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ShieldBattery - BW Revitalized for Modern Mortals - Page 111

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ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2017-01-01 15:52:54
January 01 2017 15:00 GMT
#2201
EDITED - issue solved
TL+ Member
3oD[DaMeiN]
Profile Joined September 2009
24 Posts
January 01 2017 22:39 GMT
#2202
Hey guys.

Just registered into the beta ect. Nice job so far.

Any plans on making UMS playable?
This is 10% luck, 20% skill, 15% concentrated power of will. 5% pleasure, 50% pain and 100% reason to remember the name
iopq
Profile Blog Joined March 2009
United States1192 Posts
January 02 2017 03:43 GMT
#2203
On December 29 2016 22:42 SCC-Faust wrote:
I don't think I made a single post asking for an ETA, but I do want to vent a bit about my crappy experiences on ICCup.

I usually play at odd times (5am EST to 10am EST) and I host games with the name title [D/C/B]. I've played around 30 games in the past 2-3 days and literally every D player that has joined my game with the exception of one has been a smurf or previously holding B- or above ranks previous seasons. And that is if a D player does join my game. The majority of players who join my game are C+ or above. I'm all for going against people better than me and getting smashed, but it is starting to get frustrating that I am climbing up an ever so steep hill that it is very mentally exhausting.

I know it is still a work in progress, but I think match-making alone will be a godsend that will fix the main problems with ICCup (other than the fact that anyone can host/play). I'm becoming very jaded with the fact that players my skill level or below go out of their way to avoid me, and then I have to fight smurfs and people who are just starting out the season as a previously B- or above player at the D ranks. And it is fucking retarded because I'm putting more of my points up on the line while the rewards I get are less than lucrative. Nothing about my ICCup experience has been that enjoyable or rewarding to me when I feel like I'm getting the short end of the stick because of how the system works. Not that the system is totally to blame, since when you host/join games you can dodge as much as you want and selectively pick your opponents which is such a fucked way to ladder, but that is how b.net works.

I know suggestions are probably moot at this point since match-making is still a WIP, but I just hope there is a system in place where people get penalties for trying to avoid or leave games, even if it is under 2 minutes. And hopefully there isn't a way where people can see who they are up against before the game launches and they can just close their browser or whatever with no penalty and then they can just relog on Shieldbattery and requeue.

Also I think a big way to fix that kind of abuse is also to implement rankings that are more strict than ICCup (but less strict than Fish please. Kinda blows that only 1-2 players are S and A rank). You can get to B- on ICCup by shitstomping noobs with more gain than loss the whole way there. There should be a really strong incentive to play people stronger or at your level, while consequences for playing people below you. I think the consequences shouldn't be that bad, especially considering it is queue match-making, but it needs to definitely be more strict than ICCup's.

And for smurfs, I can't imagine how you would really fix this problem once it is open registration. Maybe put more weight on a fresh accounts wins. But I think something that would really help is carry over rank from previous Shieldbattery seasons (like how some players start new ICCup seasons at C-). But I think it is something that should kind of permanently stick to the account because too often I am pitted against D players who didn't play last season, but checking up on their stats they have like B- or B every season before it. So for example if you finish whatever the equivalent of a "B" rank is on Shieldbattery for a season, next season you start at C rank. And then if you don't play in that season, the season after that you decay to C-. And then D+. And if you haven't played for those two seasons as well, finally you are decayed to D rank again for the next season.


Imagine how it is for someone way worse than you. I've never beaten a B player in a macro game in my life. All wins against B or higher players are from aggressive games.

That said, automatic match-making would make me switch races because I don't play ZvZ.
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
January 02 2017 09:54 GMT
#2204
On January 02 2017 12:43 iopq wrote:
Show nested quote +
On December 29 2016 22:42 SCC-Faust wrote:
I don't think I made a single post asking for an ETA, but I do want to vent a bit about my crappy experiences on ICCup.

I usually play at odd times (5am EST to 10am EST) and I host games with the name title [D/C/B]. I've played around 30 games in the past 2-3 days and literally every D player that has joined my game with the exception of one has been a smurf or previously holding B- or above ranks previous seasons. And that is if a D player does join my game. The majority of players who join my game are C+ or above. I'm all for going against people better than me and getting smashed, but it is starting to get frustrating that I am climbing up an ever so steep hill that it is very mentally exhausting.

I know it is still a work in progress, but I think match-making alone will be a godsend that will fix the main problems with ICCup (other than the fact that anyone can host/play). I'm becoming very jaded with the fact that players my skill level or below go out of their way to avoid me, and then I have to fight smurfs and people who are just starting out the season as a previously B- or above player at the D ranks. And it is fucking retarded because I'm putting more of my points up on the line while the rewards I get are less than lucrative. Nothing about my ICCup experience has been that enjoyable or rewarding to me when I feel like I'm getting the short end of the stick because of how the system works. Not that the system is totally to blame, since when you host/join games you can dodge as much as you want and selectively pick your opponents which is such a fucked way to ladder, but that is how b.net works.

I know suggestions are probably moot at this point since match-making is still a WIP, but I just hope there is a system in place where people get penalties for trying to avoid or leave games, even if it is under 2 minutes. And hopefully there isn't a way where people can see who they are up against before the game launches and they can just close their browser or whatever with no penalty and then they can just relog on Shieldbattery and requeue.

Also I think a big way to fix that kind of abuse is also to implement rankings that are more strict than ICCup (but less strict than Fish please. Kinda blows that only 1-2 players are S and A rank). You can get to B- on ICCup by shitstomping noobs with more gain than loss the whole way there. There should be a really strong incentive to play people stronger or at your level, while consequences for playing people below you. I think the consequences shouldn't be that bad, especially considering it is queue match-making, but it needs to definitely be more strict than ICCup's.

And for smurfs, I can't imagine how you would really fix this problem once it is open registration. Maybe put more weight on a fresh accounts wins. But I think something that would really help is carry over rank from previous Shieldbattery seasons (like how some players start new ICCup seasons at C-). But I think it is something that should kind of permanently stick to the account because too often I am pitted against D players who didn't play last season, but checking up on their stats they have like B- or B every season before it. So for example if you finish whatever the equivalent of a "B" rank is on Shieldbattery for a season, next season you start at C rank. And then if you don't play in that season, the season after that you decay to C-. And then D+. And if you haven't played for those two seasons as well, finally you are decayed to D rank again for the next season.


Imagine how it is for someone way worse than you. I've never beaten a B player in a macro game in my life. All wins against B or higher players are from aggressive games.

That said, automatic match-making would make me switch races because I don't play ZvZ.

Then why not just start learning ZvZ? I've never understood why people dodge certain matchups. Especially when you're saying your only wins against B players are from aggressive games. ZvZ is pure aggression
Rip & Tear until it is done!
ruypture
Profile Joined May 2014
United States367 Posts
January 02 2017 10:47 GMT
#2205
been playing a bit here and there. everything works great. i can't play iccup anymore because the windowed mode on sb is flawless.

Still wish more people were invited.
어윤수|이신형|이재동|이승형
Qikz
Profile Blog Joined November 2009
United Kingdom12067 Posts
January 02 2017 10:56 GMT
#2206
On January 01 2017 12:00 Trizz wrote:
How is this coming along? I remember signing up for the beta a long time ago only to come back to my email not being signed up somehow.
I see a lot of people complaining about a small player base, unable to find games due to lack of players.
Is there a reason for not inviting more or simply making it an open beta?


This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
M204
Profile Joined August 2016
3 Posts
January 02 2017 17:11 GMT
#2207
This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?


ye great point/step if you're trying to sneak in an invite plz post
tofucake
Profile Blog Joined October 2009
Hyrule19264 Posts
January 02 2017 18:34 GMT
#2208
On January 02 2017 19:56 Qikz wrote:
Show nested quote +
On January 01 2017 12:00 Trizz wrote:
How is this coming along? I remember signing up for the beta a long time ago only to come back to my email not being signed up somehow.
I see a lot of people complaining about a small player base, unable to find games due to lack of players.
Is there a reason for not inviting more or simply making it an open beta?


This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?

it's not about server stress, it's about having a controlled sample for new features. It's better to have a small player base to get the thing made than to open it up, have a bunch of people try it and encounter some bug, then never come back because it's "totally broken"
Liquipediaasante sana squash banana
Qikz
Profile Blog Joined November 2009
United Kingdom12067 Posts
January 02 2017 20:07 GMT
#2209
On January 03 2017 03:34 tofucake wrote:
Show nested quote +
On January 02 2017 19:56 Qikz wrote:
On January 01 2017 12:00 Trizz wrote:
How is this coming along? I remember signing up for the beta a long time ago only to come back to my email not being signed up somehow.
I see a lot of people complaining about a small player base, unable to find games due to lack of players.
Is there a reason for not inviting more or simply making it an open beta?


This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?

it's not about server stress, it's about having a controlled sample for new features. It's better to have a small player base to get the thing made than to open it up, have a bunch of people try it and encounter some bug, then never come back because it's "totally broken"


Completely understandable, but right now you're in a situation where people are not coming back due to lack of players. Is there a plan to do another invite wave any time soon? I studied software development at uni and developed my own software for Broodwar (the tournament stream UI system thing) and I'm not sure who's sorting out all of your coding, but they must understand that you could be testing for years and when you finally release there's still going to be bugs, such is the nature of software development!

While I understand and appreciate your situation you're in right now, I worry that if you leave it too long people are going to lose interest because of that. I'm sure there's a lot of people who signed up to your beta initially that didn't get in, that probably haven't posted about it or expressed interest in a while. It's the same with any project like this. I personally feel the important step is to get the people who are actively interested involved as soon as possible to expand your test user base and make the experience better for everyone!

Now I'm not saying you guys are doing a bad job, quite the opposite. I love that the SB guys are putting all this work into something to make the game better for all of us, that's great and thanks SB guys!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
FO-nTTaX
Profile Blog Joined January 2013
Johto5007 Posts
January 02 2017 21:30 GMT
#2210
It's also about having moderation tools for example. If you open it up and every time you want to ban someone, you need to go into the database manually, you're not going to have fun. Just trust that the devs know what they are doing
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 02 2017 22:22 GMT
#2211
Yah, there is room for only one SCC-Faust in Shieldbattery!!!
I want to fuck Soulkey with a Zelderan.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
January 02 2017 23:02 GMT
#2212
On January 03 2017 05:07 Qikz wrote:
Show nested quote +
On January 03 2017 03:34 tofucake wrote:
On January 02 2017 19:56 Qikz wrote:
On January 01 2017 12:00 Trizz wrote:
How is this coming along? I remember signing up for the beta a long time ago only to come back to my email not being signed up somehow.
I see a lot of people complaining about a small player base, unable to find games due to lack of players.
Is there a reason for not inviting more or simply making it an open beta?


This is actually a very good point. I understand they're probably worried about server stress, but honestly if it's at a point it's working, surely the next logical step is to either make it open, give players already in invites to invite more or make it an open beta now?

it's not about server stress, it's about having a controlled sample for new features. It's better to have a small player base to get the thing made than to open it up, have a bunch of people try it and encounter some bug, then never come back because it's "totally broken"


Completely understandable, but right now you're in a situation where people are not coming back due to lack of players. Is there a plan to do another invite wave any time soon? I studied software development at uni and developed my own software for Broodwar (the tournament stream UI system thing) and I'm not sure who's sorting out all of your coding, but they must understand that you could be testing for years and when you finally release there's still going to be bugs, such is the nature of software development!

While this is true, there certainly is a difference between having a usable product and something that is beyond broken.
The harder it becomes, the more you should focus on the basics.
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
January 02 2017 23:50 GMT
#2213
Curious, how much of SB's features would you say are beyond broken though? The devs are probably already aware, but in my view there's a nice timing window SB can hit just throwing some get-togethers around ASL2 matches since it's bringing a lot of interest to the game again. Let's not forget that they'll push a Github repo on public release so the sooner they open the beta, the sooner the community can help develop the project.
Jealous
Profile Blog Joined December 2011
10405 Posts
January 03 2017 00:29 GMT
#2214
On December 30 2016 02:47 Comodore wrote:
Show nested quote +
On December 29 2016 22:42 SCC-Faust wrote:
I don't think I made a single post asking for an ETA, but I do want to vent a bit about my crappy experiences on ICCup.

I usually play at odd times (5am EST to 10am EST) and I host games with the name title [D/C/B]. I've played around 30 games in the past 2-3 days and literally every D player that has joined my game with the exception of one has been a smurf or previously holding B- or above ranks previous seasons. And that is if a D player does join my game. The majority of players who join my game are C+ or above. I'm all for going against people better than me and getting smashed, but it is starting to get frustrating that I am climbing up an ever so steep hill that it is very mentally exhausting.

I know it is still a work in progress, but I think match-making alone will be a godsend that will fix the main problems with ICCup (other than the fact that anyone can host/play). I'm becoming very jaded with the fact that players my skill level or below go out of their way to avoid me, and then I have to fight smurfs and people who are just starting out the season as a previously B- or above player at the D ranks. And it is fucking retarded because I'm putting more of my points up on the line while the rewards I get are less than lucrative. Nothing about my ICCup experience has been that enjoyable or rewarding to me when I feel like I'm getting the short end of the stick because of how the system works. Not that the system is totally to blame, since when you host/join games you can dodge as much as you want and selectively pick your opponents which is such a fucked way to ladder, but that is how b.net works.

I know suggestions are probably moot at this point since match-making is still a WIP, but I just hope there is a system in place where people get penalties for trying to avoid or leave games, even if it is under 2 minutes. And hopefully there isn't a way where people can see who they are up against before the game launches and they can just close their browser or whatever with no penalty and then they can just relog on Shieldbattery and requeue.

Also I think a big way to fix that kind of abuse is also to implement rankings that are more strict than ICCup (but less strict than Fish please. Kinda blows that only 1-2 players are S and A rank). You can get to B- on ICCup by shitstomping noobs with more gain than loss the whole way there. There should be a really strong incentive to play people stronger or at your level, while consequences for playing people below you. I think the consequences shouldn't be that bad, especially considering it is queue match-making, but it needs to definitely be more strict than ICCup's.

And for smurfs, I can't imagine how you would really fix this problem once it is open registration. Maybe put more weight on a fresh accounts wins. But I think something that would really help is carry over rank from previous Shieldbattery seasons (like how some players start new ICCup seasons at C-). But I think it is something that should kind of permanently stick to the account because too often I am pitted against D players who didn't play last season, but checking up on their stats they have like B- or B every season before it. So for example if you finish whatever the equivalent of a "B" rank is on Shieldbattery for a season, next season you start at C rank. And then if you don't play in that season, the season after that you decay to C-. And then D+. And if you haven't played for those two seasons as well, finally you are decayed to D rank again for the next season.

Faust, I agree with you that match-making will be a nice change to BW scene.
But I think the problem in your iccup's experiencie it's your game's name. When you create a game called D/C/B, a true leve D/D+ player that want to ladder or just play a close skill game won't join that game. Because it seems that the host it's at least C+ or higher skill.
When i make games with D/D+ name, most of ppl joining in are that in that range of skill level. Of course there are few games that some higher ranks come in, but most of games are indeed that range of skill level that i'm asking in the game's name.


D/C/B games are hosted for ppl that are high level skill and just started laddering or a new acc.

Agreed. I host my games with my current rank and then the map name. So as I climb or fall I go "D FS" "D+ FS" "C- FS" etc. So far this season I have played a bit over 20 games and I'd say not a single opponent was a smurf or just starting the season or whatever.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
iopq
Profile Blog Joined March 2009
United States1192 Posts
Last Edited: 2017-01-03 07:15:40
January 03 2017 07:03 GMT
#2215
On January 02 2017 18:54 RedW4rr10r wrote:
Then why not just start learning ZvZ? I've never understood why people dodge certain matchups. Especially when you're saying your only wins against B players are from aggressive games. ZvZ is pure aggression


because I don't LIKE aggressive games

On January 03 2017 09:29 Jealous wrote:
Agreed. I host my games with my current rank and then the map name. So as I climb or fall I go "D FS" "D+ FS" "C- FS" etc. So far this season I have played a bit over 20 games and I'd say not a single opponent was a smurf or just starting the season or whatever.


Yeah, no smurfs here, just NORMAL B+ players joining a 1v1 D+ game

or this guy:

http://iccup.com/starcraft/gamingprofile/InTT.remag.html

C+ max, must be a newb, right?
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 03 2017 08:16 GMT
#2216
I love this server! Nice to see community take action and create this. Everyone has been really friendly/helpful thus far.
TL+ Member
Espers
Profile Joined August 2009
United Kingdom606 Posts
January 04 2017 02:00 GMT
#2217
Can you add some of the modern maps? Demian, Benzene etc.
B0stonSC
Profile Joined November 2016
United States59 Posts
January 04 2017 06:13 GMT
#2218
Hey so I ran into an issue with shield battery that should probably be fixed in my opinion. There is no way to figure out your username and or password if you have forgotten it. So the fact that I don't remember my username and password makes the game unplayable for me (obviously). Anyways, any help would be appreciated.
tec27
Profile Blog Joined June 2004
United States3724 Posts
Last Edited: 2017-01-04 12:07:25
January 04 2017 12:06 GMT
#2219
On January 04 2017 15:13 B0stonSC wrote:
Hey so I ran into an issue with shield battery that should probably be fixed in my opinion. There is no way to figure out your username and or password if you have forgotten it. So the fact that I don't remember my username and password makes the game unplayable for me (obviously). Anyways, any help would be appreciated.

PM me the email address you signed up with

On January 04 2017 11:00 Espers wrote:
Can you add some of the modern maps? Demian, Benzene etc.

I'll add those to the list of things to add next update
Can you jam with the console cowboys in cyberspace?
Qikz
Profile Blog Joined November 2009
United Kingdom12067 Posts
January 04 2017 12:57 GMT
#2220
On January 04 2017 11:00 Espers wrote:
Can you add some of the modern maps? Demian, Benzene etc.


Benzene isn't new, it's a Proleague and MSL map from 2010
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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