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An interview with the Devs of StarCraft: Remastered - Page 9

Forum Index > BW General
262 CommentsPost a Reply
Prev 1 7 8 9 10 11 14 Next All
Kazbul
Profile Joined March 2017
1 Post
March 26 2017 20:57 GMT
#161
I wish you would have asked questions about the DeepMind AI. Having it moved to SC1 would be a great training tool. And we still don't know if there will be additional game modes such as co-op.




Crozo64
Profile Joined May 2016
64 Posts
Last Edited: 2017-03-26 21:13:24
March 26 2017 21:08 GMT
#162
I see a lot of complain about custom hotkeys, is it REALLY that big of a change ? I was totally ok to keep all the path finding and 12 unit limit etc etc, but people still seems worried about custom hotkeys and i cant understand how it can be a problem... does it really affect balance ? It's a long time i want to start bw and this update is exactly what i wanted to start ( with match making AND custom hotkey ) but when i see people complain about keybind i just see meaningless complain ( i may be wrong ). I find the old hotkeys really awfull, they just hinder the pleasure to play in my opinion.
paxconsciente
Profile Joined January 2015
Belgium91 Posts
March 26 2017 21:20 GMT
#163
i hope that the community will convince blizzard to ditch custom hotkeys.
The best way to predict the future is to create it - Peter Drucker. <3 so0,ret,JD,Happy,Innovation,Snute
Crozo64
Profile Joined May 2016
64 Posts
Last Edited: 2017-03-26 21:25:41
March 26 2017 21:23 GMT
#164
On March 27 2017 06:20 paxconsciente wrote:
i hope that the community will convince blizzard to ditch custom hotkeys.


Custom hotkeys is one of the reason i want to play bw remastered, can u argue better than that i want to understand if this is really a big deal, some veterans are not against.
Crozo64
Profile Joined May 2016
64 Posts
Last Edited: 2017-03-26 21:24:05
March 26 2017 21:23 GMT
#165
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 21:28 GMT
#166
On March 27 2017 06:20 paxconsciente wrote:
i hope that the community will convince blizzard to ditch custom hotkeys.

I think the community is too split over that for Blizzard to react to any strong consensus
ㅇㅅㅌㅅ
Biolunar
Profile Joined February 2012
Germany224 Posts
March 26 2017 21:36 GMT
#167
On March 27 2017 06:20 paxconsciente wrote:
i hope that the community will convince blizzard to ditch custom hotkeys.

State your reasoning so I can dismantle your arguments or stop trolling.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
Freakling
Profile Joined October 2012
Germany1534 Posts
March 26 2017 21:48 GMT
#168
On March 27 2017 06:20 paxconsciente wrote:
i hope that the community will convince blizzard to ditch custom hotkeys.

All the people who insist on the holy layout of BW hotkeys again be reminded that right now hotkey layout is by no means fixed but depends on the language version one is playing. So this really only levels the playing field.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 26 2017 21:51 GMT
#169
I view custom hotkeys as an improvement although I am not planning on using it myself since I like them as they are by default for P
Rollora
Profile Joined February 2012
2450 Posts
March 26 2017 22:01 GMT
#170
Ok... this site has me back. After years of struggling how SC2 was designed in some ways (too much possible cheese/one-hit strategies, too high damage output, too short battles, too volatile...) and how they never tried to fix it, I am finally going back to starcraft.
And all this while Flash has become a winner again ♥
claybones
Profile Blog Joined September 2011
United States244 Posts
March 26 2017 22:03 GMT
#171
I would also like the hear the argument against custom hotkeys. I don't see anything like SC2 rapid-fire being worth doing since ability casting doesn't work that way.

I'm also curious about how they'll handle aspect ratio. I know you can switch freely but wouldn't playing in widescreen be advantageous? Seems to me that it should be limited for ladder play at least
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 26 2017 22:40 GMT
#172
On March 27 2017 06:23 Crozo64 wrote:
Show nested quote +
On March 27 2017 06:20 paxconsciente wrote:
i hope that the community will convince blizzard to ditch custom hotkeys.


Custom hotkeys is one of the reason i want to play bw remastered, can u argue better than that i want to understand if this is really a big deal, some veterans are not against.

I think its a good idea, cause i hate to tell you low level players who think mashing e instead of p will make them jump 2-3 ranks are sorely mistaken
Artillery spawned from the forges of Hell
DarkNetHunter
Profile Joined October 2012
1224 Posts
March 26 2017 23:21 GMT
#173
Very great read, glad TL put this together! I'm excited for this and looking forward to reading and seeing it more in the coming weeks.


On March 27 2017 06:48 Freakling wrote:
Show nested quote +
On March 27 2017 06:20 paxconsciente wrote:
i hope that the community will convince blizzard to ditch custom hotkeys.

All the people who insist on the holy layout of BW hotkeys again be reminded that right now hotkey layout is by no means fixed but depends on the language version one is playing. So this really only levels the playing field.


This.
As someone who has played BW for more than a decade, I won't be switching my hotkeys up now. Why would anyone be worried that some new person who just wants some different layout is going to have some big advantage?
Where you move your hands on your keyboard already just depends on keyboard size and the mobility/length of your fingers.
Pro players will presumably stick to their hotkeys because they have thousands of hours of muscle memory to fall back on, and no 'fancy efficient layout' is going to be the deciding factor in anything.

Learn from the mistakes of others. You can't live long enough to make them all yourself.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19400 Posts
March 26 2017 23:45 GMT
#174
On March 27 2017 02:29 Endymion wrote:
Show nested quote +
On March 27 2017 01:13 BisuDagger wrote:
On March 27 2017 00:15 B-royal wrote:
On March 26 2017 23:38 BisuDagger wrote:
The end of year foreigner tournament I am planning just got a lot more hype. Start ranking up everyone!


Which rank will count? RIP iccup for sure.

I also hope they won't be porting over bronze/grandmaster league.

I will auto accept anyone who ranks A on iccup for 2017 (fish ranks apply similarly ). The rest is tbd.

does that include peruvians?

Peruvians are first pick obviously.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Crozo64
Profile Joined May 2016
64 Posts
March 26 2017 23:48 GMT
#175
Ok that's exactly what i thought, custom hotkeys is not important for balance. It's just better for new comers like me ( im a sc2 player with a customed hotkey layout ) for the comfort of play and nothing more.
darktreb
Profile Joined May 2007
United States3019 Posts
Last Edited: 2017-03-27 00:43:32
March 27 2017 00:43 GMT
#176
On March 27 2017 08:48 Crozo64 wrote:
Ok that's exactly what i thought, custom hotkeys is not important for balance. It's just better for new comers like me ( im a sc2 player with a customed hotkey layout ) for the comfort of play and nothing more.


Custom hotkeys can in theory affect balance, because some things become slightly easier to do (such as hitting "o" for Siege mode being harder than "e", and missing by even just 0.2 seconds can be game changing).

But, the truth is, it was possible to modify keyboard keys already anyway. Also, different versions of BW in different languages had different hotkeys, so if it was *that* big of a deal someone could have taken advantage of it perfectly legally.

I think it's a worthwhile addition. All that really matters is that pro level balance isn't affected, and that's not going to happen just because of this.
lagcats
Profile Joined February 2016
172 Posts
March 27 2017 02:19 GMT
#177
someone get a ladder system going for this game when its released. Like the good ol days "wgtour,pgtour,gamei,kali" that would be so gold. I wud def grind the ladder up to high rank
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18050 Posts
March 27 2017 02:21 GMT
#178
so nice to see someone as high quality as Blizzard putting resources into the RTS genre
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
March 27 2017 02:32 GMT
#179
On March 27 2017 05:57 Kazbul wrote:
I wish you would have asked questions about the DeepMind AI. Having it moved to SC1 would be a great training tool. And we still don't know if there will be additional game modes such as co-op.





Yeah I'm curious too.

Deepmind/blizz were supposed to come out with an api for sc2 ai in early 2017 but we are rapidly moving past that point with no word.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
probelife66
Profile Joined March 2017
142 Posts
March 27 2017 02:45 GMT
#180
I wonder if when you toggle on to use the old graphics instead of HD it still gives you the wide screen support etc. Hoping that's not bundled in with the HD setting + key bindings.

Ideally I would like an option to get all the benefits of the latest version but keep the old graphics if I want. If not, I'm still happy. Loving Blizzard!
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