An interview with the Devs of StarCraft: Remastered - Page 9
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Kazbul
1 Post
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Crozo64
64 Posts
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paxconsciente
Belgium91 Posts
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Crozo64
64 Posts
On March 27 2017 06:20 paxconsciente wrote: i hope that the community will convince blizzard to ditch custom hotkeys. Custom hotkeys is one of the reason i want to play bw remastered, can u argue better than that i want to understand if this is really a big deal, some veterans are not against. | ||
Crozo64
64 Posts
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eviltomahawk
United States11133 Posts
On March 27 2017 06:20 paxconsciente wrote: i hope that the community will convince blizzard to ditch custom hotkeys. I think the community is too split over that for Blizzard to react to any strong consensus | ||
Biolunar
Germany224 Posts
On March 27 2017 06:20 paxconsciente wrote: i hope that the community will convince blizzard to ditch custom hotkeys. State your reasoning so I can dismantle your arguments or stop trolling. | ||
Freakling
Germany1526 Posts
On March 27 2017 06:20 paxconsciente wrote: i hope that the community will convince blizzard to ditch custom hotkeys. All the people who insist on the holy layout of BW hotkeys again be reminded that right now hotkey layout is by no means fixed but depends on the language version one is playing. So this really only levels the playing field. | ||
ProMeTheus112
France2027 Posts
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Rollora
2450 Posts
And all this while Flash has become a winner again ♥ | ||
claybones
United States244 Posts
I'm also curious about how they'll handle aspect ratio. I know you can switch freely but wouldn't playing in widescreen be advantageous? Seems to me that it should be limited for ladder play at least | ||
arb
Noobville17920 Posts
On March 27 2017 06:23 Crozo64 wrote: Custom hotkeys is one of the reason i want to play bw remastered, can u argue better than that i want to understand if this is really a big deal, some veterans are not against. I think its a good idea, cause i hate to tell you low level players who think mashing e instead of p will make them jump 2-3 ranks are sorely mistaken | ||
DarkNetHunter
1224 Posts
On March 27 2017 06:48 Freakling wrote: All the people who insist on the holy layout of BW hotkeys again be reminded that right now hotkey layout is by no means fixed but depends on the language version one is playing. So this really only levels the playing field. This. As someone who has played BW for more than a decade, I won't be switching my hotkeys up now. Why would anyone be worried that some new person who just wants some different layout is going to have some big advantage? Where you move your hands on your keyboard already just depends on keyboard size and the mobility/length of your fingers. Pro players will presumably stick to their hotkeys because they have thousands of hours of muscle memory to fall back on, and no 'fancy efficient layout' is going to be the deciding factor in anything. | ||
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BisuDagger
Bisutopia19152 Posts
Peruvians are first pick obviously. | ||
Crozo64
64 Posts
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darktreb
United States3016 Posts
On March 27 2017 08:48 Crozo64 wrote: Ok that's exactly what i thought, custom hotkeys is not important for balance. It's just better for new comers like me ( im a sc2 player with a customed hotkey layout ) for the comfort of play and nothing more. Custom hotkeys can in theory affect balance, because some things become slightly easier to do (such as hitting "o" for Siege mode being harder than "e", and missing by even just 0.2 seconds can be game changing). But, the truth is, it was possible to modify keyboard keys already anyway. Also, different versions of BW in different languages had different hotkeys, so if it was *that* big of a deal someone could have taken advantage of it perfectly legally. I think it's a worthwhile addition. All that really matters is that pro level balance isn't affected, and that's not going to happen just because of this. | ||
lagcats
172 Posts
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JimmyJRaynor
Canada16387 Posts
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Liquid`Jinro
Sweden33719 Posts
On March 27 2017 05:57 Kazbul wrote: I wish you would have asked questions about the DeepMind AI. Having it moved to SC1 would be a great training tool. And we still don't know if there will be additional game modes such as co-op. Yeah I'm curious too. Deepmind/blizz were supposed to come out with an api for sc2 ai in early 2017 but we are rapidly moving past that point with no word. | ||
probelife66
142 Posts
Ideally I would like an option to get all the benefits of the latest version but keep the old graphics if I want. If not, I'm still happy. Loving Blizzard! | ||
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