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Mouse clicks freezing/blocking keyboard inputs - Page 5

Forum Index > BW General
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orvinreyes
Profile Joined June 2007
577 Posts
February 17 2018 15:42 GMT
#81
No. This is like playing the piano with all keys pressed at the same time and expecting to play a decent melody
http://youtu.be/LfmrHTdXgK4
Sero
Profile Joined October 2010
United States692 Posts
February 17 2018 15:52 GMT
#82
Hey guys can someone link me a maphack too?
<3 FlaSh HiyA Stats HoeJJa
LocoBolon
Profile Joined June 2012
Argentina243 Posts
Last Edited: 2018-02-18 03:17:23
February 18 2018 03:17 GMT
#83
On April 01 2017 01:39 mattias wrote:
many people including me were playing on iccup and fish with changed hotkeys for years haha


How was it possible? didn't know about that.
Please explain.

Standard Queens
TOIHOIs
Profile Joined February 2018
41 Posts
Last Edited: 2018-02-18 03:55:51
February 18 2018 03:46 GMT
#84
On February 18 2018 00:42 orvinreyes wrote:
No. This is like playing the piano with all keys pressed at the same time and expecting to play a decent melody

2 Buttons=Barbaric. The elitest has spoken. People quit the game due artificial bullshit like that. But who cares, right? Brood War scene has to be big enough....or?
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2018-02-18 04:58:42
February 18 2018 04:47 GMT
#85
On April 01 2017 02:00 LaLuSh wrote:
This thread has nothing to do with input delay.

The reason 1a2a3a-ing fails to register is almost in all cases because your mouse button wasn't fully released after clicking on the map/minimap.

Try it for yourself.


On April 01 2017 12:43 ninazerg wrote:
You have to play cleaner. Don't be so sloppy and over-spam the keyboard.


You are wrong.



I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
jimminy_kriket
Profile Blog Joined February 2007
Canada5502 Posts
February 18 2018 05:15 GMT
#86
On February 18 2018 12:17 LocoBolon wrote:
Show nested quote +
On April 01 2017 01:39 mattias wrote:
many people including me were playing on iccup and fish with changed hotkeys for years haha


How was it possible? didn't know about that.
Please explain.


It was against the rules and should be frowned upon.
life of lively to live to life of full life thx to shield battery
Magic Powers
Profile Joined April 2012
Austria4098 Posts
February 18 2018 07:50 GMT
#87
I understand that some mechanics in BW require learning a certain rhythm (in particular for micro), and this is actually such a mechanic (on a difficulty level similar to what f.e. mario speed runners do). Making this change would change the skill required from an optimized feel for the rhythm to being able to do faster inputs.

That being said, I don't think it would have a noticable impact on the skill gap, because it would give faster players one more aspect in the game to gain an advantage over slower players, so the required skill just changes.

I'm one of the people who want to keep BW the way it is. That being said, with BW:R we've already gone from the original graphics settings to wide screen settings. It was a massive change that significantly affects the way BW is being played today. The reason for this change was that the original settings were restrictive and unpopular.

This brings up the same old question: is change good just because of popular demand? In my opinion not.
But in this case I think we can make an exception, because 1) I strongly doubt it affects the skill gap, 2) the required inputs remain unchanged (unlike f.e. increasing the unit selection cap or playing with wider graphics settings), 3) micro-management becomes less frustrating. Point 1 and 2 are the important arguments in my opinion.

The same cannot be said about the new graphics settings because they actually affected the required inputs (less scrolling required). So if we're ok with the new graphics but we're not ok with improving the inputs then that would be quite inconsistent, right?

Also, with my line of reasoning I don't think I'd be forced to argue in favor of an increased unit selection limit, because that quite clearly affects the skill gap and dumbs the game down. It was a major point of contention while SC2 was in development. So I think improving the inputs does not imply further changes to BW, and I think that's very important because every change should be discussed properly and separately.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
TOIHOIs
Profile Joined February 2018
41 Posts
February 18 2018 09:16 GMT
#88
And the solution would be so easy: Make it an option
TOIHOIs
Profile Joined February 2018
41 Posts
Last Edited: 2018-02-18 09:43:12
February 18 2018 09:17 GMT
#89
Epocalypse
Profile Joined December 2011
Canada319 Posts
February 19 2018 18:10 GMT
#90
On February 18 2018 16:50 Magic Powers wrote:
I understand that some mechanics in BW require learning a certain rhythm (in particular for micro), and this is actually such a mechanic (on a difficulty level similar to what f.e. mario speed runners do). Making this change would change the skill required from an optimized feel for the rhythm to being able to do faster inputs.

That being said, I don't think it would have a noticable impact on the skill gap, because it would give faster players one more aspect in the game to gain an advantage over slower players, so the required skill just changes.


The key release rhythm is highly related to one's gear. What is considered a release on one keyboard, whether it's 1mm or 2mm from lowest position, is different on each keyboard. Keeping this restriction will favor people with certain gear.

I'm strongly for removing this limitation. This only happens in BW, not in windows, not in Counterstrike. Just BW.

Tho whole game dynamic has changed and I can no longer be the 300-400 apm player that I used to be. It's extremely frustrating to play to the point of not playing now. I'm using the exact same gear as before and I cannot do the same things.
bw4life
Magic Powers
Profile Joined April 2012
Austria4098 Posts
Last Edited: 2018-02-19 18:33:49
February 19 2018 18:33 GMT
#91
On February 20 2018 03:10 Epocalypse wrote:
Tho whole game dynamic has changed and I can no longer be the 300-400 apm player that I used to be. It's extremely frustrating to play to the point of not playing now. I'm using the exact same gear as before and I cannot do the same things.


I'm not sure what you mean. This input restriction has been there since SC came out, so if you didn't change your hardware then there shouldn't be a difference. If you notice a difference despite not changing your hardware then that's not a true observation. Basically if it's frustrating for you now, it should've always been frustrating for you.

Either way, I'm also in favor of removing the restriction. Just wanted to clear that up.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
Last Edited: 2018-02-19 21:14:56
February 19 2018 21:14 GMT
#92
I agree that removing the restriction will not meaningfully affect the skill gap between players. I believe there are many other mechanical and strategical issues that are much more substantial in the development of a "good" player. Consequently, I don't think it's something worth hanging one's hat on even as a hardcore "but muh skill gap" type of person. It is a matter of convenience and quality of life without an significant downside as far as I'm concerned.
TL+ Member
iopq
Profile Blog Joined March 2009
United States924 Posts
February 19 2018 23:37 GMT
#93
On February 18 2018 00:42 orvinreyes wrote:
No. This is like playing the piano with all keys pressed at the same time and expecting to play a decent melody



You can hold down twenty piano keys and press the other ones and it will STILL play a decent melody. This is because the piano doesn't have artificial restrictions based on coding. It only has physical restrictions.
Sero
Profile Joined October 2010
United States692 Posts
February 20 2018 07:52 GMT
#94
It makes a huge difference between players. Most people miss a few buildings like barracks when they try to quickly macro with SK terran, and can't quickly move their entire army if it's more than a few control groups. Good players can, and removing that would reduce the skill involved. Why not just add MBS too? You want to macro like Flash or whatever progamer without actually learning the game, right?
<3 FlaSh HiyA Stats HoeJJa
Jealous
Profile Blog Joined December 2011
10152 Posts
February 20 2018 08:34 GMT
#95
I can't wait until the progamers start complaining to Blizzard about this issue. It's been in the game for 20 years, they must be fed up with it by now. The only issue I foresee is that once we remove these shackles, Blizzard will need to re-adjust how MMR is measured because all of the people whose skills and 500 APM have been held back all of these years will finally rise up and dominate the rest of us in droves. Flash better watch out. Let's campaign on twitter and get noticed!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 20 2018 16:29 GMT
#96
Oh man I tried to play SC:R for a couple days after release and quit out of frustration due to this issue. Didn't know that's what was causing it, makes total sense, micro+macro was a nightmare. It's not intuitive and by no way shows any skill, should 110% be fixed.

Also looks like Day9 commented on this on Reddit.

[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2018-02-21 10:31:31
February 20 2018 17:05 GMT
#97
On February 21 2018 01:29 Diamond wrote:
Also looks like Day9 commented on this on Reddit.


Gotta agree with Day here. Also it wouldn't surprise me if all the condescending "git gud scrub" people in this thread were in fact playing on ICCup or another patched launcher and never experienced the input issues at all. They just think they did so that they can feel superior.
Tyrant.
B-royal
Profile Joined May 2015
Belgium1330 Posts
February 20 2018 17:13 GMT
#98
No foreigner is a top level player, and I would be immensely surprised if top koreans have been playing with input fixes. You can tell from the iconic sound of their mouse clicking whenever they have to a-move, that they're intentionally trying to circumvent the input block.

new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2018-02-20 17:39:06
February 20 2018 17:22 GMT
#99
On February 21 2018 02:13 B-royal wrote:
No foreigner is a top level player, and I would be immensely surprised if top koreans have been playing with input fixes. You can tell from the iconic sound of their mouse clicking whenever they have to a-move, that they're intentionally trying to circumvent the input block.


On one hand we have Day9, long time member and pillar of the community with unlimited access to top pros across the globe, and years upon years of experience both as a player and commentator.

The other side is a self described new BW player.

Think I'll trust Day9 on this one unless someone else with clout comes out and contradicts it.

Just even thinking about my past iCCup experiences back in 1.16 I don't remember ever running into this issue. I noticed it within the opening moves of SC:R. Maybe it was the multi year gap in between but I feel like this was not a major issue in old BW.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Magic Powers
Profile Joined April 2012
Austria4098 Posts
February 20 2018 17:54 GMT
#100
I never noticed an input fix anywhere between 2000 and 2010. I don't think what Day9 is saying is correct, I'd like confirmation for that.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
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