• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:46
CEST 13:46
KST 20:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism5Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5560 users

An interview with the Devs of StarCraft: Remastered - Page…

Forum Index > BW General
262 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 27 2017 21:43 GMT
#241
Motherfuckers, we could have totally skipped the SC2 part, that's all anyone ever really wanted...
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
March 27 2017 22:17 GMT
#242
By getting "stuck" I mean two Goliaths or Dragoons getting clumped on top of each other in such a way that they cannot move at all. That shit is really dumb.

I personally don't prescribe to the "BW's bugs are actually features" position. Some bugs were actually better left in the game than corrected because they added to the depth of play. But many bugs are really just bugs. Let's face it, BW is a pretty buggy game that we as older players have learned to come to terms with. Doesn't mean that in some ways the game is somewhat obsolete.

Line rally, mild resolution changes, the game not bugging out - these are gameplay changes that contribute very positively to QOL but little to balance, so they are good gameplay changes. More non-neutral changes like scarabs detonating... well that's worthy of a real debate. Much of the problem lies in that it took at least 5 years to flesh out the fundamentals that ushered in "modern style" Brood War. Arguably Savior's contributions to Zerg macro mechanics redefined the game in ways not previously seen - and that came not from balance, but experience. Any non-insignificant changes could open a new style, that could either open a new style or make one race horribly overpowered.
History will sooner or later sweep the European Union away without mercy.
Yamaeda
Profile Joined April 2011
Sweden13 Posts
March 27 2017 22:21 GMT
#243
I like the idea of casters running SC:R while the competitors run whatever, for prettier casting in crazy matches!
TanksALot
Profile Joined December 2002
United States153 Posts
Last Edited: 2017-03-27 22:51:05
March 27 2017 22:49 GMT
#244
This is fuckin insane.

"20 years from now you'll be playing StarCraft Remastered, it's the same, just looks better" -Me in high school
Big up
Poopi
Profile Blog Joined November 2010
France13018 Posts
March 27 2017 23:29 GMT
#245
When will we be able to download BW for free?
WriterMaru
Musicus
Profile Joined August 2011
Germany23579 Posts
March 27 2017 23:32 GMT
#246
On March 28 2017 08:29 Poopi wrote:
When will we be able to download BW for free?

Thursday
Maru and Serral are probably top 5.
duke91
Profile Joined April 2014
Germany1458 Posts
March 28 2017 00:10 GMT
#247
Glad that they asked TBLS about any changes instead of some random TL posters
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
March 28 2017 00:47 GMT
#248
Only feature I'm concerned about: zoom
It'd be great to be able to zoom out, you'd feel like a whole battlefield commander, not trapped to a tiny view range.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 28 2017 01:32 GMT
#249
So there are two "dragoon" issues:

1) When a dragoon goes to shoot and a unit moves away or something during the attack animation (or something similar) the goon locks up and does nothing.

2)This shit:
[image loading]

#2 absolutely should be fixed. I personally think fixing #1 is okay as well, but #2 is stupid. You can't free the units when it happens either. Seen it happen with goliaths and other units as well.

EffOrt and Soulkey Hwaiting!
Sero
Profile Joined October 2010
United States692 Posts
March 28 2017 01:48 GMT
#250
That's more of an FS ramp issue (in that particular spot) than a dragoon issue. It's happened to my mech army multiple times in the same position.
<3 FlaSh HiyA Stats HoeJJa
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7021 Posts
March 28 2017 01:58 GMT
#251
from the openbw thread was discovered that it was caused by the map protection.
integral
Profile Blog Joined February 2009
United States3161 Posts
March 28 2017 02:28 GMT
#252
On March 28 2017 00:31 R1CH wrote:
Wow, that looks pretty crazy. That also reminds me, I wonder if Blizzard will also be fixing security issues like uninitialized memory reads from UMS maps or the various buffer overflows. Probably a pre-requisite for a working anticheat.

They will be removing EUD, according to a korean interview, to handle these security concerns. Unfortunately, this breaks extended supply (exceeding supply cap) and at least half the current UMS maps which use features like building upgrades for cannons. And if they remove a lot of the extended and unused units, this will also severely limit the number of death counts that mapmakers can use as variables. Mapmaking in BW is already like coding when you're only allowed to have ~100 variables, so any reduction at all there will be extremely painful.

BW:Remastered might be nice for the core game and very simple UMS maps, but for most of the current custom maps scene this looks like a complete disaster. It remains to be seen whether the influx of new players will offset the catastrophic loss of the current map pool. Many of these maps are not played very much anyway right now due to inactivity, so for those it's a wash already, but there are several that are still quite active...
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
March 28 2017 02:39 GMT
#253
I really hope they will officially support wide ramps and backwards ramps. It will be even more visible with better graphics
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
March 28 2017 02:49 GMT
#254
Great interview! They really want to convey the message that they did it for the fans and i think they succeed
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2017-03-28 04:39:41
March 28 2017 04:37 GMT
#255
Going through the work of making BW and SC:R compatible with each other, but not even going to add the xel naga race?w0w

Seriously though this is fucking amazing! Some of the sprite changes are kind of weird, but I understand that it can be difficult. Overall they are close enough, and if I'm playing SC:R and don't have a reference to compare it to, I won't really be able to tell the differences or things that I liked more about the original sprites.

I'm so impressed that they went through the trouble of making them the same game basically and compatible.

Can't wait to see what the comic/interludes are going to be like

Also I read that the audio is re-recorded, does that mean they got the VAs to voice all their lines again or what?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
fluidrone
Profile Blog Joined January 2015
France1478 Posts
March 28 2017 06:15 GMT
#256
i want to be able to restart from anywhere in the replay!

"not enough rights"
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2017-03-28 10:07:34
March 28 2017 10:07 GMT
#257
On March 28 2017 10:32 L_Master wrote:
So there are two "dragoon" issues:

1) When a dragoon goes to shoot and a unit moves away or something during the attack animation (or something similar) the goon locks up and does nothing.

this is what they said they'd fix (and hopefully not just for goons).

2)This shit:
[image loading]

#2 absolutely should be fixed. I personally think fixing #1 is okay as well, but #2 is stupid. You can't free the units when it happens either. Seen it happen with goliaths and other units as well.


This is not a Dragoon-specific problem in any way. In fact, the easiest way to reproduce this is by morphing some Lurkers on the ramp, so they overlap when hatching.
The problem here is: Can this be fixed without affecting pathfinding in other ways as well? And if not, would it be an acceptable change?
Personally I'd say: Fixing it would probably affect path-finding in fringe cases, but it should be done either way, as this bug is completely game-breaking and an absolute pain to avoid from the map-makers' side – at best! (unless good pathing prediction/simulation in-editor actually becomes available, but so far it does not seem that they are working on an editor update...)
Freakling
Profile Joined October 2012
Germany1534 Posts
March 28 2017 10:12 GMT
#258
On March 28 2017 10:48 Sero wrote:
That's more of an FS ramp issue (in that particular spot) than a dragoon issue. It's happened to my mech army multiple times in the same position.


It is map dependant. However, it affects many maps, not just FS (FS just happens to be the map that everybody knows in and out). Dantes Peak has multiple of these, for example. It happens with certain tiles (that have unwalkable subtiles in the bottom right corner, in most cases) at specific locations on specific maps (as with all things pathing-related, fixing that problem in a map does not necessarily require changing the ramp itself – any other change with influence on path-finding on the map might do the job...)
Freakling
Profile Joined October 2012
Germany1534 Posts
March 28 2017 10:15 GMT
#259
On March 28 2017 10:58 [sc1f]eonzerg wrote:
from the openbw thread was discovered that it was caused by the map protection.

This is simply and utterly wrong. It is the pathfinding algorithm that causes this, and map protection (unless it is the weird kind that introduces null-tiles in the bottom row) has no influence on that.
Freakling
Profile Joined October 2012
Germany1534 Posts
March 28 2017 10:28 GMT
#260
On March 28 2017 11:28 integral wrote:
Show nested quote +
On March 28 2017 00:31 R1CH wrote:
Wow, that looks pretty crazy. That also reminds me, I wonder if Blizzard will also be fixing security issues like uninitialized memory reads from UMS maps or the various buffer overflows. Probably a pre-requisite for a working anticheat.

They will be removing EUD, according to a korean interview, to handle these security concerns. Unfortunately, this breaks extended supply (exceeding supply cap) and at least half the current UMS maps which use features like building upgrades for cannons. And if they remove a lot of the extended and unused units, this will also severely limit the number of death counts that mapmakers can use as variables. Mapmaking in BW is already like coding when you're only allowed to have ~100 variables, so any reduction at all there will be extremely painful.

BW:Remastered might be nice for the core game and very simple UMS maps, but for most of the current custom maps scene this looks like a complete disaster. It remains to be seen whether the influx of new players will offset the catastrophic loss of the current map pool. Many of these maps are not played very much anyway right now due to inactivity, so for those it's a wash already, but there are several that are still quite active...

To be fair though, you cannot really expect them to preserve what is essentially hacking of the in-game memory, not only because this also would allow for all kinds of other manipulation but also would it require all the memory addresses remain unchanged through the patch/remake.
I guess and extended range of "official" triggers would be nice to have, but there would not be forward- or backwards map compatibility either way.
In any case, it would be great if a new official editor were to be worked on.

On March 28 2017 11:39 st4ck0v3rfl0w wrote:
I really hope they will officially support wide ramps and backwards ramps. It will be even more visible with better graphics

In a way they do support them, the old editors will remain valid, albeit nor getting the graphical update. If terrain blends will look a lot worse remains to be seen.
There is actually not terribly much that could be done in terms of "official support" for "extended terrain". Some of the blanks in the current terrain palettes could be filled in with additional textures, but making a map would still be a lot more than "pick ramp from palette and slam it in" (just think about how limited SC2 maps are because of the few available ramp angles...)
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 22
IntoTheiNu 1224
WardiTV341
RotterdaM239
IndyStarCraft 112
Rex84
TKL 78
SteadfastSC55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko442
RotterdaM 223
ProTech119
IndyStarCraft 112
Rex 84
TKL 78
SteadfastSC 55
StarCraft: Brood War
Bisu 4448
Jaedong 1868
Horang2 1060
Soulkey 1040
actioN 675
Hyuk 608
BeSt 587
Mini 515
Light 299
Snow 238
[ Show more ]
EffOrt 232
Barracks 146
firebathero 143
Last 132
Stork 132
Pusan 92
JYJ 76
hero 69
ZerO 64
PianO 63
Mind 59
Mong 59
Yoon 45
sSak 41
Sharp 41
soO 34
ToSsGirL 34
Hm[arnc] 29
Bale 22
Terrorterran 18
Sacsri 18
ZergMaN 16
scan(afreeca) 11
SilentControl 9
Dota 2
Dendi1017
syndereN850
Counter-Strike
olofmeister1716
byalli760
Super Smash Bros
hungrybox513
Other Games
singsing2073
crisheroes316
Happy185
DeMusliM171
XaKoH 126
ZerO(Twitch)4
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV518
League of Legends
• Jankos2150
Upcoming Events
Replay Cast
12h 14m
The PondCast
22h 14m
KCM Race Survival
22h 14m
Escore
1d 22h
IntoTheTV X SOOP
1d 23h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
Serral vs Rogue
BlizzCon
4 days
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.