• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:50
CET 01:50
KST 09:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1474 users

New iCCup Map Pack - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Ty2
Profile Blog Joined March 2013
United States1434 Posts
August 04 2014 05:23 GMT
#61
--- Nuked ---
Writer
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 04 2014 06:24 GMT
#62
On August 04 2014 14:02 fearthequeen wrote:
I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.


Yeah, that's basically my thought on the matter, but people never listen. If a map doesn't support "standard" play, I don't care. But if each spawn position has disadvantages and other spawns have various advantages, as in the case of Lost Temple, Luna, Gaia, etc., then you kind of have to just cross your fingers and pray you get a good spawn. I feel like that is an unnecessary element of luck that the StarCraft community knows how to remedy. When the maps were made, the extent to which that luck element would be critical was not fully understood, but now we know better.

Also, a map which seems to disproportionately favor one race over another is arguably a grounds for making the map obsolete, however, an 'imbalance' may only be perceived because the map is indifferent to the 'modern' patterns of player strategy. For example, in PvZ, whenever I pick a map, the Protoss will go "Oh, that's a Zerg map." and it doesn't matter which map I choose, but it's definitely a 'Zerg map'. Some maps are disproportionately skewed in certain match-ups (Battle Royale) but usually, this is not the case.

My only beef with Pamir Plateau is that if you get contained, there is no way out except to fight upwards onto high ground. This, obviously, does not jive well with "standard play", but if you recall the original Sniper Ridge, there was a similar dilemma: a high ground outside of the natural that was unbreakable. In the new version of Sniper Ridge, there is a little ramp that allows you to go around that, sort of like the mineral patch backdoor that lets you go around the double bridge on Destination, which can be equally frustrating to break out of directly, except that it's not high ground. My main beef with Lost Temple and Luna are they have none of the balance features that make them optimal for competitive play, because competitors demand impartiality, so an 'unfair' starting position is silly to give a serious competitor. For a good ol' fun game between buddies, sure, why not? You could even play a FFA on Orbital Death. But that's not the issue here. The issue is people advocating for a map which is clearly not fit for competition in a competitive arena, and might I add, against the majority opinion.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 04 2014 07:40 GMT
#63
On August 03 2014 14:24 xboi209 wrote:
IMO, we should add a few untested maps...to get them tested


Understandable line of thought, yet one not working on ICCup. We both know what kind of fight it is to get even small updates done, not because of the BW admins, but...

Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions. Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work. The constant change during an outgoing season is a lot more work than just using one we already had tested, nor do I think the casuals, non-native English speakers, etc. would really get why it's updated all the time.

Maybe, one solution would be for the ICCup Admins (and anyone else wanting to) host tournaments with untested maps. From that we would at least have a good observation. Not sure if there's enough time left before ladder reset.
wmb
Profile Joined February 2014
Sweden282 Posts
August 04 2014 11:45 GMT
#64
yeah remove ROV that map is awful imo
Hi I'm the infamous wmb, Diamond 1 / Challenger Player.
Freakling
Profile Joined October 2012
Germany1529 Posts
August 04 2014 14:27 GMT
#65
On August 04 2014 08:41 ninazerg wrote:
Show nested quote +
On August 04 2014 06:46 Freakling wrote:
Don't add Pamir Plateau


I agree with this; but only partially. If the map was modified, it might be quite a bit better. My favorite map from the mapmaker tournament was Gemlong.

Gemlong was in no map maker tournament, only in the BWMN open. And isn't it already in the current map pack? At least I have seen people hosting this one multiple times, mostly as 2v2 as it seems.
Freakling
Profile Joined October 2012
Germany1529 Posts
August 04 2014 15:05 GMT
#66
On August 04 2014 14:02 fearthequeen wrote:
I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.

LT being generally considered the prototype of all "modern" 4 player/open middle/macro maps (these three concepts basically being synonymous...). All it has to offer that a few dozen other maps (and that's only counting former korean pro maps!) haven't is terible imbalances of all sorts, a lot ot awkward spots and tremendous room for abuse. That's not more variety, that's really bad limitation.
LT is not and has never been a good map, even back when it was argualbly without any real alternative. It's infamous for positional lottery and spawn location wins... That neither fun nor fair nor competitive and the metagame would have never nearly reached the level it has today if mapmaking hadn't come a long way since then.

@Nina: Yeah, Luna should go, too. It's not as bad as LT balance wise, but has the added "bonus" of being incredibly more boring....
Freakling
Profile Joined October 2012
Germany1529 Posts
August 04 2014 15:22 GMT
#67
On August 04 2014 16:40 GeckoXp wrote:

Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions.

Actually having one really good player of each race analyse/test a map is worth more than some hundred unqualified opinions of people who do not really know what they are even talking about.

Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work.

We should really talk some time. You are vastly overestimating some problems here, mostly because you are probably underestimating the level of competence that we mappers have reached nowadays. The only thing that cannot be guaranteed on any new map nowadays is racial balance, and that's probably not a reason to make changes to a map during a running season...
Besides, you aren't updating FS or Dante's Peak, despite the fucked up unit stack bugs on some ramps, you aren't updating Jade (and, arguably, a lot of other maps) despite the significant positional imbalances due to unequal mining rates, you haven't updated Wind and Cloud although it has a lot of bad problems and newer versions are available, and as far as I know the current version of Medusa in the ICCup map pack is still 2.1. although 2.2 has been available for years...
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 04 2014 19:01 GMT
#68
On August 05 2014 00:22 Freakling wrote:
Show nested quote +
On August 04 2014 16:40 GeckoXp wrote:

Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions.

Actually having one really good player of each race analyse/test a map is worth more than some hundred unqualified opinions of people who do not really know what they are even talking about.

Show nested quote +
Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work.

We should really talk some time. You are vastly overestimating some problems here, mostly because you are probably underestimating the level of competence that we mappers have reached nowadays. The only thing that cannot be guaranteed on any new map nowadays is racial balance, and that's probably not a reason to make changes to a map during a running season...
Besides, you aren't updating FS or Dante's Peak, despite the fucked up unit stack bugs on some ramps, you aren't updating Jade (and, arguably, a lot of other maps) despite the significant positional imbalances due to unequal mining rates, you haven't updated Wind and Cloud although it has a lot of bad problems and newer versions are available, and as far as I know the current version of Medusa in the ICCup map pack is still 2.1. although 2.2 has been available for years...


I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.

Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.

That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview. And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another. Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.

Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server. Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities - I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.

Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.

Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.
iCCup.Face
Profile Joined February 2014
Italy447 Posts
August 04 2014 19:20 GMT
#69
Thx for all the answers, I'm reading all, but I don't see enough proposal for new valid maps, if you know excellent mapmakers forward this thread please.

I've changed the poll with something more professional, so vote again! New Poll

Regards
People have the right to be stupid. Some people abuse that privilege.
Freakling
Profile Joined October 2012
Germany1529 Posts
August 05 2014 14:15 GMT
#70
On August 05 2014 04:01 GeckoXp wrote:
I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.

Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.


I am familiar with the problems on ICCup, at lest to some degree. But if there is really no one to talk to on ICCup, at least no one who really cares or has the power to get anything done (which is the feeling that I always get whenever I talk to some one somehow involved with ICCup), what is the point in even discussing, what is the point of this thread? (I mean, as "fun" as bashing LT and Luna is, it's just kicking a dead horse, which has been done countless times for years...)

And if the people who actually run ICCup have no strong interest in BW any more, lack expertise and don't really want to deal with it, why don't they delegate more of that to the people who do?

That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview.
And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another.


More opinions are always good.
But 100 people saying stuff like "too tight, tank imba" tell you nothing at all.
Basically what you need is people with a thorough understanding of the metagame and the will and ability to actually talk about it to others. Unfortunately this is rare and you have to know whom to ask or bug people a lot (which doesn't always make them more interested or friendly towards yourself or the maps you are bugging them about...). It may also be that at higher levels players aren't actually very prone to sharing any bugs/imbalances they find with any one else. After all, a known imbalance (that you can potentially get an advantage off of) is better than an unknown balance...

On the other hand, take any (more or less) basic 4 player macro map. They're all more or less variations of the same old and proven basic idea, you do not really need any one to tell you that it will not have any major balance concerns, neither will it really take much off any player to adapt to it as a new map (there's an open middle and all the expos are at the same spots as on dozens of other maps before, duh!...).

Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.

See above... And a lot of of people always wine about imbalance. If they cannot actually explain why something is imbalanced, that doesn't help you at all.

Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server.

Let's start with establishing some simple facts: What standard does the ICCup administrtion aply to a map before they consider it "tested enough"?

Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities

When has ICC ever fixed any bug on any map? They are just like any one else, not touching anything as if it were the holy grail... Or, most likely, they simply do not have any one who would know how to fix them, anyway.
I can fix you any bug, at least if it is a generally fixable one...

- I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.

This is hard to discuss when the people who actually make decisions and have doubts are not joining the discussion.
What do you mean by the last paragraph?

Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.

Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.

Meh... this post is already turning into a jubled mess... The problem is that as long as there are no clear objective criteria for what makes a map worth considering for ICCup, there is no point in even suggesting, discussing or testing any map or in continuing this whole discussion or making this thread in the frst place...
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 05 2014 14:28 GMT
#71
On August 05 2014 23:15 Freakling wrote:
Show nested quote +
On August 05 2014 04:01 GeckoXp wrote:
I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.

Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.


I am familiar with the problems on ICCup, at lest to some degree. But if there is really no one to talk to on ICCup, at least no one who really cares or has the power to get anything done (which is the feeling that I always get whenever I talk to some one somehow involved with ICCup), what is the point in even discussing, what is the point of this thread? (I mean, as "fun" as bashing LT and Luna is, it's just kicking a dead horse, which has been done countless times for years...)

And if the people who actually run ICCup have no strong interest in BW any more, lack expertise and don't really want to deal with it, why don't they delegate more of that to the people who do?

Show nested quote +
That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview.
And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another.


More opinions are always good.
But 100 people saying stuff like "too tight, tank imba" tell you nothing at all.
Basically what you need is people with a thorough understanding of the metagame and the will and ability to actually talk about it to others. Unfortunately this is rare and you have to know whom to ask or bug people a lot (which doesn't always make them more interested or friendly towards yourself or the maps you are bugging them about...). It may also be that at higher levels players aren't actually very prone to sharing any bugs/imbalances they find with any one else. After all, a known imbalance (that you can potentially get an advantage off of) is better than an unknown balance...

On the other hand, take any (more or less) basic 4 player macro map. They're all more or less variations of the same old and proven basic idea, you do not really need any one to tell you that it will not have any major balance concerns, neither will it really take much off any player to adapt to it as a new map (there's an open middle and all the expos are at the same spots as on dozens of other maps before, duh!...).

Show nested quote +
Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.

See above... And a lot of of people always wine about imbalance. If they cannot actually explain why something is imbalanced, that doesn't help you at all.

Show nested quote +
Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server.

Let's start with establishing some simple facts: What standard does the ICCup administrtion aply to a map before they consider it "tested enough"?

Show nested quote +
Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities

When has ICC ever fixed any bug on any map? They are just like any one else, not touching anything as if it were the holy grail... Or, most likely, they simply do not have any one who would know how to fix them, anyway.
I can fix you any bug, at least if it is a generally fixable one...

Show nested quote +
- I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.

This is hard to discuss when the people who actually make decisions and have doubts are not joining the discussion.
What do you mean by the last paragraph?

Show nested quote +
Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.

Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.

Meh... this post is already turning into a jubled mess... The problem is that as long as there are no clear objective criteria for what makes a map worth considering for ICCup, there is no point in even suggesting, discussing or testing any map or in continuing this whole discussion or making this thread in the frst place...


I have just short time, so basically a TL;DR version.

One of the reasons I don't do much on ICCup anymore is exactly the "why don't they delegate the decision making". I do not know, they prefer Russian speaking developers. There are none. And even if there would be, it'd take some time for them to be trustworthy enough for the portal owners and highest ups. I don't want to flame ICCup owners, because they carried the torch for long and still host shit for free, which is better than nothing, but it's not very helpful either.

Hence, the criteria a map has to undergo would be to be no work to add. In an ideal case, a new map gets added at the end of the season. There's no way for mapmakers or BW Staff to update it "for sure" in a running season. Hence, if you can show any reviews (official or via quotes, doesn't matter), it'd be enough for me personally to go to the developers and have it added. But be sure, the BW staff can't guarantee to have an updated version added in an ongoing season. It's sadly not in their hands alone.

ICCup also "never" fixed maps, because there was no map maker in the staff (although a couple of maps were fixed under Paladin's era). I could write another lengthy paragraph why we did never contact anyone, but it wouldn't help either. It's mostly because you simply do not have time. You have no impression of how much unrelated stuff you have to work through every day, taking care of maps and bugs (some of which you never get told by users), is just a little too much (and you also have to test them for unrelated issues, e.g. the protection vs. the syntax allowing them to be played in the first place in 1v1 and TvB mode). Just to put it in context, in my days as Head Admin Assistant I got about ten different, yet important queries from admins about this and that (league, tournament, users, script issues), double amount of whispers and PMs from users. And I was not the most important person on the server. Thrice the amount of work shortly before and after season changes, because you have to wrap up stuff. That's easily two hours of work per day if you want to do it correctly.

Anyway, just wanted to make clear I don't blame "the mapmakers" for not reacting, nor would I blame the ICCup BW crew.
Falling
Profile Blog Joined June 2009
Canada11379 Posts
Last Edited: 2014-08-05 15:09:10
August 05 2014 15:06 GMT
#72
...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.

Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
3FFA
Profile Blog Joined February 2010
United States3931 Posts
August 05 2014 16:14 GMT
#73
On August 06 2014 00:06 Falling wrote:
...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.

Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.

Yeah I ended up not writing anything there to circumvent it.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2014-08-05 16:43:41
August 05 2014 16:42 GMT
#74
On August 06 2014 00:06 Falling wrote:
...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.

Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.


I don't personally feel any of the maps need to be removed, but it would be nice if there was a better system in place for motw selection.

If python and FS are ever motw it's near impossible (unless you can host) to get a game on any of the other maps which is rather disappointing. Also some of the maps that should get a chance at motw never seem to like Electric Circuit.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Falling
Profile Blog Joined June 2009
Canada11379 Posts
August 05 2014 18:10 GMT
#75
Sure, but FS is not 'obsolete' whereas if LT was gone, maybe EC would come up more often. I would certainly play EC on motw.

Some of these old maps are like seeing Kulas Ravine and Steppes of War in SC2 ladder. They just got better over time.
Variety isn't inherently good if the map isn't good, adding in Bone Canyon or Discovery for instance.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2014-08-06 00:15:02
August 05 2014 20:09 GMT
#76
You are looking for new and polished maps? Well you are in luck! Step this way and browse at your leisure...

(2)Crossgame
http://www.panschk.de/mappage/comments.php?mapid=4580

(4)Lilac Unicorns
http://www.panschk.de/mappage/comments.php?mapid=4395

(4)Toad Stone
http://www.panschk.de/mappage/comments.php?mapid=4699

(2)Queensbridge
http://www.teamliquid.net/forum/brood-war/462841-map-2queensbridge13

(4)Roadkill
http://www.panschk.de/mappage/comments.php?mapid=4398

(3)Hazard Black
http://www.panschk.de/mappage/comments.php?mapid=4582

(3)Demonio Azul
http://www.panschk.de/mappage/comments.php?mapid=4607

(4)Chemlab
http://www.panschk.de/mappage/comments.php?mapid=4541

(4)Feel My Love
http://www.panschk.de/mappage/comments.php?mapid=4618

(4)In The Way Of An Eddy
http://www.panschk.de/mappage/comments.php?mapid=4674

(2)Neo Overwatch
http://www.panschk.de/mappage/comments.php?mapid=4704

(2)Overwatch
http://www.panschk.de/mappage/comments.php?mapid=4599

Thats just a kind of random list I made off the top of my head.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1529 Posts
August 05 2014 20:50 GMT
#77
I don't know what kind of "review" you (or ICC) expect, Gecko.

But there are at least two maps that could be added without any work at all:

(2)Oxide & (2)Neo Overwatch

both have:

- been extensively updated and bugfixed
- used in some minor tournaments
- playtested
- thoroughly updated again
- used in STL1 and gathered a lot of feedback
- extensively updated again to adress the concerns and problems that arose
- are readily downloadable from BWMN or the map pack I provided

If that is not enough for ... whoever ... on ICC to consider it, then the ICC BW staff should just give up on the idea of ever adding new maps, because that's as thoroughly prepared and tested as can be. Unless some one is actually willing to run regular tournaments with a focus on testing new maps, and probably would need to pour a good amount of money into that undertaking as well to generate an adequate interest, or Koreans / in particular Sonic start to develop some actual interest in getting their maps up to high standards, that is...
iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2014-08-05 23:59:22
August 05 2014 22:57 GMT
#78
Just to answer "incorrect" things I've read

- If I opened this thread it means we have the power to change the maps in short time (without developers), we just need good map replacements.

- Admins fixed many map bugs, just an example in last season iCCup.xboi209 fixed 4 maps, iCCup.Fry did the same when needed in past, unluckily we haven't map editors actually in the staff so would be nice if some expert mapmaker join the crew and help instead of only criticize.

- We will release this new MapPack with the new season (September) if we find worthy maps.

- The criteria for a map to be added was to be already tested somewhere to ensure to be good balanced and clean from bugs (we don't mind to spend hours testing maps, we have already a lot to do), but looks like some of the ppl posting here knows what they talking about so if any of you mind to help we can make bigger changes on the pack (> 10 maps).

Expert mapmakers contact me if you are interested in this project, PM me on ICCUP (for faster answer) or here.

For the former ICCUP Admins posting around teamliquid, pls avoid to write wrong statements if you are not sure about what you saying.

Regards
People have the right to be stupid. Some people abuse that privilege.
castleeMg
Profile Blog Joined January 2013
Canada778 Posts
August 05 2014 23:49 GMT
#79
you guys should add some of the maps that cardinalallin and freakling posted
AKA: castle[eMg]@USEast/ iCCup
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2014-08-06 02:00:36
August 06 2014 01:59 GMT
#80
On August 03 2014 06:04 -NegativeZero- wrote:
You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too, and the aesthetic theme is pretty unique.

Image:
+ Show Spoiler +
[image loading]


Downloads:
Melee
Obs
It's an awful map and everyone hates it. Thats what the testing showed.

edit: if FS gets removed, a map very similar to it will be played obsessively. This always happens, just look at python/luna/LT (and to a lesser extent Desti).
Never say Die! ||| Fight you? No, I want to kill you.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 11h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft391
Nathanias 16
StarCraft: Brood War
Artosis 674
NaDa 21
Dota 2
syndereN889
NeuroSwarm71
League of Legends
C9.Mang0178
Trikslyr60
Counter-Strike
summit1g7658
minikerr30
Super Smash Bros
Liquid`Ken21
Other Games
RotterdaM366
JimRising 229
Maynarde169
Mew2King74
Organizations
Other Games
gamesdonequick759
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 69
• Hupsaiya 34
• HeavenSC 25
• davetesta23
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• XenOsky 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22081
Other Games
• imaqtpie3568
• Scarra1766
Upcoming Events
WardiTV Invitational
1d 11h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.