Starcraft Remastered Ladder Map Pool
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tie23he
22 Posts
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outscar
2827 Posts
(3) Outsider (4) Arcadia 2 (4) Circuit Breakers (4) Fighting Spirit (4) Nostalgia (4) Python | ||
HaFnium
United Kingdom1070 Posts
http://wiki.teamliquid.net/commons/images/thumb/0/0f/Nostalgia.jpg/400px-Nostalgia.jpg | ||
Th1rdEye
United States1074 Posts
Of course, it's also a little worrying. Can't wait to have to ZvT on Nostalgia with the fast CC builds Terran uses today. Terran could make a third CC for an additional Comsat, mass marine and medic and roll over Zerg attempting to use lurkers to hold till a third base. Mutalisks with only one gas is really cost ineffective vs M&M. :/ I have a hell of a time holding a third base vs certain Terran builds on normal maps where I am able to 12 or 13 hatch and have a second gas available fast. ZvP will be slightly stronger for Zerg however, due to the cost effectiveness of Ling/Hydra vs a gas starved Protoss. ZvZ will be fun with the gas not being readily available so the Mutalisk wars will be very interesting to partake in. | ||
TT1
Canada9958 Posts
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-NegativeZero-
United States2140 Posts
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ShuriKn
Canada20 Posts
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TT1
Canada9958 Posts
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shinyA
United States473 Posts
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GTR
51260 Posts
also as negativezero said, weird how there aren't any 2 player maps at all. destination + blue storm would have been appreciated. | ||
iopq
United States799 Posts
On July 31 2017 09:44 TT1 wrote: cb and fs better be included in every season fuck FS, after thousands of games on it I'm getting tired of it | ||
XenOsky
Chile2175 Posts
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.gypsy
Canada689 Posts
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JungleTerrain
Chile799 Posts
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iamho
United States3345 Posts
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Qikz
United Kingdom12021 Posts
On July 31 2017 09:44 TT1 wrote: cb and fs better be included in every season I'd rather force people to learn new maps. FS and CB are overplayed. I'll be soft vetoing FS, CB and Python. Can't stand them. On July 31 2017 14:03 iamho wrote: Maps seem alright to me, just wish there were more options, maybe not as many as iccup but at least 10 would be nice. Technically there's only 5-6 "ladder maps" each week on iCCUP due to the bonus MOTW system. ^^ | ||
SiaBBo
Finland131 Posts
On July 31 2017 14:03 JungleTerrain wrote: Be aware that on maps like Nostalgia, where there is a gas issue (Gas at the bottom of the Starting Location), you will need 4 workers instead of 3 to mine optimally. They actually didn't patch the gas issue in remastered? | ||
XERX
85 Posts
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prosatan
Romania7344 Posts
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JungleTerrain
Chile799 Posts
On July 31 2017 14:56 SiaBBo wrote: They actually didn't patch the gas issue in remastered? Hi SiaBBo, long time no see No. We actually know more about the gas issue and it is a result of different gas retrieving buildings' collision boxes as well as the town hall's and how the workers interact with them on top of the pathfinding AI. These can vary map to map because each map has a different pathfinding region map layout. So to patch it out they would have to change collision boxes, which would change things in the game such as Troy gates and walling with gas buildings. | ||
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