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On May 25 2017 19:03 Lachrymose wrote:Show nested quote +On May 25 2017 18:55 -Archangel- wrote:On May 25 2017 18:53 Lachrymose wrote:On May 25 2017 18:45 -Archangel- wrote:On May 25 2017 10:04 Lachrymose wrote:On May 25 2017 07:07 N-KO wrote:On May 25 2017 05:57 -Archangel- wrote:On May 25 2017 03:28 B-royal wrote: Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys. WTF? No. Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply. Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing. Your Elitism and douchebaggery is over 9000 atm. It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar. I do care about Broodwar, I want it to succeed and replace SC2 as main esport RTS in Korea and the West. But unlike you I understand that it needs some (to your painful) changes to succeed. The issue in this topic should be fixed, it is more of a bug then a balance concern. Talking like it is not is pure elitism. Broodwar is what it is. Turning it into something it's not isn't the way forward. SC2 design paradigms will land it right next to SC2. Maybe or maybe it will bring it glory. Also when changing BW I am talking small changes, not turning it into sc2 mod. But that is a topic for another thread.
This one is talking about an issue I never seen in any other RTS, issue that is more of a conflict between two basic control devices for the game, I don't have any doubt they ever intended this to be part of design like 12 unit selection limit was.
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On May 25 2017 19:20 -Archangel- wrote:Show nested quote +On May 25 2017 19:03 Lachrymose wrote:On May 25 2017 18:55 -Archangel- wrote:On May 25 2017 18:53 Lachrymose wrote:On May 25 2017 18:45 -Archangel- wrote:On May 25 2017 10:04 Lachrymose wrote:On May 25 2017 07:07 N-KO wrote:On May 25 2017 05:57 -Archangel- wrote:On May 25 2017 03:28 B-royal wrote: Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys. WTF? No. Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply. Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing. Your Elitism and douchebaggery is over 9000 atm. It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar. I do care about Broodwar, I want it to succeed and replace SC2 as main esport RTS in Korea and the West. But unlike you I understand that it needs some (to your painful) changes to succeed. The issue in this topic should be fixed, it is more of a bug then a balance concern. Talking like it is not is pure elitism. Broodwar is what it is. Turning it into something it's not isn't the way forward. SC2 design paradigms will land it right next to SC2. Maybe or maybe it will bring it glory. Also when changing BW I am talking small changes, not turning it into sc2 mod. But that is a topic for another thread. This one is talking about an issue I never seen in any other RTS, issue that is more of a conflict between two basic control devices for the game, I don't have any doubt they ever intended this to be part of design like 12 unit selection limit was. I don't give a shit what they intended. Broodwar isn't great because the designers were geniuses. They got lucky. Almost everything in the game is a bug or an oversight or some random bullshit like somebody hiding stuff in the code. I don't care.
I don't care if they picked 12 specifically after months of thought and testing or they rolled dice or it was due to hardware limitations or they meant to type 20 and it's a typo. I don't care. The author is dead.
Don't change it. Don't try to design it. Don't set the precedent that it's changeable or fixable or improvable. It is what it is.
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On May 25 2017 19:30 Lachrymose wrote:Show nested quote +On May 25 2017 19:20 -Archangel- wrote:On May 25 2017 19:03 Lachrymose wrote:On May 25 2017 18:55 -Archangel- wrote:On May 25 2017 18:53 Lachrymose wrote:On May 25 2017 18:45 -Archangel- wrote:On May 25 2017 10:04 Lachrymose wrote:On May 25 2017 07:07 N-KO wrote:On May 25 2017 05:57 -Archangel- wrote:On May 25 2017 03:28 B-royal wrote: Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys. WTF? No. Yea I wanted to say just that but I was going to get the "lol under 20 posts" reply. Well Archangel is just going to get a "you don't play Broodwar and won't for more than 2 days at most if HD catches your eye and have no interest or understanding in the longevity of the game and your primary motivation seems to be validating your ideas about what is and is not good about SC2. Please stop." reply anyway. Same thing. Your Elitism and douchebaggery is over 9000 atm. It's not elitism. I don't care how bad at Broodwar you are. I care that you don't actually care about Broodwar. I do care about Broodwar, I want it to succeed and replace SC2 as main esport RTS in Korea and the West. But unlike you I understand that it needs some (to your painful) changes to succeed. The issue in this topic should be fixed, it is more of a bug then a balance concern. Talking like it is not is pure elitism. Broodwar is what it is. Turning it into something it's not isn't the way forward. SC2 design paradigms will land it right next to SC2. Maybe or maybe it will bring it glory. Also when changing BW I am talking small changes, not turning it into sc2 mod. But that is a topic for another thread. This one is talking about an issue I never seen in any other RTS, issue that is more of a conflict between two basic control devices for the game, I don't have any doubt they ever intended this to be part of design like 12 unit selection limit was. I don't give a shit what they intended. Broodwar isn't great because the designers were geniuses. They got lucky. Almost everything in the game is a bug or an oversight or some random bullshit like somebody hiding stuff in the code. I don't care. I don't care if they picked 12 specifically after months of thought and testing or they rolled dice or it was due to hardware limitations or they meant to type 20 and it's a typo. I don't care. The author is dead. Don't change it. Don't try to design it. Don't set the precedent that it's changeable or fixable or improvable. It is what it is. Word. And Brood War does not need to change SC2 in Korea. BW was always higher already.
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Croatia9474 Posts
This should obviously be fixed. It's ridiculous to suggest otherwise.
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On May 25 2017 20:25 2Pacalypse- wrote: This should obviously be fixed. It's ridiculous to suggest otherwise. It is also insanely unintuitive, I think it took me like 3 or 4 years of playing before I realized it was a thing.
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United States33072 Posts
I'd rather this interaction stay in the game so I can blame my lack of skill on the game's inherent flaws :D
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I remember having trouble with this, but I always thought my keyboard was to blame. So I voted yes, but I'm having second thoughts after reading some of the posts here. I appreciate not having this problem is having better timing/rhythm on your keyboard, which comes with time - being mechanically better. Not sure.
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On May 25 2017 18:47 -Archangel- wrote:Show nested quote +On May 25 2017 10:42 B-royal wrote:On May 25 2017 05:57 -Archangel- wrote:On May 25 2017 03:28 B-royal wrote: Yeah it's important to keep the status quo. If this would get changed, I will be microing 2 control groups of mutalisk every game with absolute ease. Even more so if it gets combined with custom hotkeys. WTF? No. Eh yes, I can and I will. And I shudder to think what the pro's will be able to do when H/P are on more accessible keys, combined with the fact that switching between control groups and performing your shots will become easy as hell. I agree with you completely. The game will surely be too easy. It is way too easy now. I can micro 3 groups of mutalisks with one hand.. on keyboard only. Since I think it is only fair everyone becomes as l33t as me, BW Remastered should also remove mouse support. Only then the true skill of the game can shine. Removing the mouse would lower the skill ceiling.
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Why not use 1rightclick2rightclick3rightclick etc. instead to make sure all your units at least start moving towards the destination first, then use 1a2a3a4a? At least you can make sure your units will arrive. It will be less efficient use of your apm but at least you can make sure they are moving. A bit like worker splitting where you select all workers to move first then micromanage specific units.
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Of course it should be fixed. I can't really tell if the people saying it shouldn't be fixed are trolling or not. "LOLOLOL FIXING INPUT BUGS WILL TURN IT INTO SC2" eeh ok....
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I understand control group limits being part of the meta so that shoudnt change..
BUT LOST INPUTS SHOULDNT BE APART OF ANY META IN ANY GAME
WHY IS THIS ACCEPTABLE
WHY ISNT THERE AT LEAST A 3RD PARTY FIX FOR 1.18
SOMEONE PLEASE SAVE US
User was warned for this post
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guys i have the same problem in starcraft 2, when i fast spaming LB or just holding ,it blocking any keyboard input
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I was always noticing when I tried to 1a2a3a that there was a slight 'delay' in response by the game, never knew it was the clicking part lol
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Has there even been a good explanation on why this is a thing? I think its more relevant then ever. Its just artificial bullshit which should have been flushed with Remastered
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I seriously hopes blizzard fixes this. It's so annoying and it's almost a dealbreaker for me playing the game at all. Just feels bad and poorly coded. Like playing tennis with a broken racket.
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Just played and noticed this. Pretty frustrating, I agree it would be nice if this could be looked into.
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On May 25 2017 20:48 Waxangel wrote: I'd rather this interaction stay in the game so I can blame my lack of skill on the game's inherent flaws :D
yes i am actually a top 3 sc1 player it's just this game is so poorly designed and broken that i cannot be a top 3 sc1 player
fix this and i will be the best!
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I was wondering why this was happening... for the record ive played BW for years and never had this problem, so they actually introduced something wrong in this new version, its not about making the game easier, just bring back the way it was...
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