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On March 26 2017 21:04 LRM)TechnicS wrote:I just visited https://starcraft.com/en-us/On the 4th "Remastered in HD" screen the example is clear: marines are significantly harder to distinguish looking on screen. Muta vs mnm micro is already very challenging for the zerg on competitive level, now with marines being harder to distinguish it will be even more challenging. not saying you're not wrong, but those are brown marines not red marines which you would typically be using if you were microing against them as the zerg. also, in sc2 i believe they added the feature where you can always play against whatever color you choose??? so maybe that'll be a thing and you can make the terran always be yellow for maximum visibility
ALSO LOL did anyone see the pylon's death animation on that website?? it looks like a fucking nuke going off hahahahahaha
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United Kingdom12022 Posts
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also, they confirmed LAN will be in it in the trailer! we finally got the technology!!!!
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"Right now, players enjoy playing on multiple accounts, especially for different races. Will Blizzard continue to allow multiple accounts in BW and SC:R, or will you have a different solution for this?"
We have created a feature to permanently link legacy accounts to your modern account. No more 90 day timeouts either.
Seems like you can link legacy accounts, but creating new accounts will be limited or nonexistent?
"You mentioned that antihack will be made available for BW. Any details on its implications on third party software that previously allowed players to play BW on different third party servers and other minor tools?"
One of the reasons we wanted to replace the more popular add-ons was to be less disruptive with the new anti-cheat measures. We attempted to reach many of the add-on makers, but some have moved on or couldn’t be found.
RIP wdetector? Sounds like it. RIP Fish server too? I'm glad they're working on BW but it's kind of a huge fuck you to the grassroots community if they shut down existing third party servers.
on edit: I'm hoping these tools are simply incompatible with the new versions and that they don't actively try to shut down the existing server alternatives or something. These are the only way to play without hackers at the moment.
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On March 26 2017 21:23 integral wrote:Show nested quote +"Right now, players enjoy playing on multiple accounts, especially for different races. Will Blizzard continue to allow multiple accounts in BW and SC:R, or will you have a different solution for this?"
We have created a feature to permanently link legacy accounts to your modern account. No more 90 day timeouts either. Seems like you can link legacy accounts, but creating new accounts will be limited or nonexistent? Show nested quote +"You mentioned that antihack will be made available for BW. Any details on its implications on third party software that previously allowed players to play BW on different third party servers and other minor tools?"
One of the reasons we wanted to replace the more popular add-ons was to be less disruptive with the new anti-cheat measures. We attempted to reach many of the add-on makers, but some have moved on or couldn’t be found. RIP wdetector? Sounds like it. RIP Fish server too? I'm glad they're working on BW but it's kind of a huge fuck you to the grassroots community if they shut down existing third party servers. Fish will built into the game next patch.
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Do you have a source for that? I'd love to see it.
I'm really really glad they're working on it, but similarly I am super concerned about blizzard taking control of the anti-hack system. Third parties were the ONLY way, for years and years.
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On March 26 2017 21:08 Endymion wrote:Show nested quote +On March 26 2017 21:04 LRM)TechnicS wrote:I just visited https://starcraft.com/en-us/On the 4th "Remastered in HD" screen the example is clear: marines are significantly harder to distinguish looking on screen. Muta vs mnm micro is already very challenging for the zerg on competitive level, now with marines being harder to distinguish it will be even more challenging. not saying you're not wrong, but those are brown marines not red marines which you would typically be using if you were microing against them as the zerg. also, in sc2 i believe they added the feature where you can always play against whatever color you choose??? so maybe that'll be a thing and you can make the terran always be yellow for maximum visibility ALSO LOL did anyone see the pylon's death animation on that website?? it looks like a fucking nuke going off hahahahahaha
I doubt there will be an option to select opponent's color by our liking. Proven wrong here won't hurt though. By any chance do you remember whether the shift-tab option changes the color of opponent units as well as ours and the colour of the opponent on minimap?
If there will be an option to select what graphics the player will see in-game (old or new), then it won't matter for me. But for the newcomer that chose BW HD, it will matter.
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On March 26 2017 20:34 R1CH wrote:Show nested quote +On March 26 2017 14:54 Ribbon wrote: I'm amazed at the bit where someone with SC:R can play against someone using the classic BW This is actually scary to me, classic network code is P2P and sucks behind firewalls. How can they be compatible? Surely remastered isn't still P2P... It's a bit vague, but it sounds like they're going to both keep the old Battle.net and have an additional "bridged" layer for modern Battle.net. My guess is games will still always be P2P but everything else will be bridged over to/from the new Battle.net?
Based on the interview here at around 7 minutes: https://esports.yahoo.com/blizzard-interview-000000355.html
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I'm just so so, happy that they asked community people for advice and how should the game feel. I'm extremelly thankful they did that.
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On March 26 2017 21:29 integral wrote: Do you have a source for that? I'd love to see it.
I'm really really glad they're working on it, but similarly I am super concerned about blizzard taking control of the anti-hack system. Third parties were the ONLY way, for years and years. It was in Mike Morhaime's speech.
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On March 26 2017 21:32 lestye wrote:Show nested quote +On March 26 2017 21:29 integral wrote: Do you have a source for that? I'd love to see it.
I'm really really glad they're working on it, but similarly I am super concerned about blizzard taking control of the anti-hack system. Third parties were the ONLY way, for years and years. It was in Mike Morhaime's speech. Thanks, I'll go find it.
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What are the required PC specs for the remastered Brood War? Will we still be able to use our custom maps from original Brood War?
Bridenbecker: The required specs would be just enough to run Hearthstone.
Stilwell: We will of course support custom games. We want our players to enjoy the original contents as much as possible. Chat channels and use map settings will still be there. We did make improvements in the ladder system, and are also actively communicating with custom map developers. Custom maps are closely related with their communities. source: https://www.invenglobal.com/lol/articles/1411
I am the last surviving mapmaker for the diplomacy UMS scene, I haven't been spoken with at all. WTF? Diplo is the largest competitive UMS map community for the last decade and one of the only surviving active communities...
Just spoke to my korean mapmaker friend, he hasn't been contacted at all either. I don't see much on staredit.net either. Who are they talking to, lol?
What does this mean for EUD, extended supply, cannot create more units?
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Rose.of.Dream and the likes maybe?
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10387 Posts
On March 26 2017 21:55 integral wrote:Show nested quote +What are the required PC specs for the remastered Brood War? Will we still be able to use our custom maps from original Brood War?
Bridenbecker: The required specs would be just enough to run Hearthstone.
Stilwell: We will of course support custom games. We want our players to enjoy the original contents as much as possible. Chat channels and use map settings will still be there. We did make improvements in the ladder system, and are also actively communicating with custom map developers. Custom maps are closely related with their communities. source: https://www.invenglobal.com/lol/articles/1411I am the last surviving mapmaker for the diplomacy UMS scene, I haven't been spoken with at all. WTF? Diplo is the largest competitive UMS map community for the last decade and one of the only surviving active communities... Just spoke to my korean mapmaker friend, he hasn't been contacted at all either. I don't see much on staredit.net either. Who are they talking to, lol? What does this mean for EUD, extended supply, cannot create more units? seems like your best option now is to then contact them directly, or through a reputable community figure, so that you can get these issues addressed. If their main portal to BW were things like TL and such, other communities such as Diplo and Fastest would get overlooked, because there's little to no exposure to it at all here.
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On March 26 2017 21:08 Endymion wrote:Show nested quote +On March 26 2017 21:04 LRM)TechnicS wrote:I just visited https://starcraft.com/en-us/On the 4th "Remastered in HD" screen the example is clear: marines are significantly harder to distinguish looking on screen. Muta vs mnm micro is already very challenging for the zerg on competitive level, now with marines being harder to distinguish it will be even more challenging. ALSO LOL did anyone see the pylon's death animation on that website?? it looks like a fucking nuke going off hahahahahaha
It's quite extravagant compared to how things have been. If that's a pylon exploding, then what does a Nuke look like?
But after these years with sc2 I've come to think of buildings differently. In sc2 they go down so fast, so when I see bw and three tanks working on a nexus for 25 sec then a big boom might be a reward for it. But I'm thinking only main buildings here, and that the animation would have to be very quick so it doesnt disturb the gameplay in case you can't see your units during the explosion.
But then again. The best thing is not changing the game based on emotions coming as a contrast to the diferences of sc2 and bw instead of it plainly making sense for the game itself.
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Fantastic job and I really commend the team for staying true to the original in every shape and form (not only concerning graphics).
However, I don't like the look (yet) of some units such as zerglings, ultralisks. siege tanks, goliaths,... Maybe these models still need some updates as they did mention this in the interview. The buildings also don't seem to integrate with the creep very well.
I might stick with the original graphics if these things stay the same.
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Has there been anything concrete on the sound remastering? The website has a vague mention about re-recorded bits, but that's it.
One of the big letdowns of SC2 is how whimpy a lot of the sounds were. In BW you can instantly tell how much damage your hydras or lings are doing, in SC2 the sounds give you much less feedback.
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On March 26 2017 21:08 Endymion wrote:Show nested quote +On March 26 2017 21:04 LRM)TechnicS wrote:I just visited https://starcraft.com/en-us/On the 4th "Remastered in HD" screen the example is clear: marines are significantly harder to distinguish looking on screen. Muta vs mnm micro is already very challenging for the zerg on competitive level, now with marines being harder to distinguish it will be even more challenging. not saying you're not wrong, but those are brown marines not red marines which you would typically be using if you were microing against them as the zerg. also, in sc2 i believe they added the feature where you can always play against whatever color you choose??? so maybe that'll be a thing and you can make the terran always be yellow for maximum visibility ALSO LOL did anyone see the pylon's death animation on that website?? it looks like a fucking nuke going off hahahahahaha
There is this feature in sc2 which is very cool since you always play with/against the color you wish to, even in tournament play. No effect whatsoever on balance/gameplay, just a nice qol addition. took them 5/6 years tho :D
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On March 26 2017 22:31 B-royal wrote: Fantastic job and I really commend the team for staying true to the original in every shape and form (not only concerning graphics).
However, I don't like the look (yet) of some units such as zerglings, ultralisks. siege tanks, goliaths,... Maybe these models still need some updates as they did mention this in the interview. The buildings also don't seem to integrate with the creep very well.
I might stick with the original graphics if these things stay the same.
Yeah, for me lings, rines, scvs and maybe probes look somewhat not too good.
Also goliaths, tanks and vultures feel like they lost their "shiny metal" looks while gaining a more detailed but shallow look. The sieged tank especially looks like being under a friendly arbiter.
Overall though most of the stuff looks great and props to the devs. Hope it brings new blood.
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