|
One important question I haven't seen addressed in the interview or here yet (unless I missed something):
Will we be able to play with the original sprites in widescreen mode?
Because they literally only have to add a bit to the sides of the old interface for this to be achieved. If using the old sprites forces you into 4:3 mode then this sucks. It is a huge mistake if this is the case.
My personally feelings about the HD graphics is that it changes the aesthetics for the worse. It looks too 'clean' without much charm to it. The grittier look of the original looks better, especially at native resolutions such as 1920x1080, however, this was only achievable with buggy hacks. And Blizzard doesn't want you to see more of the map, anyhow. So I realise that being able to play Brood War in native 1920x1080 (as a max) is a pipe dream for me.
But the next best thing for me would be having the HD release support the limited widescreen mode using the original sprites, too.
|
One of our testers created a bot that plows through replays endlessly to look for aberrant behavior. We have no issues with replays from 1.16, though we don’t currently have plans to support older versions.
thats awesome
|
On March 26 2017 22:44 LRM)TechnicS wrote:Show nested quote +On March 26 2017 22:31 B-royal wrote: Fantastic job and I really commend the team for staying true to the original in every shape and form (not only concerning graphics).
However, I don't like the look (yet) of some units such as zerglings, ultralisks. siege tanks, goliaths,... Maybe these models still need some updates as they did mention this in the interview. The buildings also don't seem to integrate with the creep very well.
I might stick with the original graphics if these things stay the same. Yeah, for me lings, rines, scvs and maybe probes look somewhat not too good. Also goliaths, tanks and vultures feel like they lost their "shiny metal" looks while gaining a more detailed but shallow look. The sieged tank especially looks like being under a friendly arbiter. Overall though most of the stuff looks great and props to the devs. Hope it brings new blood. Agreed with all of these specific units looking weird or wrong. Glad it's not just me.
|
On March 26 2017 21:30 LRM)TechnicS wrote:Show nested quote +On March 26 2017 21:08 Endymion wrote:On March 26 2017 21:04 LRM)TechnicS wrote:I just visited https://starcraft.com/en-us/On the 4th "Remastered in HD" screen the example is clear: marines are significantly harder to distinguish looking on screen. Muta vs mnm micro is already very challenging for the zerg on competitive level, now with marines being harder to distinguish it will be even more challenging. not saying you're not wrong, but those are brown marines not red marines which you would typically be using if you were microing against them as the zerg. also, in sc2 i believe they added the feature where you can always play against whatever color you choose??? so maybe that'll be a thing and you can make the terran always be yellow for maximum visibility ALSO LOL did anyone see the pylon's death animation on that website?? it looks like a fucking nuke going off hahahahahaha I doubt there will be an option to select opponent's color by our liking. Proven wrong here won't hurt though. By any chance do you remember whether the shift-tab option changes the color of opponent units as well as ours and the colour of the opponent on minimap? If there will be an option to select what graphics the player will see in-game (old or new), then it won't matter for me. But for the newcomer that chose BW HD, it will matter.
in broodwar??? in broodwar shift tab has 3 settings: 1: minimap normal colors, in game normal colors 2: minimap team = yellow, enemy = red, in game normal colors 3: minimap team = yellow, enemy = red, in game team = yellow, enemy = red
|
On March 26 2017 22:32 Bacillus wrote: Has there been anything concrete on the sound remastering? The website has a vague mention about re-recorded bits, but that's it.
One of the big letdowns of SC2 is how whimpy a lot of the sounds were. In BW you can instantly tell how much damage your hydras or lings are doing, in SC2 the sounds give you much less feedback.
SC1 sound design is absolutely perfect :D
|
On March 26 2017 22:23 SirGlinG wrote:Show nested quote +On March 26 2017 21:08 Endymion wrote:On March 26 2017 21:04 LRM)TechnicS wrote:I just visited https://starcraft.com/en-us/On the 4th "Remastered in HD" screen the example is clear: marines are significantly harder to distinguish looking on screen. Muta vs mnm micro is already very challenging for the zerg on competitive level, now with marines being harder to distinguish it will be even more challenging. ALSO LOL did anyone see the pylon's death animation on that website?? it looks like a fucking nuke going off hahahahahaha It's quite extravagant compared to how things have been. If that's a pylon exploding, then what does a Nuke look like? But after these years with sc2 I've come to think of buildings differently. In sc2 they go down so fast, so when I see bw and three tanks working on a nexus for 25 sec then a big boom might be a reward for it. But I'm thinking only main buildings here, and that the animation would have to be very quick so it doesnt disturb the gameplay in case you can't see your units during the explosion. But then again. The best thing is not changing the game based on emotions coming as a contrast to the diferences of sc2 and bw instead of it plainly making sense for the game itself.
i mean clearing a protoss expansion with cracklings and darkswarm is going to look like color vomit with those death animations and swarm/storm/reavers
|
On March 26 2017 22:54 Endymion wrote:Show nested quote +On March 26 2017 21:30 LRM)TechnicS wrote:On March 26 2017 21:08 Endymion wrote:On March 26 2017 21:04 LRM)TechnicS wrote:I just visited https://starcraft.com/en-us/On the 4th "Remastered in HD" screen the example is clear: marines are significantly harder to distinguish looking on screen. Muta vs mnm micro is already very challenging for the zerg on competitive level, now with marines being harder to distinguish it will be even more challenging. not saying you're not wrong, but those are brown marines not red marines which you would typically be using if you were microing against them as the zerg. also, in sc2 i believe they added the feature where you can always play against whatever color you choose??? so maybe that'll be a thing and you can make the terran always be yellow for maximum visibility ALSO LOL did anyone see the pylon's death animation on that website?? it looks like a fucking nuke going off hahahahahaha I doubt there will be an option to select opponent's color by our liking. Proven wrong here won't hurt though. By any chance do you remember whether the shift-tab option changes the color of opponent units as well as ours and the colour of the opponent on minimap? If there will be an option to select what graphics the player will see in-game (old or new), then it won't matter for me. But for the newcomer that chose BW HD, it will matter. in broodwar??? in broodwar shift tab has 3 settings: 1: minimap normal colors, in game normal colors 2: minimap team = yellow, enemy = red, in game normal colors 3: minimap team = yellow, enemy = red, in game team = yellow, enemy = red
I thought the settings were two, glad to learn something new after all these years, lol.
|
Seems they have really done their homework. Bravo Blizzard. SCBW and TL getting REALLY back together would be a dream come true. It is a longshot, but maybe this can do something similar to BW that CSGO did to CS1.6.
|
The fact that you can still use the original with the new is very nice. I think that's a HUGE positive.
Actions obviously speak louder than words, but from the way the guys involved in this are talking it sounds like they are doing things almost completely different from SC2 and taking a TON of feedback from the community.
I was in the "not that excited" group for quite some time, but I'll admit that I'm now starting to get pretty hyped...especially after reading this interview.
|
On March 26 2017 16:58 ImbaTosS wrote: So they seem to genuinely understand what's important. Really, I'm impressed. I didn't imagine reading this interview, if it ever came, and thinking "Yes... yes I agree with that... yup, that's right...".
Dude yea. I'm pretty shocked. I was with you in not being all that excited...but if they aren't blowing smoke up our behind this actually looks decently cool; especially on the back of the promise you can play old school BW with the BW: R
|
On March 26 2017 23:11 L_Master wrote:Show nested quote +On March 26 2017 16:58 ImbaTosS wrote: So they seem to genuinely understand what's important. Really, I'm impressed. I didn't imagine reading this interview, if it ever came, and thinking "Yes... yes I agree with that... yup, that's right...". Dude yea. I'm pretty shocked. I was with you in not being all that excited...but if they aren't blowing smoke up our behind this actually looks decently cool; especially on the back of the promise you can play old school BW with the BW: R
if it's good you will have to throw more BW parties, 6 years later!
|
Another important thing I noticed is that with the SC:R graphics, a player/observer sees a bit more on the screen to the left and a bit more to the right when compared with the old BW graphics look. This amounts to a significant difference.
From the perspective of a ZvT player, I will have to choose between these two options:
a) play with SC:R settings - have a wider look on the screen but distinguish marines harder or b) play with old BW settings - distinguish marines easier but have a tighter look on the screen
|
On March 26 2017 23:14 LRM)TechnicS wrote: Another important thing I noticed is that with the SC:R graphics, a player/observer sees a bit more on the screen to the left and a bit more to the right when compared with the old BW graphics look. This amounts to a significant difference.
From the perspective of a ZvT player, I will have to choose between these two options:
a) play with SC:R settings - have a wider look on the screen but distinguish marines harder or b) play with old BW settings - distinguish marines easier but have a tighter look on the screen
they are going to add resolution support for higher aspect ratios i'm betting
|
On March 26 2017 23:11 L_Master wrote:Show nested quote +On March 26 2017 16:58 ImbaTosS wrote: So they seem to genuinely understand what's important. Really, I'm impressed. I didn't imagine reading this interview, if it ever came, and thinking "Yes... yes I agree with that... yup, that's right...". ... especially on the back of the promise you can play old school BW with the BW: R
Yeah I satisfyingly thought the same, until I noticed BW:R has a wider look on the screen than the old BW. I will have to be picking between a wider screen look vs easier muta vs mnm micro... Unless they make the old BW screen as wide as the BW:R.
|
Amazing.
Team size: Anyone know how big the team was that made the original games? It's entirely possible it was smaller.
Graphics: They're different, it was jarring. But.. On some of the zoomed in bits I got this feeling with some units like I'd just put my glasses on and I was just resolving things better. Not every unit, but goons and a couple others. I think it's mostly a case of having watched the same thing for years so any change feels a bit icky. Again though, some units seems less well done than others so we'll see.
Sound: Don't touch it.
Dreams: At some far flung point in the future an AI that dynamically takes a replay a re renders it in 3d down to individual blades of grasp and the drool on zergling mandibles. Every unit is unique, blood stains stick, battle cruisers have names stencilled on them, claws break You can move the camera as you want and the whole thing looks like CG circa 2017. Replays only of course, this is about as good as the game can ever look and play right... But I want to watching a replay to be like going to the cinema...
What ever whateves. This is amazing. Ladder, compatibility. Hell, I might just give my self a few weeks to get back into it again.
Amazing.
|
On March 26 2017 23:17 LRM)TechnicS wrote:Show nested quote +On March 26 2017 23:11 L_Master wrote:On March 26 2017 16:58 ImbaTosS wrote: So they seem to genuinely understand what's important. Really, I'm impressed. I didn't imagine reading this interview, if it ever came, and thinking "Yes... yes I agree with that... yup, that's right...". ... especially on the back of the promise you can play old school BW with the BW: R Yeah I satisfyingly thought the same, until I noticed BW:R has a wider look on the screen than the old BW. I will have to be picking between a wider screen look vs easier muta vs mnm micro... Unless they make the old BW screen as wide as the BW:R.
Oh, no. Wait. I missed it. It's in the last sentence of the interview.
"Each player and observer in the game can opt to play in standard or high def individually, and you can switch instantly and seamlessly at the press of a button right inside the game or while watching a replay."
|
Interested to learn more about the SC:R ladder system. Will it be ranked based on MMR with an activity requirement instead of meaningless SC2-type points?
|
On March 26 2017 23:31 paralleluniverse wrote: Interested to learn more about the SC:R ladder system. Will it be ranked based on MMR with an activity requirement instead of meaningless SC2-type points?
if fish is involved it'll probably be identical to their ladder
|
Bisutopia19152 Posts
The end of year foreigner tournament I am planning just got a lot more hype. Start ranking up everyone!
|
On March 26 2017 23:38 BisuDagger wrote: The end of year foreigner tournament I am planning just got a lot more hype. Start ranking up everyone!
Which rank will count? RIP iccup for sure.
I also hope they won't be porting over bronze/grandmaster league.
|
|
|
|