• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:28
CEST 09:28
KST 16:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun5[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review ASL21 General Discussion [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1772 users

ShieldBattery - BW Revitalized for Modern Mortals - Page 111

Forum Index > BW General
2681 CommentsPost a Reply
Prev 1 109 110 111 112 113 135 Next
Chat Notification Script
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2017-01-01 15:52:54
January 01 2017 15:00 GMT
#2201
EDITED - issue solved
TL+ Member
3oD[DaMeiN]
Profile Joined September 2009
24 Posts
January 01 2017 22:39 GMT
#2202
Hey guys.

Just registered into the beta ect. Nice job so far.

Any plans on making UMS playable?
This is 10% luck, 20% skill, 15% concentrated power of will. 5% pleasure, 50% pain and 100% reason to remember the name
iopq
Profile Blog Joined March 2009
United States1078 Posts
January 02 2017 03:43 GMT
#2203
On December 29 2016 22:42 SCC-Faust wrote:
I don't think I made a single post asking for an ETA, but I do want to vent a bit about my crappy experiences on ICCup.

I usually play at odd times (5am EST to 10am EST) and I host games with the name title [D/C/B]. I've played around 30 games in the past 2-3 days and literally every D player that has joined my game with the exception of one has been a smurf or previously holding B- or above ranks previous seasons. And that is if a D player does join my game. The majority of players who join my game are C+ or above. I'm all for going against people better than me and getting smashed, but it is starting to get frustrating that I am climbing up an ever so steep hill that it is very mentally exhausting.

I know it is still a work in progress, but I think match-making alone will be a godsend that will fix the main problems with ICCup (other than the fact that anyone can host/play). I'm becoming very jaded with the fact that players my skill level or below go out of their way to avoid me, and then I have to fight smurfs and people who are just starting out the season as a previously B- or above player at the D ranks. And it is fucking retarded because I'm putting more of my points up on the line while the rewards I get are less than lucrative. Nothing about my ICCup experience has been that enjoyable or rewarding to me when I feel like I'm getting the short end of the stick because of how the system works. Not that the system is totally to blame, since when you host/join games you can dodge as much as you want and selectively pick your opponents which is such a fucked way to ladder, but that is how b.net works.

I know suggestions are probably moot at this point since match-making is still a WIP, but I just hope there is a system in place where people get penalties for trying to avoid or leave games, even if it is under 2 minutes. And hopefully there isn't a way where people can see who they are up against before the game launches and they can just close their browser or whatever with no penalty and then they can just relog on Shieldbattery and requeue.

Also I think a big way to fix that kind of abuse is also to implement rankings that are more strict than ICCup (but less strict than Fish please. Kinda blows that only 1-2 players are S and A rank). You can get to B- on ICCup by shitstomping noobs with more gain than loss the whole way there. There should be a really strong incentive to play people stronger or at your level, while consequences for playing people below you. I think the consequences shouldn't be that bad, especially considering it is queue match-making, but it needs to definitely be more strict than ICCup's.

And for smurfs, I can't imagine how you would really fix this problem once it is open registration. Maybe put more weight on a fresh accounts wins. But I think something that would really help is carry over rank from previous Shieldbattery seasons (like how some players start new ICCup seasons at C-). But I think it is something that should kind of permanently stick to the account because too often I am pitted against D players who didn't play last season, but checking up on their stats they have like B- or B every season before it. So for example if you finish whatever the equivalent of a "B" rank is on Shieldbattery for a season, next season you start at C rank. And then if you don't play in that season, the season after that you decay to C-. And then D+. And if you haven't played for those two seasons as well, finally you are decayed to D rank again for the next season.


Imagine how it is for someone way worse than you. I've never beaten a B player in a macro game in my life. All wins against B or higher players are from aggressive games.

That said, automatic match-making would make me switch races because I don't play ZvZ.
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
January 02 2017 09:54 GMT
#2204
On January 02 2017 12:43 iopq wrote:
Show nested quote +
On December 29 2016 22:42 SCC-Faust wrote:
I don't think I made a single post asking for an ETA, but I do want to vent a bit about my crappy experiences on ICCup.

I usually play at odd times (5am EST to 10am EST) and I host games with the name title [D/C/B]. I've played around 30 games in the past 2-3 days and literally every D player that has joined my game with the exception of one has been a smurf or previously holding B- or above ranks previous seasons. And that is if a D player does join my game. The majority of players who join my game are C+ or above. I'm all for going against people better than me and getting smashed, but it is starting to get frustrating that I am climbing up an ever so steep hill that it is very mentally exhausting.

I know it is still a work in progress, but I think match-making alone will be a godsend that will fix the main problems with ICCup (other than the fact that anyone can host/play). I'm becoming very jaded with the fact that players my skill level or below go out of their way to avoid me, and then I have to fight smurfs and people who are just starting out the season as a previously B- or above player at the D ranks. And it is fucking retarded because I'm putting more of my points up on the line while the rewards I get are less than lucrative. Nothing about my ICCup experience has been that enjoyable or rewarding to me when I feel like I'm getting the short end of the stick because of how the system works. Not that the system is totally to blame, since when you host/join games you can dodge as much as you want and selectively pick your opponents which is such a fucked way to ladder, but that is how b.net works.

I know suggestions are probably moot at this point since match-making is still a WIP, but I just hope there is a system in place where people get penalties for trying to avoid or leave games, even if it is under 2 minutes. And hopefully there isn't a way where people can see who they are up against before the game launches and they can just close their browser or whatever with no penalty and then they can just relog on Shieldbattery and requeue.

Also I think a big way to fix that kind of abuse is also to implement rankings that are more strict than ICCup (but less strict than Fish please. Kinda blows that only 1-2 players are S and A rank). You can get to B- on ICCup by shitstomping noobs with more gain than loss the whole way there. There should be a really strong incentive to play people stronger or at your level, while consequences for playing people below you. I think the consequences shouldn't be that bad, especially considering it is queue match-making, but it needs to definitely be more strict than ICCup's.

And for smurfs, I can't imagine how you would really fix this problem once it is open registration. Maybe put more weight on a fresh accounts wins. But I think something that would really help is carry over rank from previous Shieldbattery seasons (like how some players start new ICCup seasons at C-). But I think it is something that should kind of permanently stick to the account because too often I am pitted against D players who didn't play last season, but checking up on their stats they have like B- or B every season before it. So for example if you finish whatever the equivalent of a "B" rank is on Shieldbattery for a season, next season you start at C rank. And then if you don't play in that season, the season after that you decay to C-. And then D+. And if you haven't played for those two seasons as well, finally you are decayed to D rank again for the next season.


Imagine how it is for someone way worse than you. I've never beaten a B player in a macro game in my life. All wins against B or higher players are from aggressive games.

That said, automatic match-making would make me switch races because I don't play ZvZ.

Then why not just start learning ZvZ? I've never understood why people dodge certain matchups. Especially when you're saying your only wins against B players are from aggressive games. ZvZ is pure aggression
Rip & Tear until it is done!
ruypture
Profile Joined May 2014
United States367 Posts
January 02 2017 10:47 GMT
#2205
been playing a bit here and there. everything works great. i can't play iccup anymore because the windowed mode on sb is flawless.

Still wish more people were invited.
어윤수|이신형|이재동|이승형
Qikz
Profile Blog Joined November 2009
United Kingdom12033 Posts
January 02 2017 10:56 GMT
#2206
On January 01 2017 12:00 Trizz wrote:
How is this coming along? I remember signing up for the beta a long time ago only to come back to my email not being signed up somehow.
I see a lot of people complaining about a small player base, unable to find games due to lack of players.
Is there a reason for not inviting more or simply making it an open beta?


This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
M204
Profile Joined August 2016
3 Posts
January 02 2017 17:11 GMT
#2207
This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?


ye great point/step if you're trying to sneak in an invite plz post
tofucake
Profile Blog Joined October 2009
Hyrule19208 Posts
January 02 2017 18:34 GMT
#2208
On January 02 2017 19:56 Qikz wrote:
Show nested quote +
On January 01 2017 12:00 Trizz wrote:
How is this coming along? I remember signing up for the beta a long time ago only to come back to my email not being signed up somehow.
I see a lot of people complaining about a small player base, unable to find games due to lack of players.
Is there a reason for not inviting more or simply making it an open beta?


This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?

it's not about server stress, it's about having a controlled sample for new features. It's better to have a small player base to get the thing made than to open it up, have a bunch of people try it and encounter some bug, then never come back because it's "totally broken"
Liquipediaasante sana squash banana
Qikz
Profile Blog Joined November 2009
United Kingdom12033 Posts
January 02 2017 20:07 GMT
#2209
On January 03 2017 03:34 tofucake wrote:
Show nested quote +
On January 02 2017 19:56 Qikz wrote:
On January 01 2017 12:00 Trizz wrote:
How is this coming along? I remember signing up for the beta a long time ago only to come back to my email not being signed up somehow.
I see a lot of people complaining about a small player base, unable to find games due to lack of players.
Is there a reason for not inviting more or simply making it an open beta?


This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?

it's not about server stress, it's about having a controlled sample for new features. It's better to have a small player base to get the thing made than to open it up, have a bunch of people try it and encounter some bug, then never come back because it's "totally broken"


Completely understandable, but right now you're in a situation where people are not coming back due to lack of players. Is there a plan to do another invite wave any time soon? I studied software development at uni and developed my own software for Broodwar (the tournament stream UI system thing) and I'm not sure who's sorting out all of your coding, but they must understand that you could be testing for years and when you finally release there's still going to be bugs, such is the nature of software development!

While I understand and appreciate your situation you're in right now, I worry that if you leave it too long people are going to lose interest because of that. I'm sure there's a lot of people who signed up to your beta initially that didn't get in, that probably haven't posted about it or expressed interest in a while. It's the same with any project like this. I personally feel the important step is to get the people who are actively interested involved as soon as possible to expand your test user base and make the experience better for everyone!

Now I'm not saying you guys are doing a bad job, quite the opposite. I love that the SB guys are putting all this work into something to make the game better for all of us, that's great and thanks SB guys!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
FO-nTTaX
Profile Blog Joined January 2013
Johto4982 Posts
January 02 2017 21:30 GMT
#2210
It's also about having moderation tools for example. If you open it up and every time you want to ban someone, you need to go into the database manually, you're not going to have fun. Just trust that the devs know what they are doing
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 02 2017 22:22 GMT
#2211
Yah, there is room for only one SCC-Faust in Shieldbattery!!!
I want to fuck Soulkey with a Zelderan.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
January 02 2017 23:02 GMT
#2212
On January 03 2017 05:07 Qikz wrote:
Show nested quote +
On January 03 2017 03:34 tofucake wrote:
On January 02 2017 19:56 Qikz wrote:
On January 01 2017 12:00 Trizz wrote:
How is this coming along? I remember signing up for the beta a long time ago only to come back to my email not being signed up somehow.
I see a lot of people complaining about a small player base, unable to find games due to lack of players.
Is there a reason for not inviting more or simply making it an open beta?


This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?

it's not about server stress, it's about having a controlled sample for new features. It's better to have a small player base to get the thing made than to open it up, have a bunch of people try it and encounter some bug, then never come back because it's "totally broken"


Completely understandable, but right now you're in a situation where people are not coming back due to lack of players. Is there a plan to do another invite wave any time soon? I studied software development at uni and developed my own software for Broodwar (the tournament stream UI system thing) and I'm not sure who's sorting out all of your coding, but they must understand that you could be testing for years and when you finally release there's still going to be bugs, such is the nature of software development!

While this is true, there certainly is a difference between having a usable product and something that is beyond broken.
The harder it becomes, the more you should focus on the basics.
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
January 02 2017 23:50 GMT
#2213
Curious, how much of SB's features would you say are beyond broken though? The devs are probably already aware, but in my view there's a nice timing window SB can hit just throwing some get-togethers around ASL2 matches since it's bringing a lot of interest to the game again. Let's not forget that they'll push a Github repo on public release so the sooner they open the beta, the sooner the community can help develop the project.
Jealous
Profile Blog Joined December 2011
10314 Posts
January 03 2017 00:29 GMT
#2214
On December 30 2016 02:47 Comodore wrote:
Show nested quote +
On December 29 2016 22:42 SCC-Faust wrote:
I don't think I made a single post asking for an ETA, but I do want to vent a bit about my crappy experiences on ICCup.

I usually play at odd times (5am EST to 10am EST) and I host games with the name title [D/C/B]. I've played around 30 games in the past 2-3 days and literally every D player that has joined my game with the exception of one has been a smurf or previously holding B- or above ranks previous seasons. And that is if a D player does join my game. The majority of players who join my game are C+ or above. I'm all for going against people better than me and getting smashed, but it is starting to get frustrating that I am climbing up an ever so steep hill that it is very mentally exhausting.

I know it is still a work in progress, but I think match-making alone will be a godsend that will fix the main problems with ICCup (other than the fact that anyone can host/play). I'm becoming very jaded with the fact that players my skill level or below go out of their way to avoid me, and then I have to fight smurfs and people who are just starting out the season as a previously B- or above player at the D ranks. And it is fucking retarded because I'm putting more of my points up on the line while the rewards I get are less than lucrative. Nothing about my ICCup experience has been that enjoyable or rewarding to me when I feel like I'm getting the short end of the stick because of how the system works. Not that the system is totally to blame, since when you host/join games you can dodge as much as you want and selectively pick your opponents which is such a fucked way to ladder, but that is how b.net works.

I know suggestions are probably moot at this point since match-making is still a WIP, but I just hope there is a system in place where people get penalties for trying to avoid or leave games, even if it is under 2 minutes. And hopefully there isn't a way where people can see who they are up against before the game launches and they can just close their browser or whatever with no penalty and then they can just relog on Shieldbattery and requeue.

Also I think a big way to fix that kind of abuse is also to implement rankings that are more strict than ICCup (but less strict than Fish please. Kinda blows that only 1-2 players are S and A rank). You can get to B- on ICCup by shitstomping noobs with more gain than loss the whole way there. There should be a really strong incentive to play people stronger or at your level, while consequences for playing people below you. I think the consequences shouldn't be that bad, especially considering it is queue match-making, but it needs to definitely be more strict than ICCup's.

And for smurfs, I can't imagine how you would really fix this problem once it is open registration. Maybe put more weight on a fresh accounts wins. But I think something that would really help is carry over rank from previous Shieldbattery seasons (like how some players start new ICCup seasons at C-). But I think it is something that should kind of permanently stick to the account because too often I am pitted against D players who didn't play last season, but checking up on their stats they have like B- or B every season before it. So for example if you finish whatever the equivalent of a "B" rank is on Shieldbattery for a season, next season you start at C rank. And then if you don't play in that season, the season after that you decay to C-. And then D+. And if you haven't played for those two seasons as well, finally you are decayed to D rank again for the next season.

Faust, I agree with you that match-making will be a nice change to BW scene.
But I think the problem in your iccup's experiencie it's your game's name. When you create a game called D/C/B, a true leve D/D+ player that want to ladder or just play a close skill game won't join that game. Because it seems that the host it's at least C+ or higher skill.
When i make games with D/D+ name, most of ppl joining in are that in that range of skill level. Of course there are few games that some higher ranks come in, but most of games are indeed that range of skill level that i'm asking in the game's name.


D/C/B games are hosted for ppl that are high level skill and just started laddering or a new acc.

Agreed. I host my games with my current rank and then the map name. So as I climb or fall I go "D FS" "D+ FS" "C- FS" etc. So far this season I have played a bit over 20 games and I'd say not a single opponent was a smurf or just starting the season or whatever.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
iopq
Profile Blog Joined March 2009
United States1078 Posts
Last Edited: 2017-01-03 07:15:40
January 03 2017 07:03 GMT
#2215
On January 02 2017 18:54 RedW4rr10r wrote:
Then why not just start learning ZvZ? I've never understood why people dodge certain matchups. Especially when you're saying your only wins against B players are from aggressive games. ZvZ is pure aggression


because I don't LIKE aggressive games

On January 03 2017 09:29 Jealous wrote:
Agreed. I host my games with my current rank and then the map name. So as I climb or fall I go "D FS" "D+ FS" "C- FS" etc. So far this season I have played a bit over 20 games and I'd say not a single opponent was a smurf or just starting the season or whatever.


Yeah, no smurfs here, just NORMAL B+ players joining a 1v1 D+ game

or this guy:

http://iccup.com/starcraft/gamingprofile/InTT.remag.html

C+ max, must be a newb, right?
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 03 2017 08:16 GMT
#2216
I love this server! Nice to see community take action and create this. Everyone has been really friendly/helpful thus far.
TL+ Member
Espers
Profile Joined August 2009
United Kingdom606 Posts
January 04 2017 02:00 GMT
#2217
Can you add some of the modern maps? Demian, Benzene etc.
B0stonSC
Profile Joined November 2016
United States59 Posts
January 04 2017 06:13 GMT
#2218
Hey so I ran into an issue with shield battery that should probably be fixed in my opinion. There is no way to figure out your username and or password if you have forgotten it. So the fact that I don't remember my username and password makes the game unplayable for me (obviously). Anyways, any help would be appreciated.
tec27
Profile Blog Joined June 2004
United States3702 Posts
Last Edited: 2017-01-04 12:07:25
January 04 2017 12:06 GMT
#2219
On January 04 2017 15:13 B0stonSC wrote:
Hey so I ran into an issue with shield battery that should probably be fixed in my opinion. There is no way to figure out your username and or password if you have forgotten it. So the fact that I don't remember my username and password makes the game unplayable for me (obviously). Anyways, any help would be appreciated.

PM me the email address you signed up with

On January 04 2017 11:00 Espers wrote:
Can you add some of the modern maps? Demian, Benzene etc.

I'll add those to the list of things to add next update
Can you jam with the console cowboys in cyberspace?
Qikz
Profile Blog Joined November 2009
United Kingdom12033 Posts
January 04 2017 12:57 GMT
#2220
On January 04 2017 11:00 Espers wrote:
Can you add some of the modern maps? Demian, Benzene etc.


Benzene isn't new, it's a Proleague and MSL map from 2010
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Prev 1 109 110 111 112 113 135 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 219
ProTech132
StarCraft: Brood War
Calm 8527
GuemChi 3839
Zeus 410
Hyuk 296
Dewaltoss 95
sSak 54
Aegong 50
soO 46
Shinee 36
Noble 20
[ Show more ]
Bale 18
ZergMaN 9
Counter-Strike
Stewie2K1099
shoxiejesuss655
allub84
Super Smash Bros
Mew2King97
Other Games
summit1g7037
C9.Mang0390
Happy152
Livibee53
amsayoshi24
Organizations
Other Games
gamesdonequick744
Dota 2
PGL Dota 2 - Main Stream121
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1635
• Stunt601
Upcoming Events
GSL
2h 2m
Rogue vs Percival
Zoun vs Solar
Replay Cast
16h 32m
GSL
1d 2h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 2h
Big Gabe
1d 4h
Replay Cast
1d 16h
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.