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An interview with the Devs of StarCraft: Remastered - Page…

Forum Index > BW General
262 CommentsPost a Reply
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sickkungen
Profile Joined July 2012
Sweden179 Posts
March 27 2017 03:01 GMT
#181
Biggest issue for me is that patrol key will be much more accessible. This will lead to increased efficiency with mutalisks, wraiths and vultures leaving protoss unimproved except for scouts. You could argue that good players already master the ways of using patrol with necessary units.

However as we all know, this is a game of very small margins so the time and/or loss of attention when moving your hand to press patrol can be used for something else which might make it too powerful.

In theory, using two control groups of air units like Jaedong will also be much easier since you now can put your mutas on keys 1-2 and have a patrol key close.

(Just thoughts and not facts of any kind)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-27 04:07:44
March 27 2017 04:03 GMT
#182
On March 27 2017 12:01 sickkungen wrote:
Biggest issue for me is that patrol key will be much more accessible. This will lead to increased efficiency with mutalisks, wraiths and vultures leaving protoss unimproved except for scouts. You could argue that good players already master the ways of using patrol with necessary units.

However as we all know, this is a game of very small margins so the time and/or loss of attention when moving your hand to press patrol can be used for something else which might make it too powerful.

In theory, using two control groups of air units like Jaedong will also be much easier since you now can put your mutas on keys 1-2 and have a patrol key close.

(Just thoughts and not facts of any kind)

I think the patrol key in the Spanish version of the game is "R," but someone needs to double-check about that. If that's the case, then there's already an uneven advantage right there.
ㅇㅅㅌㅅ
BretZ
Profile Joined May 2011
United States1510 Posts
March 27 2017 04:48 GMT
#183
This interview makes everything that much better. Really impressed at their care for community concerns
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
March 27 2017 05:24 GMT
#184
Thanks a lot for providing the interview.

In my opinion quality of life changes like keybinding remaps and resolution fixes makes this incredibly attractive to play. I could play both WC3 and SC2 at a relatively high level (Low/mid masters sc2) but was always C- (usually D) at best on iccup. And with QOL changes, I would play BW over a lot of other games even as a lower skilled player. It's just a much more enjoyable game for me. Since the skill ceiling is so high you can win or loose or make a comeback just by having a particular aptitude in one skill set. Really very few games I'd rather sink time in with these new updates added,
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
March 27 2017 06:16 GMT
#185
Sounds like they did a very good update for the game and I have to say that there's nothing in this update that strikes me as wrong or bad. I approve.
History will sooner or later sweep the European Union away without mercy.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
March 27 2017 06:52 GMT
#186
Sounds like they shortchanged all of you and you love it

"same engine"

Funny .. really funny how the more things change the more they stay the same.
"not enough rights"
probelife66
Profile Joined March 2017
142 Posts
March 27 2017 07:04 GMT
#187
On March 27 2017 15:52 fluidrone wrote:
Sounds like they shortchanged all of you and you love it

"same engine"

Funny .. really funny how the more things change the more they stay the same.



That's what we want. Have u been living under a rock?

They made SC2. That is what a new engine looks like. Brood war is as timeless as chess , a programming anomaly. You don't try to make chess 2.

Clearly you have never played.
hitthat
Profile Joined January 2010
Poland2347 Posts
March 27 2017 07:55 GMT
#188
Exacly. Stick to SC2 if you want new things.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
ShivaN
Profile Joined January 2007
United States933 Posts
Last Edited: 2017-03-27 08:41:28
March 27 2017 08:40 GMT
#189
Everything looks great, I can't wait! My only question is will the 1.18 classic have 16 support as well? Quite an obvious advantage if someone's playing that on 4:3 versus someone using the SC:R version! Either way, I'm super hyped!
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
March 27 2017 08:45 GMT
#190
Was he trolling us with the answer where he say "we can't tell any different, we feel the game is the same as BW, we just played BGH" LOL! At that point I thought "oh no they are doing the same mistakes all over again".

Rest of the interview put me at ease.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 27 2017 08:45 GMT
#191
This all sounds amazing, though the one thing I am concerned about is Blizzard being able to have absolute control over BW in Korea again. What does this mean for 3rd party tournaments like ASL? If I remember right, the last time Blizzard tried to gain control of BW in Korea, we lost the OSL and MSL...
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
March 27 2017 08:48 GMT
#192
Wow so many people complain about custom keys when its one of the best changes ever starcraft is not a robot game where u just hit buttons fast and u become the best in the world,its a strategy game where u must use your creativity to beat your opponents...
Best of luck
MrMischelito
Profile Joined February 2014
347 Posts
March 27 2017 08:59 GMT
#193
On March 26 2017 14:43 Liquid`Jinro wrote:
Show nested quote +
One of our testers created a bot that plows through replays endlessly to look for aberrant behavior. We have no issues with replays from 1.16, though we don’t currently have plans to support older versions.

I hope this comes eventually, I love old replays


probably not going to happen. very unlikely as they also forever killed off all WoL replays. it shows replays are not a big concern for blizz
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
March 27 2017 09:08 GMT
#194
On March 27 2017 17:45 Angra wrote:
This all sounds amazing, though the one thing I am concerned about is Blizzard being able to have absolute control over BW in Korea again. What does this mean for 3rd party tournaments like ASL? If I remember right, the last time Blizzard tried to gain control of BW in Korea, we lost the OSL and MSL...


Considering Blizzard went out of their way to go to Korea and speak to pros, shoutcasters and other groups (likely afreeca) I would imagine this shouldn't be a problem this time.

I think Blizzard has finally realised that BW is their big eSports game outside of Overwatch now.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lestye
Profile Blog Joined August 2010
United States4212 Posts
March 27 2017 09:18 GMT
#195
On March 27 2017 17:45 Angra wrote:
This all sounds amazing, though the one thing I am concerned about is Blizzard being able to have absolute control over BW in Korea again. What does this mean for 3rd party tournaments like ASL? If I remember right, the last time Blizzard tried to gain control of BW in Korea, we lost the OSL and MSL...

I mean ultimately, they could do so at any time. Nothing's changed in that regard.

Heyoka said Mike Morhaime is regretful of how they handled the scene. Tournament organizers are respecting Blizzard's IP by getting tournament licenses, and Blizzard gave up trying to get revenue from these organizers holding the leagues.That's was the source of like 90% of the animosity in the late 2000s. The other source of contention I guess was them trying to supplant BW with SC2, and thats frankly not going to happen. Blizzard seems to have a good relationship with Afreeca, SpotTV, and OGN nowadays. I don't think there's cause for concern because of all these reasons.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
March 27 2017 09:20 GMT
#196
Using one of those old tools for running Starcraft as a previous patch worked goodly enough for me for watching old replays. Glitchy still, though far less so than in 1.16 and from what I gather early Starcraft replays were all naturally glitchy.
History will sooner or later sweep the European Union away without mercy.
xtorn
Profile Blog Joined December 2013
4060 Posts
March 27 2017 14:30 GMT
#197
This remastered version is the absolute best news that I have read here, since I joined this community. Also the best news I have ever read about any video game, ever.

Excellent interview!
Life - forever the Legend in my heart
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 27 2017 14:35 GMT
#198
On March 27 2017 12:01 sickkungen wrote:
Biggest issue for me is that patrol key will be much more accessible. This will lead to increased efficiency with mutalisks, wraiths and vultures leaving protoss unimproved except for scouts. You could argue that good players already master the ways of using patrol with necessary units.

However as we all know, this is a game of very small margins so the time and/or loss of attention when moving your hand to press patrol can be used for something else which might make it too powerful.

In theory, using two control groups of air units like Jaedong will also be much easier since you now can put your mutas on keys 1-2 and have a patrol key close.

(Just thoughts and not facts of any kind)

You can already do all of that by using A) keyboard macros, B) AutoHotkey. I guess the first method can be seen as cheating, have seen people have issues with keyboard macros before. But I've never seen anyone have issues with AutoHotkey--it just changes which key is set where.

In any case I don't think any of your concerns are relevant here, most people will probably stay on their legacy hotkey setup as they're used to it. This is probably the only change that I think is fine when it comes to accessibility.
You must gather your party before venturing forth.
duke91
Profile Joined April 2014
Germany1458 Posts
March 27 2017 14:36 GMT
#199
On March 27 2017 17:48 jonhy- wrote:
Wow so many people complain about custom keys when its one of the best changes ever starcraft is not a robot game where u just hit buttons fast and u become the best in the world,its a strategy game where u must use your creativity to beat your opponents...


Time for Boxer to come back and beat Flash, JD, Bisu. All creativity
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Gak2
Profile Joined September 2010
Canada418 Posts
March 27 2017 14:44 GMT
#200
On March 27 2017 23:35 Andre wrote:
Show nested quote +
On March 27 2017 12:01 sickkungen wrote:
Biggest issue for me is that patrol key will be much more accessible. This will lead to increased efficiency with mutalisks, wraiths and vultures leaving protoss unimproved except for scouts. You could argue that good players already master the ways of using patrol with necessary units.

However as we all know, this is a game of very small margins so the time and/or loss of attention when moving your hand to press patrol can be used for something else which might make it too powerful.

In theory, using two control groups of air units like Jaedong will also be much easier since you now can put your mutas on keys 1-2 and have a patrol key close.

(Just thoughts and not facts of any kind)

You can already do all of that by using A) keyboard macros, B) AutoHotkey. I guess the first method can be seen as cheating, have seen people have issues with keyboard macros before. But I've never seen anyone have issues with AutoHotkey--it just changes which key is set where.

In any case I don't think any of your concerns are relevant here, most people will probably stay on their legacy hotkey setup as they're used to it. This is probably the only change that I think is fine when it comes to accessibility.

Yeah sorry sickkungen. Software or even hardware changes already make this possible. So unless you think people with a DVORAK keyboard shouldn't be allowed to play ladder, then your argument doesn't really hold.
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