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Active: 769 users

New iCCup Map Pack

Forum Index > BW General
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iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2014-08-04 20:23:53
August 02 2014 20:43 GMT
#1
Hello,

iCCup Administration is searching for new, already tested and balanced maps to update the Ladder Map Pack.

We are not really interested in self made maps since we haven't the time to check for them, so we need trusted maps already used somewhere else, maybe in chinese or korean scene.

Please post here the DL link if you can help.

Thank You and Best Regards


Poll: What map is obsolete and should be removed?

view answers
People have the right to be stupid. Some people abuse that privilege.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
August 02 2014 20:48 GMT
#2
It's better to use a straw poll since we can only vote once
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-08-03 23:49:32
August 02 2014 21:04 GMT
#3
You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too, and the aesthetic theme is pretty unique.

Image:
+ Show Spoiler +
[image loading]


Downloads:
Melee
Obs
vibeo gane,
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 02 2014 21:07 GMT
#4
Rather than remove Electric Circuit can you not put it on motw more often? It's not been on motw in months and it's my favourite map
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
August 02 2014 21:12 GMT
#5
Where's the option to remove Fighting Spirit?
twitch.tv/dizzywee
3FFA
Profile Blog Joined February 2010
United States3931 Posts
August 02 2014 21:20 GMT
#6
I agree with using Oxide.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
ijustlost
Profile Blog Joined June 2014
United States45 Posts
August 02 2014 21:24 GMT
#7
are we adding or removing here? i dont get it
for the overmind
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
August 02 2014 21:50 GMT
#8
why is circuit breaker in the poll?
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
2Pacalypse-
Profile Joined October 2006
Croatia9527 Posts
August 02 2014 21:55 GMT
#9
Please don't use caps locks in the title.

Anyways, please add BGH to the map pool ^^
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 02 2014 22:00 GMT
#10
I veto Oxide as an official map.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2014-08-02 22:02:29
August 02 2014 22:01 GMT
#11
On August 03 2014 07:00 ninazerg wrote:
I veto Oxide as an official map.

I veto your veto due to your veto having no basis.

Seriously though, care to explain why?

How did 17 votes of Valkyrie just suddenly show up. O.o
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
August 02 2014 22:32 GMT
#12
It seems face has forgotten the terrible map nostalgia.
iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2014-08-02 22:49:43
August 02 2014 22:48 GMT
#13
On August 03 2014 05:48 amazingxkcd wrote:
It's better to use a straw poll since we can only vote once

I haven't found the multiple vote option

On August 03 2014 07:32 WhiteKnight.US wrote:
It seems face has forgotten the terrible map nostalgia.

TL poll allows "only" 21 options, so I've put the less used maps
People have the right to be stupid. Some people abuse that privilege.
fearthequeen
Profile Joined November 2011
United States788 Posts
August 02 2014 23:01 GMT
#14
On August 03 2014 06:12 SynC[gm] wrote:
Where's the option to remove Fighting Spirit?


Ah, such wisdom. I second to remove FS from the map pool. Sync is Korean after all so his word is Brood War law.
NAKR`flying
AleXoundOS
Profile Joined January 2011
Georgia458 Posts
August 02 2014 23:42 GMT
#15
+1 for Oxide
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
3FFA
Profile Blog Joined February 2010
United States3931 Posts
August 03 2014 01:27 GMT
#16
On August 03 2014 07:48 iCCup.Face wrote:
Show nested quote +
On August 03 2014 05:48 amazingxkcd wrote:
It's better to use a straw poll since we can only vote once

I haven't found the multiple vote option

Show nested quote +
On August 03 2014 07:32 WhiteKnight.US wrote:
It seems face has forgotten the terrible map nostalgia.

TL poll allows "only" 21 options, so I've put the less used maps

There are numerous poll sites you could've used to create a poll fit to your needs.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 03 2014 01:47 GMT
#17
On August 03 2014 07:01 3FFA wrote:
Show nested quote +
On August 03 2014 07:00 ninazerg wrote:
I veto Oxide as an official map.

I veto your veto due to your veto having no basis.

Seriously though, care to explain why?

How did 17 votes of Valkyrie just suddenly show up. O.o


You can't veto my veto because once I do a veto, it encompasses possible counter-vetos, also Oxide is made of the "rusty pit" terrain from the space tileset, so the map is literally garbage.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
August 03 2014 01:52 GMT
#18
What...I can't believe people want to remove ROV and LT... WHY WOULD YOU EVEN CONSIDER SUCH A THING THIS IS BLASPHEMY
AKA: TelecoM[WHITE] Protoss fighting
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2014-08-03 02:45:35
August 03 2014 02:45 GMT
#19
On August 03 2014 07:32 WhiteKnight.US wrote:
terrible map nostalgia.

"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 03 2014 03:40 GMT
#20
On August 03 2014 06:04 -NegativeZero- wrote:
You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too.

Image:
+ Show Spoiler +
[image loading]


Downloads:
Melee
Obs


I understand that iccup wants to use tested maps but please, please use this map. Foreign mapmakers have for a long time, been on par with those that made the pro maps. There's just a lot fewer opportunities to showcase them.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
August 03 2014 05:24 GMT
#21
IMO, we should add a few untested maps...to get them tested
http://www.reddit.com/r/broodwar/
iamho
Profile Joined June 2009
United States3347 Posts
August 03 2014 05:44 GMT
#22
to be honest I think Lost Temple should kept just because its a classic, and some people do still play on it
Piste
Profile Blog Joined July 2006
6180 Posts
August 03 2014 06:09 GMT
#23
Nooo removing LT would be like removing the childhood from your history
xboi209
Profile Blog Joined June 2011
United States1173 Posts
August 03 2014 06:49 GMT
#24
It won't permanently delete every copy of the map in existance, you could still play it with others...
http://www.reddit.com/r/broodwar/
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 03 2014 08:02 GMT
#25
Remove:
Gaia
Nostalgia why is this a map in the pool?
Ride of Valkyries
Desertec
Gemlong
Resonance
Wind and Cloud (Find the newer version)

Add:
Newer Wind and Cloud
Mist
Some other foreign map nobody will play (Oxide works well here).
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
August 03 2014 08:50 GMT
#26
Please add Mist and Pamir Plateau.
Mist
[image loading]
DL-Link http://www.teamliquid.net/tlpd/sospa/maps/651_Mist
Pamir Plateau
[image loading]
DL-Link http://www.mediafire.com/download/d6mlztc4xphvoqs/Pamir99.zip

Btw why do you limit the mappack or even remove maps? Why don't you just enable all korean pro maps from mapdori mappack and add newer ones?
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 03 2014 08:57 GMT
#27
ICCup can only have a max of 50 ladder maps at a time.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
August 03 2014 10:17 GMT
#28
--- Nuked ---
Writer
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 03 2014 10:36 GMT
#29
On August 03 2014 19:17 Ty2 wrote:
I don't get why Fighting Spirit isn't in the map pool.


Ty2? More like 2True
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lastride
Profile Joined April 2014
2390 Posts
August 03 2014 10:58 GMT
#30
On August 03 2014 15:09 Piste wrote:
Nooo removing LT would be like removing the childhood from your history

This.Dont do it!!
vanatir
Profile Joined May 2008
Germany355 Posts
August 03 2014 11:23 GMT
#31
on fish u can play maps like fastest on ladder and no one cares. let the players play the maps they want, no need to remove any.
aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
August 03 2014 11:51 GMT
#32
people are suggesting to remove nostalgia??? Are you crazy????
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-08-03 12:40:50
August 03 2014 12:38 GMT
#33
On August 03 2014 06:04 -NegativeZero- wrote:
You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too.

Image:
+ Show Spoiler +
[image loading]


Downloads:
Melee
Obs


Hell yeah

And the new korean maps, Mist and Pamir Plateau.

on fish u can play maps like fastest on ladder and no one cares. let the players play the maps they want, no need to remove any.


A problem with this is that it lets people create their own rigged versions of maps. For example, a Fighting Spirit on which one location has more money than the others. The creator can simply leave if he is given the wrong location.

Having said that, I'm still in favour of it. The good outweighs the bad.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
DarkNetHunter
Profile Joined October 2012
1224 Posts
August 03 2014 12:45 GMT
#34
The good doesn't outweight the bad, having a set mappack where you know if you're dling a map its not a legit version is 100x better than the bullshit on Fish.

For removal, choose whatever the least used map was, I can't believe something like Alternative gets played a lot.

Personally I would want Blue Storm removed.

As for adding maps, if you can find up to date versions of Mist then possibly that, and please please update Wind and Cloud from the 0.99 version to 2.2, korean maps of this are available.

Learn from the mistakes of others. You can't live long enough to make them all yourself.
lastride
Profile Joined April 2014
2390 Posts
August 03 2014 12:51 GMT
#35
So, when does the new season start
iFU.pauline
Profile Joined September 2009
France1660 Posts
August 03 2014 13:06 GMT
#36
Wouldn't it be better to make a pool about what map need to be added instead of removed. Why don't you keep the maps anyway, it doesn't take a lot of space on a hd. What's the point of removing map, I don't understand. Even if there is just one person playing a map, i think it's a good enough reason to keep it. It doesn't bother anybody.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
DarkNetHunter
Profile Joined October 2012
1224 Posts
August 03 2014 14:00 GMT
#37
On August 03 2014 22:06 iFU.pauline wrote:
Wouldn't it be better to make a pool about what map need to be added instead of removed. Why don't you keep the maps anyway, it doesn't take a lot of space on a hd. What's the point of removing map, I don't understand. Even if there is just one person playing a map, i think it's a good enough reason to keep it. It doesn't bother anybody.


They can only add a certain number of maps as ladder maps, so if you want to rotate in some new ladder maps you have to remove some old ones.


Learn from the mistakes of others. You can't live long enough to make them all yourself.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2014-08-03 14:13:55
August 03 2014 14:10 GMT
#38
On August 03 2014 21:51 lastride wrote:
So, when does the new season start


There's an FAQ on their forums but it's August 31st this one ends.

On August 03 2014 21:45 DarkNetHunter wrote:
The good doesn't outweight the bad, having a set mappack where you know if you're dling a map its not a legit version is 100x better than the bullshit on Fish.

For removal, choose whatever the least used map was, I can't believe something like Alternative gets played a lot.

Personally I would want Blue Storm removed.

As for adding maps, if you can find up to date versions of Mist then possibly that, and please please update Wind and Cloud from the 0.99 version to 2.2, korean maps of this are available.



Trouble with that is some maps due to I guess the administration (due to them being so few and so busy) never get to be MOTW so nobody will play them.

It doesn't help that when something like FS or Python is MOTW unless you can host (which thankfully I can) nobody will play anything else.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 03 2014 14:44 GMT
#39
I would play the shit out of these lesser played maps but you need a second person for that. Wish more people played something like Benzene
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 03 2014 14:54 GMT
#40
^ sounds like you need to join DRTL

I honestly don't have the most experience with maps though I've heard that Ride of Valkyries can be a rather unbalanced map.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
August 03 2014 15:37 GMT
#41
On August 03 2014 23:44 SnowFantasy wrote:
I would play the shit out of these lesser played maps but you need a second person for that. Wish more people played something like Benzene

Me, too. What's your ICCUP ID?
I am C Rank Terran, I can add you and we can play some cool maps ;D
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
August 03 2014 16:52 GMT
#42
We really need to get rid of Python. But that would mean iCCup would lose the whole Peruvian user base too
I think RoV is a pretty good and entertaining map, I make sure to play on it every time it's MOTW.
ॐ
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 03 2014 17:10 GMT
#43
On August 03 2014 23:54 BigFan wrote:
^ sounds like you need to join DRTL

I honestly don't have the most experience with maps though I've heard that Ride of Valkyries can be a rather unbalanced map.


I totally would join DRTL but unfortunately I exceed the rank requirements by a little bit.
WhiteKnight.US
Profile Joined May 2014
Great Britain102 Posts
August 03 2014 17:58 GMT
#44
face how many maps are you going to remove? there are many bad maps.
iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2014-08-03 20:35:22
August 03 2014 20:34 GMT
#45
On August 04 2014 02:58 WhiteKnight.US wrote:
face how many maps are you going to remove? there are many bad maps.

Depend how many good maps you propose, to add a new one we remove an old one.
we can keep 50 maps max
People have the right to be stupid. Some people abuse that privilege.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
August 03 2014 20:55 GMT
#46
but there's no minimum right? If there aren't any maps to fill in empty spots, we don't HAVE to have 50 maps. We could just have 20 good maps and everything is fine.
http://www.reddit.com/r/broodwar/
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 03 2014 20:58 GMT
#47
On August 04 2014 05:55 xboi209 wrote:
but there's no minimum right? If there aren't any maps to fill in empty spots, we don't HAVE to have 50 maps. We could just have 20 good maps and everything is fine.


We shouldn't remove stuff for the sake of removing it.

It's better when there's a variety of MOTW maps. Sadly that doesn't happen currently.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 03 2014 21:02 GMT
#48
On August 03 2014 15:09 Piste wrote:
Nooo removing LT would be like removing the childhood from your history


Never throwing away trinkets of nostalgia is how people fill their houses with trash on the show Hoarders. I think it's time you let go and move forward.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
August 03 2014 21:03 GMT
#49
just about any map made by Freakling zerg recently which can be found in his own thread IMO seems like a good add here

to narrow it down a bit further, perhaps pick those that look moderately 'standard' and somewhat standardly symmetric. and by 'standard' i mean standard for our nowadays vague understanding about a standard/balanced map

to narrow it down even more, perhaps pick the updated version maps, as those are somewhat more likely to be better in many ways than the others, but don't shy away from asking freaklingzerg himself to balance the others further if he wishes and has the time to do so

sorry if i forget names like CardinalAllin who also uses to make maps or any other foreigner mapmaker. I am not too familiar with their work as deeply as with freakling's

as for the removals, it seems that Ride of Valkyries is the best removal option

i am currently unaware of available korean mapmakers that could help.
just a quickie imo - if a map hasn't been tested/played out in a relatively big chinese/korean tournament/event, that doesn't mean the map is "better" than the ones that have not been used even in any tournament. i go even as far as to think that (i might be wrong) the chance of finding a somewhat new, good looking and balanced map in the aforementioned thread is higher, than looking through the all the maps that have been used in the korean pro scene since... say 2001 for example
Enjoy the game
xboi209
Profile Blog Joined June 2011
United States1173 Posts
August 03 2014 21:05 GMT
#50
On August 04 2014 05:58 Qikz wrote:
Show nested quote +
On August 04 2014 05:55 xboi209 wrote:
but there's no minimum right? If there aren't any maps to fill in empty spots, we don't HAVE to have 50 maps. We could just have 20 good maps and everything is fine.


We shouldn't remove stuff for the sake of removing it.

It's better when there's a variety of MOTW maps. Sadly that doesn't happen currently.

Well what I'm trying to say is that we shouldn't keep unbalanced, unplayed maps just because we can't find another map to replace it
http://www.reddit.com/r/broodwar/
tryummm
Profile Joined August 2009
774 Posts
August 03 2014 21:21 GMT
#51
Is it possible to vote for all of them>?
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
August 03 2014 21:28 GMT
#52
On August 04 2014 06:05 xboi209 wrote:
Show nested quote +
On August 04 2014 05:58 Qikz wrote:
On August 04 2014 05:55 xboi209 wrote:
but there's no minimum right? If there aren't any maps to fill in empty spots, we don't HAVE to have 50 maps. We could just have 20 good maps and everything is fine.


We shouldn't remove stuff for the sake of removing it.

It's better when there's a variety of MOTW maps. Sadly that doesn't happen currently.

Well what I'm trying to say is that we shouldn't keep unbalanced, unplayed maps just because we can't find another map to replace it

Well if there are maps which were literally played 0 times maybe this makes sense, otherwise why do you want to dictate how people play the game?
Freakling
Profile Joined October 2012
Germany1529 Posts
August 03 2014 21:46 GMT
#53
Not gonna comment on Oxide ;D and also suggest (2)Neo Overwatch instead.
Both have been used in STL 1 and are therefore as extensively tested as new maps will ever be...

And I agree that you should remove DeserTec. It's just not balanced and I would have never added it personally. I am working on a similar concept though, but it's still far from finished: http://www.panschk.de/mappage/comments.php?mapid=4730

Wind and Cloud needs a new version. I daresay even the newest version available has major positionl balance issues. Koreans just know jack shit about debugging and balancing resources, and SSL simply doesn't have a pool of inifinte monkeys hundreds of playtesters any more to straighten out the worst screwups of the mapmakers...

Don't add Pamir Plateau, it's almost certainly badly terran imba (if Sonic decides to not use a map, it's probably because players are bombing him with complaints)...

If you add Mist, realize that there is an updated version that has some much needed changes and bugfixes, use that one or let it be. No idea where to get it, though, probably on Fish server.
If any one has it, I please post a download link or something, many people around here (tournament mods, birdserver people and myself included) want that map.

Nostalgia is a bad reason to keep crap maps like LT in the pool. Playing some fun match for memory's sake on it is one thing, forcing people to ladder on it is bad though.

RoV is old, probably not fully up to balance any more, but also rather unique in concept and there's nothing to really replace it...

Alternative, Beltway, Monte Christo all seem like rather expendable maps to me.

Outlier is just badly imba for TvZ (terran is pretty screwed, that is)
Moonglaive isn't really great balance wise, either, as far as I know... But I also don't want to snipe all the three spawn maps...
Freakling
Profile Joined October 2012
Germany1529 Posts
August 03 2014 21:51 GMT
#54
That is to say:

If you decide to add any of my maps (or of some one else's from BWMN) or just generally need help pr advice concerning certain maps, don't be shy to just contact me. I will gladly help any I most probably know more about maps, bug testing/fixing etc. than any one else.
8882
Profile Blog Joined December 2003
2718 Posts
August 03 2014 21:58 GMT
#55
Add Blood Bath Twilight!
I have returned
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 03 2014 23:41 GMT
#56
On August 04 2014 06:46 Freakling wrote:
Don't add Pamir Plateau


I agree with this; but only partially. If the map was modified, it might be quite a bit better. My favorite map from the mapmaker tournament was Gemlong.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 03 2014 23:47 GMT
#57
On August 04 2014 06:51 Freakling wrote:
That is to say:

If you decide to add any of my maps (or of some one else's from BWMN) or just generally need help pr advice concerning certain maps, don't be shy to just contact me. I will gladly help any I most probably know more about maps, bug testing/fixing etc. than any one else.

^^please listen to this guy, he knows what he's talking about.
vibeo gane,
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-08-04 01:32:56
August 04 2014 01:32 GMT
#58
On August 04 2014 02:10 SnowFantasy wrote:
Show nested quote +
On August 03 2014 23:54 BigFan wrote:
^ sounds like you need to join DRTL

I honestly don't have the most experience with maps though I've heard that Ride of Valkyries can be a rather unbalanced map.


I totally would join DRTL but unfortunately I exceed the rank requirements by a little bit.

ah I see, well, I don't mind having some fun games if you want so long as you play zerg lol. Let me know if you're interested and I can provide my iccup id.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Falling
Profile Blog Joined June 2009
Canada11379 Posts
Last Edited: 2014-08-04 02:13:20
August 04 2014 02:13 GMT
#59
Both Ride and Lost Temple should go, imo.
They are so out of keeping with almost a decade of bw's metagame. People can still play them, just not for ladder points. It's nice when you can ladder for tourney practice and neither of those maps are any help at all. If there are any other maps of that era that limits modern gameplay, they should go too. Even if we have 48/50.
48/ 50 total, but 5/5 usuable maps for pratical purposes, has far more variety thant 50/50 maps, but only 4/5 usuable. (Or 3/5- because one of the maps is usually a 2v2 map?)

I definitely agree with adding the updated Mist to the ladder (and any other good maps that wind up getting played in the Sonic leagues.)

@2pac- were you thinking BGH for the 2v2 ladder?
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
fearthequeen
Profile Joined November 2011
United States788 Posts
August 04 2014 05:02 GMT
#60
I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.
NAKR`flying
Ty2
Profile Blog Joined March 2013
United States1434 Posts
August 04 2014 05:23 GMT
#61
--- Nuked ---
Writer
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 04 2014 06:24 GMT
#62
On August 04 2014 14:02 fearthequeen wrote:
I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.


Yeah, that's basically my thought on the matter, but people never listen. If a map doesn't support "standard" play, I don't care. But if each spawn position has disadvantages and other spawns have various advantages, as in the case of Lost Temple, Luna, Gaia, etc., then you kind of have to just cross your fingers and pray you get a good spawn. I feel like that is an unnecessary element of luck that the StarCraft community knows how to remedy. When the maps were made, the extent to which that luck element would be critical was not fully understood, but now we know better.

Also, a map which seems to disproportionately favor one race over another is arguably a grounds for making the map obsolete, however, an 'imbalance' may only be perceived because the map is indifferent to the 'modern' patterns of player strategy. For example, in PvZ, whenever I pick a map, the Protoss will go "Oh, that's a Zerg map." and it doesn't matter which map I choose, but it's definitely a 'Zerg map'. Some maps are disproportionately skewed in certain match-ups (Battle Royale) but usually, this is not the case.

My only beef with Pamir Plateau is that if you get contained, there is no way out except to fight upwards onto high ground. This, obviously, does not jive well with "standard play", but if you recall the original Sniper Ridge, there was a similar dilemma: a high ground outside of the natural that was unbreakable. In the new version of Sniper Ridge, there is a little ramp that allows you to go around that, sort of like the mineral patch backdoor that lets you go around the double bridge on Destination, which can be equally frustrating to break out of directly, except that it's not high ground. My main beef with Lost Temple and Luna are they have none of the balance features that make them optimal for competitive play, because competitors demand impartiality, so an 'unfair' starting position is silly to give a serious competitor. For a good ol' fun game between buddies, sure, why not? You could even play a FFA on Orbital Death. But that's not the issue here. The issue is people advocating for a map which is clearly not fit for competition in a competitive arena, and might I add, against the majority opinion.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 04 2014 07:40 GMT
#63
On August 03 2014 14:24 xboi209 wrote:
IMO, we should add a few untested maps...to get them tested


Understandable line of thought, yet one not working on ICCup. We both know what kind of fight it is to get even small updates done, not because of the BW admins, but...

Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions. Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work. The constant change during an outgoing season is a lot more work than just using one we already had tested, nor do I think the casuals, non-native English speakers, etc. would really get why it's updated all the time.

Maybe, one solution would be for the ICCup Admins (and anyone else wanting to) host tournaments with untested maps. From that we would at least have a good observation. Not sure if there's enough time left before ladder reset.
wmb
Profile Joined February 2014
Sweden282 Posts
August 04 2014 11:45 GMT
#64
yeah remove ROV that map is awful imo
Hi I'm the infamous wmb, Diamond 1 / Challenger Player.
Freakling
Profile Joined October 2012
Germany1529 Posts
August 04 2014 14:27 GMT
#65
On August 04 2014 08:41 ninazerg wrote:
Show nested quote +
On August 04 2014 06:46 Freakling wrote:
Don't add Pamir Plateau


I agree with this; but only partially. If the map was modified, it might be quite a bit better. My favorite map from the mapmaker tournament was Gemlong.

Gemlong was in no map maker tournament, only in the BWMN open. And isn't it already in the current map pack? At least I have seen people hosting this one multiple times, mostly as 2v2 as it seems.
Freakling
Profile Joined October 2012
Germany1529 Posts
August 04 2014 15:05 GMT
#66
On August 04 2014 14:02 fearthequeen wrote:
I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.

LT being generally considered the prototype of all "modern" 4 player/open middle/macro maps (these three concepts basically being synonymous...). All it has to offer that a few dozen other maps (and that's only counting former korean pro maps!) haven't is terible imbalances of all sorts, a lot ot awkward spots and tremendous room for abuse. That's not more variety, that's really bad limitation.
LT is not and has never been a good map, even back when it was argualbly without any real alternative. It's infamous for positional lottery and spawn location wins... That neither fun nor fair nor competitive and the metagame would have never nearly reached the level it has today if mapmaking hadn't come a long way since then.

@Nina: Yeah, Luna should go, too. It's not as bad as LT balance wise, but has the added "bonus" of being incredibly more boring....
Freakling
Profile Joined October 2012
Germany1529 Posts
August 04 2014 15:22 GMT
#67
On August 04 2014 16:40 GeckoXp wrote:

Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions.

Actually having one really good player of each race analyse/test a map is worth more than some hundred unqualified opinions of people who do not really know what they are even talking about.

Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work.

We should really talk some time. You are vastly overestimating some problems here, mostly because you are probably underestimating the level of competence that we mappers have reached nowadays. The only thing that cannot be guaranteed on any new map nowadays is racial balance, and that's probably not a reason to make changes to a map during a running season...
Besides, you aren't updating FS or Dante's Peak, despite the fucked up unit stack bugs on some ramps, you aren't updating Jade (and, arguably, a lot of other maps) despite the significant positional imbalances due to unequal mining rates, you haven't updated Wind and Cloud although it has a lot of bad problems and newer versions are available, and as far as I know the current version of Medusa in the ICCup map pack is still 2.1. although 2.2 has been available for years...
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 04 2014 19:01 GMT
#68
On August 05 2014 00:22 Freakling wrote:
Show nested quote +
On August 04 2014 16:40 GeckoXp wrote:

Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions.

Actually having one really good player of each race analyse/test a map is worth more than some hundred unqualified opinions of people who do not really know what they are even talking about.

Show nested quote +
Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work.

We should really talk some time. You are vastly overestimating some problems here, mostly because you are probably underestimating the level of competence that we mappers have reached nowadays. The only thing that cannot be guaranteed on any new map nowadays is racial balance, and that's probably not a reason to make changes to a map during a running season...
Besides, you aren't updating FS or Dante's Peak, despite the fucked up unit stack bugs on some ramps, you aren't updating Jade (and, arguably, a lot of other maps) despite the significant positional imbalances due to unequal mining rates, you haven't updated Wind and Cloud although it has a lot of bad problems and newer versions are available, and as far as I know the current version of Medusa in the ICCup map pack is still 2.1. although 2.2 has been available for years...


I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.

Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.

That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview. And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another. Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.

Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server. Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities - I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.

Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.

Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.
iCCup.Face
Profile Joined February 2014
Italy447 Posts
August 04 2014 19:20 GMT
#69
Thx for all the answers, I'm reading all, but I don't see enough proposal for new valid maps, if you know excellent mapmakers forward this thread please.

I've changed the poll with something more professional, so vote again! New Poll

Regards
People have the right to be stupid. Some people abuse that privilege.
Freakling
Profile Joined October 2012
Germany1529 Posts
August 05 2014 14:15 GMT
#70
On August 05 2014 04:01 GeckoXp wrote:
I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.

Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.


I am familiar with the problems on ICCup, at lest to some degree. But if there is really no one to talk to on ICCup, at least no one who really cares or has the power to get anything done (which is the feeling that I always get whenever I talk to some one somehow involved with ICCup), what is the point in even discussing, what is the point of this thread? (I mean, as "fun" as bashing LT and Luna is, it's just kicking a dead horse, which has been done countless times for years...)

And if the people who actually run ICCup have no strong interest in BW any more, lack expertise and don't really want to deal with it, why don't they delegate more of that to the people who do?

That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview.
And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another.


More opinions are always good.
But 100 people saying stuff like "too tight, tank imba" tell you nothing at all.
Basically what you need is people with a thorough understanding of the metagame and the will and ability to actually talk about it to others. Unfortunately this is rare and you have to know whom to ask or bug people a lot (which doesn't always make them more interested or friendly towards yourself or the maps you are bugging them about...). It may also be that at higher levels players aren't actually very prone to sharing any bugs/imbalances they find with any one else. After all, a known imbalance (that you can potentially get an advantage off of) is better than an unknown balance...

On the other hand, take any (more or less) basic 4 player macro map. They're all more or less variations of the same old and proven basic idea, you do not really need any one to tell you that it will not have any major balance concerns, neither will it really take much off any player to adapt to it as a new map (there's an open middle and all the expos are at the same spots as on dozens of other maps before, duh!...).

Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.

See above... And a lot of of people always wine about imbalance. If they cannot actually explain why something is imbalanced, that doesn't help you at all.

Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server.

Let's start with establishing some simple facts: What standard does the ICCup administrtion aply to a map before they consider it "tested enough"?

Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities

When has ICC ever fixed any bug on any map? They are just like any one else, not touching anything as if it were the holy grail... Or, most likely, they simply do not have any one who would know how to fix them, anyway.
I can fix you any bug, at least if it is a generally fixable one...

- I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.

This is hard to discuss when the people who actually make decisions and have doubts are not joining the discussion.
What do you mean by the last paragraph?

Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.

Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.

Meh... this post is already turning into a jubled mess... The problem is that as long as there are no clear objective criteria for what makes a map worth considering for ICCup, there is no point in even suggesting, discussing or testing any map or in continuing this whole discussion or making this thread in the frst place...
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
August 05 2014 14:28 GMT
#71
On August 05 2014 23:15 Freakling wrote:
Show nested quote +
On August 05 2014 04:01 GeckoXp wrote:
I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.

Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.


I am familiar with the problems on ICCup, at lest to some degree. But if there is really no one to talk to on ICCup, at least no one who really cares or has the power to get anything done (which is the feeling that I always get whenever I talk to some one somehow involved with ICCup), what is the point in even discussing, what is the point of this thread? (I mean, as "fun" as bashing LT and Luna is, it's just kicking a dead horse, which has been done countless times for years...)

And if the people who actually run ICCup have no strong interest in BW any more, lack expertise and don't really want to deal with it, why don't they delegate more of that to the people who do?

Show nested quote +
That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview.
And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another.


More opinions are always good.
But 100 people saying stuff like "too tight, tank imba" tell you nothing at all.
Basically what you need is people with a thorough understanding of the metagame and the will and ability to actually talk about it to others. Unfortunately this is rare and you have to know whom to ask or bug people a lot (which doesn't always make them more interested or friendly towards yourself or the maps you are bugging them about...). It may also be that at higher levels players aren't actually very prone to sharing any bugs/imbalances they find with any one else. After all, a known imbalance (that you can potentially get an advantage off of) is better than an unknown balance...

On the other hand, take any (more or less) basic 4 player macro map. They're all more or less variations of the same old and proven basic idea, you do not really need any one to tell you that it will not have any major balance concerns, neither will it really take much off any player to adapt to it as a new map (there's an open middle and all the expos are at the same spots as on dozens of other maps before, duh!...).

Show nested quote +
Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.

See above... And a lot of of people always wine about imbalance. If they cannot actually explain why something is imbalanced, that doesn't help you at all.

Show nested quote +
Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server.

Let's start with establishing some simple facts: What standard does the ICCup administrtion aply to a map before they consider it "tested enough"?

Show nested quote +
Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities

When has ICC ever fixed any bug on any map? They are just like any one else, not touching anything as if it were the holy grail... Or, most likely, they simply do not have any one who would know how to fix them, anyway.
I can fix you any bug, at least if it is a generally fixable one...

Show nested quote +
- I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.

This is hard to discuss when the people who actually make decisions and have doubts are not joining the discussion.
What do you mean by the last paragraph?

Show nested quote +
Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.

Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.

Meh... this post is already turning into a jubled mess... The problem is that as long as there are no clear objective criteria for what makes a map worth considering for ICCup, there is no point in even suggesting, discussing or testing any map or in continuing this whole discussion or making this thread in the frst place...


I have just short time, so basically a TL;DR version.

One of the reasons I don't do much on ICCup anymore is exactly the "why don't they delegate the decision making". I do not know, they prefer Russian speaking developers. There are none. And even if there would be, it'd take some time for them to be trustworthy enough for the portal owners and highest ups. I don't want to flame ICCup owners, because they carried the torch for long and still host shit for free, which is better than nothing, but it's not very helpful either.

Hence, the criteria a map has to undergo would be to be no work to add. In an ideal case, a new map gets added at the end of the season. There's no way for mapmakers or BW Staff to update it "for sure" in a running season. Hence, if you can show any reviews (official or via quotes, doesn't matter), it'd be enough for me personally to go to the developers and have it added. But be sure, the BW staff can't guarantee to have an updated version added in an ongoing season. It's sadly not in their hands alone.

ICCup also "never" fixed maps, because there was no map maker in the staff (although a couple of maps were fixed under Paladin's era). I could write another lengthy paragraph why we did never contact anyone, but it wouldn't help either. It's mostly because you simply do not have time. You have no impression of how much unrelated stuff you have to work through every day, taking care of maps and bugs (some of which you never get told by users), is just a little too much (and you also have to test them for unrelated issues, e.g. the protection vs. the syntax allowing them to be played in the first place in 1v1 and TvB mode). Just to put it in context, in my days as Head Admin Assistant I got about ten different, yet important queries from admins about this and that (league, tournament, users, script issues), double amount of whispers and PMs from users. And I was not the most important person on the server. Thrice the amount of work shortly before and after season changes, because you have to wrap up stuff. That's easily two hours of work per day if you want to do it correctly.

Anyway, just wanted to make clear I don't blame "the mapmakers" for not reacting, nor would I blame the ICCup BW crew.
Falling
Profile Blog Joined June 2009
Canada11379 Posts
Last Edited: 2014-08-05 15:09:10
August 05 2014 15:06 GMT
#72
...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.

Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
3FFA
Profile Blog Joined February 2010
United States3931 Posts
August 05 2014 16:14 GMT
#73
On August 06 2014 00:06 Falling wrote:
...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.

Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.

Yeah I ended up not writing anything there to circumvent it.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2014-08-05 16:43:41
August 05 2014 16:42 GMT
#74
On August 06 2014 00:06 Falling wrote:
...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.

Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.


I don't personally feel any of the maps need to be removed, but it would be nice if there was a better system in place for motw selection.

If python and FS are ever motw it's near impossible (unless you can host) to get a game on any of the other maps which is rather disappointing. Also some of the maps that should get a chance at motw never seem to like Electric Circuit.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Falling
Profile Blog Joined June 2009
Canada11379 Posts
August 05 2014 18:10 GMT
#75
Sure, but FS is not 'obsolete' whereas if LT was gone, maybe EC would come up more often. I would certainly play EC on motw.

Some of these old maps are like seeing Kulas Ravine and Steppes of War in SC2 ladder. They just got better over time.
Variety isn't inherently good if the map isn't good, adding in Bone Canyon or Discovery for instance.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2014-08-06 00:15:02
August 05 2014 20:09 GMT
#76
You are looking for new and polished maps? Well you are in luck! Step this way and browse at your leisure...

(2)Crossgame
http://www.panschk.de/mappage/comments.php?mapid=4580

(4)Lilac Unicorns
http://www.panschk.de/mappage/comments.php?mapid=4395

(4)Toad Stone
http://www.panschk.de/mappage/comments.php?mapid=4699

(2)Queensbridge
http://www.teamliquid.net/forum/brood-war/462841-map-2queensbridge13

(4)Roadkill
http://www.panschk.de/mappage/comments.php?mapid=4398

(3)Hazard Black
http://www.panschk.de/mappage/comments.php?mapid=4582

(3)Demonio Azul
http://www.panschk.de/mappage/comments.php?mapid=4607

(4)Chemlab
http://www.panschk.de/mappage/comments.php?mapid=4541

(4)Feel My Love
http://www.panschk.de/mappage/comments.php?mapid=4618

(4)In The Way Of An Eddy
http://www.panschk.de/mappage/comments.php?mapid=4674

(2)Neo Overwatch
http://www.panschk.de/mappage/comments.php?mapid=4704

(2)Overwatch
http://www.panschk.de/mappage/comments.php?mapid=4599

Thats just a kind of random list I made off the top of my head.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1529 Posts
August 05 2014 20:50 GMT
#77
I don't know what kind of "review" you (or ICC) expect, Gecko.

But there are at least two maps that could be added without any work at all:

(2)Oxide & (2)Neo Overwatch

both have:

- been extensively updated and bugfixed
- used in some minor tournaments
- playtested
- thoroughly updated again
- used in STL1 and gathered a lot of feedback
- extensively updated again to adress the concerns and problems that arose
- are readily downloadable from BWMN or the map pack I provided

If that is not enough for ... whoever ... on ICC to consider it, then the ICC BW staff should just give up on the idea of ever adding new maps, because that's as thoroughly prepared and tested as can be. Unless some one is actually willing to run regular tournaments with a focus on testing new maps, and probably would need to pour a good amount of money into that undertaking as well to generate an adequate interest, or Koreans / in particular Sonic start to develop some actual interest in getting their maps up to high standards, that is...
iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2014-08-05 23:59:22
August 05 2014 22:57 GMT
#78
Just to answer "incorrect" things I've read

- If I opened this thread it means we have the power to change the maps in short time (without developers), we just need good map replacements.

- Admins fixed many map bugs, just an example in last season iCCup.xboi209 fixed 4 maps, iCCup.Fry did the same when needed in past, unluckily we haven't map editors actually in the staff so would be nice if some expert mapmaker join the crew and help instead of only criticize.

- We will release this new MapPack with the new season (September) if we find worthy maps.

- The criteria for a map to be added was to be already tested somewhere to ensure to be good balanced and clean from bugs (we don't mind to spend hours testing maps, we have already a lot to do), but looks like some of the ppl posting here knows what they talking about so if any of you mind to help we can make bigger changes on the pack (> 10 maps).

Expert mapmakers contact me if you are interested in this project, PM me on ICCUP (for faster answer) or here.

For the former ICCUP Admins posting around teamliquid, pls avoid to write wrong statements if you are not sure about what you saying.

Regards
People have the right to be stupid. Some people abuse that privilege.
castleeMg
Profile Blog Joined January 2013
Canada778 Posts
August 05 2014 23:49 GMT
#79
you guys should add some of the maps that cardinalallin and freakling posted
AKA: castle[eMg]@USEast/ iCCup
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2014-08-06 02:00:36
August 06 2014 01:59 GMT
#80
On August 03 2014 06:04 -NegativeZero- wrote:
You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too, and the aesthetic theme is pretty unique.

Image:
+ Show Spoiler +
[image loading]


Downloads:
Melee
Obs
It's an awful map and everyone hates it. Thats what the testing showed.

edit: if FS gets removed, a map very similar to it will be played obsessively. This always happens, just look at python/luna/LT (and to a lesser extent Desti).
Never say Die! ||| Fight you? No, I want to kill you.
iamcasey
Profile Joined January 2014
Norway202 Posts
Last Edited: 2014-08-19 21:46:42
August 19 2014 21:46 GMT
#81
On August 05 2014 00:05 Freakling wrote:
Show nested quote +
On August 04 2014 14:02 fearthequeen wrote:
I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.

LT being generally considered the prototype of all "modern" 4 player/open middle/macro maps (these three concepts basically being synonymous...). All it has to offer that a few dozen other maps (and that's only counting former korean pro maps!) haven't is terible imbalances of all sorts, a lot ot awkward spots and tremendous room for abuse. That's not more variety, that's really bad limitation.
LT is not and has never been a good map, even back when it was argualbly without any real alternative. It's infamous for positional lottery and spawn location wins... That neither fun nor fair nor competitive and the metagame would have never nearly reached the level it has today if mapmaking hadn't come a long way since then.

@Nina: Yeah, Luna should go, too. It's not as bad as LT balance wise, but has the added "bonus" of being incredibly more boring....


I totally agree on this


+1 Oxide
+1 Mits
Filco
Profile Joined October 2013
France154 Posts
Last Edited: 2014-08-19 21:59:37
August 19 2014 21:57 GMT
#82
+1 for Oxide, it's definitely a perfect map. I wish someone could introduce that map to the korean pros so that I could watch very high level games on it and see all the strategic possibilities that this map offers. Btw, for those of you who really enjoy playing on Oxide, check Voidrim. It's quite the same map, but in a 4 players version. Kinda like Grand line, except it's in space, not desert, and that the fuge cliff going from north to south is a low ground field. You can find Voidrim on freakgling map thread in general bw forum.

So yeah, for me : Oxide and Voidrim!

Edit : here it is :

http://www.teamliquid.net/forum/brood-war/425941-freaklings-map-development-thread

Freakling is really an awesome map creator !!!!
Filco Channel on youtube for fpvs, replays, tutorials and thoughts on the game.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 19 2014 22:12 GMT
#83
On August 06 2014 00:06 Falling wrote:
...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.

Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.


I would just ban LoL from existing.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-08-19 22:45:00
August 19 2014 22:42 GMT
#84
t's an awful map and everyone hates it. Thats what the testing showed.


Oh, ok. Dazed_Spy has spoken, that settles it.

+ Show Spoiler +
Not really. I, and many others, like Oxide a lot.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
August 19 2014 22:52 GMT
#85
Remove fighting spirit
John 15:13
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2014-08-20 00:00:31
August 19 2014 23:59 GMT
#86
Please bring back Athena II ! A very cool 3 players map.
Also +1 for Oxide.
"You should hate loosing, but you should never fear defeat." NaDa.
TerranZerg
Profile Joined May 2013
Russian Federation145 Posts
August 20 2014 02:12 GMT
#87
New Wind and Cloud please
| FlaSh | Hyuk | ♥Bisu♥ | 1a2a3a[fOu] |
vinipuxas
Profile Joined August 2013
Lithuania25 Posts
August 21 2014 21:11 GMT
#88
pleasy fs/pyt motw cuz imposible find game ((( we w8 30min for game 2x2 in c+/b- lvl (( and 1x1 same shit 20min w8 for game...
1
newyorktitties
Profile Joined August 2014
United States1 Post
August 22 2014 01:45 GMT
#89
IMO all the maps that received 4+ votes could and should be discarded. ICCUP map pack could use an update.
Myujinsan
Profile Joined November 2008
France258 Posts
Last Edited: 2014-08-22 02:12:52
August 22 2014 02:05 GMT
#90
+1 Oxide
+1 Neo Overwatch
+1 Mist (( up to date 1.0 and 1.0 obs can be found here: http://www.teamliquid.net/forum/brood-war/465288-mist-09-obs-mode ))

also +1 use the updated Wind and Cloud (only 9 mineral patch in main)

and ofc plz burn nostalgia and montecristo, both are completely fucked up map -_-)
(nostalgia cuz no gaz exp, montecristo cuz of thoses temple in the middle that make everything become retard whenever u want to make a simple move)
aLc.SayAha
Profile Joined January 2014
China7 Posts
August 29 2014 07:29 GMT
#91
any update ? I would like to know if there will be modification or not in the mappool.

Also, i have a question for iCCup administrator, sometimes we can't make replays because of the maps used. Is there any solution to remoove this since it's boring to go offline to watch a replay ?

Thanks !
NefariOus.
Profile Joined August 2014
Hungary5 Posts
August 29 2014 11:19 GMT
#92
Remove FS
vanatir
Profile Joined May 2008
Germany355 Posts
August 31 2014 15:40 GMT
#93
make a mappack with mapnames, where the iccup tag is not in front of the map name. would be way easier to find the right map.
aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
Falling
Profile Blog Joined June 2009
Canada11379 Posts
August 31 2014 15:57 GMT
#94
On September 01 2014 00:40 vanatir wrote:
make a mappack with mapnames, where the iccup tag is not in front of the map name. would be way easier to find the right map.

This is a very good idea. I concur.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 31 2014 16:19 GMT
#95
On September 01 2014 00:57 Falling wrote:
Show nested quote +
On September 01 2014 00:40 vanatir wrote:
make a mappack with mapnames, where the iccup tag is not in front of the map name. would be way easier to find the right map.

This is a very good idea. I concur.


I would like this too. Could you not put iCCUP at the end of the map name?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
QuaNTeL
Profile Joined July 2013
Indonesia47 Posts
September 01 2014 08:53 GMT
#96
+ Show Spoiler +
[image loading]
DOWNLOAD LINK
TerranZerg
Profile Joined May 2013
Russian Federation145 Posts
September 01 2014 09:02 GMT
#97
Quantel on TL...
| FlaSh | Hyuk | ♥Bisu♥ | 1a2a3a[fOu] |
Glioburd
Profile Joined April 2008
France1911 Posts
September 09 2014 15:11 GMT
#98
RIP Moonglaive TT
"You should hate loosing, but you should never fear defeat." NaDa.
Filco
Profile Joined October 2013
France154 Posts
October 04 2014 16:32 GMT
#99
So despite everyone voting for oxyde, iccup did not give a f..., right?
Other than that, the new maps are really nice!
Filco Channel on youtube for fpvs, replays, tutorials and thoughts on the game.
LTMLSkorpion
Profile Joined March 2016
Luxembourg5 Posts
March 30 2016 10:25 GMT
#100
Hello guys , (I play under <BSG>LTMLSkorpion)

I hope it is the right place for this post. I am Starcraft 2 ladder map maker , i want show you my maps ,if is possible for play and tested it . This are balanced /symetrie maps , middle / big size of maps .
You will find them under "custom game" .

1v1 Maps :

-> The Wild Valley LE
-> Destered Bay LE
-> Water Station LE
-> Ice Fortress LE
-> Aboretum LE
-> Deadly Airport LE

The pictures about "Destered Bay" arent in the pictures to see.
I hope to hear anything about your sides .
Friendly Greetings

LTMLSkorpion // Dave
I am random player , i prefer playing Terran and Zerg , so have a lot of tactics for playing thats reason why i love to make maps and i can be there creativ.
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
March 30 2016 10:45 GMT
#101
On March 30 2016 19:25 LTMLSkorpion wrote:
Hello guys , (I play under LTMLSkorpion)

I hope it is the right place for this post. I am Starcraft 2 ladder map maker , i want show you my maps ,if is possible for play and tested it . This are balanced /symetrie maps , middle / big size of maps .
You will find them under "custom game" .

1v1 Maps :

-> The Wild Valley LE
-> Destered Bay LE
-> Water Station LE
-> Ice Fortress LE
-> Aboretum LE
-> Deadly Airport LE

The pictures about "Destered Bay" arent in the pictures to see.
I hope to hear anything about your sides .
Friendly Greetings

LTMLSkorpion // Dave


No, you're completely in the wrong place and I have no idea how you would even end up here

http://www.teamliquid.net/forum/sc2-maps/ Try this
AdministratorLaws change depending on who's making them, but justice is justice
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