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An interview with the Devs of StarCraft: Remastered - Page 3

Forum Index > BW General
262 CommentsPost a Reply
Prev 1 2 3 4 5 12 13 14 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 07:46 GMT
#41
On March 26 2017 16:10 lestye wrote:
Show nested quote +
On March 26 2017 15:58 jrkirby wrote:
Ok, I'm am 100% hyped for this, glad they're making it. But honestly... I actually prefer the way most of the original graphics look.The new probes, scvs, seige tanks, zerglings, and more, just look worse than the original in my opinion. Yeah there's some units, like the dropship that look better, but a lot of it is about equivalent or less aesthetically pleasing.

Perhaps I'm just too jaded in nostalgia, but that's what it looks like to me.

Well, thats the beautiful thing, we get the best of both worlds. You can play on the old client and other people can play on the new client.

I think this is the best case scenario, even more than anyone could have speculated. BW:Remastered is so close to the original that they're even planning on full cross-client compatibility. That's incredible, and the community doesn't become split that way.

The biggest issue is if they screw up patch 1.18 somehow, and although it does seem some people are already unhappy about custom keybindings, I think the F2P switch and other features will still make it worthwhile.
ㅇㅅㅌㅅ
chrisolo
Profile Joined May 2009
Germany2610 Posts
March 26 2017 07:47 GMT
#42
Players will be able to connect and play, watch replays, or share saved games seamlessly between free Brood War, and the SC:R upgrade. It’s all the same client! Each player and observer in the game can opt to play in standard or high def individually, and you can switch instantly and seamlessly at the press of a button right inside the game or while watching a replay.


This is probably the most important part. This is amazing. Even if players decide to stick around with good ol' BW, the community will not be split up.
¯\_(ツ)_/¯ - aka cReAtiVee
lestye
Profile Blog Joined August 2010
United States4238 Posts
March 26 2017 07:54 GMT
#43
On March 26 2017 16:46 eviltomahawk wrote:
Show nested quote +
On March 26 2017 16:10 lestye wrote:
On March 26 2017 15:58 jrkirby wrote:
Ok, I'm am 100% hyped for this, glad they're making it. But honestly... I actually prefer the way most of the original graphics look.The new probes, scvs, seige tanks, zerglings, and more, just look worse than the original in my opinion. Yeah there's some units, like the dropship that look better, but a lot of it is about equivalent or less aesthetically pleasing.

Perhaps I'm just too jaded in nostalgia, but that's what it looks like to me.

Well, thats the beautiful thing, we get the best of both worlds. You can play on the old client and other people can play on the new client.

I think this is the best case scenario, even more than anyone could have speculated. BW:Remastered is so close to the original that they're even planning on full cross-client compatibility. That's incredible, and the community doesn't become split that way.

The biggest issue is if they screw up patch 1.18 somehow, and although it does seem some people are already unhappy about custom keybindings, I think the F2P switch and other features will still make it worthwhile.

Honestly, if of all things we're bitching about is custom keybindings, this announcement was a huge success.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
raff100
Profile Joined April 2011
498 Posts
March 26 2017 07:57 GMT
#44
I'm in love with Blizzard again...after 7 years
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1718 Posts
March 26 2017 07:58 GMT
#45
So they seem to genuinely understand what's important. Really, I'm impressed. I didn't imagine reading this interview, if it ever came, and thinking "Yes... yes I agree with that... yup, that's right...".
EleGant[AoV]
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 26 2017 07:59 GMT
#46
What I liked the most about this is that Blizzard understands how important the game is to the community so they tried to stay as close as possible to the original game while also adding much needed QoL features. Sure, some models might need some tuning but overall, it's a huge step in the right direction.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Gak2
Profile Joined September 2010
Canada418 Posts
March 26 2017 08:02 GMT
#47
faith in blizzard possibly restored? :o

Gotta give kudos to the engineers working on this. Must've been hell working on almost 20 year old code that was probably all bandaged together to finish on time
fLyiNgDroNe
Profile Joined September 2005
Belgium4115 Posts
March 26 2017 08:11 GMT
#48
"How long has Blizzard been working on SC:R?

We started preproduction about 18 months ago. We’re about a year in on active development."

lol, Blizzard prevent leaking better than CIA.
Drone is a way of living
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 26 2017 08:13 GMT
#49
Lichter, you knew about this the whole time. HOW FAR UP DOES THIS CONSPIRACY GO?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
KameZerg
Profile Blog Joined May 2007
Sweden1775 Posts
Last Edited: 2017-03-26 08:27:17
March 26 2017 08:16 GMT
#50
https://www.youtube.com/watch?v=qBLv0qrDQcA¨

all in all i have to give my hats off to blizzard, putting aside the really minor things they have handled it brilliantly, they knew exactly what they had to do and they nailed it basically. I still dont like custom keys tho x(
asdasdasdasdasd123123123
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
March 26 2017 08:20 GMT
#51
On March 26 2017 16:58 ImbaTosS wrote:
So they seem to genuinely understand what's important. Really, I'm impressed. I didn't imagine reading this interview, if it ever came, and thinking "Yes... yes I agree with that... yup, that's right...".


So now you got to get with Sayle and do some castings of the new, shiny game.


User was warned for being hilarious
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 08:21 GMT
#52
On March 26 2017 17:13 ninazerg wrote:
Lichter, you knew about this the whole time. HOW FAR UP DOES THIS CONSPIRACY GO?

BigFan too, and he was posting in the speculation thread a lot as well. I wonder when this interview was done, and how many of his comments were subtle hints
ㅇㅅㅌㅅ
c3rberUs
Profile Blog Joined December 2010
Japan11657 Posts
Last Edited: 2017-03-26 08:26:35
March 26 2017 08:23 GMT
#53
On March 26 2017 17:21 eviltomahawk wrote:
Show nested quote +
On March 26 2017 17:13 ninazerg wrote:
Lichter, you knew about this the whole time. HOW FAR UP DOES THIS CONSPIRACY GO?

BigFan too, and he was posting in the speculation thread a lot as well. I wonder when this interview was done, and how many of his comments were subtle hints

Yeah, he played us all. :D

edit - as for the interview. I find it quite funny how several of the questions can be simply answered by "we used the same engine" lol.

It seems like what they said in this interview reflects on the information given today.
WriterMovie, 진영화 : "StarCraft will never die".
riyanme
Profile Joined September 2010
Philippines940 Posts
March 26 2017 08:28 GMT
#54
Reading this on Naver news, after months or maybe years of not-visiting-tl-anymore... now is a great day to be back. I for one massively support this remastered. The time has come. Been always a BW fan and sadly not-a-fan of SC2.
-
c3rberUs
Profile Blog Joined December 2010
Japan11657 Posts
March 26 2017 08:38 GMT
#55
On March 26 2017 17:28 riyanme wrote:
Reading this on Naver news, after months or maybe years of not-visiting-tl-anymore... now is a great day to be back. I for one massively support this remastered. The time has come. Been always a BW fan and sadly not-a-fan of SC2.

You don't have to be sad because you didn't like SC2. Spread the good news of Remastered back home.
WriterMovie, 진영화 : "StarCraft will never die".
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 08:44 GMT
#56
So I listened to the Yahoo interview with Pete Stilwell. Apparently they flew back and forth to Korea several times to gather feedback, and apparently there are only 20 developers on the team for this. He seems like a cool guy and is very aware of what's important to this community. I'm just kinda worried about how small the development team is, but they seem very passionate about this project considering how they're really trying to nail that 1:1 recreation and cross-client compatibility.
ㅇㅅㅌㅅ
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 08:45 GMT
#57
On March 26 2017 17:44 eviltomahawk wrote:
So I listened to the Yahoo interview with Pete Stilwell. Apparently they flew back and forth to Korea several times to gather feedback, and apparently there are only 20 developers on the team for this. He seems like a cool guy and is very aware of what's important to this community. I'm just kinda worried about how small the development team is, but they seem very passionate about this project considering how they're really trying to nail that 1:1 recreation and cross-client compatibility.


It's kinda refreshing to have developers listen to the fans, isn't it? :D
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-03-26 08:51:46
March 26 2017 08:51 GMT
#58
Wowowow, please someone wake me up. Hold on with your articles, my heart can't take so much excitement at once. Dev teams are badasses for putting so much graphic work in less than 20 month development.
sunbeams are never made like me...
fLyiNgDroNe
Profile Joined September 2005
Belgium4115 Posts
March 26 2017 08:52 GMT
#59
On March 26 2017 17:44 eviltomahawk wrote:
So I listened to the Yahoo interview with Pete Stilwell. Apparently they flew back and forth to Korea several times to gather feedback, and apparently there are only 20 developers on the team for this. He seems like a cool guy and is very aware of what's important to this community. I'm just kinda worried about how small the development team is, but they seem very passionate about this project considering how they're really trying to nail that 1:1 recreation and cross-client compatibility.


Yeah totally agree here.
I wasn't surprised that the team was 20 devs only, working in software development companies for 12 years now, i know that not all project scale that much. Pretty sure there was no benefit in increasing the team at some point.
Also, 20 talanted developers can do magic. As they did.
Drone is a way of living
Qikz
Profile Blog Joined November 2009
United Kingdom12054 Posts
March 26 2017 08:55 GMT
#60
Cross client compatibility is the greatest news. It means if I don't take to the new graphics I can still play the BW I love!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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