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On March 26 2017 19:47 upro)wraith wrote: IMO For the average A-B rank ladder players the mutalisk/wraiths/vultures control are going to become easier with rebinded keys. Progamers with quick reflexes will benefit less.
Thinking about Jaedong double mutalisk control micro that requires 500 apm. With 'P' and 'H' rebinded this strat could become problematic. u dont micro 2 pack of mutas with patrol,the risk to your mutas overextended is very very high
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On March 26 2017 19:49 [sc1f]eonzerg wrote:Show nested quote +On March 26 2017 19:47 upro)wraith wrote: IMO For the average A-B rank ladder players the mutalisk/wraiths/vultures control are going to become easier with rebinded keys. Progamers with quick reflexes will benefit less.
Thinking about Jaedong double mutalisk control micro that requires 500 apm. With 'P' and 'H' rebinded this strat could become problematic. u dont micro 2 pack of mutas with patrol,the risk to your mutas overextended is very very high Don't you use patrol to kite scourge or wraiths?
I can see some benefits for changing 'H' key to 'E' for example making 2 pack of mutas easier to control.
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yeah idk who thought keybinds were a "desired" feature because they're considered a hack on fish akin to maphacking. speaking of fish, have they commented on this? will they be upgrading their servers to accommodate? i'm curious to see if people will actually make the transition to an hd broodwar when the free version is so well established at this point.
however, i'm excited to see the automated tournaments that someone mentioned earlier in the thread. Additionally, updated server structure on foreign sites would be a most welcome addition, because while fish might be godtier compared to battlenet, iccup isn't.
the new graphics i can take or leave, they're not as stylized as they need to be to really make an impact or bring broodwar into the "mainstream" 2017 esports scene. they just look like an inferior version of the old sprites in most cases. however, like jinro mentioned, it might look better in motion/in game.
all of this only matters if the game plays 1 to 1 with the original, which is still a massive undertaking for a relatively small team. while JD flash bisu might say that the game is 1 to 1 after playing 5 games while the team was in kr, keep in mind the dozens of years that the original had to expose all of the small changes.
i'm cautiously optimistic because i love broodwar, but given blizzard's recent track record i can't give them the benefit of the doubt
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there is no "transition" to be made, it's the same game with 2 different graphics modes, you can literally switch between them in-game. i imagine streamers and tournament broadcasters will probably use the HD version, but for individual players it's up to them.
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On March 26 2017 20:06 -NegativeZero- wrote: there is no "transition" to be made, it's the same game with 2 different graphics modes, you can literally switch between them in-game. i imagine streamers and tournament broadcasters will probably use the HD version, but for individual players it's up to them.
fish's server structure and all of the anti hack/QOL mods like MCA64 is based off of 1.16, not BWHD. it's the exact same as when d2 got an update, everyone plays on the old legacy patch to keep using all of the mods/QOL stuff that had already been developed that was incompatible with the new version. that's the transition that i'm talking about (other than the paywall)
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On March 26 2017 20:10 Endymion wrote:Show nested quote +On March 26 2017 20:06 -NegativeZero- wrote: there is no "transition" to be made, it's the same game with 2 different graphics modes, you can literally switch between them in-game. i imagine streamers and tournament broadcasters will probably use the HD version, but for individual players it's up to them. fish's server structure and all of the anti hack/QOL mods like MCA64 is based off of 1.16, not BWHD. it's the exact same as when d2 got an update, everyone plays on the old legacy patch to keep using all of the mods/QOL stuff that had already been developed that was incompatible with the new version. that's the transition that i'm talking about (other than the paywall) didn't blizz say fish is officially becoming compatible with bw in 1.18? they definitely said there's going to be some form of antihack support
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This interview is everything I used to love about blizzard.
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On March 26 2017 14:45 JimmyJRaynor wrote: price? i dont give a fuck ! :D stfu and take my money !!!!!1111
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On March 26 2017 20:14 -NegativeZero- wrote:Show nested quote +On March 26 2017 20:10 Endymion wrote:On March 26 2017 20:06 -NegativeZero- wrote: there is no "transition" to be made, it's the same game with 2 different graphics modes, you can literally switch between them in-game. i imagine streamers and tournament broadcasters will probably use the HD version, but for individual players it's up to them. fish's server structure and all of the anti hack/QOL mods like MCA64 is based off of 1.16, not BWHD. it's the exact same as when d2 got an update, everyone plays on the old legacy patch to keep using all of the mods/QOL stuff that had already been developed that was incompatible with the new version. that's the transition that i'm talking about (other than the paywall) didn't blizz say fish is officially becoming compatible with bw in 1.18? they definitely said there's going to be some form of antihack support
oh i didnt see that! if that's the case then that's wonderful
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Wow! Just wow! And fuvk yeah! Just Wow and Fuck yeah! And fuck me. Like all of it. They did all of it, they did it right! Even the chatrooms!
Really impressed with the original graphics able to play vs Remastered.
Love the tone amd attitude of respect for the pro scene, the long preproduction time where they've done a real deep-going feedbackjob with players, casters,communitypeople. That's the biggest and most important thing here. I mean they could have done exactly all this but based on their own beliefs in what we want. Or just because it's financially smart for a company that can afford it. But them putting their ear to the ground to listen and maintaining respect for our thoughts and feedback makes all the difference. They learned their lesson from sc2, are not making a big deal out of it. Just casually mentioning the existence of chatrooms. I imagine it's a very difficult job to do this as well. We're all a very individualistic type of players with strong opinions on what we want. So they need to know where to listen in this forest of strong opinions.
I'm curious on who they asked among casters, players and communitypeople. The N.D.A should be out of date now. They've had good relations with Day9, probably asked him right? Frozen Arbiter? Klazart...? Artosis, Tasteless? Koreans? Or just Tbls at the end of the process?
I imagine what sc2 could have been if these people had led the work back then with this knowledge and attitude. Bringing in the old programmers. Being interested in and open for the third party programs, even looking for those programmers. I remember fearing that they'd shut down icc, anti hack launcher back when they were talking about money rights and rights for the game before the sc2 release. But this here is lovely and wise. Maybe the gamingworld has changed, modding and helping out a game is viewed differently in Blizzards office today. Maybe sc2 needed to happen for this to happen. But I can't kill the the thought of what sc2 could have been if Dustin browder didnt ask us if we really wanted chatrooms, they paid respect to what korea and kespa had done to help bw grow. Maybe this would have been released then instead. Or a sc2 version built more understanding o the accidents and gamedecisions that made Bw into what it was. Then maybe it would hav reached a balance that could remain as its meta developed on its own. Most pf us were all being nice and believing in sc2 saying it'd need time(which it did), we should look positive at its future. Yeah. But yeah..
Here we are now, I hope this+sonic and others keeeping bw breathing+ Tbls and other pos returning+ ogn returning could let Bw Rise from the "ashes". It's a differnet world than 7 years ago, but maybe it could become big enough for young players to pick it up, new babys and flashes bringing a new era.
I want to watch and play bw in my retirementhome, I want to have someone to play it with. Any TL-folks in the business?
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Looks great. Several things IMO: Tanks in the 2nd picture look like they are invisible compared to their previous density looks. Probes and lings are somewhat fuglier. Marines are significantly darker which in turn will make them harder to micro against especially on maps like Ground Zero for example where it will be hard to distinguish them looking at the screen, and not on the minimap.
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RE:Dev team size I agree that typically direction is more important than sheer manpower. The folks at M2 who did the Sega 3D remakes are one of my favorite cases. Hell, one guy converted the entire first stage of SoR2 as a proof of concept + Show Spoiler +. http://blogs.sega.com/2015/07/21/3d-streets-of-rage-2-makes-its-way-into-the-sega-3d-classics-interview-part-1/
Really wish they spoke more about cross-compatibility and clarified some details. Do both BW v1.18a and Remaster support legacy Bnet and the new match-making? Since Remaster supports widescreen, does 1.18a support widescreen as well and will everyone need to adjust to that (because why would you choose to play with less vision than your opponents)? If the answer to both questions is true, then Remaster is effectively a paid skin. I'd say that's a strange business concept, but Blizz knows how to work their brand power. A shame in-game spectating couldn't happen. Unless every streamer does twice as much work, a viewer might get turned off having to watch what they deem inferior graphics (Remaster for me).
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On March 26 2017 20:28 LRM)TechnicS wrote: Marines are significantly darker which in turn will make them harder to micro against especially on maps like Ground Zero for example where it will be hard to distinguish them looking at the screen, and not on the minimap.
I think if we ask for it a possibility to change colours of the units in game would come along.
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On March 26 2017 14:54 Ribbon wrote: I'm amazed at the bit where someone with SC:R can play against someone using the classic BW
This is actually scary to me, classic network code is P2P and sucks behind firewalls. How can they be compatible? Surely remastered isn't still P2P...
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United Kingdom12022 Posts
On March 26 2017 20:34 R1CH wrote:Show nested quote +On March 26 2017 14:54 Ribbon wrote: I'm amazed at the bit where someone with SC:R can play against someone using the classic BW This is actually scary to me, classic network code is P2P and sucks behind firewalls. How can they be compatible? Surely remastered isn't still P2P... Classic will have everything in the next patch bar the new textures. It's going to be on the same servers and everything.
As in the textures are the only "improvement" over original BW which is why you can switch between graphics modes in the HD release.
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On March 26 2017 20:34 R1CH wrote:Show nested quote +On March 26 2017 14:54 Ribbon wrote: I'm amazed at the bit where someone with SC:R can play against someone using the classic BW This is actually scary to me, classic network code is P2P and sucks behind firewalls. How can they be compatible? Surely remastered isn't still P2P... Oh no.... If its scary to R1ch, I'm freaking mortified.
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super good news man!!!! this already made my day better :D
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Teamliquid being excited about an update of BW ? Never thought I'd see the day.
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I just visited https://starcraft.com/en-us/ On the 4th "Remastered in HD" screen the example is clear: marines are significantly harder to distinguish looking on screen. Muta vs mnm micro is already very challenging for the zerg on competitive level, now with marines being harder to distinguish it will be even more challenging.
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