just another doodad, which, judging by the VODs, would only be a minor improvement aesthetically and still as buggy as the old ramps (and there are much better ways to implement reverse ramps now than were known ten years back when some one came up with the ones Kespa map makers kept using) then it's doing more bad than good. If it's something that actually does some kind of dynamic texture adaption (which would be required to make it work with unedited legacy maps) that allow for lots of flexibility in use, then it is a good addition.
Bonyth
Profile Joined August 2010
Poland553 Posts
July 31 2017 11:26 GMT
#42
It seems like some of u guys only think of themselves. In map pool we have some of the most popular maps from a given period of time, so an older guy who is coming back to SC:R will be happy to see it. The older guy didn't play FS for 100000 times like u did.
I'll be playing on FS, outsider, arcadia and CB. Will decide later, if I wanna struggle with PvZ nightmare on CB or play on arcadia.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
July 31 2017 12:51 GMT
#43
I like this map pool also I like that you don't fully veto maps but reduce their frequency, that's how it works right? FS, CB, Python, great common maps, outsider, nostalgia!, I can't remember what Arcadia is
outscar
Profile Joined September 2014
2832 Posts
July 31 2017 13:05 GMT
#44
Nostalgia without gas at natural is cancer for zerg. Arcadia is imba because your nat can be sieged. Hope they won't keep these maps long.
sunbeams are never made like me...
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-31 13:16:01
July 31 2017 13:08 GMT
#45
I did not remember there is no gas at nat on nostalgia haha yes maybe it needs just some modification?? how does it go though if T has no gas at nat either, I just don't know, as P I'll be curious to play it again anyway, so long ago I think it was even before FE vs Z was standard I played this map? lol
Arcadia, I see it now, nat can be sieged, but not high ground and ground path so that's fine? on destination, you can siege the nat and the ground path is lot longer before you clear the minerals of the ramp
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2017-07-31 13:23:38
July 31 2017 13:22 GMT
#46
On July 31 2017 22:05 outscar wrote:
Nostalgia without gas at natural is cancer for zerg. Arcadia is imba because your nat can be sieged. Hope they won't keep these maps long.

Well it's cancer for P in PvZ. It's cancer for T in TvP. It's cancer for Z in ZvT. You can see some kind of balance here .
"You should hate loosing, but you should never fear defeat." NaDa.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-31 13:27:00
July 31 2017 13:26 GMT
#47
On July 31 2017 22:22 Glioburd wrote:
Show nested quote +
On July 31 2017 22:05 outscar wrote:
Nostalgia without gas at natural is cancer for zerg. Arcadia is imba because your nat can be sieged. Hope they won't keep these maps long.

Well it's cancer for P in PvZ. It's cancer for T in TvP. It's cancer for Z in ZvT. You can see some kind of balance here .

:D lol
no way to just play it different??
upro)wraith
Profile Joined May 2014
Israel64 Posts
August 01 2017 07:50 GMT
#48
On July 31 2017 22:26 ProMeTheus112 wrote:
Show nested quote +
On July 31 2017 22:22 Glioburd wrote:
On July 31 2017 22:05 outscar wrote:
Nostalgia without gas at natural is cancer for zerg. Arcadia is imba because your nat can be sieged. Hope they won't keep these maps long.

Well it's cancer for P in PvZ. It's cancer for T in TvP. It's cancer for Z in ZvT. You can see some kind of balance here .

:D lol
no way to just play it different??

The map is just fundamentally flawed, just like Python is Protoss homeworld.
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
August 01 2017 08:52 GMT
#49
wow no Destination
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
wishbonesaka
Profile Joined June 2016
Canada117 Posts
Last Edited: 2017-08-03 03:08:37
August 03 2017 02:20 GMT
#50
Are there any map packs of this? C

Currently I'm downloading separate files but will I download the correct versions!? (scared face)

These are the ones I downloaded from broodwarmaps.net

FS and Python I have already. The others are:

(3)OutsiderSE2.0
(4)Arcadia_200
(4)Circuit Breakers1.1
(4)Nostalgia_1.3
XenOsky
Profile Blog Joined March 2008
Chile2257 Posts
August 03 2017 02:52 GMT
#51
On August 01 2017 16:50 upro)wraith wrote:
Show nested quote +
On July 31 2017 22:26 ProMeTheus112 wrote:
On July 31 2017 22:22 Glioburd wrote:
On July 31 2017 22:05 outscar wrote:
Nostalgia without gas at natural is cancer for zerg. Arcadia is imba because your nat can be sieged. Hope they won't keep these maps long.

Well it's cancer for P in PvZ. It's cancer for T in TvP. It's cancer for Z in ZvT. You can see some kind of balance here .

:D lol
no way to just play it different??

The map is just fundamentally flawed, just like Python is Protoss homeworld.


LoL? What?
StarCraft & Audax Italiano.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2017-08-03 03:47:48
August 03 2017 03:47 GMT
#52
On July 31 2017 20:11 Freakling wrote:
Show nested quote +
They've already announced that they've added north facing ramps to the game, nothing fancy going on here. An overdue, but nevertheless very welcome addition.


Well... But why add ramps with tons of bugs then?

But then "they added new ramps" is a very vague statement. How they actually went about implementing that is where it all hinges on. If it's just another doodad, which, judging by the VODs, would only be a minor improvement aesthetically and still as buggy as the old ramps (and there are much better ways to implement reverse ramps now than were known ten years back when some one came up with the ones Kespa map makers kept using) then it's doing more bad than good. If it's something that actually does some kind of dynamic texture adaption (which would be required to make it work with unedited legacy maps) that allow for lots of flexibility in use, then it is a good addition.

[image loading]

this is someone watching a replay on circuit breaker in bw remastered - the ramp is back to its original blocky/cobbled together look. seems like the new ramps are in fact some sort of sprite or special image overlaid onto the actual terrain, and they don't currently show up in replays for whatever reason.
vibeo gane,
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2017-08-03 05:04:08
August 03 2017 04:51 GMT
#53
On August 03 2017 12:47 -NegativeZero- wrote:
Show nested quote +
On July 31 2017 20:11 Freakling wrote:
They've already announced that they've added north facing ramps to the game, nothing fancy going on here. An overdue, but nevertheless very welcome addition.


Well... But why add ramps with tons of bugs then?

But then "they added new ramps" is a very vague statement. How they actually went about implementing that is where it all hinges on. If it's just another doodad, which, judging by the VODs, would only be a minor improvement aesthetically and still as buggy as the old ramps (and there are much better ways to implement reverse ramps now than were known ten years back when some one came up with the ones Kespa map makers kept using) then it's doing more bad than good. If it's something that actually does some kind of dynamic texture adaption (which would be required to make it work with unedited legacy maps) that allow for lots of flexibility in use, then it is a good addition.

[image loading]

this is someone watching a replay on circuit breaker in bw remastered - the ramp is back to its original blocky/cobbled together look. seems like the new ramps are in fact some sort of sprite or special image overlaid onto the actual terrain, and they don't currently show up in replays for whatever reason.

Isn't that just not in HD mode?

Edit: nevermind, shadow on the inner part of the pylon means it probably can't be. This would be easier to tell without the scrim

Was that replay from a matchmaking match, or just one that had been played on a previous version of CB?
Can you jam with the console cowboys in cyberspace?
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-08-03 10:50:47
August 03 2017 05:22 GMT
#54
Yes, it is some kind of overlay sprite. Seems like they are simply retouching the underlying terrain. Farty1billion on SEN figured it out. I don't know many details yet. I don't know if (and certainly don't hope that) this is meant as a final solution, especially if they plan it to be a supposedly easy to use "drag-and-place" ramp, but use some inherently flawed decade old designs as their de-facto standard. They certainly don't have the lack of proper access to the actual underlying game mechanics as an excuse, which is the reason why map makers have been struggling for the longest time to actually design good, correctly working ramps...
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 03 2017 05:29 GMT
#55
On August 03 2017 14:22 Freakling wrote:
Yes, it is some kind of overlay sprite. Seems like they are simply retouching the underlying terrain. Farty1billion on SEN figured it out. I don't know many details yet. I don't know (and certainly don't hope) that this is meant as a final solution, especially if they plan it to be a supposedly easy to use "drag-and-place" ramp, but use some inherently flawed decade old designs as their de-facto standard. They certainly don't have the lack of proper access to the actual underlying game mechanics as an excuse, which is the reason why map makers have been struggling for the longest time to actually design good, correctly working ramps...

Just cause they can look at the code doesn't mean they understand the code or its effects
Can you jam with the console cowboys in cyberspace?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 03 2017 05:49 GMT
#56
As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao
Artillery spawned from the forges of Hell
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 03 2017 08:12 GMT
#57
On August 03 2017 14:49 arb wrote:
As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao


As a terran player I can't stand Destination. Cheese central ;_;
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Freakling
Profile Joined October 2012
Germany1529 Posts
August 03 2017 08:18 GMT
#58
On August 03 2017 14:29 tec27 wrote:
Show nested quote +
On August 03 2017 14:22 Freakling wrote:
Yes, it is some kind of overlay sprite. Seems like they are simply retouching the underlying terrain. Farty1billion on SEN figured it out. I don't know many details yet. I don't know (and certainly don't hope) that this is meant as a final solution, especially if they plan it to be a supposedly easy to use "drag-and-place" ramp, but use some inherently flawed decade old designs as their de-facto standard. They certainly don't have the lack of proper access to the actual underlying game mechanics as an excuse, which is the reason why map makers have been struggling for the longest time to actually design good, correctly working ramps...

Just cause they can look at the code doesn't mean they understand the code or its effects

Or they could just download ScmDraft which is a great map editor freely available even to them which can show them all the relevant code and data in an easy to understand graphical interface.
They could also spend half an hour of their time bothering to maybe actually speak to a few map makers.
They should also be aware of the issues of terrain properties because I compiled a long list of similar terrain flag related bugs for them which I have been informed "they know about" (which is of course not much of a statement at all, but apparently it means that some one somewhere at least skimmed over it) – the only difference being that the list is limited to bugs in the game data whereas the bugs I am talking about here are (mostly) caused by map makers misapplying terrain tiles (because of a lack of knowledge of the technical game mechanics and a lack for tools to actually access the relevant data in older terrain editors).
upro)wraith
Profile Joined May 2014
Israel64 Posts
Last Edited: 2017-08-03 08:46:45
August 03 2017 08:46 GMT
#59
On August 03 2017 11:52 XenOsky- wrote:
Show nested quote +
On August 01 2017 16:50 upro)wraith wrote:
On July 31 2017 22:26 ProMeTheus112 wrote:
On July 31 2017 22:22 Glioburd wrote:
On July 31 2017 22:05 outscar wrote:
Nostalgia without gas at natural is cancer for zerg. Arcadia is imba because your nat can be sieged. Hope they won't keep these maps long.

Well it's cancer for P in PvZ. It's cancer for T in TvP. It's cancer for Z in ZvT. You can see some kind of balance here .

:D lol
no way to just play it different??

The map is just fundamentally flawed, just like Python is Protoss homeworld.


LoL? What?


TvP on python is all about 2 base all-ins and timing attacks, that's why it is outdated map. There is no way for Terran to expand safely to a 3rd base.

In PvZ it is worse, because Protoss can't even FFE. Terrible map.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 03 2017 08:47 GMT
#60
On August 03 2017 17:12 Qikz wrote:
Show nested quote +
On August 03 2017 14:49 arb wrote:
As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao


As a terran player I can't stand Destination. Cheese central ;_;

Not dying to cheese means you can mech turtle map split vs Z/P and win with no effort required.
Artillery spawned from the forges of Hell
upro)wraith
Profile Joined May 2014
Israel64 Posts
Last Edited: 2017-08-03 08:54:32
August 03 2017 08:49 GMT
#61
On August 03 2017 17:12 Qikz wrote:
Show nested quote +
On August 03 2017 14:49 arb wrote:
As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao


As a terran player I can't stand Destination. Cheese central ;_;


I would like Blizzard to add modern macro maps such as Tau Cross, Longinus, Colloseum, Sniper Ridge, Jade, Medusa and remove abominations such as Python, Arcadia, Nostalgia, Outsider.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-08-03 08:57:10
August 03 2017 08:52 GMT
#62
On August 03 2017 17:49 upro)wraith wrote:
Show nested quote +
On August 03 2017 17:12 Qikz wrote:
On August 03 2017 14:49 arb wrote:
As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao


As a terran player I can't stand Destination. Cheese central ;_;


I would like Blizzard to add modern macro maps such as Tau Cross, Longinus, Colloseum and remove abominations such as Python, Arcadia, Nostalgia, Outsider.


Tau cross, Longinus are not modern macro maps.

Outsider is the most modern map on your list anyways, I can see an argument being made for it being removed since it is Z>P though.

And ive always hated python, the mains have always felt super uncomfortable and awkward for me, the nat is a bit too big for my taste as well.

Edit: I think Electric Circuit > Medusa. They are conceptually very similar maps but Medusa is way too one dimensional and linear.
www.broodwarmaps.net
upro)wraith
Profile Joined May 2014
Israel64 Posts
August 03 2017 08:58 GMT
#63
On August 03 2017 17:52 JungleTerrain wrote:
Show nested quote +
On August 03 2017 17:49 upro)wraith wrote:
On August 03 2017 17:12 Qikz wrote:
On August 03 2017 14:49 arb wrote:
As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao


As a terran player I can't stand Destination. Cheese central ;_;


I would like Blizzard to add modern macro maps such as Tau Cross, Longinus, Colloseum and remove abominations such as Python, Arcadia, Nostalgia, Outsider.


Tau cross, Longinus are not modern macro maps.

Outsider is the most modern map on your list anyways, I can see an argument being made for it being removed since it is Z>P though.

And ive always hated python, the mains have always felt super uncomfortable and awkward for me, the nat is a bit too big for my taste as well.


I Consider Longinus and Tau Cross modern macro maps, because any race can play a safe 3 base macro game in these maps, but they also have specific architectures which makes them interesting to play.
upro)wraith
Profile Joined May 2014
Israel64 Posts
August 03 2017 09:03 GMT
#64
On August 03 2017 17:47 arb wrote:
Show nested quote +
On August 03 2017 17:12 Qikz wrote:
On August 03 2017 14:49 arb wrote:
As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao


As a terran player I can't stand Destination. Cheese central ;_;

Not dying to cheese means you can mech turtle map split vs Z/P and win with no effort required.

Remember Blue Storm.
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2017-08-03 09:08:35
August 03 2017 09:07 GMT
#65
On August 03 2017 17:49 upro)wraith wrote:
Show nested quote +
On August 03 2017 17:12 Qikz wrote:
On August 03 2017 14:49 arb wrote:
As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao


As a terran player I can't stand Destination. Cheese central ;_;


I would like Blizzard to add modern macro maps such as Tau Cross, Longinus, Colloseum, Sniper Ridge, Jade, Medusa and remove abominations such as Python, Arcadia, Nostalgia, Outsider.

Althought I hate playing on it, from a spectator point of view, Outsider is one of the best map ever made and is way more modern than Longinus, Tau Cross or Colosseum. Agree with you for Nostalgia and Arcadia tho.
"You should hate loosing, but you should never fear defeat." NaDa.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-03 09:25:42
August 03 2017 09:15 GMT
#66
I love longinus and tau cross. Is tau cross almost the only snow tileset map remaining in pools? :D
Outsider and Colo can be a little difficult to play (especially outsider), but interesting.
Tbh I have good memories of playing on Python. But maybe it's because I never played FE at the time in PvZ. The super wide center, the mineral thirds and the corners thirds, and the islands, cool :O
Also I love Match Point, and Destination. So many good maps!

Can anybody tell me what's wrong with Luna (other than smtg about minerals mining at different speeds?) ? I think at some point I quit playing when this was the new LT, then when I came back it was Python but I never really knew why. I liked Luna.

And in the new maps, I rly want to try uzi sara :O there was some other maps on space tileset, I forgot the name (with not so wide sections and various alternate paths)
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 03 2017 09:38 GMT
#67
Luna has various positional imbalances from the mineral resource gathering rates, to the gas issue, to asymmetrical nat-ramp setups, to ability to FFE on different spawns (which wasn't a big issue back in the day).

Conceptually speaking it is also pretty bland.

In all honesty I think Blizzard should just hire Freakling and I to make some maps for them LOL. It is clear Blizzard doesn't really know what they are doing in regards to maps.

And I'm looking forward to the rumored OSL coming back because that will mean the return of the Korean mapmaking scene and new maps as well.
www.broodwarmaps.net
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-03 09:54:45
August 03 2017 09:45 GMT
#68
^ ok I see thx, still would be curious to play it again, some fixes could be done I imagine :O

I wonder how often map pool will change and how maps would be selected. Wouldn't it be nice to poll players to select map pool ?
How about smtg like, one map selected by blizzard, two maps selected randomly, three maps selected by poll? :D
perhaps polling would tend to bring the same maps, the most common, back to the table repeatedly. But it could be that only 1 map that was in previous map pool can stay or smtg (or none, for a few rounds?). There are so many good maps, it will prob take long for a given map to be seen again on ladder lol
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 03 2017 10:06 GMT
#69
Looks like Blizzard will be making the same mistakes they have made with SC2 regarding their forced implementation of ladder maps. Just be happy they aren't making their own trash maps and forcing it onto ladder.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
August 03 2017 10:21 GMT
#70
But we could just try and message Pete about it and have smtg better :O
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 03 2017 10:26 GMT
#71
Clearly you have more faith in I in Blizzard in being responsive to community wishes. I wonder if fixed spawns are still in the remastered.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-03 10:55:45
August 03 2017 10:51 GMT
#72
The classic team maybe. I don't want to believe they'll make mistake of keeping fixed spawns :/
SAIFI1
Profile Joined July 2017
1 Post
August 04 2017 14:31 GMT
#73
when i patch may starcraft from 1.18 to 1.19 i cant ladder or their somthing else i need to do hellp me pleas
Roqu
Profile Joined December 2004
United States26 Posts
August 05 2017 22:10 GMT
#74
2vs2 ladder !! TT
:O :O :O
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 05 2017 23:24 GMT
#75
On August 03 2017 19:26 Dangermousecatdog wrote:
Clearly you have more faith in I in Blizzard in being responsive to community wishes. I wonder if fixed spawns are still in the remastered.


That was fixed a couple of days ago.
When I think of something else, something will go here
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2017-08-15 03:50:58
August 15 2017 03:47 GMT
#76
Does anyone know where I can find the real Ladder maps in the client? To make custom games with? I can queue for Ladder maps and play fine but I would like to be able to make customs to practice and I can't find them anywhere?

so download link or where to find in folders? Thanks guys!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 15 2017 04:39 GMT
#77
On August 15 2017 12:47 CursOr wrote:
Does anyone know where I can find the real Ladder maps in the client? To make custom games with? I can queue for Ladder maps and play fine but I would like to be able to make customs to practice and I can't find them anywhere?

so download link or where to find in folders? Thanks guys!


Popular Maps folder, they should be there
www.broodwarmaps.net
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 15 2017 06:54 GMT
#78
I found a couple, thanks man that helps :D
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 15 2017 07:10 GMT
#79
Nostalgia is ZvT hell.

I'm also getting cheesed to death ZvT on Outsider too. Haven't had Arcadia pop up at all yet, but I guess I should be thankful for that. Fighting Spirit is ResidentSleeper, I would much rather have literally any other modern map in there.
StrategyAllyssa Grey <3<3
psd
Profile Joined February 2016
France91 Posts
August 16 2017 16:48 GMT
#80
Does blizzard even think before doing they map pool..... this is just bad.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 16 2017 17:13 GMT
#81
On August 15 2017 16:10 EsportsJohn wrote:
Nostalgia is ZvT hell.

I'm also getting cheesed to death ZvT on Outsider too. Haven't had Arcadia pop up at all yet, but I guess I should be thankful for that. Fighting Spirit is ResidentSleeper, I would much rather have literally any other modern map in there.


Veto Nolstalgia, Outsider and Python and you'll get mainly Fighting Spirit/Circuit Breaker. At least I do. I pray Blizzard puts ASL maps as the map pool when that starts.
When I think of something else, something will go here
ruypture
Profile Joined May 2014
United States367 Posts
August 16 2017 17:58 GMT
#82
so far i don't really have problems with any of the maps except nostalgia. i feel like im forced to either cannon rush or proxy gate vs zerg. i might just be bad idk
어윤수|이신형|이재동|이승형
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 16 2017 18:11 GMT
#83
i'm just going to kill myself if i ever have to play arcadia 2 again, this isn't 2006 BLIZZ!!!!!!! also, i hate playing maps other than 투혼 because it is THE competitive map... try hosting arcadia 2 on fish ladder lmfao, your opponent will probably die laughing
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 16 2017 18:26 GMT
#84
The global ladder for remastered, is it global in the sense that all players are on the same ranking list so we can compare one another, or global in the sense that I can be on u.s east and get a game against a korean playing on the korean server?
Never say Die! ||| Fight you? No, I want to kill you.
ruypture
Profile Joined May 2014
United States367 Posts
August 16 2017 18:35 GMT
#85
On August 17 2017 03:11 Endymion wrote:
i'm just going to kill myself if i ever have to play arcadia 2 again, this isn't 2006 BLIZZ!!!!!!! also, i hate playing maps other than 투혼 because it is THE competitive map... try hosting arcadia 2 on fish ladder lmfao, your opponent will probably die laughing

implying that fighting spirit doesn't favor terran LMAO

or that playing fighting spirit all day every day isn't mind numbingly boring.

when i started playing 4 years ago it was fun playing FS every game but holy shit i hate playing FS over and over and over.
어윤수|이신형|이재동|이승형
ruypture
Profile Joined May 2014
United States367 Posts
August 16 2017 18:36 GMT
#86
On August 17 2017 03:26 Dazed. wrote:
The global ladder for remastered, is it global in the sense that all players are on the same ranking list so we can compare one another, or global in the sense that I can be on u.s east and get a game against a korean playing on the korean server?

All players are on the same leaderboard yes, you can check that by clicking ladder.

You can indeed play with people on KR server from US:East BUT the MM will prioritize good connection and closer geographical distance when searching for an opponent.
어윤수|이신형|이재동|이승형
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
August 25 2017 00:43 GMT
#87
holy fuck why is nostalgia in the map pool and not a good 2p map like blue storm or destination
fuck lag
FlaShFTW
Profile Blog Joined February 2010
United States10125 Posts
August 25 2017 02:21 GMT
#88
My ideal map pool right now would be Benzene, Tau Cross, Circuit Breaker, La Mancha, Polaris Rhapsody, and Neo Aztec. 2 of each map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 25 2017 02:24 GMT
#89
Only maps of yours I like are Tau Cross, CB and La Mancha. But I never played on neo aztec or Benzene. I can come up with 4 ideal maps, Circuit Breaker, Tau Cross, Fighting Spirit, La Mancha and dont' have enough experience on seeing other maps to name 2 more .
When I think of something else, something will go here
DepressionSC
Profile Joined August 2017
26 Posts
August 25 2017 02:49 GMT
#90
On August 15 2017 13:39 JungleTerrain wrote:
Show nested quote +
On August 15 2017 12:47 CursOr wrote:
Does anyone know where I can find the real Ladder maps in the client? To make custom games with? I can queue for Ladder maps and play fine but I would like to be able to make customs to practice and I can't find them anywhere?

so download link or where to find in folders? Thanks guys!


Popular Maps folder, they should be there


My Popular Maps folder might have them but all the names are in Korean so it was faster to just pull them off of TL. Maybe TL would be willing to host a pack somewhere now that the SC:R ladder is an official thing?

Also I'm kind of bummed out that Destination got dropped. I liked that map and Python is booty. I would be a perfectly happy man if I never had to play on Python again.
I like my coffee black as death and bitter as life.
Lorch
Profile Joined June 2011
Germany3674 Posts
Last Edited: 2017-08-25 03:03:51
August 25 2017 03:03 GMT
#91
Then downvote python? I would love to see Tau Cross, La Mancha and Blue Storm or Destination replace Arcadia/Nostalgia/Python. Would love to play on more than 3 maps, but I just can't stand those three.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
August 25 2017 03:12 GMT
#92
This map pool is awful, change is already overdue.
Has foreign StarCraft hit rock bottom?
GTR
Profile Blog Joined September 2004
51425 Posts
August 25 2017 03:20 GMT
#93
On August 25 2017 11:24 blade55555 wrote:
Only maps of yours I like are Tau Cross, CB and La Mancha. But I never played on neo aztec or Benzene. I can come up with 4 ideal maps, Circuit Breaker, Tau Cross, Fighting Spirit, La Mancha and dont' have enough experience on seeing other maps to name 2 more .


once SSL and (if) OSL comes out, a combination of the three would be best
Commentator
merz
Profile Blog Joined July 2004
Sweden2760 Posts
August 25 2017 03:38 GMT
#94
On August 25 2017 12:20 GTR wrote:
Show nested quote +
On August 25 2017 11:24 blade55555 wrote:
Only maps of yours I like are Tau Cross, CB and La Mancha. But I never played on neo aztec or Benzene. I can come up with 4 ideal maps, Circuit Breaker, Tau Cross, Fighting Spirit, La Mancha and dont' have enough experience on seeing other maps to name 2 more .


once SSL and (if) OSL comes out, a combination of the three would be best


Really hoping Blizzard will remain active and adjust the map pool according to current tournaments. Would be boring to sit and play other maps than those being played on the competitive level.
Winners never quit, quitters never win.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 25 2017 03:58 GMT
#95
agreed with the above. I think the current map pool is good enough to start out with but hopefully they will constantly update it with the new maps
blabberrrrr
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 25 2017 04:02 GMT
#96
I'm hoping Blizzard updates it sooner rather than later, but I have my doubts...
When I think of something else, something will go here
Morbidius
Profile Joined November 2010
Brazil3449 Posts
August 25 2017 04:44 GMT
#97
We have so many good maps to be used, what would you guys think about if every week a single map is replaced by a new one?
Has foreign StarCraft hit rock bottom?
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 25 2017 05:41 GMT
#98
Maybe Blizzard should host a map making contest for Ladder just like they do for SC2 and with a prize pool
www.broodwarmaps.net
Drake
Profile Joined October 2010
Germany6146 Posts
August 25 2017 06:36 GMT
#99
i so hope they add bluestorm to the pool ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
August 25 2017 10:09 GMT
#100
Nostalgia must really be removed, it's fucking awful. I'm okay with the rest, but Arcadia is really outdated. Why not add a 2 player map? Or some of the newer ASL maps?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 25 2017 10:21 GMT
#101
We need a 2 player map and I'd love for them all to rotate weekly. That was the only decent thing about iCCUP for me.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 25 2017 10:29 GMT
#102
FS
Circuit Breaker
Electric Circuit
Neo Medusa
Heartbreak Ridge
Sin Chupung-Ryeong
some shit like Luna
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
LV_426
Profile Joined December 2009
Poland432 Posts
Last Edited: 2017-08-25 11:11:48
August 25 2017 11:10 GMT
#103
def. need some 2 player maps(destination, match point etc..) , also nostalgia/python are terrible, need to be removed asap
Freakling
Profile Joined October 2012
Germany1529 Posts
August 25 2017 12:05 GMT
#104
On August 25 2017 14:41 JungleTerrain wrote:
Maybe Blizzard should host a map making contest for Ladder just like they do for SC2 and with a prize pool

Why aren't they paying map makers to check and update their designated ladder maps beforehand? Seriously, with the much improved debugging capabilities of ScmDraft something like 50€ per map would be a fair price for most legacy maps and should easily be worth it for them. That's like two paying players who might otherwise be deterred by things like ramp vortices...

If they really made a map contest, all my suggestions would probably involve creep spawners as core elements, just to make a point...
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 25 2017 12:37 GMT
#105
Apparently their looking into map contests.

The harder it becomes, the more you should focus on the basics.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-25 12:43:05
August 25 2017 12:41 GMT
#106
I definitely still enjoy playing on Python, also Nostalgia is quite interesting to play for me now, also think weekly is a bit too fast for rotating maps, if you're not playing 20games a day you're unlikely to get to test that much stuff in each match up on each map. I would suggest monthly map rotation, or maybe if weekly a partial map rotation such as just two maps changing or smtg like that? V interesting and good to hear that maps made by community map makers may get a chance to get into the ladder pool.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
August 25 2017 12:48 GMT
#107
Someone point out a map more bland than python pls =)
Freakling
Profile Joined October 2012
Germany1529 Posts
August 25 2017 12:53 GMT
#108
On August 25 2017 21:48 niteReloaded wrote:
Someone point out a map more bland than python pls =)

Limited to Korean league maps? How about Ground Zero?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-25 13:00:14
August 25 2017 12:55 GMT
#109
I wouldn't say Python is bland at all, first of all it has islands, unusually placed mineral only thirds and unusually open high ground corner thirds with gas, also the middle of the map is unusually open, I think it's an interesting map, I like it.

Even Luna though being very simple I wouldn't call bland..
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
August 25 2017 13:38 GMT
#110
Python is OK, but nothing more. It is outdated and in my opinion Fighting Spirit is it's successor as the standard 4 player map.

A weekly rotation of the most veto'ed map would make sense.
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
August 25 2017 15:49 GMT
#111
Ladder pool maps need to be more diverse... I want winter maps & other seasonal maps. I've been playing against the AI (Which allows me to play any map I want) and there's plenty good maps there that aren't featured in the map pool. I hope they consider this.
Do something today that your future self will be thankful for.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-08-25 17:19:35
August 25 2017 17:03 GMT
#112
edit wrong topic
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
Last Edited: 2017-08-31 05:07:37
August 31 2017 04:44 GMT
#113
So apparently there's new stuff on the maps like new ramps. Is there any way to place these in the regular map editor? Or do you have to use SCMDraft 2 or something? It's weird that there's new features that are now official, but official tools can't touch them.

Edit: nvm, the ramps are the same in remaster. Still would be nice to have an official editor that was more powerful.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 31 2017 05:18 GMT
#114
On August 31 2017 13:44 jrkirby wrote:
So apparently there's new stuff on the maps like new ramps. Is there any way to place these in the regular map editor? Or do you have to use SCMDraft 2 or something? It's weird that there's new features that are now official, but official tools can't touch them.

Edit: nvm, the ramps are the same in remaster. Still would be nice to have an official editor that was more powerful.


Suicidal Insanity (S.I. here on TL) has been improving SCMDraft and it is currently the most powerful editor out there, and even better than it used to be about a decade ago. Blizzard hasn't said much about the editor but I'm thinking they will do something with SCMDraft, it would be stupid of them to create something from scratch knowing that SCMDraft exists. If anything they should work with S.I. for whatever they are doing.

And the new ramps they have shown are really only skins of existing inverted ramps. However, they didn't actually fix or debug them, like the ones that were used in the SCR launch event in Korea, they look "pretty" but they are buggy (giving incorrect vision in certain places).
www.broodwarmaps.net
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 15 2017 12:16 GMT
#115
is outsider bad or should I keep it in? I have so far vetoed arcadia, nostalgia, and python based on what folks said here. outsider also looks funky though so Im not sure
RaNgeD
Profile Blog Joined March 2009
United States733 Posts
September 15 2017 12:30 GMT
#116
Outsider produces a lot of interesting games - I personally don't veto it, but if you're gonna play on it I would recommend watching some VODS to learn a bit. It plays out completely different from other maps in the pool.
Love never gives up, never loses faith, is always hopeful, and endures through every circumstance. 1 Corinthians 13:7
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
September 15 2017 12:31 GMT
#117
On September 15 2017 21:16 Golgotha wrote:
is outsider bad or should I keep it in? I have so far vetoed arcadia, nostalgia, and python based on what folks said here. outsider also looks funky though so Im not sure

Outsider has pathing issues.Your units sometimes randomly stuck on the way.It is very annoying when that happens.
日本語が上手ですね
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
Last Edited: 2017-09-15 12:33:07
September 15 2017 12:32 GMT
#118
Outsider has pathing issues.Your units sometimes get stuck on the way.It is very annoying when that happens.
日本語が上手ですね
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 15 2017 12:53 GMT
#119
On September 15 2017 21:30 RaNgeD wrote:
Outsider produces a lot of interesting games - I personally don't veto it, but if you're gonna play on it I would recommend watching some VODS to learn a bit. It plays out completely different from other maps in the pool.


thanks man. im gonna watch the jd vs flash game on outsider to see what's weird about it
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
September 15 2017 13:01 GMT
#120
vetoed CB FS Python
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 15 2017 14:13 GMT
#121
On September 15 2017 21:16 Golgotha wrote:
is outsider bad or should I keep it in? I have so far vetoed arcadia, nostalgia, and python based on what folks said here. outsider also looks funky though so Im not sure


I don't like it, but I also don't play it a lot (I do not have it vetoed). It's far better than Arcadia, Nolstalgia and Python imo though.
When I think of something else, something will go here
Liquid`Drone
Profile Joined September 2002
Norway28630 Posts
September 15 2017 15:45 GMT
#122
Outsider is different, but a really good map. Games tend to play out in a different manner, more scrappy, more harassment and drops, less focus on macro and big army control. I really recommend keeping it in. There are some balance issues but honestly that's not all that significant on a lower level.
Moderator
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 15 2017 15:49 GMT
#123
On September 16 2017 00:45 Liquid`Drone wrote:
Outsider is different, but a really good map. Games tend to play out in a different manner, more scrappy, more harassment and drops, less focus on macro and big army control. I really recommend keeping it in. There are some balance issues but honestly that's not all that significant on a lower level.


I'd like it if they shifted the map pool around every 2 weeks or so. No need to keep one map in all the time!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Netto.
Profile Blog Joined August 2010
Poland523 Posts
September 15 2017 15:56 GMT
#124
I think that every 2 weeks is way too often... I wouldn't even get to really enjoy the maps and learn them before they are changed. 1 month would be better. Or maybe I should just play more... :D
Be the change you want to see in the world.
Liquid`Drone
Profile Joined September 2002
Norway28630 Posts
September 15 2017 15:57 GMT
#125
Shifting the map pool around would be great. Could even keep FB and CB semi-permanently (I assume they are vetoed significantly less than the rest). Could just make the pot bigger also, like make it 12 maps and give 6 veto or whatever.
Moderator
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
September 15 2017 16:00 GMT
#126
Trading two out every quarter seems like a good pace. Regardless, I just hope they DO keep it fresh.

And nonstandard maps are good too. Give me some Blue Storm, Monty Hall, or Baekmagoji (or new, better equivalents, perhaps even Skull Desert).

Just as long as they actually do keep things moving rather than destroying the game. I know Blizz is addicted to that so I hope they can hold off the urge.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 15 2017 16:24 GMT
#127
All I want is more maps. I'm getting bored of the ladder maps now (and most of them I've been bored with for a while)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
Last Edited: 2017-09-15 16:55:36
September 15 2017 16:53 GMT
#128
I'm down for shifting the map pool. Was it iccup that made it more pts when you played on the map of the week? that was the only thing that ever got me not to play luna every game back in the day LOL

edit - i guess that wouldnt work since we dont pick which to play on. Either way I'm down for some variety in there.
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
Last Edited: 2017-09-15 18:22:02
September 15 2017 18:21 GMT
#129
On September 16 2017 01:24 Qikz wrote:
All I want is more maps. I'm getting bored of the ladder maps now (and most of them I've been bored with for a while)

I'd be fine with 10 maps at a time, but also give 4 "less often" choices then imo.

Learning maps isn't exactly trivial. I hate Nostalgia with a passion but I don't veto any because I'm a glutton for punishment. I can see how it would greatly affect people's enjoyment though.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 15 2017 18:27 GMT
#130
I wish they'd add more maps (and more vetoes) as well. I would love to have the ASL map pool added. I wouldn't mind playing Gold Rush, the other map, FS and CB only. Those 4 maps would be a good rotation for me. I hate most of the current map pool (I like FS and CB only).
When I think of something else, something will go here
oDieN[Siege]
Profile Joined November 2009
United States2904 Posts
September 15 2017 18:48 GMT
#131
bring back Gorky Island ^^
말크 : ^_^~ NeO)GabuAt, vGODieN
CHEONSOYUN
Profile Joined August 2017
517 Posts
September 15 2017 18:54 GMT
#132
I would rather play Outsider than Python.
Python is an unholy relic from the past where it deserves to rest.
Outsider is a crazy map!!

Just accept you're playing a crazy map and don't play atypically.
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
FlaShFTW
Profile Blog Joined February 2010
United States10125 Posts
September 15 2017 19:28 GMT
#133
On September 16 2017 00:49 Qikz wrote:
Show nested quote +
On September 16 2017 00:45 Liquid`Drone wrote:
Outsider is different, but a really good map. Games tend to play out in a different manner, more scrappy, more harassment and drops, less focus on macro and big army control. I really recommend keeping it in. There are some balance issues but honestly that's not all that significant on a lower level.


I'd like it if they shifted the map pool around every 2 weeks or so. No need to keep one map in all the time!

lol 2 weeks. far too early, and some people dont even play the game for a period of 2 weeks due to busy lives.

id say once every 3 months is fine or even 2 months is ok. but wtf 2 weeks lol
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Power[Xp]
Profile Joined July 2007
Netherlands64 Posts
September 15 2017 19:43 GMT
#134
Wish they changed the map pool a bit more often, so many great old and new maps to choose from. Getting a bit bored with Fighting Spirit.

On a side note, how do you guys feel about the ladder and point system?
I would prefer a simpler system with +100 or +130 (map of the week) for a win and -50 for a loss.
Winning a game for +10 +15 points and losing the exact same the game after does not really motivate mass gaming in my opinion. And it can be even worse, I just spent a 20 min game (which was fun though) for +6 points. Sorry just need to rant ^^ But some changes are necessary in my opinion if Blizzard wants to keep the community active and entertained.
halomonian
Profile Joined January 2012
Brazil255 Posts
September 15 2017 22:03 GMT
#135
I'm too bad to even figure out how to play Outsider and its just bad for protoss. I currently have Outsider, Python and Arcadia banned. I would love if there was a semi permanent 5 map pool for the season and a 6th map that changed every week or two. Also I was surprised that there was no Destination in the first pool, its a legendary map to not be included along with FS and CB
thoughts in chaos | enjOy[dream]
TT1
Profile Blog Joined December 2008
Canada10000 Posts
Last Edited: 2017-09-15 22:13:10
September 15 2017 22:12 GMT
#136
They should have added a 2 player map like Desti, Blue Storm or Match Point. Would have been nice to see Medusa as well.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-09-15 22:35:40
September 15 2017 22:28 GMT
#137
On September 16 2017 04:43 Power[Xp] wrote:
Wish they changed the map pool a bit more often, so many great old and new maps to choose from. Getting a bit bored with Fighting Spirit.

On a side note, how do you guys feel about the ladder and point system?
I would prefer a simpler system with +100 or +130 (map of the week) for a win and -50 for a loss.
Winning a game for +10 +15 points and losing the exact same the game after does not really motivate mass gaming in my opinion. And it can be even worse, I just spent a 20 min game (which was fun though) for +6 points. Sorry just need to rant ^^ But some changes are necessary in my opinion if Blizzard wants to keep the community active and entertained.

I disagree, because this is a system that makes it so that if you are not mass gaming, it will take a long time to reach where you get consistently matched against players of equal skill level. This coupled with resets every 3 months is what got me bored of iccup. I have more fun mass gaming personally if the system just gives me good matches and.. awards fairly without bugs^^
like in your example, if you gain +6 points with this MMR system it seems equal skill gives you like 20 points or so for a win, so +6 means your opponent has quite a bit lower MMR. In theory it is not too tough a win for you to take, but in practice since the MMR is bugged and keeps waving up and down abnormally, maybe your opponent is actually of nearly equal skill you take a tough game and only get 6 points now its annoying

I think the MMR system is much better than that, but currently MMR just keep going up and down because games are counted double irregularly or smtg like that, so it really doesnt work as well as it should. #1 thing missing for me is just fixes to the bugs in the match counting stuff. I think probably, MMR represent different level of skill from a server to another, so with global matchmaking it maybe makes a trouble because you only get matched global when you are higher it seems? so it makes point distance after a threshold maybe

but yeah I think smtg like 2 month for a map pool, sounds pretty nice, maybe even 3 months, not alienate if you stop playing for a week or two, and time enough to try lot of things and really learn from each map rather than always trying to learn maps lol
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 16 2017 10:11 GMT
#138
thanks bros, i kept in outsider and watched some pro games on it. seems alright! I've been drugged on FS for far too long, feels good to play games on something else other than FS. FS is like crack
danbel1005
Profile Joined February 2008
United States1319 Posts
September 16 2017 11:03 GMT
#139
On September 16 2017 07:12 TT1 wrote:
They should have added a 2 player map like Desti, Blue Storm or Match Point. Would have been nice to see Medusa as well.


I hope either Blue Storm or Medusa make it into the next map pool. Love those maps ^^
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 16 2017 11:17 GMT
#140
On September 16 2017 00:45 Liquid`Drone wrote:
Outsider is different, but a really good map. Games tend to play out in a different manner, more scrappy, more harassment and drops, less focus on macro and big army control. I really recommend keeping it in. There are some balance issues but honestly that's not all that significant on a lower level.

If you increase the map size, and especially if you increase the vetoe amount relative to the map pool, you get longer wait times. I don't think you should be able to vetoe 50% of the map pool.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Liquid`Drone
Profile Joined September 2002
Norway28630 Posts
September 16 2017 11:36 GMT
#141
you can veto 50% as it is right now..

I'd be totally fine with say, 12 maps and 4 veto though. Or even 0 veto if they were competently picking the maps. ;p
Moderator
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
September 16 2017 12:49 GMT
#142
my take, 12 maps 3 vetoes, in the case mappool changes happen(if) 2 times a year

Match Point
Blue Storm
Destination
Fighting Spirit
Crossing Fields
Wing and Cloud
Gold Rush
Outsider
Outlier
Electric Circuit
Circuit Breaker
Luna
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-09-16 13:33:33
September 16 2017 13:31 GMT
#143
isn't it a little easier to play if there are not too many maps in the pool? it takes a few games to get your bearings on a map, better not play your first 20 games when you come back trying to figure out so many maps (and for each match up!), hard on beginners too
I would throw suggestion like, 5-7 maps with 2-3 veto and change them every 3 months^^
Power[Xp]
Profile Joined July 2007
Netherlands64 Posts
Last Edited: 2017-09-16 15:44:36
September 16 2017 15:38 GMT
#144
On September 16 2017 07:28 ProMeTheus112 wrote:
Show nested quote +
On September 16 2017 04:43 Power[Xp] wrote:
Wish they changed the map pool a bit more often, so many great old and new maps to choose from. Getting a bit bored with Fighting Spirit.

On a side note, how do you guys feel about the ladder and point system?
I would prefer a simpler system with +100 or +130 (map of the week) for a win and -50 for a loss.
Winning a game for +10 +15 points and losing the exact same the game after does not really motivate mass gaming in my opinion. And it can be even worse, I just spent a 20 min game (which was fun though) for +6 points. Sorry just need to rant ^^ But some changes are necessary in my opinion if Blizzard wants to keep the community active and entertained.

I disagree, because this is a system that makes it so that if you are not mass gaming, it will take a long time to reach where you get consistently matched against players of equal skill level. This coupled with resets every 3 months is what got me bored of iccup. I have more fun mass gaming personally if the system just gives me good matches and.. awards fairly without bugs^^
like in your example, if you gain +6 points with this MMR system it seems equal skill gives you like 20 points or so for a win, so +6 means your opponent has quite a bit lower MMR. In theory it is not too tough a win for you to take, but in practice since the MMR is bugged and keeps waving up and down abnormally, maybe your opponent is actually of nearly equal skill you take a tough game and only get 6 points now its annoying

I think the MMR system is much better than that, but currently MMR just keep going up and down because games are counted double irregularly or smtg like that, so it really doesnt work as well as it should. #1 thing missing for me is just fixes to the bugs in the match counting stuff. I think probably, MMR represent different level of skill from a server to another, so with global matchmaking it maybe makes a trouble because you only get matched global when you are higher it seems? so it makes point distance after a threshold maybe

but yeah I think smtg like 2 month for a map pool, sounds pretty nice, maybe even 3 months, not alienate if you stop playing for a week or two, and time enough to try lot of things and really learn from each map rather than always trying to learn maps lol


I guess in the end it all comes down to personal preference. In my opinion, playing a (tough, but fun) game for 20 minutes to earn 6 points, and then lose a game for -15 points, it sets you back a lot. In the end I agree that most important is to have fun just playing games, but besides that the point of a ladder system is to motivate players to play more / score the highest rank / the most points. When you have a system that sets you back a lot after 1 or 2 losses, it demotivates a lot of players, especially newer players. It's flawed in my opinion.
Liquid`Drone
Profile Joined September 2002
Norway28630 Posts
September 16 2017 15:46 GMT
#145
I don't think that's the point of a ladder system. Imo the point of a ladder system is to accurately rank the skill of different players. If you play two games against players that are around the same rank as you and you win one and lose the other, you're not supposed to gain any points from that. You're supposed to gain points as long as you win more than 50% against the same rank as you, and stagnate if you only win 50%. If you win 6 points and lose 15, it's because your victory was against a player ranked significantly lower than you.
Moderator
Power[Xp]
Profile Joined July 2007
Netherlands64 Posts
September 16 2017 16:15 GMT
#146
Well I'd love to play someone significantly higher than me, but I don't really have a say in who I get matched with

It's weird though, on my other account for some reason I always got +30 (so was playing people ranked higher than me), but on my main I haven't gotten any decent points in the last 50 games. I guess the system is bugged like ProM said.
Liquid`Drone
Profile Joined September 2002
Norway28630 Posts
September 16 2017 16:35 GMT
#147
yeah there seem to be lots of issues with the ladder. from lag, to games being counted twice (I'm 15-4 atm, but on the ladder rankings, it says im 27-8), to disconnects not being registered (opponents have disced prolly 5 times, seems like randoming pisses people off), to the map pool being kinda dumb, turn rate not being adjustable and it being kinda unplayable against many koreans, to not being allowed to race pick (this is the by far biggest issue to me, largely ruins my experience, even if everything else was 100% perfect). But the actual point system is one thing I wouldn't do anything about.
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ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
September 16 2017 16:40 GMT
#148
I'm glad I'm not the only one that is experiencing the ladder win loss rate being completely incorrect.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Power[Xp]
Profile Joined July 2007
Netherlands64 Posts
September 16 2017 18:42 GMT
#149
On September 17 2017 01:35 Liquid`Drone wrote:
yeah there seem to be lots of issues with the ladder. from lag, to games being counted twice (I'm 15-4 atm, but on the ladder rankings, it says im 27-8), to disconnects not being registered (opponents have disced prolly 5 times, seems like randoming pisses people off), to the map pool being kinda dumb, turn rate not being adjustable and it being kinda unplayable against many koreans, to not being allowed to race pick (this is the by far biggest issue to me, largely ruins my experience, even if everything else was 100% perfect). But the actual point system is one thing I wouldn't do anything about.


Haha funny that I complain about the one thing of the ladder that's okay with you :p
But yeah plenty of issues, let's hope Blizzard fixes it fast.

In the meantime, is there some channel besides op moo where people hang out? I would like to play some bo7's or I dunno, on some old and new maps. I could use the practise Besides, on the ladder I meet a lot of TvT, I don't want to underpractise my other match ups^^
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
September 17 2017 22:16 GMT
#150
2 map mappool go
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I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
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