• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:36
CET 02:36
KST 10:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion [BSL23] RO16 Group Stage List of top players active on ShieldBattery screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13503 users

An interview with the Devs of StarCraft: Remastered - Page…

Forum Index > BW General
262 CommentsPost a Reply
Prev 1 8 9 10 11 12 14 Next All
sickkungen
Profile Joined July 2012
Sweden179 Posts
March 27 2017 03:01 GMT
#181
Biggest issue for me is that patrol key will be much more accessible. This will lead to increased efficiency with mutalisks, wraiths and vultures leaving protoss unimproved except for scouts. You could argue that good players already master the ways of using patrol with necessary units.

However as we all know, this is a game of very small margins so the time and/or loss of attention when moving your hand to press patrol can be used for something else which might make it too powerful.

In theory, using two control groups of air units like Jaedong will also be much easier since you now can put your mutas on keys 1-2 and have a patrol key close.

(Just thoughts and not facts of any kind)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-27 04:07:44
March 27 2017 04:03 GMT
#182
On March 27 2017 12:01 sickkungen wrote:
Biggest issue for me is that patrol key will be much more accessible. This will lead to increased efficiency with mutalisks, wraiths and vultures leaving protoss unimproved except for scouts. You could argue that good players already master the ways of using patrol with necessary units.

However as we all know, this is a game of very small margins so the time and/or loss of attention when moving your hand to press patrol can be used for something else which might make it too powerful.

In theory, using two control groups of air units like Jaedong will also be much easier since you now can put your mutas on keys 1-2 and have a patrol key close.

(Just thoughts and not facts of any kind)

I think the patrol key in the Spanish version of the game is "R," but someone needs to double-check about that. If that's the case, then there's already an uneven advantage right there.
ㅇㅅㅌㅅ
BretZ
Profile Joined May 2011
United States1510 Posts
March 27 2017 04:48 GMT
#183
This interview makes everything that much better. Really impressed at their care for community concerns
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
March 27 2017 05:24 GMT
#184
Thanks a lot for providing the interview.

In my opinion quality of life changes like keybinding remaps and resolution fixes makes this incredibly attractive to play. I could play both WC3 and SC2 at a relatively high level (Low/mid masters sc2) but was always C- (usually D) at best on iccup. And with QOL changes, I would play BW over a lot of other games even as a lower skilled player. It's just a much more enjoyable game for me. Since the skill ceiling is so high you can win or loose or make a comeback just by having a particular aptitude in one skill set. Really very few games I'd rather sink time in with these new updates added,
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
March 27 2017 06:16 GMT
#185
Sounds like they did a very good update for the game and I have to say that there's nothing in this update that strikes me as wrong or bad. I approve.
History will sooner or later sweep the European Union away without mercy.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
March 27 2017 06:52 GMT
#186
Sounds like they shortchanged all of you and you love it

"same engine"

Funny .. really funny how the more things change the more they stay the same.
"not enough rights"
probelife66
Profile Joined March 2017
142 Posts
March 27 2017 07:04 GMT
#187
On March 27 2017 15:52 fluidrone wrote:
Sounds like they shortchanged all of you and you love it

"same engine"

Funny .. really funny how the more things change the more they stay the same.



That's what we want. Have u been living under a rock?

They made SC2. That is what a new engine looks like. Brood war is as timeless as chess , a programming anomaly. You don't try to make chess 2.

Clearly you have never played.
hitthat
Profile Joined January 2010
Poland2350 Posts
March 27 2017 07:55 GMT
#188
Exacly. Stick to SC2 if you want new things.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
ShivaN
Profile Joined January 2007
United States933 Posts
Last Edited: 2017-03-27 08:41:28
March 27 2017 08:40 GMT
#189
Everything looks great, I can't wait! My only question is will the 1.18 classic have 16 support as well? Quite an obvious advantage if someone's playing that on 4:3 versus someone using the SC:R version! Either way, I'm super hyped!
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
March 27 2017 08:45 GMT
#190
Was he trolling us with the answer where he say "we can't tell any different, we feel the game is the same as BW, we just played BGH" LOL! At that point I thought "oh no they are doing the same mistakes all over again".

Rest of the interview put me at ease.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 27 2017 08:45 GMT
#191
This all sounds amazing, though the one thing I am concerned about is Blizzard being able to have absolute control over BW in Korea again. What does this mean for 3rd party tournaments like ASL? If I remember right, the last time Blizzard tried to gain control of BW in Korea, we lost the OSL and MSL...
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
March 27 2017 08:48 GMT
#192
Wow so many people complain about custom keys when its one of the best changes ever starcraft is not a robot game where u just hit buttons fast and u become the best in the world,its a strategy game where u must use your creativity to beat your opponents...
Best of luck
MrMischelito
Profile Joined February 2014
347 Posts
March 27 2017 08:59 GMT
#193
On March 26 2017 14:43 Liquid`Jinro wrote:
Show nested quote +
One of our testers created a bot that plows through replays endlessly to look for aberrant behavior. We have no issues with replays from 1.16, though we don’t currently have plans to support older versions.

I hope this comes eventually, I love old replays


probably not going to happen. very unlikely as they also forever killed off all WoL replays. it shows replays are not a big concern for blizz
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
March 27 2017 09:08 GMT
#194
On March 27 2017 17:45 Angra wrote:
This all sounds amazing, though the one thing I am concerned about is Blizzard being able to have absolute control over BW in Korea again. What does this mean for 3rd party tournaments like ASL? If I remember right, the last time Blizzard tried to gain control of BW in Korea, we lost the OSL and MSL...


Considering Blizzard went out of their way to go to Korea and speak to pros, shoutcasters and other groups (likely afreeca) I would imagine this shouldn't be a problem this time.

I think Blizzard has finally realised that BW is their big eSports game outside of Overwatch now.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lestye
Profile Blog Joined August 2010
United States4280 Posts
March 27 2017 09:18 GMT
#195
On March 27 2017 17:45 Angra wrote:
This all sounds amazing, though the one thing I am concerned about is Blizzard being able to have absolute control over BW in Korea again. What does this mean for 3rd party tournaments like ASL? If I remember right, the last time Blizzard tried to gain control of BW in Korea, we lost the OSL and MSL...

I mean ultimately, they could do so at any time. Nothing's changed in that regard.

Heyoka said Mike Morhaime is regretful of how they handled the scene. Tournament organizers are respecting Blizzard's IP by getting tournament licenses, and Blizzard gave up trying to get revenue from these organizers holding the leagues.That's was the source of like 90% of the animosity in the late 2000s. The other source of contention I guess was them trying to supplant BW with SC2, and thats frankly not going to happen. Blizzard seems to have a good relationship with Afreeca, SpotTV, and OGN nowadays. I don't think there's cause for concern because of all these reasons.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
March 27 2017 09:20 GMT
#196
Using one of those old tools for running Starcraft as a previous patch worked goodly enough for me for watching old replays. Glitchy still, though far less so than in 1.16 and from what I gather early Starcraft replays were all naturally glitchy.
History will sooner or later sweep the European Union away without mercy.
xtorn
Profile Blog Joined December 2013
4067 Posts
March 27 2017 14:30 GMT
#197
This remastered version is the absolute best news that I have read here, since I joined this community. Also the best news I have ever read about any video game, ever.

Excellent interview!
<3 things - Life | Kane | Innovation | Scarlett | Solar | MMA
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 27 2017 14:35 GMT
#198
On March 27 2017 12:01 sickkungen wrote:
Biggest issue for me is that patrol key will be much more accessible. This will lead to increased efficiency with mutalisks, wraiths and vultures leaving protoss unimproved except for scouts. You could argue that good players already master the ways of using patrol with necessary units.

However as we all know, this is a game of very small margins so the time and/or loss of attention when moving your hand to press patrol can be used for something else which might make it too powerful.

In theory, using two control groups of air units like Jaedong will also be much easier since you now can put your mutas on keys 1-2 and have a patrol key close.

(Just thoughts and not facts of any kind)

You can already do all of that by using A) keyboard macros, B) AutoHotkey. I guess the first method can be seen as cheating, have seen people have issues with keyboard macros before. But I've never seen anyone have issues with AutoHotkey--it just changes which key is set where.

In any case I don't think any of your concerns are relevant here, most people will probably stay on their legacy hotkey setup as they're used to it. This is probably the only change that I think is fine when it comes to accessibility.
You must gather your party before venturing forth.
duke91
Profile Joined April 2014
Germany1458 Posts
March 27 2017 14:36 GMT
#199
On March 27 2017 17:48 jonhy- wrote:
Wow so many people complain about custom keys when its one of the best changes ever starcraft is not a robot game where u just hit buttons fast and u become the best in the world,its a strategy game where u must use your creativity to beat your opponents...


Time for Boxer to come back and beat Flash, JD, Bisu. All creativity
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Gak2
Profile Joined September 2010
Canada418 Posts
March 27 2017 14:44 GMT
#200
On March 27 2017 23:35 Andre wrote:
Show nested quote +
On March 27 2017 12:01 sickkungen wrote:
Biggest issue for me is that patrol key will be much more accessible. This will lead to increased efficiency with mutalisks, wraiths and vultures leaving protoss unimproved except for scouts. You could argue that good players already master the ways of using patrol with necessary units.

However as we all know, this is a game of very small margins so the time and/or loss of attention when moving your hand to press patrol can be used for something else which might make it too powerful.

In theory, using two control groups of air units like Jaedong will also be much easier since you now can put your mutas on keys 1-2 and have a patrol key close.

(Just thoughts and not facts of any kind)

You can already do all of that by using A) keyboard macros, B) AutoHotkey. I guess the first method can be seen as cheating, have seen people have issues with keyboard macros before. But I've never seen anyone have issues with AutoHotkey--it just changes which key is set where.

In any case I don't think any of your concerns are relevant here, most people will probably stay on their legacy hotkey setup as they're used to it. This is probably the only change that I think is fine when it comes to accessibility.

Yeah sorry sickkungen. Software or even hardware changes already make this possible. So unless you think people with a DVORAK keyboard shouldn't be allowed to play ladder, then your argument doesn't really hold.
Prev 1 8 9 10 11 12 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 10
StarCraft: Brood War
GuemChi 1829
Artosis 629
ProTech109
910 13
LuMiX 4
Britney 0
Dota 2
NeuroSwarm120
League of Legends
JimRising 524
Counter-Strike
taco 594
Super Smash Bros
hungrybox808
AZ_Axe115
Other Games
summit1g9030
tarik_tv5165
Day[9].tv587
shahzam554
PiGStarcraft273
C9.Mang0213
Maynarde141
Organizations
Other Games
BasetradeTV126
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 105
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv587
Upcoming Events
The PondCast
8h 24m
KCM Race Survival
8h 24m
WardiTV Invitational
10h 24m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
14h 24m
OSC
21h 24m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 10h
OSC
1d 12h
OSC
1d 21h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.