Starcraft Remastered Ladder Map Pool
Forum Index > BW General |
tie23he
22 Posts
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outscar
2832 Posts
(3) Outsider (4) Arcadia 2 (4) Circuit Breakers (4) Fighting Spirit (4) Nostalgia (4) Python | ||
HaFnium
United Kingdom1073 Posts
http://wiki.teamliquid.net/commons/images/thumb/0/0f/Nostalgia.jpg/400px-Nostalgia.jpg | ||
Th1rdEye
United States1074 Posts
![]() Of course, it's also a little worrying. Can't wait to have to ZvT on Nostalgia with the fast CC builds Terran uses today. Terran could make a third CC for an additional Comsat, mass marine and medic and roll over Zerg attempting to use lurkers to hold till a third base. Mutalisks with only one gas is really cost ineffective vs M&M. :/ I have a hell of a time holding a third base vs certain Terran builds on normal maps where I am able to 12 or 13 hatch and have a second gas available fast. ZvP will be slightly stronger for Zerg however, due to the cost effectiveness of Ling/Hydra vs a gas starved Protoss. ZvZ will be fun with the gas not being readily available so the Mutalisk wars will be very interesting to partake in. | ||
TT1
Canada9990 Posts
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-NegativeZero-
United States2141 Posts
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ShuriKn
Canada20 Posts
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TT1
Canada9990 Posts
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shinyA
United States473 Posts
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GTR
51393 Posts
also as negativezero said, weird how there aren't any 2 player maps at all. destination + blue storm would have been appreciated. | ||
iopq
United States876 Posts
On July 31 2017 09:44 TT1 wrote: cb and fs better be included in every season fuck FS, after thousands of games on it I'm getting tired of it | ||
XenOsky
Chile2215 Posts
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.gypsy
Canada689 Posts
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JungleTerrain
Chile799 Posts
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iamho
United States3346 Posts
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Qikz
United Kingdom12022 Posts
On July 31 2017 09:44 TT1 wrote: cb and fs better be included in every season I'd rather force people to learn new maps. FS and CB are overplayed. I'll be soft vetoing FS, CB and Python. Can't stand them. On July 31 2017 14:03 iamho wrote: Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice. Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^ | ||
SiaBBo
Finland132 Posts
On July 31 2017 14:03 JungleTerrain wrote: Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally. They actually didn't patch the gas issue in remastered? | ||
XERX
85 Posts
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prosatan
Romania7714 Posts
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JungleTerrain
Chile799 Posts
On July 31 2017 14:56 SiaBBo wrote: They actually didn't patch the gas issue in remastered? Hi SiaBBo, long time no see ![]() No. We actually know more about the gas issue and it is a result of different gas retrieving buildings' collision boxes as well as the town hall's and how the workers interact with them on top of the pathfinding AI. These can vary map to map because each map has a different pathfinding region map layout. So to patch it out they would have to change collision boxes, which would change things in the game such as Troy gates and walling with gas buildings. | ||
Shinokuki
United States859 Posts
On July 31 2017 14:51 Qikz wrote: I'd rather force people to learn new maps. FS and CB are overplayed. I'll be soft vetoing FS, CB and Python. Can't stand them. Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^ no just no. There are many maps that are too imbalanced in favor of other race. Fs/cb is a good starting point for many newcomers and good players also want to play on fs/cb to display their skills, practice efficiently, and have their best game. I don't think you even play bw for saying that | ||
Espers
United Kingdom606 Posts
I think one of FS/CB would be enough, and with Arcadia that makes for three super boring macro maps.. meh. | ||
iFU.pauline
France1483 Posts
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Qikz
United Kingdom12022 Posts
On July 31 2017 15:32 Shinokuki wrote: no just no. There are many maps that are too imbalanced in favor of other race. Fs/cb is a good starting point for many newcomers and good players also want to play on fs/cb to display their skills, practice efficiently, and have their best game. I don't think you even play bw for saying that Ask pretty much any other forum veterans and theyll tell you I play and I play a lot. Ive been playing since 2009. I just prefer to play interesting maps As long as the winrate isnt over 60% then its fine. FS in the modern meta isnt even that balanced anymore. | ||
Shinokuki
United States859 Posts
On July 31 2017 15:42 Qikz wrote: Ask pretty much any other forum veterans and theyll tell you I play and I play a lot. Ive been playing since 2009. I just prefer to play interesting maps As long as the winrate isnt over 60% then its fine. FS in the modern meta isnt even that balanced anymore. want me to post stats for fs the past three months? its over 1000 games of sponsored matchups recorded. seems its a pretty balanced considering not one race goes over 53% overall winrate | ||
Drake
Germany6146 Posts
i rly start to dislike 8 since there is 16 | ||
Letmelose
Korea (South)3227 Posts
On July 31 2017 15:54 Shinokuki wrote: want me to post stats for fs the past three months? its over 1000 games of sponsored matchups recorded. seems its a pretty balanced considering not one race goes over 53% overall winrate I think it would be more sensible to quote the expected win percentage from players with equal ELO, considering nobody here would think a perfect balance is someone like GGaeMo having a 50% win rate versus Flash. All three match-ups played on Circuit Breaker has an expected win rate between players of equal ELO over 46.1% for the losing race, which is the expected win rate for protoss players versus zerg players of equal ELO, and Circuit Breaker is currently facing heavy scrutiny and criticism from various fans due to the trouble protoss players are facing versus zerg players at the moment. The map is not a protoss-friendly map at all. Zerg players have an expected win rate of 44.1% versus protoss players of equal ELO on Fighting Spirit, which is a worse value than what is found for any match-up on Circuit Breaker. Fighting Spirit is a well made map, but there's a reason why zerg players tend to avoid it if they can. With that being said, just because Fighting Spirit is not the epitome of perfect balance doesn't mean any poorly designed map should be taking its place just for the novelty factor, in my opinion. 60% is a horrible cut-off point for what is considered to be a reasonable map for all contenders. | ||
Qikz
United Kingdom12022 Posts
On July 31 2017 16:27 Letmelose wrote: I think it would be more sensible to quote the expected win percentage from players with equal ELO, considering nobody here would think a perfect balance is someone like GGaeMo having a 50% win rate versus Flash. All three match-ups played on Circuit Breaker has an expected win rate between players of equal ELO over 46.1% for the losing race, which is the expected win rate for protoss players versus zerg players of equal ELO, and Circuit Breaker is currently facing heavy scrutiny and criticism from various fans due to the trouble protoss players are facing versus zerg players at the moment. The map is not a protoss-friendly map at all. Zerg players have an expected win rate of 44.1% versus protoss players of equal ELO on Fighting Spirit, which is a worse value than what is found for any match-up on Circuit Breaker. Fighting Spirit is a well made map, but there's a reason why zerg players tend to avoid it if they can. With that being said, just because Fighting Spirit is not the epitome of perfect balance doesn't mean any poorly designed map should be taking its place just for the novelty factor, in my opinion. 60% is a horrible cut-off point for what is considered to be a reasonable map for all contenders. The way I view it is if there's a 60% cutoff map for each of the three races and there's a veto system then I honestly don't think there's a problem. The important thing for me is people play maps other than Fighting Spirit and Python. iCCUP was hell if you couldn't host purely on the basis people would sit on FS all day. If you want a well rounded balanced map then stick CB in, but we don't necessarily need 3 maps that are the epitome of standard. It's the reason why I got bored of laddering in SC2, every map was either Daybreak or looked like Daybreak. There should be maps that test the players (which is why I'm glad Outsider is in) to force players to learn new strategies and to learn to play different types of maps. I'd personally replace FS with something like Jade and have something like Match Point or Benzene in there. What has always made Broodwar so great for me is that there's so many wonderfully unbalanced maps that appeared for a while for Proleague and then left the pool. They made the pro players learn different maps and learning them myself made the game a lot more enjoyable. I want other people to learn that even the more unbalanced maps can be really fun. As long as there's a veto system I think that any map should be allowed in. | ||
Glioburd
France1911 Posts
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Qikz
United Kingdom12022 Posts
On July 31 2017 16:47 Glioburd wrote: Nostalgia in map pool, lmao, this is definitely the Blizzard touch. It's to cater for the old school crowd. Not everyone who will be coming back for Remastered will have played the game since what is arguably the golden age of Broodwar 2003-2008. Many people played back then, then quit. They're trying to appeal to everyone with this first ladder season I guess. ^^ | ||
Freakling
Germany1526 Posts
On July 31 2017 09:24 outscar wrote: So far on Korean server they were: (3) Outsider Me like. (4) Arcadia 2 (4) Circuit Breakers (4) Fighting Spirit (4) Nostalgia (4) Python And five standard four player macro maps? Okay, Nostalgia has the gasless nat but variety still looks different... They should put in at least one completely new map for the new era, I think. What I wonder: Have they edited the maps or are they just the normal old maps? I am only asking because from the VODs I've seen reverse ramps on jungle maps seem to blend together much better than before and the edges don't seem to match the bridge edges they are usually made of in appearance. So either they added actual new assets (native inverted ramps and the like) or the rendering engine does some kind of automatic smoothing out ofg tile edges now. Either way, will be very interesting when ScmDraft starts supporting HD graphics! On July 31 2017 15:32 JungleTerrain wrote: Hi SiaBBo, long time no see ![]() No. We actually know more about the gas issue and it is a result of different gas retrieving buildings' collision boxes as well as the town hall's and how the workers interact with them on top of the pathfinding AI. These can vary map to map because each map has a different pathfinding region map layout. So to patch it out they would have to change collision boxes, which would change things in the game such as Troy gates and walling with gas buildings. Most importantly: It would require to heavily alter, if not completely redesign, the pathfinding engine. That's the holy grail that no one's going to touch. Well, maybe they could work out an exception of the get-units-off-unwalkable-terrain subroutine to prevent stuck stack bugs (or maybe they have already done that) – but then we no now what causes it and it is usually trivial to fix it through map editing, so even that is not needed... | ||
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BLinD-RawR
ALLEYCAT BLUES49776 Posts
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TelecoM
United States10664 Posts
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mca64Launcher_
Poland629 Posts
Arcadia = Draco Python = my best 5 years with sc ![]() | ||
Shinokuki
United States859 Posts
On July 31 2017 19:13 GGzerG wrote: I think keeping Fighting Spirit in the map pool permanently is a good idea as TT1 stated, for many reasons. It is a generic map but you can still play different styles, and it is a good map for beginners to learn BW, it is a good standard / default map to play on, also remove Nostalgia and add Luna =P dont forget CB. I dont want toss and terrans having easy way vs zerg on fs | ||
upro)wraith
Israel64 Posts
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Freakling
Germany1526 Posts
![]() I really hope this means they actually managed to implement some kind of auto-blending and not just declaring all the age-old and often mechanically and aesthetically substandard ramps de-facto standard by adding them as new look-alike doodads.... EDIT: However, just from the VOD it seems clear that these still have plenty of terrain level bugs on them (Flash's scouting SCV went blind for a short moment), so they are most likely the original ramps. Any chance any one could playtest some of my maps and send me some screenshots? I am really curious how things look in the new graphics. | ||
BossPurple
Sweden65 Posts
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Freakling
Germany1526 Posts
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ejac
United States1195 Posts
On July 31 2017 19:51 Freakling wrote: So what is that? some kind of really good dynamic texture generation? ![]() They've already announced that they've added north facing ramps to the game, nothing fancy going on here. An overdue, but nevertheless very welcome addition. | ||
Freakling
Germany1526 Posts
They've already announced that they've added north facing ramps to the game, nothing fancy going on here. An overdue, but nevertheless very welcome addition. Well... But why add ramps with tons of bugs then? ![]() But then "they added new ramps" is a very vague statement. How they actually went about implementing that is where it all hinges on. If it's just another doodad, which, judging by the VODs, would only be a minor improvement aesthetically and still as buggy as the old ramps (and there are much better ways to implement reverse ramps now than were known ten years back when some one came up with the ones Kespa map makers kept using) then it's doing more bad than good. If it's something that actually does some kind of dynamic texture adaption (which would be required to make it work with unedited legacy maps) that allow for lots of flexibility in use, then it is a good addition. | ||
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Bonyth
Poland538 Posts
I'll be playing on FS, outsider, arcadia and CB. Will decide later, if I wanna struggle with PvZ nightmare on CB or play on arcadia. | ||
ProMeTheus112
France2027 Posts
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outscar
2832 Posts
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ProMeTheus112
France2027 Posts
Arcadia, I see it now, nat can be sieged, but not high ground and ground path so that's fine? on destination, you can siege the nat and the ground path is lot longer before you clear the minerals of the ramp | ||
Glioburd
France1911 Posts
On July 31 2017 22:05 outscar wrote: Nostalgia without gas at natural is cancer for zerg. Arcadia is imba because your nat can be sieged. Hope they won't keep these maps long. Well it's cancer for P in PvZ. It's cancer for T in TvP. It's cancer for Z in ZvT. You can see some kind of balance here ![]() | ||
ProMeTheus112
France2027 Posts
On July 31 2017 22:22 Glioburd wrote: Well it's cancer for P in PvZ. It's cancer for T in TvP. It's cancer for Z in ZvT. You can see some kind of balance here ![]() :D lol no way to just play it different?? | ||
upro)wraith
Israel64 Posts
On July 31 2017 22:26 ProMeTheus112 wrote: :D lol no way to just play it different?? The map is just fundamentally flawed, just like Python is Protoss homeworld. | ||
icystorage
Jollibee19343 Posts
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wishbonesaka
Canada117 Posts
Currently I'm downloading separate files but will I download the correct versions!? (scared face) These are the ones I downloaded from broodwarmaps.net FS and Python I have already. The others are: (3)OutsiderSE2.0 (4)Arcadia_200 (4)Circuit Breakers1.1 (4)Nostalgia_1.3 | ||
XenOsky
Chile2215 Posts
On August 01 2017 16:50 upro)wraith wrote: The map is just fundamentally flawed, just like Python is Protoss homeworld. LoL? What? | ||
-NegativeZero-
United States2141 Posts
On July 31 2017 20:11 Freakling wrote: Well... But why add ramps with tons of bugs then? ![]() But then "they added new ramps" is a very vague statement. How they actually went about implementing that is where it all hinges on. If it's just another doodad, which, judging by the VODs, would only be a minor improvement aesthetically and still as buggy as the old ramps (and there are much better ways to implement reverse ramps now than were known ten years back when some one came up with the ones Kespa map makers kept using) then it's doing more bad than good. If it's something that actually does some kind of dynamic texture adaption (which would be required to make it work with unedited legacy maps) that allow for lots of flexibility in use, then it is a good addition. ![]() this is someone watching a replay on circuit breaker in bw remastered - the ramp is back to its original blocky/cobbled together look. seems like the new ramps are in fact some sort of sprite or special image overlaid onto the actual terrain, and they don't currently show up in replays for whatever reason. | ||
tec27
United States3695 Posts
On August 03 2017 12:47 -NegativeZero- wrote: ![]() this is someone watching a replay on circuit breaker in bw remastered - the ramp is back to its original blocky/cobbled together look. seems like the new ramps are in fact some sort of sprite or special image overlaid onto the actual terrain, and they don't currently show up in replays for whatever reason. Isn't that just not in HD mode? Edit: nevermind, shadow on the inner part of the pylon means it probably can't be. This would be easier to tell without the scrim ![]() Was that replay from a matchmaking match, or just one that had been played on a previous version of CB? | ||
Freakling
Germany1526 Posts
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tec27
United States3695 Posts
On August 03 2017 14:22 Freakling wrote: Yes, it is some kind of overlay sprite. Seems like they are simply retouching the underlying terrain. Farty1billion on SEN figured it out. I don't know many details yet. I don't know (and certainly don't hope) that this is meant as a final solution, especially if they plan it to be a supposedly easy to use "drag-and-place" ramp, but use some inherently flawed decade old designs as their de-facto standard. They certainly don't have the lack of proper access to the actual underlying game mechanics as an excuse, which is the reason why map makers have been struggling for the longest time to actually design good, correctly working ramps... Just cause they can look at the code doesn't mean they understand the code or its effects ![]() | ||
arb
Noobville17920 Posts
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Qikz
United Kingdom12022 Posts
On August 03 2017 14:49 arb wrote: As a Terran player i hope they do add Destination. Free wins vs Z/P on that map lmao As a terran player I can't stand Destination. Cheese central ;_; | ||
Freakling
Germany1526 Posts
On August 03 2017 14:29 tec27 wrote: Just cause they can look at the code doesn't mean they understand the code or its effects ![]() Or they could just download ScmDraft which is a great map editor freely available even to them which can show them all the relevant code and data in an easy to understand graphical interface. They could also spend half an hour of their time bothering to maybe actually speak to a few map makers. They should also be aware of the issues of terrain properties because I compiled a long list of similar terrain flag related bugs for them which I have been informed "they know about" (which is of course not much of a statement at all, but apparently it means that some one somewhere at least skimmed over it) – the only difference being that the list is limited to bugs in the game data whereas the bugs I am talking about here are (mostly) caused by map makers misapplying terrain tiles (because of a lack of knowledge of the technical game mechanics and a lack for tools to actually access the relevant data in older terrain editors). | ||
upro)wraith
Israel64 Posts
TvP on python is all about 2 base all-ins and timing attacks, that's why it is outdated map. There is no way for Terran to expand safely to a 3rd base. In PvZ it is worse, because Protoss can't even FFE. Terrible map. | ||
arb
Noobville17920 Posts
On August 03 2017 17:12 Qikz wrote: As a terran player I can't stand Destination. Cheese central ;_; Not dying to cheese means you can mech turtle map split vs Z/P and win with no effort required. | ||
upro)wraith
Israel64 Posts
On August 03 2017 17:12 Qikz wrote: As a terran player I can't stand Destination. Cheese central ;_; I would like Blizzard to add modern macro maps such as Tau Cross, Longinus, Colloseum, Sniper Ridge, Jade, Medusa and remove abominations such as Python, Arcadia, Nostalgia, Outsider. | ||
JungleTerrain
Chile799 Posts
On August 03 2017 17:49 upro)wraith wrote: I would like Blizzard to add modern macro maps such as Tau Cross, Longinus, Colloseum and remove abominations such as Python, Arcadia, Nostalgia, Outsider. Tau cross, Longinus are not modern macro maps. Outsider is the most modern map on your list anyways, I can see an argument being made for it being removed since it is Z>P though. And ive always hated python, the mains have always felt super uncomfortable and awkward for me, the nat is a bit too big for my taste as well. Edit: I think Electric Circuit > Medusa. They are conceptually very similar maps but Medusa is way too one dimensional and linear. | ||
upro)wraith
Israel64 Posts
On August 03 2017 17:52 JungleTerrain wrote: Tau cross, Longinus are not modern macro maps. Outsider is the most modern map on your list anyways, I can see an argument being made for it being removed since it is Z>P though. And ive always hated python, the mains have always felt super uncomfortable and awkward for me, the nat is a bit too big for my taste as well. I Consider Longinus and Tau Cross modern macro maps, because any race can play a safe 3 base macro game in these maps, but they also have specific architectures which makes them interesting to play. | ||
upro)wraith
Israel64 Posts
On August 03 2017 17:47 arb wrote: Not dying to cheese means you can mech turtle map split vs Z/P and win with no effort required. Remember Blue Storm. | ||
Glioburd
France1911 Posts
On August 03 2017 17:49 upro)wraith wrote: I would like Blizzard to add modern macro maps such as Tau Cross, Longinus, Colloseum, Sniper Ridge, Jade, Medusa and remove abominations such as Python, Arcadia, Nostalgia, Outsider. Althought I hate playing on it, from a spectator point of view, Outsider is one of the best map ever made and is way more modern than Longinus, Tau Cross or Colosseum. Agree with you for Nostalgia and Arcadia tho. | ||
ProMeTheus112
France2027 Posts
Outsider and Colo can be a little difficult to play (especially outsider), but interesting. Tbh I have good memories of playing on Python. But maybe it's because I never played FE at the time in PvZ. The super wide center, the mineral thirds and the corners thirds, and the islands, cool :O Also I love Match Point, and Destination. So many good maps! Can anybody tell me what's wrong with Luna (other than smtg about minerals mining at different speeds?) ? I think at some point I quit playing when this was the new LT, then when I came back it was Python but I never really knew why. I liked Luna. And in the new maps, I rly want to try uzi sara :O there was some other maps on space tileset, I forgot the name (with not so wide sections and various alternate paths) | ||
JungleTerrain
Chile799 Posts
Conceptually speaking it is also pretty bland. In all honesty I think Blizzard should just hire Freakling and I to make some maps for them LOL. It is clear Blizzard doesn't really know what they are doing in regards to maps. And I'm looking forward to the rumored OSL coming back because that will mean the return of the Korean mapmaking scene and new maps as well. | ||
ProMeTheus112
France2027 Posts
I wonder how often map pool will change and how maps would be selected. Wouldn't it be nice to poll players to select map pool ? How about smtg like, one map selected by blizzard, two maps selected randomly, three maps selected by poll? :D perhaps polling would tend to bring the same maps, the most common, back to the table repeatedly. But it could be that only 1 map that was in previous map pool can stay or smtg (or none, for a few rounds?). There are so many good maps, it will prob take long for a given map to be seen again on ladder lol | ||
Dangermousecatdog
United Kingdom7084 Posts
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ProMeTheus112
France2027 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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ProMeTheus112
France2027 Posts
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SAIFI1
1 Post
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Roqu
United States26 Posts
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blade55555
United States17423 Posts
On August 03 2017 19:26 Dangermousecatdog wrote: Clearly you have more faith in I in Blizzard in being responsive to community wishes. I wonder if fixed spawns are still in the remastered. That was fixed a couple of days ago. | ||
CursOr
United States6335 Posts
so download link or where to find in folders? Thanks guys! | ||
JungleTerrain
Chile799 Posts
On August 15 2017 12:47 CursOr wrote: Does anyone know where I can find the real Ladder maps in the client? To make custom games with? I can queue for Ladder maps and play fine but I would like to be able to make customs to practice and I can't find them anywhere? so download link or where to find in folders? Thanks guys! Popular Maps folder, they should be there | ||
CursOr
United States6335 Posts
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EsportsJohn
United States4883 Posts
I'm also getting cheesed to death ZvT on Outsider too. Haven't had Arcadia pop up at all yet, but I guess I should be thankful for that. Fighting Spirit is ResidentSleeper, I would much rather have literally any other modern map in there. | ||
psd
France91 Posts
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blade55555
United States17423 Posts
On August 15 2017 16:10 EsportsJohn wrote: Nostalgia is ZvT hell. I'm also getting cheesed to death ZvT on Outsider too. Haven't had Arcadia pop up at all yet, but I guess I should be thankful for that. Fighting Spirit is ResidentSleeper, I would much rather have literally any other modern map in there. Veto Nolstalgia, Outsider and Python and you'll get mainly Fighting Spirit/Circuit Breaker. At least I do. I pray Blizzard puts ASL maps as the map pool when that starts. | ||
ruypture
United States367 Posts
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Endymion
United States3701 Posts
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Dazed.
Canada3301 Posts
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ruypture
United States367 Posts
On August 17 2017 03:11 Endymion wrote: i'm just going to kill myself if i ever have to play arcadia 2 again, this isn't 2006 BLIZZ!!!!!!! also, i hate playing maps other than 투혼 because it is THE competitive map... try hosting arcadia 2 on fish ladder lmfao, your opponent will probably die laughing implying that fighting spirit doesn't favor terran LMAO or that playing fighting spirit all day every day isn't mind numbingly boring. when i started playing 4 years ago it was fun playing FS every game but holy shit i hate playing FS over and over and over. | ||
ruypture
United States367 Posts
On August 17 2017 03:26 Dazed. wrote: The global ladder for remastered, is it global in the sense that all players are on the same ranking list so we can compare one another, or global in the sense that I can be on u.s east and get a game against a korean playing on the korean server? All players are on the same leaderboard yes, you can check that by clicking ladder. You can indeed play with people on KR server from US:East BUT the MM will prioritize good connection and closer geographical distance when searching for an opponent. | ||
ZidaneTribal
United States2800 Posts
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FlaShFTW
United States10091 Posts
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blade55555
United States17423 Posts
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DepressionSC
26 Posts
On August 15 2017 13:39 JungleTerrain wrote: Popular Maps folder, they should be there My Popular Maps folder might have them but all the names are in Korean so it was faster to just pull them off of TL. Maybe TL would be willing to host a pack somewhere now that the SC:R ladder is an official thing? Also I'm kind of bummed out that Destination got dropped. I liked that map and Python is booty. I would be a perfectly happy man if I never had to play on Python again. | ||
Lorch
Germany3671 Posts
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Morbidius
Brazil3449 Posts
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GTR
51393 Posts
On August 25 2017 11:24 blade55555 wrote: Only maps of yours I like are Tau Cross, CB and La Mancha. But I never played on neo aztec or Benzene. I can come up with 4 ideal maps, Circuit Breaker, Tau Cross, Fighting Spirit, La Mancha and dont' have enough experience on seeing other maps to name 2 more ![]() once SSL and (if) OSL comes out, a combination of the three would be best | ||
merz
Sweden2760 Posts
On August 25 2017 12:20 GTR wrote: once SSL and (if) OSL comes out, a combination of the three would be best Really hoping Blizzard will remain active and adjust the map pool according to current tournaments. Would be boring to sit and play other maps than those being played on the competitive level. | ||
blabber
United States4448 Posts
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blade55555
United States17423 Posts
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Morbidius
Brazil3449 Posts
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JungleTerrain
Chile799 Posts
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Drake
Germany6146 Posts
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CoL_DarkstaR
Germany649 Posts
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Qikz
United Kingdom12022 Posts
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Endymion
United States3701 Posts
Circuit Breaker Electric Circuit Neo Medusa Heartbreak Ridge Sin Chupung-Ryeong some shit like Luna | ||
LV_426
Poland432 Posts
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Freakling
Germany1526 Posts
On August 25 2017 14:41 JungleTerrain wrote: Maybe Blizzard should host a map making contest for Ladder just like they do for SC2 and with a prize pool ![]() Why aren't they paying map makers to check and update their designated ladder maps beforehand? Seriously, with the much improved debugging capabilities of ScmDraft something like 50€ per map would be a fair price for most legacy maps and should easily be worth it for them. That's like two paying players who might otherwise be deterred by things like ramp vortices... If they really made a map contest, all my suggestions would probably involve creep spawners as core elements, just to make a point... | ||
sabas123
Netherlands3122 Posts
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ProMeTheus112
France2027 Posts
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niteReloaded
Croatia5281 Posts
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Freakling
Germany1526 Posts
On August 25 2017 21:48 niteReloaded wrote: Someone point out a map more bland than python pls =) Limited to Korean league maps? How about Ground Zero? | ||
ProMeTheus112
France2027 Posts
Even Luna though being very simple I wouldn't call bland.. | ||
CoL_DarkstaR
Germany649 Posts
A weekly rotation of the most veto'ed map would make sense. | ||
Jan1997
Norway671 Posts
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onlystar
United States971 Posts
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jrkirby
United States1510 Posts
Edit: nvm, the ramps are the same in remaster. Still would be nice to have an official editor that was more powerful. | ||
JungleTerrain
Chile799 Posts
On August 31 2017 13:44 jrkirby wrote: So apparently there's new stuff on the maps like new ramps. Is there any way to place these in the regular map editor? Or do you have to use SCMDraft 2 or something? It's weird that there's new features that are now official, but official tools can't touch them. Edit: nvm, the ramps are the same in remaster. Still would be nice to have an official editor that was more powerful. Suicidal Insanity (S.I. here on TL) has been improving SCMDraft and it is currently the most powerful editor out there, and even better than it used to be about a decade ago. Blizzard hasn't said much about the editor but I'm thinking they will do something with SCMDraft, it would be stupid of them to create something from scratch knowing that SCMDraft exists. If anything they should work with S.I. for whatever they are doing. And the new ramps they have shown are really only skins of existing inverted ramps. However, they didn't actually fix or debug them, like the ones that were used in the SCR launch event in Korea, they look "pretty" but they are buggy (giving incorrect vision in certain places). | ||
Golgotha
Korea (South)8418 Posts
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RaNgeD
United States732 Posts
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Silentenigma
Turkey2037 Posts
On September 15 2017 21:16 Golgotha wrote: is outsider bad or should I keep it in? I have so far vetoed arcadia, nostalgia, and python based on what folks said here. outsider also looks funky though so Im not sure Outsider has pathing issues.Your units sometimes randomly stuck on the way.It is very annoying when that happens. | ||
Silentenigma
Turkey2037 Posts
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Golgotha
Korea (South)8418 Posts
On September 15 2017 21:30 RaNgeD wrote: Outsider produces a lot of interesting games - I personally don't veto it, but if you're gonna play on it I would recommend watching some VODS to learn a bit. It plays out completely different from other maps in the pool. thanks man. im gonna watch the jd vs flash game on outsider to see what's weird about it | ||
chuDr3t4
Russian Federation484 Posts
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blade55555
United States17423 Posts
On September 15 2017 21:16 Golgotha wrote: is outsider bad or should I keep it in? I have so far vetoed arcadia, nostalgia, and python based on what folks said here. outsider also looks funky though so Im not sure I don't like it, but I also don't play it a lot (I do not have it vetoed). It's far better than Arcadia, Nolstalgia and Python imo though. | ||
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Liquid`Drone
Norway28585 Posts
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Qikz
United Kingdom12022 Posts
On September 16 2017 00:45 Liquid`Drone wrote: Outsider is different, but a really good map. Games tend to play out in a different manner, more scrappy, more harassment and drops, less focus on macro and big army control. I really recommend keeping it in. There are some balance issues but honestly that's not all that significant on a lower level. I'd like it if they shifted the map pool around every 2 weeks or so. No need to keep one map in all the time! | ||
Netto.
Poland523 Posts
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Liquid`Drone
Norway28585 Posts
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Ancestral
United States3230 Posts
And nonstandard maps are good too. Give me some Blue Storm, Monty Hall, or Baekmagoji (or new, better equivalents, perhaps even Skull Desert). Just as long as they actually do keep things moving rather than destroying the game. I know Blizz is addicted to that so I hope they can hold off the urge. | ||
Qikz
United Kingdom12022 Posts
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[GiTM]-Ace
United States4935 Posts
edit - i guess that wouldnt work since we dont pick which to play on. Either way I'm down for some variety in there. | ||
Ancestral
United States3230 Posts
On September 16 2017 01:24 Qikz wrote: All I want is more maps. I'm getting bored of the ladder maps now (and most of them I've been bored with for a while) ![]() I'd be fine with 10 maps at a time, but also give 4 "less often" choices then imo. Learning maps isn't exactly trivial. I hate Nostalgia with a passion but I don't veto any because I'm a glutton for punishment. I can see how it would greatly affect people's enjoyment though. | ||
blade55555
United States17423 Posts
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oDieN[Siege]
United States2904 Posts
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CHEONSOYUN
515 Posts
Python is an unholy relic from the past where it deserves to rest. Outsider is a crazy map!! Just accept you're playing a crazy map and don't play atypically. | ||
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FlaShFTW
United States10091 Posts
On September 16 2017 00:49 Qikz wrote: I'd like it if they shifted the map pool around every 2 weeks or so. No need to keep one map in all the time! lol 2 weeks. far too early, and some people dont even play the game for a period of 2 weeks due to busy lives. id say once every 3 months is fine or even 2 months is ok. but wtf 2 weeks lol | ||
Power[Xp]
Netherlands64 Posts
On a side note, how do you guys feel about the ladder and point system? I would prefer a simpler system with +100 or +130 (map of the week) for a win and -50 for a loss. Winning a game for +10 +15 points and losing the exact same the game after does not really motivate mass gaming in my opinion. And it can be even worse, I just spent a 20 min game (which was fun though) for +6 points. Sorry just need to rant ^^ But some changes are necessary in my opinion if Blizzard wants to keep the community active and entertained. | ||
halomonian
Brazil255 Posts
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TT1
Canada9990 Posts
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ProMeTheus112
France2027 Posts
On September 16 2017 04:43 Power[Xp] wrote: Wish they changed the map pool a bit more often, so many great old and new maps to choose from. Getting a bit bored with Fighting Spirit. On a side note, how do you guys feel about the ladder and point system? I would prefer a simpler system with +100 or +130 (map of the week) for a win and -50 for a loss. Winning a game for +10 +15 points and losing the exact same the game after does not really motivate mass gaming in my opinion. And it can be even worse, I just spent a 20 min game (which was fun though) for +6 points. Sorry just need to rant ^^ But some changes are necessary in my opinion if Blizzard wants to keep the community active and entertained. I disagree, because this is a system that makes it so that if you are not mass gaming, it will take a long time to reach where you get consistently matched against players of equal skill level. This coupled with resets every 3 months is what got me bored of iccup. I have more fun mass gaming personally if the system just gives me good matches and.. awards fairly without bugs^^ like in your example, if you gain +6 points with this MMR system it seems equal skill gives you like 20 points or so for a win, so +6 means your opponent has quite a bit lower MMR. In theory it is not too tough a win for you to take, but in practice since the MMR is bugged and keeps waving up and down abnormally, maybe your opponent is actually of nearly equal skill you take a tough game and only get 6 points now its annoying I think the MMR system is much better than that, but currently MMR just keep going up and down because games are counted double irregularly or smtg like that, so it really doesnt work as well as it should. #1 thing missing for me is just fixes to the bugs in the match counting stuff. I think probably, MMR represent different level of skill from a server to another, so with global matchmaking it maybe makes a trouble because you only get matched global when you are higher it seems? so it makes point distance after a threshold maybe but yeah I think smtg like 2 month for a map pool, sounds pretty nice, maybe even 3 months, not alienate if you stop playing for a week or two, and time enough to try lot of things and really learn from each map rather than always trying to learn maps lol | ||
Golgotha
Korea (South)8418 Posts
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danbel1005
United States1319 Posts
On September 16 2017 07:12 TT1 wrote: They should have added a 2 player map like Desti, Blue Storm or Match Point. Would have been nice to see Medusa as well. I hope either Blue Storm or Medusa make it into the next map pool. Love those maps ^^ | ||
thezanursic
5478 Posts
On September 16 2017 00:45 Liquid`Drone wrote: Outsider is different, but a really good map. Games tend to play out in a different manner, more scrappy, more harassment and drops, less focus on macro and big army control. I really recommend keeping it in. There are some balance issues but honestly that's not all that significant on a lower level. If you increase the map size, and especially if you increase the vetoe amount relative to the map pool, you get longer wait times. I don't think you should be able to vetoe 50% of the map pool. | ||
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Liquid`Drone
Norway28585 Posts
I'd be totally fine with say, 12 maps and 4 veto though. Or even 0 veto if they were competently picking the maps. ;p | ||
chuDr3t4
Russian Federation484 Posts
Match Point Blue Storm Destination Fighting Spirit Crossing Fields Wing and Cloud Gold Rush Outsider Outlier Electric Circuit Circuit Breaker Luna | ||
ProMeTheus112
France2027 Posts
I would throw suggestion like, 5-7 maps with 2-3 veto and change them every 3 months^^ | ||
Power[Xp]
Netherlands64 Posts
On September 16 2017 07:28 ProMeTheus112 wrote: I disagree, because this is a system that makes it so that if you are not mass gaming, it will take a long time to reach where you get consistently matched against players of equal skill level. This coupled with resets every 3 months is what got me bored of iccup. I have more fun mass gaming personally if the system just gives me good matches and.. awards fairly without bugs^^ like in your example, if you gain +6 points with this MMR system it seems equal skill gives you like 20 points or so for a win, so +6 means your opponent has quite a bit lower MMR. In theory it is not too tough a win for you to take, but in practice since the MMR is bugged and keeps waving up and down abnormally, maybe your opponent is actually of nearly equal skill you take a tough game and only get 6 points now its annoying I think the MMR system is much better than that, but currently MMR just keep going up and down because games are counted double irregularly or smtg like that, so it really doesnt work as well as it should. #1 thing missing for me is just fixes to the bugs in the match counting stuff. I think probably, MMR represent different level of skill from a server to another, so with global matchmaking it maybe makes a trouble because you only get matched global when you are higher it seems? so it makes point distance after a threshold maybe but yeah I think smtg like 2 month for a map pool, sounds pretty nice, maybe even 3 months, not alienate if you stop playing for a week or two, and time enough to try lot of things and really learn from each map rather than always trying to learn maps lol I guess in the end it all comes down to personal preference. In my opinion, playing a (tough, but fun) game for 20 minutes to earn 6 points, and then lose a game for -15 points, it sets you back a lot. In the end I agree that most important is to have fun just playing games, but besides that the point of a ladder system is to motivate players to play more / score the highest rank / the most points. When you have a system that sets you back a lot after 1 or 2 losses, it demotivates a lot of players, especially newer players. It's flawed in my opinion. | ||
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Liquid`Drone
Norway28585 Posts
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Power[Xp]
Netherlands64 Posts
![]() It's weird though, on my other account for some reason I always got +30 (so was playing people ranked higher than me), but on my main I haven't gotten any decent points in the last 50 games. I guess the system is bugged like ProM said. | ||
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Liquid`Drone
Norway28585 Posts
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ComusLoM
Norway3547 Posts
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Power[Xp]
Netherlands64 Posts
On September 17 2017 01:35 Liquid`Drone wrote: yeah there seem to be lots of issues with the ladder. from lag, to games being counted twice (I'm 15-4 atm, but on the ladder rankings, it says im 27-8), to disconnects not being registered (opponents have disced prolly 5 times, seems like randoming pisses people off), to the map pool being kinda dumb, turn rate not being adjustable and it being kinda unplayable against many koreans, to not being allowed to race pick (this is the by far biggest issue to me, largely ruins my experience, even if everything else was 100% perfect). But the actual point system is one thing I wouldn't do anything about. ![]() Haha funny that I complain about the one thing of the ladder that's okay with you :p But yeah plenty of issues, let's hope Blizzard fixes it fast. In the meantime, is there some channel besides op moo where people hang out? I would like to play some bo7's or I dunno, on some old and new maps. I could use the practise ![]() | ||
chuDr3t4
Russian Federation484 Posts
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