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Mouse clicks freezing/blocking keyboard inputs

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LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 31 2017 16:34 GMT
#1
I wanted to take the chance and discuss a peculiar mouse and keyboard interaction quirk that has existed in Brood War ever since the game launched.

It's something you notice when you go back to Brood War after having played other RTS games for a period of time:

Holding down the left/right mouse button in BW completely blocks all keyboard inputs from being registered.

For example: You have 3 control groups of units you want to 1a2a3a.

  1. You press 1, you press a, you click on the map.
  2. You immediately press 2, but you haven't yet released your mouse from clicking on the map from step 1. This results in your 2nd control group never getting selected.


I wanted to ask the Teamliquid BW forum whether you guys think this is a "feature of Starcraft", or whether it should be considered an archaic quirk of the game that was probably never intended to be in there.

In other words: Is it okay for Blizzard to patch this and make Brood War accept keyboard inputs at the same time as mouse inputs?

Poll: Should BW be able to register simultaneous keyboard and mouse inputs?

Yes (317)
 
83%

No (60)
 
16%

Other (7)
 
2%

384 total votes

Your vote: Should BW be able to register simultaneous keyboard and mouse inputs?

(Vote): Yes
(Vote): No
(Vote): Other


mattias
Profile Joined March 2017
8 Posts
March 31 2017 16:39 GMT
#2
In my opinion input delay should not exist mainly because there used to be workaround to that back in the days iirc, BUT HARDCORE C- VETERANS will be telling you that it will break the balance and will be unaceptable just like hotkeys, only if they knew many people including me were playing on iccup and fish with changed hotkeys for years haha
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-31 16:59:43
March 31 2017 16:53 GMT
#3
Of course. But Blizzard never thought about it.

You can also 1a2a3a too fast, and it doesn't register either.

As for input delay, I heard there is a test server with 1.18 online right now. So what is the input delay? The same as original 28.8 baud modem-era Starcraft? The same as WC3? The same as SC2/LoL, or the same as LAN latency?



BUT HARDCORE C- VETERANS will be telling you that it will break the balance and will be unaceptable just like hotkeys ...


I hope this is sarcasm and making fun of people who complain about others with valid balance concerns. if so, lie it on thicker and actually find some funnies. If not, get your 5 post account back to the SC2 board.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 31 2017 17:00 GMT
#4
This thread has nothing to do with input delay.

The reason 1a2a3a-ing fails to register is almost in all cases because your mouse button wasn't fully released after clicking on the map/minimap.

Try it for yourself.
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
March 31 2017 17:04 GMT
#5
Well, if there is input delay like there is in unmodified SC/SC2/WC3, why chance this annoying but minor effect, but keep the delay as is?
travertine
Profile Joined March 2017
3 Posts
March 31 2017 17:08 GMT
#6
if they change such a thing, it should be a toggle option in the menu instead of just changing it
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
March 31 2017 17:13 GMT
#7
I voted no. This will lower the skill cap a little bit (which is not good thing in my book) and also it will hurt the mechanically better players.
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
Last Edited: 2017-03-31 17:58:39
March 31 2017 17:46 GMT
#8
I also did a test a while ago, where some clicks of me were not registered correctly. Windows just sent a doubleclick message to starcraft which was then ignored. I don't know if this is just a problem with my mouse, but I'd say attack and then doubleclick should also result in an attack, and not nothing.

On April 01 2017 02:13 mdb wrote:
I voted no. This will lower the skill cap a little bit (which is not good thing in my book) and also it will hurt the mechanically better players.

I disagree. I would argue that removing this limitation allows players to micro more which I think is desired
B-Wong
Profile Joined October 2010
United States240 Posts
March 31 2017 20:30 GMT
#9
I definitely think this engine limitation should be remedied if possible. It's really frustrating to not have your inputs go through as it just makes the game feel more sluggish in terms of controls. I don't think it's especially skillful either to only be able to control your army using only either the keyboard or the mouse. It's not as if the inputs weren't sent at all, so clearly the intention behind the action is there. Also what if your particular mouse model's switches happen to take an extra fraction of a second to lift up? I don't think that there should be a limitation on people's ability to play due to the particular peripherals that they use.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 31 2017 20:42 GMT
#10
Been in the game for 18 years, everyone dealt with it just fine, but let's CHANGE EVERYTHING
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 31 2017 20:45 GMT
#11
On April 01 2017 02:46 st4ck0v3rfl0w wrote:
I also did a test a while ago, where some clicks of me were not registered correctly. Windows just sent a doubleclick message to starcraft which was then ignored. I don't know if this is just a problem with my mouse, but I'd say attack and then doubleclick should also result in an attack, and not nothing.

Show nested quote +
On April 01 2017 02:13 mdb wrote:
I voted no. This will lower the skill cap a little bit (which is not good thing in my book) and also it will hurt the mechanically better players.

I disagree. I would argue that removing this limitation allows players to micro more which I think is desired


This argument is ridiculous. It doesn't matter what it allows playes to do more. You see, players that have faster 1a2a3a4a5a already can do more than players that don't. By removing this it makes it even, essentially lowering the skill cap. The game punishes people with sloppy inputs, who deserve to be punished, and rewards those who either have the talent to do it cleanly, or put in a lot of effort into learning how to do it cleanly
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
March 31 2017 20:50 GMT
#12
As far as the argument about 'certain mouses have different switches', this can really be applied to any peripheral and any game whatsoever. Some people play CS with bad sensors, should the game correct your aim cause players with worse sensors aren't able to aim properly? Some people have bad keyboards, should the game correct your inputs cause your board sucks? We should just make the game play itself then, but if we're going to arbitrarily have to draw the line somewhere, it should be where it's already at, as it has been played and loved for 18+ years
B-royal
Profile Joined May 2015
Belgium1330 Posts
March 31 2017 21:13 GMT
#13
Bad to remove. Same thing with having custom hotkeys. Anyone's that's every tried to micro two control groups of mutalisks will love these changes.

1: 11 mutalisks
2: 11 mutalisks

1 right click, 2 right click, 1 hold position, 2 hold position, 1 right click back, 2 right click back.

Allowing this keyboard input to register would make this way too easy. Same thing with having custom hotkeys.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-04-01 00:00:52
March 31 2017 23:59 GMT
#14
On March 30 2017 23:03 outscar wrote:
I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video.



Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well.
sunbeams are never made like me...
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 01 2017 00:14 GMT
#15
On April 01 2017 08:59 outscar wrote:
Show nested quote +
On March 30 2017 23:03 outscar wrote:
I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video.



Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well.


I don't think this is the same problem this guy is talking about. The mouse always prevented keyboard inputs, but the keyboard doesn't prevent mouse inputs. If it's changed from the original then it needs to be addressed for sure
CognacLover
Profile Joined January 2016
Poland66 Posts
Last Edited: 2017-04-01 00:29:56
April 01 2017 00:28 GMT
#16
On April 01 2017 09:14 rand0MPrecisi0n wrote:
Show nested quote +
On April 01 2017 08:59 outscar wrote:
On March 30 2017 23:03 outscar wrote:
I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video.



Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well.


I don't think this is the same problem this guy is talking about. The mouse always prevented keyboard inputs, but the keyboard doesn't prevent mouse inputs. If it's changed from the original then it needs to be addressed for sure


I got same issue it's backwards opposite issue of what OP said. Now while pressing keyboard button I can't cycle through hotkey pressing, holding and mouse clicking. If I click mouse button while holding down hotkey I can't get back to my hotkey.
Conservative olsdchooler.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 01 2017 02:57 GMT
#17
Can someone else test this? I tested on 1.16 and what happens is that the game accepts key repetition (like when you're using word or notepad), so if you hold down a key it starts repeating. I can't run PTR here to see what is going on.

Someone kind enough please test if you can't hold a key down and it keeps repeating (for example, group a unit to 1, tell the unit to go somewhere and hold down 1, if the screen keeps centering it's repeating, if not it isn't)

Second test would be try to press the mouse when you have a key pressed down, see if the mouse click is registered

Third would be to group something to any number, box somewhere empty, hold down the number you grouped, wait a second and then release the mouse button. See if the screen jumps to your grouped unit

Thanks a lot!
GoShox
Profile Blog Joined December 2007
United States1836 Posts
April 01 2017 03:29 GMT
#18
On April 01 2017 08:59 outscar wrote:
Show nested quote +
On March 30 2017 23:03 outscar wrote:
I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video.



Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well.


I believe this issue is due to the difference between L1 and L2. My guess is that when Blizz switches to L2, this will go back to the behavior in 1.16
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 01 2017 03:36 GMT
#19
Every issue should be tested and documented, instead of just assuming its cause and hoping it's fixed. Also, BW input is client sided, so idk how you got from 'input not working problem' to 'this is a latency issue'
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 01 2017 03:43 GMT
#20
On April 01 2017 02:00 LaLuSh wrote:
This thread has nothing to do with input delay.

The reason 1a2a3a-ing fails to register is almost in all cases because your mouse button wasn't fully released after clicking on the map/minimap.

Try it for yourself.


You have to play cleaner. Don't be so sloppy and over-spam the keyboard.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-04-01 04:19:43
April 01 2017 04:02 GMT
#21
On April 01 2017 12:29 GoShox wrote:
Show nested quote +
On April 01 2017 08:59 outscar wrote:
On March 30 2017 23:03 outscar wrote:
I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video.



Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well.


I believe this issue is due to the difference between L1 and L2. My guess is that when Blizz switches to L2, this will go back to the behavior in 1.16


I already tried it on single player and it has nothing to do with latency. What Randomprecision is saying right. Hope it will get added to TT1's issue list as different input behavior.

On April 01 2017 11:57 rand0MPrecisi0n wrote:
Can someone else test this? I tested on 1.16 and what happens is that the game accepts key repetition (like when you're using word or notepad), so if you hold down a key it starts repeating. I can't run PTR here to see what is going on.

Someone kind enough please test if you can't hold a key down and it keeps repeating (for example, group a unit to 1, tell the unit to go somewhere and hold down 1, if the screen keeps centering it's repeating, if not it isn't)


Yeah it's not working if you hold that key, only works if you press it quickly two times. That sucks...

On April 01 2017 11:57 rand0MPrecisi0n wrote:
Second test would be try to press the mouse when you have a key pressed down, see if the mouse click is registered


Mouse click is registered but like I said above post after you relese mouse button you should go back to your pressed down key which is not happening in this new patch.

On April 01 2017 11:57 rand0MPrecisi0n wrote:
Third would be to group something to any number, box somewhere empty, hold down the number you grouped, wait a second and then release the mouse button. See if the screen jumps to your grouped unit


Same answer like to your 1st question. Screen is not jumping to those grouped units. It only works now if you press it quickly 2 times.

EDIT: Reread 3rd question and didn't understand it well. You mean hotkey f.e. 4 scvs, hold that hotkey then left click and drag somewhere on ground and then release mouse button? So I should jump to my scvs? Hmm that doesn't work on 1.16.1 too if I get your question right.

EDIT 2: If you click somehwere on minimap while holding your hotkey and then release mouse button then yeah it goes back to your hotkeyed units on 1.16.1. Lemme check this on new patch. Yeah of course this one also is not working on new patch.
sunbeams are never made like me...
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 02 2017 05:18 GMT
#22
I reported this to the official forums https://us.battle.net/forums/en/starcraft/topic/20753906144
Eridanus
Profile Joined April 2017
United States75 Posts
April 20 2017 13:19 GMT
#23
Someone needs to go out and record all the input delays for LoL, Dota2, SC2, SC BW 1.16 Lan Lat and SC BW 1.18. Because right now only people with fine senses suspect something is off and most people and those coming for games with huge input delays like LoL/SC2/DOTA2/WC3 will not notice.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2017-04-20 13:42:45
April 20 2017 13:29 GMT
#24
It has nothing to do with any input delay. It's just that keyboard clicks don't register while you are holding a mouse button. Same thing happens in BW 1.16, and as LaLush pointed out, it was happening forever.
TL+ Member
Eridanus
Profile Joined April 2017
United States75 Posts
April 20 2017 13:45 GMT
#25
So you are saying you know for sure, 100%, that 1.18 bnet has the same latency as 1.16 LAN?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 20 2017 13:59 GMT
#26
I also noticed sometimes trying to select all units of same kind by using Ctrl+click works and sometimes it only selects this one unit. Would that be an example of this problem?
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
Last Edited: 2017-04-20 14:37:08
April 20 2017 14:29 GMT
#27
This has been freaking me out ever since and in my first few games after 1.18 I was already struggling with this again. I sent 1a2a3a4a only to find out only 1 and 4 are actually moving because I did not release my mouse quickly enough. Not sure why but I do that all the time and being over 30 I don't think I'll ever get my head around doing this right.

Thank you OP for bringing this up in a constructive manner and definitely hoping this gets fixed. This has nothing to do with how hard the game should be or the skill ceiling, this is plain frustration.

EDIT: since some people seem to confuse this issue with input lag or other issues, here a more visual description:

(button up is - button pressed is _ M is mouse button)

This DOES work

1--__-------------------
2-------------__--------
A-----__--------__----
M--------__--------__-

This does NOT work.

1--__-------------------
2-------------__--------
A-----__--------__----
M--------____----___

While the mouse button is still pressed, SC ignores that I press the "2" on the keyboard and never selects group 2. You need to relese the mouse button BEFORE pressing a keyboard button. If there is an overlap it does not work.
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
Chef
Profile Blog Joined August 2005
10810 Posts
April 20 2017 14:38 GMT
#28
I had no idea that's why this happened. I always thought I was just messing up which keys I hit.

I wouldn't miss it if it was updated. Sure there's timing to it, and under pressure you're more likely to screw up that timing, so there's something a little interesting about that but... it sucks when you're just doing your normal thing and you're like why didn't they go? So you just teach your self to do 1a2a3a4a5a6a7a multiple times to make sure they all go, when you'd probably be playing a more interesting game if you could do that, then go back to macro or something else. The fact that the answer to the problem is so boring means I think it might as well be fixed.
LEGEND!! LEGEND!!
aQuaSC
Profile Joined August 2011
717 Posts
April 20 2017 14:40 GMT
#29
On April 20 2017 22:45 Eridanus wrote:
So you are saying you know for sure, 100%, that 1.18 bnet has the same latency as 1.16 LAN?

I have no idea about latency issue. Just about the input thing that is the same regardless whether you play offline/online
TL+ Member
marwin
Profile Joined June 2011
Ukraine109 Posts
April 20 2017 14:48 GMT
#30
First I discovered this issue when I bought cherry mx switchers keyboard. Some of my actions were just "ignored". I realized at that time that holding one of the mouse buttons pressed completely blocked the keyboard input. I ran WC3 and I was surprised that there was no such problem there. I contacted MCA, described the problem and he figured out how to fix it. So now you have an option in MCA Launcher - Shitty Plugin > Keyboard Access > Fix keyboard ignoring (it could sound differently in english version of MCA cause I've translated it from russian).
Conclusion: In my opinion this issue should be completely fixed at least in Remastered.
Du kan om du vill...
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 20 2017 14:58 GMT
#31
This bug gets me too.
I've learned to be more careful
aka slower.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
April 20 2017 15:10 GMT
#32
Blizz should fix this issue first. It's very annoying in 1.18.0 ver.
B-royal
Profile Joined May 2015
Belgium1330 Posts
April 20 2017 16:33 GMT
#33
As this in fact affects balance, only the opinions of professionals should be considered when messing with aspects like this.
If Flash, Jaedong, Effort, Bisu,.. agree that it can be fixed, I will not complain.

If you're a noob, learn to play cleaner.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
noname_
Profile Blog Joined April 2007
456 Posts
April 20 2017 16:55 GMT
#34
Not registering commands because keys block clicks and vice versa should be addressed and possibly fixed.

On April 20 2017 23:48 marwin wrote:
First I discovered this issue when I bought cherry mx switchers keyboard. Some of my actions were just "ignored". I realized at that time that holding one of the mouse buttons pressed completely blocked the keyboard input. I ran WC3 and I was surprised that there was no such problem there. I contacted MCA, described the problem and he figured out how to fix it. So now you have an option in MCA Launcher - Shitty Plugin > Keyboard Access > Fix keyboard ignoring (it could sound differently in english version of MCA cause I've translated it from russian).
Conclusion: In my opinion this issue should be completely fixed at least in Remastered.

It is "fix lost keyboard input", but it doesn`t work all the time.
Or maybe I press 2 keys at once (3a for ex.) and this is the issue, maybe the plugin/game registers both key commands and ignores clicks afterwards? (not necessarily ignores the keys, just the click, because the units won`t move)
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
Last Edited: 2017-04-20 19:43:27
April 20 2017 19:41 GMT
#35
Been jumping on 1.16 and 1.18 back and forth.

On April 01 2017 08:59 outscar wrote:
Show nested quote +
On March 30 2017 23:03 outscar wrote:
I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video.



Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well.

This is the intended behavior that we're supposed to have. When mouse button is down, all inputs are 'ignored' until its lifted up (this is same for 1.16, not just exclusive to 1.18). The only difference is that when mouse is lifted up, 1.16 will still accept the key press that's held down vs 1.18 ignoring it completely. I wonder if this also has to do with repeating key not working in 1.18 (previously, if you held down a control group hotkey, it would 'repeatedly' send the input).

This also means that people who used the fix keyboard input for MCA was basically gaining unfair advantage over other people.

On April 20 2017 23:48 marwin wrote:
First I discovered this issue when I bought cherry mx switchers keyboard. Some of my actions were just "ignored". I realized at that time that holding one of the mouse buttons pressed completely blocked the keyboard input. I ran WC3 and I was surprised that there was no such problem there. I contacted MCA, described the problem and he figured out how to fix it. So now you have an option in MCA Launcher - Shitty Plugin > Keyboard Access > Fix keyboard ignoring (it could sound differently in english version of MCA cause I've translated it from russian).
Conclusion: In my opinion this issue should be completely fixed at least in Remastered.

I had to whip out my DT-35 to double check: keyboard doesn't really matter.
ppp
Ars0n_
Profile Joined August 2015
28 Posts
April 20 2017 22:59 GMT
#36
There is something obviously wrong with hotkeys in 1.18 compared to 1.16. I have tested it and creating camera locations were possible holding m1 down in 1.16 and i find my self constantly having to redo them because it is not working in 1.18. Also shift queing units into control groups also fail sometimes and I suspect people who dont notice these things have only played 1.18 and dont know how the game should feel.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
April 20 2017 23:51 GMT
#37
I consider this to be a critical quality of life change.

This is one of the main reasons why I will continue to use mca64launcher.

Not providing a fix to this is unacceptable. This goes far beyond just "playing cleaner." It borders on frustration. If I input a command sequence, it should work. I should not have to check to see if my camera location was set properly every time I re-rally. I should not be punished for holding my mouse down a millisecond too long after I pressed a camera location key to set it.

This seems to happen far more in 1.18 than it did in 1.16, and I'm not sure why. Please fix!

"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
April 21 2017 00:09 GMT
#38
I think many agree, that something feels different. It is however difficult to draw a conclusion based on just a feeling. In this post I'll show you a more scientific approach to compare the reaction of both starcraft versions. Unfortunately I tried it myself and did not find a difference in the behavior, so maybe this is not the best idea. But just in case someone wants to try:

1. Get the program Window Detective
2. Start starcraft in window mode and Window Detective
3. Use "Pick Window" and drag the cross on the starcraft window, there is now one window in the list on the left selected
[image loading]
4. Right click on the window, then click on "Messages..."
5. Click on the filter icon, then "Exclude All"
[image loading]
6. Select WM_KEYDOWN, maybe WM_KEYUP (probably not interesting), WM_LBUTTONDOWN, WM_LBUTTONUP and click OK
7. Now you can see all the inputs starcraft receives from windows, if you want you can clear the list with the rubber icon and expand the entries using the triangle
[image loading]

One thing I noticed is that if the click comes too fast after the a button ~20ms starcraft will ignore it. But this seems consistent in both versions. Unfortunately I have not found a difference between the versions, but at the same time I don't know a better way to get objective data.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-04-21 00:24:42
April 21 2017 00:21 GMT
#39
TL;DR explanation:

In 1.16.1 mouse blocked keyboard input when pressed but when key pressed it didn't block mouse like in 1.18. What we need for 1.18:

- When key pressed it shouldn't block mouse
- When mouse pressed it shouldn't block key
- When hotkey hold screen should follow hotkeyed unit/building (worked on 1.16.1) instead of pressing that key again and again.
sunbeams are never made like me...
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
May 03 2017 18:54 GMT
#40
On April 21 2017 08:51 Qwyn wrote:
I consider this to be a critical quality of life change.

This is one of the main reasons why I will continue to use mca64launcher.


Can you still do this for 1.18 on regular Bnet?
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
RouaF
Profile Joined October 2010
France4120 Posts
May 03 2017 19:17 GMT
#41
I've always found this very annoying, even back in the day... It's the only thing that bothers me when playing bw again. I would be glad if they changed it.
Highgamer
Profile Joined October 2015
1402 Posts
Last Edited: 2017-05-03 20:08:37
May 03 2017 20:07 GMT
#42
Just my opinion, but I'm against any changes to anything that changes how the game itself is played.

It's part of BW that the inputs have to be super precise and that control is incredibly hard. If you take that away you destroy my game, yes, even the keyboard-mouse-input-conflict.

Arguments about playability, especially making it easier than it is for new (or old) players - that's what all the proposed changes are about at the core - are all valid, they all make the game easier or more convenient if you want to put it that way.
But no, I feel this game is meant to be exactly how it is, with all the quirks as absurd and annoying as they may be. That it it has been like this forever is part of what makes this game nostalgic and awesome. Make a new one if you want another.

What's the point in getting angry about losing a game here and there for these random difficulties? They're even for everyone. Practicing more makes the problem go away.

I just see a lurking danger here, considering what happened to SC2.
"It's just a minor change, it's unintended, only that one."... Give somebody an inch, and... + Show Spoiler +
tomorrow we have smart casting... YES, this is a possible end of the story. But of course today it sounds absurd and I shouldn't bother...
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
Last Edited: 2017-05-05 20:15:11
May 05 2017 20:13 GMT
#43
Your example isn't a good one. Good players already adopted to this and are not really impacted. So fixing that would change nothing for them at all. Smartcasting would change the game for everyone dramatically. Fixing this would take away frustration from new or lower tier players (like me), but it would not give me an edge or advantage or anything. When the game ignores your commands, that is no different from having lags or packet loss. It will frustrate you but there is not really anything you can do about it. It is a ridiculous idea that moving your focus to releasing the mouse before pressing the keyboard is something you will ever be able to do while playing Starcraft, unless you are sub 30 APM (and even then I doubt it).
And even if you really want to consider this an advantage that is granted to the bottom segment of players, what's the impact? Imagine having a really tense and close game and then winning because half your opponents army did not enter the final battle because the game ignored the commands he gave. That's like winning a 45 minute game because your opponent had a disconnect. That sucks for everyone. This needs to be fixed.
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
Kau *
Profile Joined March 2007
Canada3500 Posts
May 05 2017 20:28 GMT
#44
I always have this happen to my control groups so that's why I spam them to 1a2a3a4a two or three times. Another way around this is to never play for the late game where you need that many control groups.
Moderator
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
May 05 2017 21:35 GMT
#45
I can't tell you why but I seem to do that all the time. Somewhere in time I just internalized releasing the mouse while clicking the buttons and so I start struggling with this the moment i have more than one control group. Playing Terran you have a second group the moment you have the first medic and you lose games the moment that 1-3 medics don't follow your marines right away. When you do 1a2a3a and it results in 1aa3a and just by that you lose the game, you want to break your keyboard.
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
N-KO
Profile Joined April 2017
25 Posts
May 24 2017 16:41 GMT
#46
Bump because this is important
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-05-24 18:28:57
May 24 2017 18:28 GMT
#47
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
N-KO
Profile Joined April 2017
25 Posts
May 24 2017 19:25 GMT
#48
This would only improve the micro of players who hold down the mouse click button for longer than others. So if you're quick to let go M1 it shouldn't change anything, however mouse release time blocking keyboard inputs is an interesting discussion, it would be an even field if it was removed in a sense, and it would still reward the faster player.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 24 2017 20:57 GMT
#49
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.
N-KO
Profile Joined April 2017
25 Posts
May 24 2017 22:07 GMT
#50
On May 25 2017 05:57 -Archangel- wrote:
Show nested quote +
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
May 24 2017 22:28 GMT
#51
On April 20 2017 23:48 marwin wrote:
First I discovered this issue when I bought cherry mx switchers keyboard. Some of my actions were just "ignored". I realized at that time that holding one of the mouse buttons pressed completely blocked the keyboard input. I ran WC3 and I was surprised that there was no such problem there. I contacted MCA, described the problem and he figured out how to fix it. So now you have an option in MCA Launcher - Shitty Plugin > Keyboard Access > Fix keyboard ignoring (it could sound differently in english version of MCA cause I've translated it from russian).
Conclusion: In my opinion this issue should be completely fixed at least in Remastered.



i remember this, good old times
Lachrymose
Profile Joined February 2008
Australia1928 Posts
May 25 2017 01:04 GMT
#52
On May 25 2017 07:07 N-KO wrote:
Show nested quote +
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.

Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing.
~
B-royal
Profile Joined May 2015
Belgium1330 Posts
May 25 2017 01:42 GMT
#53
On May 25 2017 05:57 -Archangel- wrote:
Show nested quote +
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Eh yes, I can and I will. And I shudder to think what the pro's will be able to do when H/P are on more accessible keys, combined with the fact that switching between control groups and performing your shots will become easy as hell.

new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
May 25 2017 06:29 GMT
#54
Just fix it.
https://www.youtube.com/watch?v=e7PvoI6gvQs
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 25 2017 09:45 GMT
#55
On May 25 2017 10:04 Lachrymose wrote:
Show nested quote +
On May 25 2017 07:07 N-KO wrote:
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.

Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing.

Your Elitism and douchebaggery is over 9000 atm.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 25 2017 09:47 GMT
#56
On May 25 2017 10:42 B-royal wrote:
Show nested quote +
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Eh yes, I can and I will. And I shudder to think what the pro's will be able to do when H/P are on more accessible keys, combined with the fact that switching between control groups and performing your shots will become easy as hell.


I agree with you completely. The game will surely be too easy. It is way too easy now. I can micro 3 groups of mutalisks with one hand.. on keyboard only. Since I think it is only fair everyone becomes as l33t as me, BW Remastered should also remove mouse support.
Only then the true skill of the game can shine.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
Last Edited: 2017-05-25 09:49:41
May 25 2017 09:49 GMT
#57
Where were all these whiners when they allowed rally to be set with right click?
https://www.youtube.com/watch?v=e7PvoI6gvQs
Lachrymose
Profile Joined February 2008
Australia1928 Posts
May 25 2017 09:53 GMT
#58
On May 25 2017 18:45 -Archangel- wrote:
Show nested quote +
On May 25 2017 10:04 Lachrymose wrote:
On May 25 2017 07:07 N-KO wrote:
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.

Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing.

Your Elitism and douchebaggery is over 9000 atm.

It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar.
~
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-25 09:57:13
May 25 2017 09:55 GMT
#59
On May 25 2017 18:53 Lachrymose wrote:
Show nested quote +
On May 25 2017 18:45 -Archangel- wrote:
On May 25 2017 10:04 Lachrymose wrote:
On May 25 2017 07:07 N-KO wrote:
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.

Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing.

Your Elitism and douchebaggery is over 9000 atm.

It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar.

I do care about Broodwar, I want it to succeed and replace SC2 as main esport RTS in Korea and the West. But unlike you I understand that it needs some (to you painful) changes to succeed.

The issue in this topic should be fixed, it is more of a bug then a balance concern. Talking like it is not is pure elitism.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
May 25 2017 10:03 GMT
#60
On May 25 2017 18:55 -Archangel- wrote:
Show nested quote +
On May 25 2017 18:53 Lachrymose wrote:
On May 25 2017 18:45 -Archangel- wrote:
On May 25 2017 10:04 Lachrymose wrote:
On May 25 2017 07:07 N-KO wrote:
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.

Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing.

Your Elitism and douchebaggery is over 9000 atm.

It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar.

I do care about Broodwar, I want it to succeed and replace SC2 as main esport RTS in Korea and the West. But unlike you I understand that it needs some (to your painful) changes to succeed.

The issue in this topic should be fixed, it is more of a bug then a balance concern. Talking like it is not is pure elitism.

Broodwar is what it is. Turning it into something it's not isn't the way forward. SC2 design paradigms will land it right next to SC2.
~
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-25 10:20:38
May 25 2017 10:20 GMT
#61
On May 25 2017 19:03 Lachrymose wrote:
Show nested quote +
On May 25 2017 18:55 -Archangel- wrote:
On May 25 2017 18:53 Lachrymose wrote:
On May 25 2017 18:45 -Archangel- wrote:
On May 25 2017 10:04 Lachrymose wrote:
On May 25 2017 07:07 N-KO wrote:
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.

Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing.

Your Elitism and douchebaggery is over 9000 atm.

It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar.

I do care about Broodwar, I want it to succeed and replace SC2 as main esport RTS in Korea and the West. But unlike you I understand that it needs some (to your painful) changes to succeed.

The issue in this topic should be fixed, it is more of a bug then a balance concern. Talking like it is not is pure elitism.

Broodwar is what it is. Turning it into something it's not isn't the way forward. SC2 design paradigms will land it right next to SC2.

Maybe or maybe it will bring it glory. Also when changing BW I am talking small changes, not turning it into sc2 mod. But that is a topic for another thread.

This one is talking about an issue I never seen in any other RTS, issue that is more of a conflict between two basic control devices for the game, I don't have any doubt they ever intended this to be part of design like 12 unit selection limit was.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
Last Edited: 2017-05-25 10:31:29
May 25 2017 10:30 GMT
#62
On May 25 2017 19:20 -Archangel- wrote:
Show nested quote +
On May 25 2017 19:03 Lachrymose wrote:
On May 25 2017 18:55 -Archangel- wrote:
On May 25 2017 18:53 Lachrymose wrote:
On May 25 2017 18:45 -Archangel- wrote:
On May 25 2017 10:04 Lachrymose wrote:
On May 25 2017 07:07 N-KO wrote:
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.

Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing.

Your Elitism and douchebaggery is over 9000 atm.

It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar.

I do care about Broodwar, I want it to succeed and replace SC2 as main esport RTS in Korea and the West. But unlike you I understand that it needs some (to your painful) changes to succeed.

The issue in this topic should be fixed, it is more of a bug then a balance concern. Talking like it is not is pure elitism.

Broodwar is what it is. Turning it into something it's not isn't the way forward. SC2 design paradigms will land it right next to SC2.

Maybe or maybe it will bring it glory. Also when changing BW I am talking small changes, not turning it into sc2 mod. But that is a topic for another thread.

This one is talking about an issue I never seen in any other RTS, issue that is more of a conflict between two basic control devices for the game, I don't have any doubt they ever intended this to be part of design like 12 unit selection limit was.

I don't give a shit what they intended. Broodwar isn't great because the designers were geniuses. They got lucky. Almost everything in the game is a bug or an oversight or some random bullshit like somebody hiding stuff in the code. I don't care.

I don't care if they picked 12 specifically after months of thought and testing or they rolled dice or it was due to hardware limitations or they meant to type 20 and it's a typo. I don't care. The author is dead.

Don't change it. Don't try to design it. Don't set the precedent that it's changeable or fixable or improvable. It is what it is.
~
Lachrymose
Profile Joined February 2008
Australia1928 Posts
Last Edited: 2017-05-25 10:31:18
May 25 2017 10:31 GMT
#63
.
~
Zera
Profile Joined April 2010
Lithuania716 Posts
May 25 2017 11:16 GMT
#64
On May 25 2017 19:30 Lachrymose wrote:
Show nested quote +
On May 25 2017 19:20 -Archangel- wrote:
On May 25 2017 19:03 Lachrymose wrote:
On May 25 2017 18:55 -Archangel- wrote:
On May 25 2017 18:53 Lachrymose wrote:
On May 25 2017 18:45 -Archangel- wrote:
On May 25 2017 10:04 Lachrymose wrote:
On May 25 2017 07:07 N-KO wrote:
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply.

Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing.

Your Elitism and douchebaggery is over 9000 atm.

It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar.

I do care about Broodwar, I want it to succeed and replace SC2 as main esport RTS in Korea and the West. But unlike you I understand that it needs some (to your painful) changes to succeed.

The issue in this topic should be fixed, it is more of a bug then a balance concern. Talking like it is not is pure elitism.

Broodwar is what it is. Turning it into something it's not isn't the way forward. SC2 design paradigms will land it right next to SC2.

Maybe or maybe it will bring it glory. Also when changing BW I am talking small changes, not turning it into sc2 mod. But that is a topic for another thread.

This one is talking about an issue I never seen in any other RTS, issue that is more of a conflict between two basic control devices for the game, I don't have any doubt they ever intended this to be part of design like 12 unit selection limit was.

I don't give a shit what they intended. Broodwar isn't great because the designers were geniuses. They got lucky. Almost everything in the game is a bug or an oversight or some random bullshit like somebody hiding stuff in the code. I don't care.

I don't care if they picked 12 specifically after months of thought and testing or they rolled dice or it was due to hardware limitations or they meant to type 20 and it's a typo. I don't care. The author is dead.

Don't change it. Don't try to design it. Don't set the precedent that it's changeable or fixable or improvable. It is what it is.

Word. And Brood War does not need to change SC2 in Korea. BW was always higher already.
JD fanboy. #FPPS
2Pacalypse-
Profile Joined October 2006
Croatia9493 Posts
May 25 2017 11:25 GMT
#65
This should obviously be fixed. It's ridiculous to suggest otherwise.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
May 25 2017 11:28 GMT
#66
On May 25 2017 20:25 2Pacalypse- wrote:
This should obviously be fixed. It's ridiculous to suggest otherwise.

It is also insanely unintuitive, I think it took me like 3 or 4 years of playing before I realized it was a thing.
The harder it becomes, the more you should focus on the basics.
Waxangel
Profile Blog Joined September 2002
United States33326 Posts
May 25 2017 11:48 GMT
#67
I'd rather this interaction stay in the game so I can blame my lack of skill on the game's inherent flaws :D
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
May 25 2017 18:27 GMT
#68
I remember having trouble with this, but I always thought my keyboard was to blame. So I voted yes, but I'm having second thoughts after reading some of the posts here. I appreciate not having this problem is having better timing/rhythm on your keyboard, which comes with time - being mechanically better.
Not sure.
화이팅
Starecat
Profile Joined August 2014
935 Posts
May 25 2017 19:37 GMT
#69
On May 25 2017 18:47 -Archangel- wrote:
Show nested quote +
On May 25 2017 10:42 B-royal wrote:
On May 25 2017 05:57 -Archangel- wrote:
On May 25 2017 03:28 B-royal wrote:
Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys.

WTF? No.


Eh yes, I can and I will. And I shudder to think what the pro's will be able to do when H/P are on more accessible keys, combined with the fact that switching between control groups and performing your shots will become easy as hell.


I agree with you completely. The game will surely be too easy. It is way too easy now. I can micro 3 groups of mutalisks with one hand.. on keyboard only. Since I think it is only fair everyone becomes as l33t as me, BW Remastered should also remove mouse support.
Only then the true skill of the game can shine.

Removing the mouse would lower the skill ceiling.
:3
Lawlolawl01
Profile Joined May 2017
1 Post
May 30 2017 08:23 GMT
#70
Why not use 1rightclick2rightclick3rightclick etc. instead to make sure all your units at least start moving towards the destination first, then use 1a2a3a4a? At least you can make sure your units will arrive. It will be less efficient use of your apm but at least you can make sure they are moving. A bit like worker splitting where you select all workers to move first then micromanage specific units.
labbe
Profile Joined October 2010
Sweden1456 Posts
May 30 2017 09:02 GMT
#71
Of course it should be fixed. I can't really tell if the people saying it shouldn't be fixed are trolling or not. "LOLOLOL FIXING INPUT BUGS WILL TURN IT INTO SC2" eeh ok....
TheTryce
Profile Joined January 2017
9 Posts
July 01 2017 06:03 GMT
#72
I understand control group limits being part of the meta so that shoudnt change..

BUT LOST INPUTS SHOULDNT BE APART OF ANY META IN ANY GAME

WHY IS THIS ACCEPTABLE

WHY ISNT THERE AT LEAST A 3RD PARTY FIX FOR 1.18

SOMEONE PLEASE SAVE US

User was warned for this post
Xecuto
Profile Joined August 2017
1 Post
August 12 2017 15:21 GMT
#73
guys i have the same problem in starcraft 2, when i fast spaming LB or just holding ,it blocking any keyboard input
Moonsalt
Profile Joined May 2011
267 Posts
August 12 2017 16:12 GMT
#74
I was always noticing when I tried to 1a2a3a that there was a slight 'delay' in response by the game, never knew it was the clicking part lol
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2017-08-17 14:20:46
August 17 2017 14:17 GMT
#75
Has there even been a good explanation on why this is a thing? I think its more relevant then ever. Its just artificial bullshit which should have been flushed with Remastered
labbe
Profile Joined October 2010
Sweden1456 Posts
August 18 2017 12:04 GMT
#76
I seriously hopes blizzard fixes this. It's so annoying and it's almost a dealbreaker for me playing the game at all. Just feels bad and poorly coded. Like playing tennis with a broken racket.
operwolf
Profile Joined April 2008
United States324 Posts
August 20 2017 06:00 GMT
#77
Just played and noticed this. Pretty frustrating, I agree it would be nice if this could be looked into.
He'll end up dead, because he'll die.
CHEONSOYUN
Profile Joined August 2017
517 Posts
August 20 2017 06:48 GMT
#78
On May 25 2017 20:48 Waxangel wrote:
I'd rather this interaction stay in the game so I can blame my lack of skill on the game's inherent flaws :D


yes i am actually a top 3 sc1 player it's just this game is so poorly designed and broken that i cannot be a top 3 sc1 player

fix this and i will be the best!
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
EvilSky
Profile Joined March 2006
Czech Republic548 Posts
September 05 2017 12:21 GMT
#79
I was wondering why this was happening... for the record ive played BW for years and never had this problem, so they actually introduced something wrong in this new version, its not about making the game easier, just bring back the way it was...
Epocalypse
Profile Joined December 2011
Canada319 Posts
February 17 2018 14:28 GMT
#80
This was the old thread for 1.16.
http://www.teamliquid.net/forum/brood-war/103204-sc-mouse-fixer-1a2a3a-bug

This still works for me sometimes. But most of the time I get an error. Is anyone capable of reprogramming this so that it works in the new BW? The source code is posted.
bw4life
orvinreyes
Profile Joined June 2007
577 Posts
February 17 2018 15:42 GMT
#81
No. This is like playing the piano with all keys pressed at the same time and expecting to play a decent melody
http://youtu.be/LfmrHTdXgK4
Sero
Profile Joined October 2010
United States692 Posts
February 17 2018 15:52 GMT
#82
Hey guys can someone link me a maphack too?
<3 FlaSh HiyA Stats HoeJJa
LocoBolon
Profile Joined June 2012
Argentina243 Posts
Last Edited: 2018-02-18 03:17:23
February 18 2018 03:17 GMT
#83
On April 01 2017 01:39 mattias wrote:
many people including me were playing on iccup and fish with changed hotkeys for years haha


How was it possible? didn't know about that.
Please explain.

Standard Queens
TOIHOIs
Profile Joined February 2018
41 Posts
Last Edited: 2018-02-18 03:55:51
February 18 2018 03:46 GMT
#84
On February 18 2018 00:42 orvinreyes wrote:
No. This is like playing the piano with all keys pressed at the same time and expecting to play a decent melody

2 Buttons=Barbaric. The elitest has spoken. People quit the game due artificial bullshit like that. But who cares, right? Brood War scene has to be big enough....or?
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2018-02-18 04:58:42
February 18 2018 04:47 GMT
#85
On April 01 2017 02:00 LaLuSh wrote:
This thread has nothing to do with input delay.

The reason 1a2a3a-ing fails to register is almost in all cases because your mouse button wasn't fully released after clicking on the map/minimap.

Try it for yourself.


On April 01 2017 12:43 ninazerg wrote:
You have to play cleaner. Don't be so sloppy and over-spam the keyboard.


You are wrong.



I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
jimminy_kriket
Profile Blog Joined February 2007
Canada5500 Posts
February 18 2018 05:15 GMT
#86
On February 18 2018 12:17 LocoBolon wrote:
Show nested quote +
On April 01 2017 01:39 mattias wrote:
many people including me were playing on iccup and fish with changed hotkeys for years haha


How was it possible? didn't know about that.
Please explain.


It was against the rules and should be frowned upon.
life of lively to live to life of full life thx to shield battery
Magic Powers
Profile Joined April 2012
Austria3844 Posts
February 18 2018 07:50 GMT
#87
I understand that some mechanics in BW require learning a certain rhythm (in particular for micro), and this is actually such a mechanic (on a difficulty level similar to what f.e. mario speed runners do). Making this change would change the skill required from an optimized feel for the rhythm to being able to do faster inputs.

That being said, I don't think it would have a noticable impact on the skill gap, because it would give faster players one more aspect in the game to gain an advantage over slower players, so the required skill just changes.

I'm one of the people who want to keep BW the way it is. That being said, with BW:R we've already gone from the original graphics settings to wide screen settings. It was a massive change that significantly affects the way BW is being played today. The reason for this change was that the original settings were restrictive and unpopular.

This brings up the same old question: is change good just because of popular demand? In my opinion not.
But in this case I think we can make an exception, because 1) I strongly doubt it affects the skill gap, 2) the required inputs remain unchanged (unlike f.e. increasing the unit selection cap or playing with wider graphics settings), 3) micro-management becomes less frustrating. Point 1 and 2 are the important arguments in my opinion.

The same cannot be said about the new graphics settings because they actually affected the required inputs (less scrolling required). So if we're ok with the new graphics but we're not ok with improving the inputs then that would be quite inconsistent, right?

Also, with my line of reasoning I don't think I'd be forced to argue in favor of an increased unit selection limit, because that quite clearly affects the skill gap and dumbs the game down. It was a major point of contention while SC2 was in development. So I think improving the inputs does not imply further changes to BW, and I think that's very important because every change should be discussed properly and separately.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
TOIHOIs
Profile Joined February 2018
41 Posts
February 18 2018 09:16 GMT
#88
And the solution would be so easy: Make it an option
TOIHOIs
Profile Joined February 2018
41 Posts
Last Edited: 2018-02-18 09:43:12
February 18 2018 09:17 GMT
#89
Epocalypse
Profile Joined December 2011
Canada319 Posts
February 19 2018 18:10 GMT
#90
On February 18 2018 16:50 Magic Powers wrote:
I understand that some mechanics in BW require learning a certain rhythm (in particular for micro), and this is actually such a mechanic (on a difficulty level similar to what f.e. mario speed runners do). Making this change would change the skill required from an optimized feel for the rhythm to being able to do faster inputs.

That being said, I don't think it would have a noticable impact on the skill gap, because it would give faster players one more aspect in the game to gain an advantage over slower players, so the required skill just changes.


The key release rhythm is highly related to one's gear. What is considered a release on one keyboard, whether it's 1mm or 2mm from lowest position, is different on each keyboard. Keeping this restriction will favor people with certain gear.

I'm strongly for removing this limitation. This only happens in BW, not in windows, not in Counterstrike. Just BW.

Tho whole game dynamic has changed and I can no longer be the 300-400 apm player that I used to be. It's extremely frustrating to play to the point of not playing now. I'm using the exact same gear as before and I cannot do the same things.
bw4life
Magic Powers
Profile Joined April 2012
Austria3844 Posts
Last Edited: 2018-02-19 18:33:49
February 19 2018 18:33 GMT
#91
On February 20 2018 03:10 Epocalypse wrote:
Tho whole game dynamic has changed and I can no longer be the 300-400 apm player that I used to be. It's extremely frustrating to play to the point of not playing now. I'm using the exact same gear as before and I cannot do the same things.


I'm not sure what you mean. This input restriction has been there since SC came out, so if you didn't change your hardware then there shouldn't be a difference. If you notice a difference despite not changing your hardware then that's not a true observation. Basically if it's frustrating for you now, it should've always been frustrating for you.

Either way, I'm also in favor of removing the restriction. Just wanted to clear that up.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
Last Edited: 2018-02-19 21:14:56
February 19 2018 21:14 GMT
#92
I agree that removing the restriction will not meaningfully affect the skill gap between players. I believe there are many other mechanical and strategical issues that are much more substantial in the development of a "good" player. Consequently, I don't think it's something worth hanging one's hat on even as a hardcore "but muh skill gap" type of person. It is a matter of convenience and quality of life without an significant downside as far as I'm concerned.
TL+ Member
iopq
Profile Blog Joined March 2009
United States906 Posts
February 19 2018 23:37 GMT
#93
On February 18 2018 00:42 orvinreyes wrote:
No. This is like playing the piano with all keys pressed at the same time and expecting to play a decent melody



You can hold down twenty piano keys and press the other ones and it will STILL play a decent melody. This is because the piano doesn't have artificial restrictions based on coding. It only has physical restrictions.
Sero
Profile Joined October 2010
United States692 Posts
February 20 2018 07:52 GMT
#94
It makes a huge difference between players. Most people miss a few buildings like barracks when they try to quickly macro with SK terran, and can't quickly move their entire army if it's more than a few control groups. Good players can, and removing that would reduce the skill involved. Why not just add MBS too? You want to macro like Flash or whatever progamer without actually learning the game, right?
<3 FlaSh HiyA Stats HoeJJa
Jealous
Profile Blog Joined December 2011
10115 Posts
February 20 2018 08:34 GMT
#95
I can't wait until the progamers start complaining to Blizzard about this issue. It's been in the game for 20 years, they must be fed up with it by now. The only issue I foresee is that once we remove these shackles, Blizzard will need to re-adjust how MMR is measured because all of the people whose skills and 500 APM have been held back all of these years will finally rise up and dominate the rest of us in droves. Flash better watch out. Let's campaign on twitter and get noticed!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 20 2018 16:29 GMT
#96
Oh man I tried to play SC:R for a couple days after release and quit out of frustration due to this issue. Didn't know that's what was causing it, makes total sense, micro+macro was a nightmare. It's not intuitive and by no way shows any skill, should 110% be fixed.

Also looks like Day9 commented on this on Reddit.

[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2018-02-21 10:31:31
February 20 2018 17:05 GMT
#97
On February 21 2018 01:29 Diamond wrote:
Also looks like Day9 commented on this on Reddit.


Gotta agree with Day here. Also it wouldn't surprise me if all the condescending "git gud scrub" people in this thread were in fact playing on ICCup or another patched launcher and never experienced the input issues at all. They just think they did so that they can feel superior.
Tyrant.
B-royal
Profile Joined May 2015
Belgium1330 Posts
February 20 2018 17:13 GMT
#98
No foreigner is a top level player, and I would be immensely surprised if top koreans have been playing with input fixes. You can tell from the iconic sound of their mouse clicking whenever they have to a-move, that they're intentionally trying to circumvent the input block.

new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2018-02-20 17:39:06
February 20 2018 17:22 GMT
#99
On February 21 2018 02:13 B-royal wrote:
No foreigner is a top level player, and I would be immensely surprised if top koreans have been playing with input fixes. You can tell from the iconic sound of their mouse clicking whenever they have to a-move, that they're intentionally trying to circumvent the input block.


On one hand we have Day9, long time member and pillar of the community with unlimited access to top pros across the globe, and years upon years of experience both as a player and commentator.

The other side is a self described new BW player.

Think I'll trust Day9 on this one unless someone else with clout comes out and contradicts it.

Just even thinking about my past iCCup experiences back in 1.16 I don't remember ever running into this issue. I noticed it within the opening moves of SC:R. Maybe it was the multi year gap in between but I feel like this was not a major issue in old BW.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Magic Powers
Profile Joined April 2012
Austria3844 Posts
February 20 2018 17:54 GMT
#100
I never noticed an input fix anywhere between 2000 and 2010. I don't think what Day9 is saying is correct, I'd like confirmation for that.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Jealous
Profile Blog Joined December 2011
10115 Posts
February 20 2018 18:00 GMT
#101
On February 21 2018 02:54 Magic Powers wrote:
I never noticed an input fix anywhere between 2000 and 2010. I don't think what Day9 is saying is correct, I'd like confirmation for that.

It was never an official fix, it was a "click buffer" that was part of the various launchers that people used to connect to third party servers. I don't think it was ever KeSPA or tournament-legal.

I am also pretty sure that it was off by default in at least ICCup/Chaos launcher, meaning that unless you directly went and changed it, you were still playing with the same constraint.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
jinjin5000
Profile Joined May 2010
United States1412 Posts
February 20 2018 22:18 GMT
#102
I do recall pros complaining a lot about input canceling during 1.18, but not much recently.

It was serious issue during 1.18
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
February 20 2018 22:28 GMT
#103
On February 20 2018 16:52 Sero wrote:
It makes a huge difference between players. Most people miss a few buildings like barracks when they try to quickly macro with SK terran, and can't quickly move their entire army if it's more than a few control groups. Good players can, and removing that would reduce the skill involved. Why not just add MBS too? You want to macro like Flash or whatever progamer without actually learning the game, right?


This made me actually chuckle. What an absurd false equivalency.
TL+ Member
Malkiyah
Profile Joined April 2012
Russian Federation92 Posts
Last Edited: 2018-07-24 21:27:26
July 24 2018 20:41 GMT
#104
Good day.

Please support this official thread regarding NOT registering key inputs https://us.battle.net/forums/en/starcraft/topic/20766456531

Thanks!
HaN-
Profile Blog Joined June 2009
France1919 Posts
October 19 2018 11:10 GMT
#105
Calendaraka Foxhan
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2018-10-19 12:38:23
October 19 2018 12:33 GMT
#106
That will fix some of the problem, with 1a2a3a4a etc but not all of it.

https://clips.twitch.tv/SullenHelpfulPieTooSpicy

at 12th second of the clip I do 1sd2sd3sd4sd5sd
If you watch frame by frame, you will see that there was a frame with "1" pressed, then some frames with nothing pressed, then there were some frames with only "S" pressed, then some frames with nothing pressed, then some frames with only "D" pressed.
At 3SD something even peculiar happens, between "S" and "D" I don't see a frame where nothing is pressed, and you could kinda say it's my fault, but there is no frame when 2 keys are pressed at once, I was just fast.
This sequence of actions, did not result in 1 and 3 Hatchery building drones.

That's not a mouse issue, mouse buttons were not pressed in that clip.
That's not my keyboard issue, since you see on the screen what my computer got from my keyboard, the buttons were pressed.
That's a Starcraft issue.
It makes SC:R unplayable for me.


As soon as I improved to 150+ APM in SC:R I could not take it anymore. Playing while game does not register what I pressed was not fun to say the least.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
October 19 2018 13:07 GMT
#107
On October 19 2018 21:33 chuDr3t4 wrote:
That will fix some of the problem, with 1a2a3a4a etc but not all of it.

https://clips.twitch.tv/SullenHelpfulPieTooSpicy

at 12th second of the clip I do 1sd2sd3sd4sd5sd
If you watch frame by frame, you will see that there was a frame with "1" pressed, then some frames with nothing pressed, then there were some frames with only "S" pressed, then some frames with nothing pressed, then some frames with only "D" pressed.
At 3SD something even peculiar happens, between "S" and "D" I don't see a frame where nothing is pressed, and you could kinda say it's my fault, but there is no frame when 2 keys are pressed at once, I was just fast.
This sequence of actions, did not result in 1 and 3 Hatchery building drones.

That's not a mouse issue, mouse buttons were not pressed in that clip.
That's not my keyboard issue, since you see on the screen what my computer got from my keyboard, the buttons were pressed.
That's a Starcraft issue.
It makes SC:R unplayable for me.


As soon as I improved to 150+ APM in SC:R I could not take it anymore. Playing while game does not register what I pressed was not fun to say the least.


this is the real problem.
from my understanding (how i think it is working), when selecting units, it takes a certain amount of time (based on TR/lag) for the interface/commands to update.
with low TR (+ lag), macro as zerg takes a long time, just waiting out the selection delay... or repeating everything 2-3times
so im not sure if they can solve that, because it would affect all units, but as long as it doesnt break any current tech (e.g.:moving larva left with overlord) i would be really happy if they solved that.

PS: i think this is a zerg only problem because larva = units, if not, feel free to correct me.
Lumire
Profile Blog Joined July 2010
United States607 Posts
October 19 2018 13:41 GMT
#108
On October 19 2018 22:07 Bakuryu wrote:
Show nested quote +
On October 19 2018 21:33 chuDr3t4 wrote:
That will fix some of the problem, with 1a2a3a4a etc but not all of it.

https://clips.twitch.tv/SullenHelpfulPieTooSpicy

at 12th second of the clip I do 1sd2sd3sd4sd5sd
If you watch frame by frame, you will see that there was a frame with "1" pressed, then some frames with nothing pressed, then there were some frames with only "S" pressed, then some frames with nothing pressed, then some frames with only "D" pressed.
At 3SD something even peculiar happens, between "S" and "D" I don't see a frame where nothing is pressed, and you could kinda say it's my fault, but there is no frame when 2 keys are pressed at once, I was just fast.
This sequence of actions, did not result in 1 and 3 Hatchery building drones.

That's not a mouse issue, mouse buttons were not pressed in that clip.
That's not my keyboard issue, since you see on the screen what my computer got from my keyboard, the buttons were pressed.
That's a Starcraft issue.
It makes SC:R unplayable for me.


As soon as I improved to 150+ APM in SC:R I could not take it anymore. Playing while game does not register what I pressed was not fun to say the least.


this is the real problem.
from my understanding (how i think it is working), when selecting units, it takes a certain amount of time (based on TR/lag) for the interface/commands to update.
with low TR (+ lag), macro as zerg takes a long time, just waiting out the selection delay... or repeating everything 2-3times
so im not sure if they can solve that, because it would affect all units, but as long as it doesnt break any current tech (e.g.:moving larva left with overlord) i would be really happy if they solved that.

PS: i think this is a zerg only problem because larva = units, if not, feel free to correct me.


I think it's the same regardless of turn rate since both inputs are equally delayed. I think the delay applies to buildings as well, I've heard terrans complain about the minimum manual input delay, but since it takes more actions to create a unit as zerg it's more noticeable I think.

Either way, I really hope more attention is brought to this, it's been driving me crazy for years and I can't seem to get used to the delay. I don't think any harm would be done by fixing it.

|| o.o
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
Last Edited: 2018-11-19 09:09:20
November 19 2018 09:06 GMT
#109
Sorry for reviving this, but when remastered came out I was so hyped coming back to SC after years - only to stop after a hand full of games because I lost so many games because the game did not register some important inputs. When I found out this is a bug I felt relieved because it's not just me and hopeful that this would be fixed soon. I put SC aside and then life happened for a while. Two days ago I came back to the game and found out that bug is still here and, since it's probably super easy to fix, it might stay here forever. Imagine the game that defined your youth and big chunks of your life being brought back but in a way that makes it impossible to play for you (and a bunch of others). FML..

EDIT: I found out even Day9 supported that this bug should be fixed as it was fixed ages ago in multiple launchers, so lot's of pro's might have played without this bug their whole career. How can you even argue with Day9?
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
Demurity
Profile Joined April 2011
United States424 Posts
November 19 2018 14:38 GMT
#110
On November 19 2018 18:06 Chosi wrote:
Sorry for reviving this, but when remastered came out I was so hyped coming back to SC after years - only to stop after a hand full of games because I lost so many games because the game did not register some important inputs. When I found out this is a bug I felt relieved because it's not just me and hopeful that this would be fixed soon. I put SC aside and then life happened for a while. Two days ago I came back to the game and found out that bug is still here and, since it's probably super easy to fix, it might stay here forever. Imagine the game that defined your youth and big chunks of your life being brought back but in a way that makes it impossible to play for you (and a bunch of others). FML..

EDIT: I found out even Day9 supported that this bug should be fixed as it was fixed ages ago in multiple launchers, so lot's of pro's might have played without this bug their whole career. How can you even argue with Day9?


I'd hardly call it a bug. It's just how it was designed... in '98
|Terran|
QuadroX
Profile Joined August 2017
386 Posts
November 19 2018 15:32 GMT
#111
On November 19 2018 23:38 Demurity wrote:

I'd hardly call it a bug. It's just how it was designed... in '98


1. It's annoying as hell and cost you games.
2. It could be fixed by launchers back in 1.16.1 days and people did not complain (I believe).
3. Clearly more votes to fix this. Could be just foreigners. I would like to see what Koreans think about it.
4. The most important point - Day9 approves the fix.
badpenny
Profile Joined August 2018
Canada54 Posts
November 19 2018 17:10 GMT
#112
what lol, people are gonna argue from authority based on the fact that Day[9] thinks a certain change is good?
at least have your own argument to back up your points

also quadrox, not to pick on you specifically, but your point #1 is true of pretty much everything that can go wrong in bw
QuadroX
Profile Joined August 2017
386 Posts
November 19 2018 17:47 GMT
#113
On November 20 2018 02:10 badpenny wrote:
what lol, people are gonna argue from authority based on the fact that Day[9] thinks a certain change is good?
at least have your own argument to back up your points

also quadrox, not to pick on you specifically, but your point #1 is true of pretty much everything that can go wrong in bw


You shouldn't question Day[9]'s authority here. Yes #1 is pretty much everything in the game, can ignore that. Tbh I would very much like to see some data on what Korean progamers think about that fix.
Hexos
Profile Joined November 2018
6 Posts
Last Edited: 2018-11-19 20:00:36
November 19 2018 19:12 GMT
#114
--- Nuked ---
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 19 2018 20:11 GMT
#115
Day9 doesn't even play the game anymore. His opinion is worthless, as he will not be affected by any changes
Hexos
Profile Joined November 2018
6 Posts
November 19 2018 20:56 GMT
#116
--- Nuked ---
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 19 2018 21:00 GMT
#117
On November 20 2018 05:56 Hexos wrote:
Show nested quote +
On November 20 2018 05:11 rand0MPrecisi0n wrote:
Day9 doesn't even play the game anymore. His opinion is worthless, as he will not be affected by any changes

Jesus Christ, every football coach is useless as shit since they dont participate in actually playing the game. Even so you dont know how often day9 plays the game


Is Day9 a coach now? Terrible analogy bud
badpenny
Profile Joined August 2018
Canada54 Posts
November 19 2018 21:24 GMT
#118
personally, i just meant that Day[9] is only one people out of many who have both an opinion on this and some standing within the bw community, so saying his opinion is automatically right is not valid or reasonable. he's not the pope of brood war
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
November 19 2018 21:32 GMT
#119
Honestly I think it's just a QoL feature that will help out lowbies a bit more. Most higher-end pro's have gotten over the issue and still win games. It's not really something that should win or loss games for you unless you're actively trying to ignore it. Once you get in the rhythm it's avoidable.

However, I think it helps out lowbies to have it removed and makes the game a bit more accessible without costing too much "Brood War is perfect how it is".
twitch.tv/schamtoo | twitter.com/schamtoo
molotow[eef]
Profile Joined October 2012
Germany81 Posts
November 21 2018 13:47 GMT
#120
I looked closely at the clip of chuDr3t4 and recognized the following things:

1) Hatchery HK have essentially no delay.
2) Initiating select Larva command has basically no delay (The blue highlight of the larva button (bottom right) reacts within 1 frame)
3) From the (blue) signal that S has been pressed to the interface actually changing to display the larva there is a non-constant delay

For Hatch 2: 1 Frame: press S --> Blue Highlight | 2 Frames: Blue Highlight --> Show Larva
For Hatch 3: 1 Frame: press S --> Blue Highlight | 4 Frames: Blue Highlight --> Show Larva
For Hatch 5: 1 Frame: press S --> Blue Highlight | 1 Frame: Blue Highlight --> Show Larva


4) Build Drone behaves like select larva, where the indication of the command happens reliably fast, while the execution of the command varies and can be slow.
zerglingling
Profile Joined April 2018
131 Posts
November 21 2018 15:51 GMT
#121
Fixing this would not ruin the game. Hotkeys did not ruin the game, and they were more impactful. I can't recall a single competitive game that was ruined by an input fix or a framerate fix.

If I win because I know about this issue and my opponent doesn't, I don't feel that I earned that win.

Imagine if due to a coding bug, every unit on every 8th pixel dealt more damage. You'd suddenly get a whole metagame about aligning your units to mod 8 positions. Now imagine how this looks to someone learning or spectating the game, when they find out about it. Bullshit is the word you'd probably hear them say most often.
If people have to do unfun, unsatisfying and obtuse things in order to win, the game usually suffers for it. Depth is good. Bullshit isn't.

Default hotkeys were bullshit. Sprite limit was bullshit. This is bullshit as well.
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
December 01 2018 18:26 GMT
#122
On November 22 2018 00:51 zerglingling wrote:
Fixing this would not ruin the game. Hotkeys did not ruin the game, and they were more impactful. I can't recall a single competitive game that was ruined by an input fix or a framerate fix.

If I win because I know about this issue and my opponent doesn't, I don't feel that I earned that win.

Imagine if due to a coding bug, every unit on every 8th pixel dealt more damage. You'd suddenly get a whole metagame about aligning your units to mod 8 positions. Now imagine how this looks to someone learning or spectating the game, when they find out about it. Bullshit is the word you'd probably hear them say most often.
If people have to do unfun, unsatisfying and obtuse things in order to win, the game usually suffers for it. Depth is good. Bullshit isn't.

Default hotkeys were bullshit. Sprite limit was bullshit. This is bullshit as well.


It doesn't change anything for good or pro players but helps bad or new players. It's about making the game accessible and less frustrating on the lower levels, which helps everyone in the long run. Played about 30 games and this is still killing me. When you start to focus on decision making and macro there is simply no way to also focus on pressing buttons slowly and correctly. For everyone who can't relate, just imagine SC randomly ignored mouse clicks. Really hope they fix this one :-/
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 01 2018 20:03 GMT
#123
On December 02 2018 03:26 Chosi wrote:
Show nested quote +
On November 22 2018 00:51 zerglingling wrote:
Fixing this would not ruin the game. Hotkeys did not ruin the game, and they were more impactful. I can't recall a single competitive game that was ruined by an input fix or a framerate fix.

If I win because I know about this issue and my opponent doesn't, I don't feel that I earned that win.

Imagine if due to a coding bug, every unit on every 8th pixel dealt more damage. You'd suddenly get a whole metagame about aligning your units to mod 8 positions. Now imagine how this looks to someone learning or spectating the game, when they find out about it. Bullshit is the word you'd probably hear them say most often.
If people have to do unfun, unsatisfying and obtuse things in order to win, the game usually suffers for it. Depth is good. Bullshit isn't.

Default hotkeys were bullshit. Sprite limit was bullshit. This is bullshit as well.


It doesn't change anything for good or pro players but helps bad or new players. It's about making the game accessible and less frustrating on the lower levels, which helps everyone in the long run. Played about 30 games and this is still killing me. When you start to focus on decision making and macro there is simply no way to also focus on pressing buttons slowly and correctly. For everyone who can't relate, just imagine SC randomly ignored mouse clicks. Really hope they fix this one :-/


It does change something at higher levels. There's a clear difference between how fast a pro can macro vs a top amateur, and even pros make mistakes.

Here's an example of Hiya making a video tutorial on changing rallies with the F keys, where he makes mistakes both in changing the rally and making marines. This is just a tutorial without the pressure of a real match too. Also, pay attention to how fast he does it, and compare that to an amateur like Terror (who has beaten Larva 2-1 in an online tournament before) to see how huge the difference is. You can also look up other FPVods to see the difference in real matches and between different players, if you so wish.

You just need to pracitce more, as 30 games is literally nothing, while also remembering that the opponent is dealing with the same bullshit you are.

I find worrying how people are using the hotkey changes as an excuse to justify more changes. The fact that the hotkeys are here to stay is not influenced by whether or not they are good for the game. Blizzard decided it's going to be this way and that's it. Long gone are the times of Blizzard listening to the community, and/or releasing patches in a timely fashion.

There's also a questionable connection between hotkeys and input detection. I can see them being related in the sense that both are part of the "you against the computer" section of the game, but by removing anything that falls under this umbrella you'd end up destroying the game completely. Just because you're bad at something, doesn't mean it's bullshit. Different players will be good at different things.

The reason why it's impressive to see pros play is because of how hard it is to reach that level of intentionality. If Daigo could've parried Chun-Li's ultra with the same leniency in Third Strike that you can in SFV nobody would be talking about it fourteen years later.
kidcrash
Profile Joined September 2009
United States620 Posts
Last Edited: 2018-12-01 20:31:45
December 01 2018 20:31 GMT
#124
The thing is, this isn't a random problem. It can be replicated and predicted. It just seems random because it can be subtle at times and the sheer speed and the amount of clicks. I'll put this into the same category as units freezing under the hold position command. Now if you think that's an issue that needs addressed then fair enough on both accounts. I compare this to two football teams playing in the rain. On a case by case basis there may be unfair results but on a larger scale, everyone is playing the same game.

I will say that I wouldn't be upset if this was fixed but I'm more or less indifferent.
Paloier
Profile Joined November 2018
14 Posts
Last Edited: 2018-12-01 22:55:56
December 01 2018 22:37 GMT
#125
On December 02 2018 05:03 rand0MPrecisi0n wrote:
Show nested quote +
On December 02 2018 03:26 Chosi wrote:
On November 22 2018 00:51 zerglingling wrote:
Fixing this would not ruin the game. Hotkeys did not ruin the game, and they were more impactful. I can't recall a single competitive game that was ruined by an input fix or a framerate fix.

If I win because I know about this issue and my opponent doesn't, I don't feel that I earned that win.

Imagine if due to a coding bug, every unit on every 8th pixel dealt more damage. You'd suddenly get a whole metagame about aligning your units to mod 8 positions. Now imagine how this looks to someone learning or spectating the game, when they find out about it. Bullshit is the word you'd probably hear them say most often.
If people have to do unfun, unsatisfying and obtuse things in order to win, the game usually suffers for it. Depth is good. Bullshit isn't.

Default hotkeys were bullshit. Sprite limit was bullshit. This is bullshit as well.


It doesn't change anything for good or pro players but helps bad or new players. It's about making the game accessible and less frustrating on the lower levels, which helps everyone in the long run. Played about 30 games and this is still killing me. When you start to focus on decision making and macro there is simply no way to also focus on pressing buttons slowly and correctly. For everyone who can't relate, just imagine SC randomly ignored mouse clicks. Really hope they fix this one :-/


It does change something at higher levels. There's a clear difference between how fast a pro can macro vs a top amateur, and even pros make mistakes.

Here's an example of Hiya making a video tutorial on changing rallies with the F keys, where he makes mistakes both in changing the rally and making marines. This is just a tutorial without the pressure of a real match too. Also, pay attention to how fast he does it, and compare that to an amateur like Terror (who has beaten Larva 2-1 in an online tournament before) to see how huge the difference is. You can also look up other FPVods to see the difference in real matches and between different players, if you so wish.

You just need to pracitce more, as 30 games is literally nothing, while also remembering that the opponent is dealing with the same bullshit you are.

I find worrying how people are using the hotkey changes as an excuse to justify more changes. The fact that the hotkeys are here to stay is not influenced by whether or not they are good for the game. Blizzard decided it's going to be this way and that's it. Long gone are the times of Blizzard listening to the community, and/or releasing patches in a timely fashion.

There's also a questionable connection between hotkeys and input detection. I can see them being related in the sense that both are part of the "you against the computer" section of the game, but by removing anything that falls under this umbrella you'd end up destroying the game completely. Just because you're bad at something, doesn't mean it's bullshit. Different players will be good at different things.

The reason why it's impressive to see pros play is because of how hard it is to reach that level of intentionality. If Daigo could've parried Chun-Li's ultra with the same leniency in Third Strike that you can in SFV nobody would be talking about it fourteen years later.

They listen to the community? No they dont, if they would listen, it would have been gone with Remastered release. That mca64Launcher had a blockage fixed. That poll is obviously for a change. I highly doubt that Keyboard/Mouse block was high on the "What to keep" list

By the way, the fact that this kind of "cheat" was available for everyone should have provoced some kind of War between purists and cheater. Was there such a thing in the iccup community?
zerglingling
Profile Joined April 2018
131 Posts
December 01 2018 23:02 GMT
#126
On December 02 2018 05:03 rand0MPrecisi0n wrote:
The reason why it's impressive to see pros play is because of how hard it is to reach that level of intentionality. If Daigo could've parried Chun-Li's ultra with the same leniency in Third Strike that you can in SFV nobody would be talking about it fourteen years later.

Funny that you bring up a fighting game, because in that genre, horse shit like this would not fly.
Paloier
Profile Joined November 2018
14 Posts
Last Edited: 2018-12-01 23:30:53
December 01 2018 23:09 GMT
#127
On December 02 2018 08:02 zerglingling wrote:
Show nested quote +
On December 02 2018 05:03 rand0MPrecisi0n wrote:
The reason why it's impressive to see pros play is because of how hard it is to reach that level of intentionality. If Daigo could've parried Chun-Li's ultra with the same leniency in Third Strike that you can in SFV nobody would be talking about it fourteen years later.

Funny that you bring up a fighting game, because in that genre, horse shit like this would not fly.

It does fly, in almost every game. Those games have input lag, frame delay or whatever to compensate for lag. Not that it helps, since most of those games run like shit in matchmaking anyway. Or run simply worse on console. Pretty sure they have it on "offline" events as well. Kinda like Warcraft 3 had a high ping for everyone on battle.net
zerglingling
Profile Joined April 2018
131 Posts
December 02 2018 04:34 GMT
#128
On December 02 2018 08:09 Paloier wrote:
It does fly, in almost every game. Those games have input lag, frame delay or whatever to compensate for lag. Not that it helps, since most of those games run like shit in matchmaking anyway. Or run simply worse on console. Pretty sure they have it on "offline" events as well. Kinda like Warcraft 3 had a high ping for everyone on battle.net

Input delay (present in every RTS as well due to lockstep) and rollback are necessary evils, online. These things do not exist in offline games, and if a fighting game had universal lag also applying to offline, there would be backlash. (Didn't that happen once?)

And did you already forget this?

Patch 1.18.0
Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net.



In any case, people seem to look at SC2 and correlate any kind of quality of life changes with a worse game, and have this knee jerk reaction to any proposal to improve BW, when in reality, there was much more wrong with SC2 besides it being coded properly.

This is a straight up bug, up there with the terrain height fuck ups. There should be no issue with rolling out a PTR trying out the fixes to these, and seeing if it ruins everything, which it won't either way.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
Last Edited: 2018-12-02 06:55:17
December 02 2018 06:54 GMT
#129
On December 02 2018 13:34 zerglingling wrote:
Show nested quote +
On December 02 2018 08:09 Paloier wrote:
It does fly, in almost every game. Those games have input lag, frame delay or whatever to compensate for lag. Not that it helps, since most of those games run like shit in matchmaking anyway. Or run simply worse on console. Pretty sure they have it on "offline" events as well. Kinda like Warcraft 3 had a high ping for everyone on battle.net

Input delay (present in every RTS as well due to lockstep) and rollback are necessary evils, online. These things do not exist in offline games, and if a fighting game had universal lag also applying to offline, there would be backlash. (Didn't that happen once?)



https://gamerant.com/dragon-ball-fighterz-input-lag-tekken-7/


Every game has input lag even local. It's just how much. 6ms is what is apparently determined to be "okay"

They put default stable input lag so that hard compute and easy compute situations don't vary how much the game lags handling inputs.
twitch.tv/schamtoo | twitter.com/schamtoo
zerglingling
Profile Joined April 2018
131 Posts
December 02 2018 07:57 GMT
#130
6ms, which is less than a frame, is not lag. A stable lag of 6ms would mean that the developer went extra lengths to poll inputs at 166 Hz, which is a decent idea and you could possibly go even higher. So I guess that you meant frames.
6 frames however, is not okay, it's pretty damn far from okay. 6 frames is 96ms at 60 Hz. (I'd imagine even BW has something like 2 frames delay at Low, that's about the bare minimum for lockstep, and it would be about 80ms at TR24) Ask any Quake player if they'd like to play a match with you at 96 ping.
Furthermore, this has nothing to do with low and high load situations, which can be fixed by polling the inputs on a fixed timer, and buffering them.
What you linked describes something different; a mixture of Meme Engine issues, developer incompetence typical for Japan, and boneheaded online parity. I don't remember games doing this shit 10 years ago. The article also mentions that people are, rightly, pissed about this state of affairs. (But they'll still buy the latest installment, because gamers are battered wives)

I launched Tekken 6 just to check if this hasn't slipped under my nose before, and I'll eat my hat if that has an input delay of 6 or 7 frames. T3 still feels somewhat faster but it's probably just the animations. Online fighting games are fine with rollback alone anyway, extra delay doesn't seem necessary.

But what we're essentially discussing here is not delay (which BW does have and it's necessary because brute syncing 3200 zerglings will kill anyone's internet, we're only sending commands) but buffering (which BW could use).
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 02 2018 08:11 GMT
#131
On December 02 2018 13:34 zerglingling wrote:
Show nested quote +
On December 02 2018 08:09 Paloier wrote:
It does fly, in almost every game. Those games have input lag, frame delay or whatever to compensate for lag. Not that it helps, since most of those games run like shit in matchmaking anyway. Or run simply worse on console. Pretty sure they have it on "offline" events as well. Kinda like Warcraft 3 had a high ping for everyone on battle.net

Input delay (present in every RTS as well due to lockstep) and rollback are necessary evils, online. These things do not exist in offline games, and if a fighting game had universal lag also applying to offline, there would be backlash. (Didn't that happen once?)

And did you already forget this?
Show nested quote +

Patch 1.18.0
Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net.



In any case, people seem to look at SC2 and correlate any kind of quality of life changes with a worse game, and have this knee jerk reaction to any proposal to improve BW, when in reality, there was much more wrong with SC2 besides it being coded properly.

This is a straight up bug, up there with the terrain height fuck ups. There should be no issue with rolling out a PTR trying out the fixes to these, and seeing if it ruins everything, which it won't either way.


It's irrelevant if it's a bug or not. Half the tricks we use today are bugs or unintended behavior, and it works out just fine. On top of that, it has consistent behavior, which means you can anticipate and compensate for systematically (just release your mouse buttons faster).

What you're suggesting is a gameplay change, as it affects how the game is played. QoL would be being able to select the opponents color, or revealing the entire map once the match ends (so you can check your opponents bases). Games are not home appliances though, in which the goal is to make things as easy as possible. In a video-game the fun IS the challenge.

To further illustrate, let's say I buy a peeler cause I'm not very good with a knife. In that case, I fully expect to be able to peel apples faster, and my quality of life will improve because of it. However, if instead I was playing a game about peeling apples, a peeler changes the game completely.

Like I showed you, even at pro level this limitation affects how fast you can go, so you just have to slow down if you're not precise enough. Time and practice will allow you to do it faster and without thinking, just like all the other mechanical aspects of the game.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
December 02 2018 08:16 GMT
#132
On December 02 2018 07:37 Paloier wrote:
Show nested quote +
On December 02 2018 05:03 rand0MPrecisi0n wrote:
On December 02 2018 03:26 Chosi wrote:
On November 22 2018 00:51 zerglingling wrote:
Fixing this would not ruin the game. Hotkeys did not ruin the game, and they were more impactful. I can't recall a single competitive game that was ruined by an input fix or a framerate fix.

If I win because I know about this issue and my opponent doesn't, I don't feel that I earned that win.

Imagine if due to a coding bug, every unit on every 8th pixel dealt more damage. You'd suddenly get a whole metagame about aligning your units to mod 8 positions. Now imagine how this looks to someone learning or spectating the game, when they find out about it. Bullshit is the word you'd probably hear them say most often.
If people have to do unfun, unsatisfying and obtuse things in order to win, the game usually suffers for it. Depth is good. Bullshit isn't.

Default hotkeys were bullshit. Sprite limit was bullshit. This is bullshit as well.


It doesn't change anything for good or pro players but helps bad or new players. It's about making the game accessible and less frustrating on the lower levels, which helps everyone in the long run. Played about 30 games and this is still killing me. When you start to focus on decision making and macro there is simply no way to also focus on pressing buttons slowly and correctly. For everyone who can't relate, just imagine SC randomly ignored mouse clicks. Really hope they fix this one :-/


It does change something at higher levels. There's a clear difference between how fast a pro can macro vs a top amateur, and even pros make mistakes.

Here's an example of Hiya making a video tutorial on changing rallies with the F keys, where he makes mistakes both in changing the rally and making marines. This is just a tutorial without the pressure of a real match too. Also, pay attention to how fast he does it, and compare that to an amateur like Terror (who has beaten Larva 2-1 in an online tournament before) to see how huge the difference is. You can also look up other FPVods to see the difference in real matches and between different players, if you so wish.

You just need to pracitce more, as 30 games is literally nothing, while also remembering that the opponent is dealing with the same bullshit you are.

I find worrying how people are using the hotkey changes as an excuse to justify more changes. The fact that the hotkeys are here to stay is not influenced by whether or not they are good for the game. Blizzard decided it's going to be this way and that's it. Long gone are the times of Blizzard listening to the community, and/or releasing patches in a timely fashion.

There's also a questionable connection between hotkeys and input detection. I can see them being related in the sense that both are part of the "you against the computer" section of the game, but by removing anything that falls under this umbrella you'd end up destroying the game completely. Just because you're bad at something, doesn't mean it's bullshit. Different players will be good at different things.

The reason why it's impressive to see pros play is because of how hard it is to reach that level of intentionality. If Daigo could've parried Chun-Li's ultra with the same leniency in Third Strike that you can in SFV nobody would be talking about it fourteen years later.

They listen to the community? No they dont, if they would listen, it would have been gone with Remastered release. That mca64Launcher had a blockage fixed. That poll is obviously for a change. I highly doubt that Keyboard/Mouse block was high on the "What to keep" list

By the way, the fact that this kind of "cheat" was available for everyone should have provoced some kind of War between purists and cheater. Was there such a thing in the iccup community?


Mca launcher's fix didn't work properly, specially at high apm, which is the use case benefiting the most from it. I wasn't active when it was released so I can't speak for any divide in the community.
zerglingling
Profile Joined April 2018
131 Posts
December 02 2018 10:12 GMT
#133
I'll just add that overcoming this problem with your skill and developing pr0 habits to slam m1 to a-move your army is really trivial. You can nail it in a day or two, feel really proud of yourself and file it under "self-improvement" in that little pink diary you hide under your pillow.

It also destroys your fucking mouse and makes you buy a new one way faster than you should, unless you know how to solder a microswitch in and where to order those from. And I won't be telling you that. You'll be stuck attempting to follow youtube videos about opening a microswitch and reforging the little piece of copper back into shape. Then you'll give up and buy the latest progamer endorsed mouse, happily throwing your current one away and contributing to the already overflowing landfills. Ergo, the people in favor of not fixing this bug are literally killing the planet and we should just cube them and feed them to cows.
nanaoei
Profile Blog Joined May 2010
3358 Posts
December 02 2018 10:22 GMT
#134
jesus christ, a little much don't you think?
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
zerglingling
Profile Joined April 2018
131 Posts
December 02 2018 10:23 GMT
#135
No. These people are going to share a gulag with pineapple pizza enthusiasts, and will be forced to play competitive connect-four until the end of time.
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