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On March 26 2017 22:32 Bacillus wrote: Has there been anything concrete on the sound remastering? The website has a vague mention about re-recorded bits, but that's it.
One of the big letdowns of SC2 is how whimpy a lot of the sounds were. In BW you can instantly tell how much damage your hydras or lings are doing, in SC2 the sounds give you much less feedback. I can hear the original game sounds through the loud music in the trailer, so I assume that those are maintained.
The music got touched up and remastered when it got added into SC2 as an option. I wonder if they'll use that version or if they'll go for a new recording entirely.
It's reasonable to assume that they'll be re-recording dialogue for the campaign and maybe for in-game units. I hope they can use the original voice actors, and I hope they can give a decent second performance. The big awkward problem is Jack Ritschel having passed away since he voiced the Overmind, Zeratul, and Duke. I wasn't a fan of the Overmind and Zeratul voices in SC2, so I'm not sure what they're going to do there.
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Thanks for the interview. Really cool stuff.
StarCraft: Remastered is able to achieve this effect as it uses all the same gameplay code as Brood War. This means that Dragoons and Goliaths are still a bit derpy in how they react to movement commands. The Reaver’s shot doesn’t always find a target. Mutas stack. The fact is that the gameplay is identical enough that old replays from 1.16 will play and work just fine under StarCraft: Remastered.
Players will be able to connect and play, watch replays, or share saved games seamlessly between free Brood War, and the SC:R upgrade. It’s all the same client! Each player and observer in the game can opt to play in standard or high def individually, and you can switch instantly and seamlessly at the press of a button right inside the game or while watching a replay.
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A question that was not covered, from someone who have dived deeper into how pro maps are being made. They use tons of "hacking" to create ramps that are not in the original graphics set, they also use tools for rotational and mirror symmetry and so forth. The way these old pro maps where being built, it would probably look like shit with the new hd graphics, it will stick out like a sore thumb. Did anyone aks blizzard if they intend to expand the graphics set with ramps of various widths and also going upwards and not only downwards? Most if not all pro maps use these hacked features.
Consider for example Blue Storm and old classic map, it has a gap that is so small that only smaller units can pass through, it also has a ridge through the middle made up of ramps. It would be impossible to build with the regular map editor. Thats just one example.
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On March 27 2017 00:32 s73v3 wrote: A question that was not covered, from someone who have dived deeper into how pro maps are being made. They use tons of "hacking" to create ramps that are not in the original graphics set, they also use tools for rotational and mirror symmetry and so forth. The way these old pro maps where being built, it would probably look like shit with the new hd graphics, it will stick out like a sore thumb. Did anyone aks blizzard if they intend to expand the graphics set with ramps of various widths and also going upwards and not only downwards? Most if not all pro maps use these hacked features.
Consider for example Blue Storm and old classic map, it has a gap that is so small that only smaller units can pass through, it also has a ridge through the middle made up of ramps. It would be impossible to build with the regular map editor. Thats just one example.
That's a good point but I think of secondary importance. The custom terrain will look pretty bad but considering how careful blizz is with changing anything, I doubt they'd add new ramps. Bit disappointing but not the end of the world.
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Bisutopia19152 Posts
On March 27 2017 00:15 B-royal wrote:Show nested quote +On March 26 2017 23:38 BisuDagger wrote: The end of year foreigner tournament I am planning just got a lot more hype. Start ranking up everyone! Which rank will count? RIP iccup for sure. I also hope they won't be porting over bronze/grandmaster league. I will auto accept anyone who ranks A on iccup for 2017 (fish ranks apply similarly ). The rest is tbd.
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On March 26 2017 23:13 Endymion wrote:Show nested quote +On March 26 2017 23:11 L_Master wrote:On March 26 2017 16:58 ImbaTosS wrote: So they seem to genuinely understand what's important. Really, I'm impressed. I didn't imagine reading this interview, if it ever came, and thinking "Yes... yes I agree with that... yup, that's right...". Dude yea. I'm pretty shocked. I was with you in not being all that excited...but if they aren't blowing smoke up our behind this actually looks decently cool; especially on the back of the promise you can play old school BW with the BW: R if it's good you will have to throw more BW parties, 6 years later!
Hell yea man! Maybe there would be enough interest to make it worth it again. Colorado State BW LAN? One can dream
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This is awesome! I am the most hyped I've been in SC in years
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This is very exciting! But I'm curious, if they are fixing the valk sprite and dragoon stop bug, will replays from 1.16 really work, still? Or will they "unpatch" those bugs if you load up an old replay?
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On March 27 2017 00:32 s73v3 wrote: A question that was not covered, from someone who have dived deeper into how pro maps are being made. They use tons of "hacking" to create ramps that are not in the original graphics set, they also use tools for rotational and mirror symmetry and so forth. The way these old pro maps where being built, it would probably look like shit with the new hd graphics, it will stick out like a sore thumb. Did anyone aks blizzard if they intend to expand the graphics set with ramps of various widths and also going upwards and not only downwards? Most if not all pro maps use these hacked features.
Consider for example Blue Storm and old classic map, it has a gap that is so small that only smaller units can pass through, it also has a ridge through the middle made up of ramps. It would be impossible to build with the regular map editor. Thats just one example. It should not be too bad. Terrain that blended fine in the old graphics will probably blend at least okayish with the new textures, as they really try to make them look very similar. If they keep all the contrasts ramped up so much, some of the more dirty blends may become more obvious to spot, but that remains to be seen. There are no changes to the map file format and game mechanics, so nothing should change as far as playing old maps is concerned and the old editors should still be usable to create new maps, albeit only with the old graphics. So it would be really nice if they would actually release an official map editor with the new graphics, but all the power of the existing ones (or ideally more : having real-time pathfinding predictions/simulations, display options for all tile properties and maybe more flexible unit sprite support would all be much needed additions). A real concern for me right now is whether extended unit 299 (creep spawner) will still work as before...
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On March 27 2017 01:13 BisuDagger wrote:Show nested quote +On March 27 2017 00:15 B-royal wrote:On March 26 2017 23:38 BisuDagger wrote: The end of year foreigner tournament I am planning just got a lot more hype. Start ranking up everyone! Which rank will count? RIP iccup for sure. I also hope they won't be porting over bronze/grandmaster league. I will auto accept anyone who ranks A on iccup for 2017 (fish ranks apply similarly ). The rest is tbd. does that include peruvians?
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It’s all the same client! Each player and observer in the game can opt to play in standard or high def individually, and you can switch instantly and seamlessly at the press of a button right inside the game or while watching a replay.
This makes my heart sing!
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I might have died and went to heaven
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Why TF Blizzard??? How can we have AoE 2 HD and HoMM3 HD gameplay not being touched. Only HD remastered and that is. Who needed this improvements? Look at the probe icon. WTF is this? Look at the guardian icon too... The panel... Sorry but it is not looking better... I am disappointed. :/
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I logged into SCBW to play a few weeks back and it was a barren wasteland. Practically no one was on. Wanted to play a 2v2v2v2 BGH for old time sake, but it seems like in the near future I will be able to!
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On March 27 2017 03:40 Me_ToKa wrote: Why TF Blizzard??? How can we have AoE 2 HD and HoMM3 HD gameplay not being touched. Only HD remastered and that is. Who needed this improvements? Look at the probe icon. WTF is this? Look at the guardian icon too... The panel... Sorry but it is not looking better... I am disappointed. :/ I'm sure they had already expected this, which is why swapping between HD+Normal is able to be done on the fly mid game
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On March 27 2017 03:41 Snijjer wrote: I logged into SCBW to play a few weeks back and it was a barren wasteland. Practically no one was on. Wanted to play a 2v2v2v2 BGH for old time sake, but it seems like in the near future I will be able to!
Wanted to play 3v3 hunter, someone's lagging.
Next game, someone's lagging
Next game, someone's lagging
Log out
This has been going on for so many years whenever I just want to play a few games.
No more
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I will never press 0p again to make probe...this is making protoss macro much easier. overall this is good but disappointing that they are adding custom hotkeys
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Cool stuff. I was hoping for an AI upgrade, but I guess it was far fetch.
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I'm excited, but will definitely hold my final verdict once I see how it affects the Korean pros and if they accept it as the same gameplay
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feeling very pleased with this interview
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