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On March 26 2017 16:21 ICanFlyLow wrote: The keybinds and the art of some units are what I'm dissapointed about. Zerglings have gotten huge tentacles sticking out infront of their faces that type of thing and keybinds should stay the same, everyone learns them with ease and they add the extra dimension of keyboard accuracy in higher level plays.
Who cares about the keybinds. You don't have to switch it and hotkeys aren't going to be why you win or lose a game .
Personally pumped and can't wait for the remastered version to release :D. So happy there is a match making system and even better improvements then what I was expecting.
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Really good interview, I don't see this as anything but big success. They listened and pretty much did everything right.
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Bisutopia19152 Posts
Feedback from the shoutcasters was to temper our enthusiasm for data though. They believe the excitement of Brood War is often in the discovery of what is about to happen. We’ll introduce a few new key features and gauge feedback. As usual, we’ll err on the side of caution with change I dont remember being asked about this. Then again Im sure someone out therd casts more Starcraft then I do.
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United Kingdom12022 Posts
On March 26 2017 18:06 BisuDagger wrote:Show nested quote +Feedback from the shoutcasters was to temper our enthusiasm for data though. They believe the excitement of Brood War is often in the discovery of what is about to happen. We’ll introduce a few new key features and gauge feedback. As usual, we’ll err on the side of caution with change I dont remember being asked about this. Then again Im sure someone out therd casts more Starcraft then I do. 
Yeah just went to re-read the interview and saw this. This one question makes me so so happy.
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On March 26 2017 17:56 blade55555 wrote:Show nested quote +On March 26 2017 16:21 ICanFlyLow wrote: The keybinds and the art of some units are what I'm dissapointed about. Zerglings have gotten huge tentacles sticking out infront of their faces that type of thing and keybinds should stay the same, everyone learns them with ease and they add the extra dimension of keyboard accuracy in higher level plays. Who cares about the keybinds. You don't have to switch it and hotkeys aren't going to be why you win or lose a game  . Personally pumped and can't wait for the remastered version to release :D. So happy there is a match making system and even better improvements then what I was expecting.
As a terran player, for example, using w instead of p for vulture patrol micro is going to make things much easier.
Just think about the scenario where we sneak 1 volture to zerg main, not having to move the hand to the p button, while macroing from 1-6 hotkeys. huge buff for T.
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France1919 Posts
Can you link the full size BW original pics present in the article please?
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On March 26 2017 18:24 upro)wraith wrote:Show nested quote +On March 26 2017 17:56 blade55555 wrote:On March 26 2017 16:21 ICanFlyLow wrote: The keybinds and the art of some units are what I'm dissapointed about. Zerglings have gotten huge tentacles sticking out infront of their faces that type of thing and keybinds should stay the same, everyone learns them with ease and they add the extra dimension of keyboard accuracy in higher level plays. Who cares about the keybinds. You don't have to switch it and hotkeys aren't going to be why you win or lose a game  . Personally pumped and can't wait for the remastered version to release :D. So happy there is a match making system and even better improvements then what I was expecting. As a terran player, for example, using w instead of p for vulture patrol micro is going to make things much easier. Just think about the scenario where we sneak 1 volture to zerg main, not having to move the hand to the p button, while macroing from 1-6 hotkeys. huge buff for T.
Exactly Also protoss macro will but much easier by not having to press P for probes or pylons Hopefully custom hotkeys will be banned on offline tournaments since it can give unfair advantage in case new progamers rise. I don't mind regular players using them because it is necessary change to attract new players. In worst case scenario zerg race will become extinct and we will only play P and T.
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I have to say, it seems like Blizzard really value the feedback from their longtime fans. This is everything we could have hoped for.
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Better than the best case scenario. Simply amazing.
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Kyrgyz Republic1462 Posts
Cross-client compatibility worries me. Starcraft's p2p network model is a pain in the arse with modern router setups. IIRC we have never managed to get 2v2 to work from behind a single router. Hopefully they've done something about it. That and automated ladder/matchmaking is all I want from this.
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Iam just worried that i wont be able to install broodwar since i get an error message: "microsoft visual c++ runtime library" Can it have to do with me having windows 10? I hope so.. Lets pray..
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@Foxxan,
One of the things they specifically mentioned in the livestream annoucenment as part of the 1.18 patch is compatibility with modern OS. You should be fine.
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Really hope you are right. Can probably remove my sweat now.
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On March 26 2017 18:31 Netto. wrote:Show nested quote +On March 26 2017 18:24 upro)wraith wrote:On March 26 2017 17:56 blade55555 wrote:On March 26 2017 16:21 ICanFlyLow wrote: The keybinds and the art of some units are what I'm dissapointed about. Zerglings have gotten huge tentacles sticking out infront of their faces that type of thing and keybinds should stay the same, everyone learns them with ease and they add the extra dimension of keyboard accuracy in higher level plays. Who cares about the keybinds. You don't have to switch it and hotkeys aren't going to be why you win or lose a game  . Personally pumped and can't wait for the remastered version to release :D. So happy there is a match making system and even better improvements then what I was expecting. As a terran player, for example, using w instead of p for vulture patrol micro is going to make things much easier. Just think about the scenario where we sneak 1 volture to zerg main, not having to move the hand to the p button, while macroing from 1-6 hotkeys. huge buff for T. Exactly Also protoss macro will but much easier by not having to press P for probes or pylons  Hopefully custom hotkeys will be banned on offline tournaments since it can give unfair advantage in case new progamers rise. I don't mind regular players using them because it is necessary change to attract new players. In worst case scenario zerg race will become extinct and we will only play P and T.
I thought the hotkeys are different depending on language in the original game? Or is the english client forced on everyone in tournaments?
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On March 26 2017 16:32 lestye wrote:Show nested quote +On March 26 2017 16:21 ICanFlyLow wrote: The keybinds and the art of some units are what I'm dissapointed about. Zerglings have gotten huge tentacles sticking out infront of their faces that type of thing and keybinds should stay the same, everyone learns them with ease and they add the extra dimension of keyboard accuracy in higher level plays. keybinds are a very small price to pay for what we're getting.
what do you mean small price, everyone is gonna be able to have progamer level mutalisk micro without putting in any effort with all the keys bein next to eachtoher
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I think people are way too worried about keybinds lol. Yes it makes the task easier but it's not going to make your mutalisk micro better.
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On March 26 2017 19:27 ICanFlyLow wrote:Show nested quote +On March 26 2017 16:32 lestye wrote:On March 26 2017 16:21 ICanFlyLow wrote: The keybinds and the art of some units are what I'm dissapointed about. Zerglings have gotten huge tentacles sticking out infront of their faces that type of thing and keybinds should stay the same, everyone learns them with ease and they add the extra dimension of keyboard accuracy in higher level plays. keybinds are a very small price to pay for what we're getting. what do you mean small price, everyone is gonna be able to have progamer level mutalisk micro without putting in any effort with all the keys bein next to eachtoher
So what? The playing field is still even, everyone will have the same tools. Is it a bad thing that the foreign scene will be a bit more competitive? In any case, I don't foresee any foreigners being able to challenge Flash anytime soon just because of the keybind change 
And this is coming from someone who uses F keys A LOT, i consider myself to have decent mechanics, this change doesn't bother me at all.
Also rebinding hotkeys won't have a big impact on micro (this is more of a mouse related aspect, it'll make a small difference tho). That being said it'll help people macro, i.e: you can rebind 0/9/8 to closer keys for buildings, you can rebind F keys to closer keys etc.
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On March 26 2017 17:44 eviltomahawk wrote: So I listened to the Yahoo interview with Pete Stilwell. Apparently they flew back and forth to Korea several times to gather feedback, and apparently there are only 20 developers on the team for this. He seems like a cool guy and is very aware of what's important to this community. I'm just kinda worried about how small the development team is, but they seem very passionate about this project considering how they're really trying to nail that 1:1 recreation and cross-client compatibility.
The number of developers actually needed to build something is usually smaller than people expect. Even projects like Windows 95 and the first version of Internet Explorer had teams of only dozens or 100-200 engineers. Software engineering team bloat often becomes a self-fulfilling prophecy.
Especially when you consider that not changing too much about BW was one of everyone's hopes, having a small but dedicated team is fantastic news.
With such a small team, it's more likely everyone is aligned toward making a great game, and less likely politics and emergent differing incentives get in the way. That's another problem with bigger teams - it becomes increasingly likely that incentives between small groups become misaligned.
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On March 26 2017 19:27 ICanFlyLow wrote:Show nested quote +On March 26 2017 16:32 lestye wrote:On March 26 2017 16:21 ICanFlyLow wrote: The keybinds and the art of some units are what I'm dissapointed about. Zerglings have gotten huge tentacles sticking out infront of their faces that type of thing and keybinds should stay the same, everyone learns them with ease and they add the extra dimension of keyboard accuracy in higher level plays. keybinds are a very small price to pay for what we're getting. what do you mean small price, everyone is gonna be able to have progamer level mutalisk micro without putting in any effort with all the keys bein next to eachtoher i going to tell u a secret,not for pressing hold you are good at microing dragons :D
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IMO For the average A-B rank ladder players the mutalisk/wraiths/vultures control are going to become somewhat easier with rebinded keys. Progamers with quick reflexes will benefit less.
Thinking about Jaedong double mutalisk control micro that requires 500 apm. With 'P' and 'H' rebinded this strat could become problematic.
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