iCCup Administration is searching for new, already tested and balanced maps to update the Ladder Map Pack.
We are not really interested in self made maps since we haven't the time to check for them, so we need trusted maps already used somewhere else, maybe in chinese or korean scene.
You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too, and the aesthetic theme is pretty unique.
On August 03 2014 07:00 ninazerg wrote: I veto Oxide as an official map.
I veto your veto due to your veto having no basis.
Seriously though, care to explain why?
How did 17 votes of Valkyrie just suddenly show up. O.o
You can't veto my veto because once I do a veto, it encompasses possible counter-vetos, also Oxide is made of the "rusty pit" terrain from the space tileset, so the map is literally garbage.
On August 03 2014 06:04 -NegativeZero- wrote: You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too.
I understand that iccup wants to use tested maps but please, please use this map. Foreign mapmakers have for a long time, been on par with those that made the pro maps. There's just a lot fewer opportunities to showcase them.
On August 03 2014 06:04 -NegativeZero- wrote: You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too.
on fish u can play maps like fastest on ladder and no one cares. let the players play the maps they want, no need to remove any.
A problem with this is that it lets people create their own rigged versions of maps. For example, a Fighting Spirit on which one location has more money than the others. The creator can simply leave if he is given the wrong location.
Having said that, I'm still in favour of it. The good outweighs the bad.
The good doesn't outweight the bad, having a set mappack where you know if you're dling a map its not a legit version is 100x better than the bullshit on Fish.
For removal, choose whatever the least used map was, I can't believe something like Alternative gets played a lot.
Personally I would want Blue Storm removed.
As for adding maps, if you can find up to date versions of Mist then possibly that, and please please update Wind and Cloud from the 0.99 version to 2.2, korean maps of this are available.
Wouldn't it be better to make a pool about what map need to be added instead of removed. Why don't you keep the maps anyway, it doesn't take a lot of space on a hd. What's the point of removing map, I don't understand. Even if there is just one person playing a map, i think it's a good enough reason to keep it. It doesn't bother anybody.
On August 03 2014 22:06 iFU.pauline wrote: Wouldn't it be better to make a pool about what map need to be added instead of removed. Why don't you keep the maps anyway, it doesn't take a lot of space on a hd. What's the point of removing map, I don't understand. Even if there is just one person playing a map, i think it's a good enough reason to keep it. It doesn't bother anybody.
They can only add a certain number of maps as ladder maps, so if you want to rotate in some new ladder maps you have to remove some old ones.
On August 03 2014 21:51 lastride wrote: So, when does the new season start
There's an FAQ on their forums but it's August 31st this one ends.
On August 03 2014 21:45 DarkNetHunter wrote: The good doesn't outweight the bad, having a set mappack where you know if you're dling a map its not a legit version is 100x better than the bullshit on Fish.
For removal, choose whatever the least used map was, I can't believe something like Alternative gets played a lot.
Personally I would want Blue Storm removed.
As for adding maps, if you can find up to date versions of Mist then possibly that, and please please update Wind and Cloud from the 0.99 version to 2.2, korean maps of this are available.
Trouble with that is some maps due to I guess the administration (due to them being so few and so busy) never get to be MOTW so nobody will play them.
It doesn't help that when something like FS or Python is MOTW unless you can host (which thankfully I can) nobody will play anything else.
On August 03 2014 23:44 SnowFantasy wrote: I would play the shit out of these lesser played maps but you need a second person for that. Wish more people played something like Benzene
Me, too. What's your ICCUP ID? I am C Rank Terran, I can add you and we can play some cool maps ;D
We really need to get rid of Python. But that would mean iCCup would lose the whole Peruvian user base too I think RoV is a pretty good and entertaining map, I make sure to play on it every time it's MOTW.
but there's no minimum right? If there aren't any maps to fill in empty spots, we don't HAVE to have 50 maps. We could just have 20 good maps and everything is fine.
On August 04 2014 05:55 xboi209 wrote: but there's no minimum right? If there aren't any maps to fill in empty spots, we don't HAVE to have 50 maps. We could just have 20 good maps and everything is fine.
We shouldn't remove stuff for the sake of removing it.
It's better when there's a variety of MOTW maps. Sadly that doesn't happen currently.
On August 03 2014 15:09 Piste wrote: Nooo removing LT would be like removing the childhood from your history
Never throwing away trinkets of nostalgia is how people fill their houses with trash on the show Hoarders. I think it's time you let go and move forward.
just about any map made by Freakling zerg recently which can be found in his own thread IMO seems like a good add here
to narrow it down a bit further, perhaps pick those that look moderately 'standard' and somewhat standardly symmetric. and by 'standard' i mean standard for our nowadays vague understanding about a standard/balanced map
to narrow it down even more, perhaps pick the updated version maps, as those are somewhat more likely to be better in many ways than the others, but don't shy away from asking freaklingzerg himself to balance the others further if he wishes and has the time to do so
sorry if i forget names like CardinalAllin who also uses to make maps or any other foreigner mapmaker. I am not too familiar with their work as deeply as with freakling's
as for the removals, it seems that Ride of Valkyries is the best removal option
i am currently unaware of available korean mapmakers that could help. just a quickie imo - if a map hasn't been tested/played out in a relatively big chinese/korean tournament/event, that doesn't mean the map is "better" than the ones that have not been used even in any tournament. i go even as far as to think that (i might be wrong) the chance of finding a somewhat new, good looking and balanced map in the aforementioned thread is higher, than looking through the all the maps that have been used in the korean pro scene since... say 2001 for example
On August 04 2014 05:55 xboi209 wrote: but there's no minimum right? If there aren't any maps to fill in empty spots, we don't HAVE to have 50 maps. We could just have 20 good maps and everything is fine.
We shouldn't remove stuff for the sake of removing it.
It's better when there's a variety of MOTW maps. Sadly that doesn't happen currently.
Well what I'm trying to say is that we shouldn't keep unbalanced, unplayed maps just because we can't find another map to replace it
On August 04 2014 05:55 xboi209 wrote: but there's no minimum right? If there aren't any maps to fill in empty spots, we don't HAVE to have 50 maps. We could just have 20 good maps and everything is fine.
We shouldn't remove stuff for the sake of removing it.
It's better when there's a variety of MOTW maps. Sadly that doesn't happen currently.
Well what I'm trying to say is that we shouldn't keep unbalanced, unplayed maps just because we can't find another map to replace it
Well if there are maps which were literally played 0 times maybe this makes sense, otherwise why do you want to dictate how people play the game?
Not gonna comment on Oxide ;D and also suggest (2)Neo Overwatch instead. Both have been used in STL 1 and are therefore as extensively tested as new maps will ever be...
And I agree that you should remove DeserTec. It's just not balanced and I would have never added it personally. I am working on a similar concept though, but it's still far from finished: http://www.panschk.de/mappage/comments.php?mapid=4730
Wind and Cloud needs a new version. I daresay even the newest version available has major positionl balance issues. Koreans just know jack shit about debugging and balancing resources, and SSL simply doesn't have a pool of inifinte monkeys hundreds of playtesters any more to straighten out the worst screwups of the mapmakers...
Don't add Pamir Plateau, it's almost certainly badly terran imba (if Sonic decides to not use a map, it's probably because players are bombing him with complaints)...
If you add Mist, realize that there is an updated version that has some much needed changes and bugfixes, use that one or let it be. No idea where to get it, though, probably on Fish server. If any one has it, I please post a download link or something, many people around here (tournament mods, birdserver people and myself included) want that map.
Nostalgia is a bad reason to keep crap maps like LT in the pool. Playing some fun match for memory's sake on it is one thing, forcing people to ladder on it is bad though.
RoV is old, probably not fully up to balance any more, but also rather unique in concept and there's nothing to really replace it...
Alternative, Beltway, Monte Christo all seem like rather expendable maps to me.
Outlier is just badly imba for TvZ (terran is pretty screwed, that is) Moonglaive isn't really great balance wise, either, as far as I know... But I also don't want to snipe all the three spawn maps...
If you decide to add any of my maps (or of some one else's from BWMN) or just generally need help pr advice concerning certain maps, don't be shy to just contact me. I will gladly help any I most probably know more about maps, bug testing/fixing etc. than any one else.
On August 04 2014 06:46 Freakling wrote: Don't add Pamir Plateau
I agree with this; but only partially. If the map was modified, it might be quite a bit better. My favorite map from the mapmaker tournament was Gemlong.
On August 04 2014 06:51 Freakling wrote: That is to say:
If you decide to add any of my maps (or of some one else's from BWMN) or just generally need help pr advice concerning certain maps, don't be shy to just contact me. I will gladly help any I most probably know more about maps, bug testing/fixing etc. than any one else.
^^please listen to this guy, he knows what he's talking about.
On August 03 2014 23:54 BigFan wrote: ^ sounds like you need to join DRTL
I honestly don't have the most experience with maps though I've heard that Ride of Valkyries can be a rather unbalanced map.
I totally would join DRTL but unfortunately I exceed the rank requirements by a little bit.
ah I see, well, I don't mind having some fun games if you want so long as you play zerg lol. Let me know if you're interested and I can provide my iccup id.
Both Ride and Lost Temple should go, imo. They are so out of keeping with almost a decade of bw's metagame. People can still play them, just not for ladder points. It's nice when you can ladder for tourney practice and neither of those maps are any help at all. If there are any other maps of that era that limits modern gameplay, they should go too. Even if we have 48/50. 48/ 50 total, but 5/5 usuable maps for pratical purposes, has far more variety thant 50/50 maps, but only 4/5 usuable. (Or 3/5- because one of the maps is usually a 2v2 map?)
I definitely agree with adding the updated Mist to the ladder (and any other good maps that wind up getting played in the Sonic leagues.)
I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.
On August 04 2014 14:02 fearthequeen wrote: I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.
Yeah, that's basically my thought on the matter, but people never listen. If a map doesn't support "standard" play, I don't care. But if each spawn position has disadvantages and other spawns have various advantages, as in the case of Lost Temple, Luna, Gaia, etc., then you kind of have to just cross your fingers and pray you get a good spawn. I feel like that is an unnecessary element of luck that the StarCraft community knows how to remedy. When the maps were made, the extent to which that luck element would be critical was not fully understood, but now we know better.
Also, a map which seems to disproportionately favor one race over another is arguably a grounds for making the map obsolete, however, an 'imbalance' may only be perceived because the map is indifferent to the 'modern' patterns of player strategy. For example, in PvZ, whenever I pick a map, the Protoss will go "Oh, that's a Zerg map." and it doesn't matter which map I choose, but it's definitely a 'Zerg map'. Some maps are disproportionately skewed in certain match-ups (Battle Royale) but usually, this is not the case.
My only beef with Pamir Plateau is that if you get contained, there is no way out except to fight upwards onto high ground. This, obviously, does not jive well with "standard play", but if you recall the original Sniper Ridge, there was a similar dilemma: a high ground outside of the natural that was unbreakable. In the new version of Sniper Ridge, there is a little ramp that allows you to go around that, sort of like the mineral patch backdoor that lets you go around the double bridge on Destination, which can be equally frustrating to break out of directly, except that it's not high ground. My main beef with Lost Temple and Luna are they have none of the balance features that make them optimal for competitive play, because competitors demand impartiality, so an 'unfair' starting position is silly to give a serious competitor. For a good ol' fun game between buddies, sure, why not? You could even play a FFA on Orbital Death. But that's not the issue here. The issue is people advocating for a map which is clearly not fit for competition in a competitive arena, and might I add, against the majority opinion.
On August 03 2014 14:24 xboi209 wrote: IMO, we should add a few untested maps...to get them tested
Understandable line of thought, yet one not working on ICCup. We both know what kind of fight it is to get even small updates done, not because of the BW admins, but...
Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions. Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work. The constant change during an outgoing season is a lot more work than just using one we already had tested, nor do I think the casuals, non-native English speakers, etc. would really get why it's updated all the time.
Maybe, one solution would be for the ICCup Admins (and anyone else wanting to) host tournaments with untested maps. From that we would at least have a good observation. Not sure if there's enough time left before ladder reset.
On August 04 2014 06:46 Freakling wrote: Don't add Pamir Plateau
I agree with this; but only partially. If the map was modified, it might be quite a bit better. My favorite map from the mapmaker tournament was Gemlong.
Gemlong was in no map maker tournament, only in the BWMN open. And isn't it already in the current map pack? At least I have seen people hosting this one multiple times, mostly as 2v2 as it seems.
On August 04 2014 14:02 fearthequeen wrote: I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.
LT being generally considered the prototype of all "modern" 4 player/open middle/macro maps (these three concepts basically being synonymous...). All it has to offer that a few dozen other maps (and that's only counting former korean pro maps!) haven't is terible imbalances of all sorts, a lot ot awkward spots and tremendous room for abuse. That's not more variety, that's really bad limitation. LT is not and has never been a good map, even back when it was argualbly without any real alternative. It's infamous for positional lottery and spawn location wins... That neither fun nor fair nor competitive and the metagame would have never nearly reached the level it has today if mapmaking hadn't come a long way since then.
@Nina: Yeah, Luna should go, too. It's not as bad as LT balance wise, but has the added "bonus" of being incredibly more boring....
Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions.
Actually having one really good player of each race analyse/test a map is worth more than some hundred unqualified opinions of people who do not really know what they are even talking about.
Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work.
We should really talk some time. You are vastly overestimating some problems here, mostly because you are probably underestimating the level of competence that we mappers have reached nowadays. The only thing that cannot be guaranteed on any new map nowadays is racial balance, and that's probably not a reason to make changes to a map during a running season... Besides, you aren't updating FS or Dante's Peak, despite the fucked up unit stack bugs on some ramps, you aren't updating Jade (and, arguably, a lot of other maps) despite the significant positional imbalances due to unequal mining rates, you haven't updated Wind and Cloud although it has a lot of bad problems and newer versions are available, and as far as I know the current version of Medusa in the ICCup map pack is still 2.1. although 2.2 has been available for years...
Aside from that, you would need to have regulars reporting in what they thought about the map and more than just two or three really good foreigners write their suggestions.
Actually having one really good player of each race analyse/test a map is worth more than some hundred unqualified opinions of people who do not really know what they are even talking about.
Then you need a mapmaker willing to update his map and the new map has to be re-added to the pack as well, in turns new maps have to be downloaded again and again by the users, else they'd start to wonder why the older version doesn't work.
We should really talk some time. You are vastly overestimating some problems here, mostly because you are probably underestimating the level of competence that we mappers have reached nowadays. The only thing that cannot be guaranteed on any new map nowadays is racial balance, and that's probably not a reason to make changes to a map during a running season... Besides, you aren't updating FS or Dante's Peak, despite the fucked up unit stack bugs on some ramps, you aren't updating Jade (and, arguably, a lot of other maps) despite the significant positional imbalances due to unequal mining rates, you haven't updated Wind and Cloud although it has a lot of bad problems and newer versions are available, and as far as I know the current version of Medusa in the ICCup map pack is still 2.1. although 2.2 has been available for years...
I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.
Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.
That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview. And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another. Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.
Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server. Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities - I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.
Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.
Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.
Thx for all the answers, I'm reading all, but I don't see enough proposal for new valid maps, if you know excellent mapmakers forward this thread please.
I've changed the poll with something more professional, so vote again! New Poll
On August 05 2014 04:01 GeckoXp wrote: I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.
Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.
I am familiar with the problems on ICCup, at lest to some degree. But if there is really no one to talk to on ICCup, at least no one who really cares or has the power to get anything done (which is the feeling that I always get whenever I talk to some one somehow involved with ICCup), what is the point in even discussing, what is the point of this thread? (I mean, as "fun" as bashing LT and Luna is, it's just kicking a dead horse, which has been done countless times for years...)
And if the people who actually run ICCup have no strong interest in BW any more, lack expertise and don't really want to deal with it, why don't they delegate more of that to the people who do?
That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview. And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another.
More opinions are always good. But 100 people saying stuff like "too tight, tank imba" tell you nothing at all. Basically what you need is people with a thorough understanding of the metagame and the will and ability to actually talk about it to others. Unfortunately this is rare and you have to know whom to ask or bug people a lot (which doesn't always make them more interested or friendly towards yourself or the maps you are bugging them about...). It may also be that at higher levels players aren't actually very prone to sharing any bugs/imbalances they find with any one else. After all, a known imbalance (that you can potentially get an advantage off of) is better than an unknown balance...
On the other hand, take any (more or less) basic 4 player macro map. They're all more or less variations of the same old and proven basic idea, you do not really need any one to tell you that it will not have any major balance concerns, neither will it really take much off any player to adapt to it as a new map (there's an open middle and all the expos are at the same spots as on dozens of other maps before, duh!...).
Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.
See above... And a lot of of people always wine about imbalance. If they cannot actually explain why something is imbalanced, that doesn't help you at all.
Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server.
Let's start with establishing some simple facts: What standard does the ICCup administrtion aply to a map before they consider it "tested enough"?
Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities
When has ICC ever fixed any bug on any map? They are just like any one else, not touching anything as if it were the holy grail... Or, most likely, they simply do not have any one who would know how to fix them, anyway. I can fix you any bug, at least if it is a generally fixable one...
- I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.
This is hard to discuss when the people who actually make decisions and have doubts are not joining the discussion. What do you mean by the last paragraph?
Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.
Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.
Meh... this post is already turning into a jubled mess... The problem is that as long as there are no clear objective criteria for what makes a map worth considering for ICCup, there is no point in even suggesting, discussing or testing any map or in continuing this whole discussion or making this thread in the frst place...
On August 05 2014 04:01 GeckoXp wrote: I am not an admin at ICCup anymore and I haven't been involved in any executive decision in the past twelve months. You might confuse my status as person with narrowly limited admin rights, if you have seen me announcing streams on the server. That's almost all I do nowadays.
Aside from that, I don't think you have an idea how ICCup internally works. The decision and the access to change maps is limited to a few positions, not even the Senior/Super Admins can do that. This needs mainly the developers to do stuff for you. We all know by now that, even if the Brood War staff does everything they can with neglecting other things (e.g. Clan League, Ladder), developers are not the BW staff. It might take up to one week for them to apply changes, and only if it's urgent. I'm not sure if changing a new, untested map would be "urgent" to them. That's the sad truth.
I am familiar with the problems on ICCup, at lest to some degree. But if there is really no one to talk to on ICCup, at least no one who really cares or has the power to get anything done (which is the feeling that I always get whenever I talk to some one somehow involved with ICCup), what is the point in even discussing, what is the point of this thread? (I mean, as "fun" as bashing LT and Luna is, it's just kicking a dead horse, which has been done countless times for years...)
And if the people who actually run ICCup have no strong interest in BW any more, lack expertise and don't really want to deal with it, why don't they delegate more of that to the people who do?
That being said, my personal experience with high level players is that most of them are not perfectly unbiased and I don't see how they could be. Compare Skzlime's comments about Oxide with the ones of other players from the STL coverage. You need at least two players per race to get a good overview. And you need them to type more than just one or maybe two sentences about each match up. And here's one thing the few could do better, describe in detail why something's bad instead of just saying "it's bad". Hence, somtimes the masses give you a better overview if the overall criticism goes in one way or another.
More opinions are always good. But 100 people saying stuff like "too tight, tank imba" tell you nothing at all. Basically what you need is people with a thorough understanding of the metagame and the will and ability to actually talk about it to others. Unfortunately this is rare and you have to know whom to ask or bug people a lot (which doesn't always make them more interested or friendly towards yourself or the maps you are bugging them about...). It may also be that at higher levels players aren't actually very prone to sharing any bugs/imbalances they find with any one else. After all, a known imbalance (that you can potentially get an advantage off of) is better than an unknown balance...
On the other hand, take any (more or less) basic 4 player macro map. They're all more or less variations of the same old and proven basic idea, you do not really need any one to tell you that it will not have any major balance concerns, neither will it really take much off any player to adapt to it as a new map (there's an open middle and all the expos are at the same spots as on dozens of other maps before, duh!...).
Either two opposing parties critize the opposite (indicator it's balanced for me if toss whines about z imba, and z whines about toss imba), or everyone's fine. Personally speaking again here, to me the voices of the majority of 'scrubs' often mattered more in decision making, as the majority made up most games, not the minority of the best players. Even if maps are slightly biased on top level play, it's still better than an overcomplicated map no newb likes. Be that as it may, it's just a detail along the road and I think I agree with you that any kind of feedback would be nice. I'm not sure if the mapmakers got any of that in the past without having to annoy dozens of people in the first place.
See above... And a lot of of people always wine about imbalance. If they cannot actually explain why something is imbalanced, that doesn't help you at all.
Well, seeing as the progress of testing a map needs people and quick solutions from the administrative site, I don't see how that will work out in the current state of any server.
Let's start with establishing some simple facts: What standard does the ICCup administrtion aply to a map before they consider it "tested enough"?
Fish, quite frankly, doesn't give two shits about foreigners, ICCup overall doesn't care enough about BW anymore. Then, if the admins start a testing phase, it might very well make the mapmakers and the BW staff look like morons, if they can't fix bugs right away. And both can't, regardless of their abilities
When has ICC ever fixed any bug on any map? They are just like any one else, not touching anything as if it were the holy grail... Or, most likely, they simply do not have any one who would know how to fix them, anyway. I can fix you any bug, at least if it is a generally fixable one...
- I do not doubt that the mapmakers are good (I liked the STL maps a lot and tried to add them back when I was admin), nor do I doubt the BW staff would appreciate help, but neither are the developers with the much needed access.
This is hard to discuss when the people who actually make decisions and have doubts are not joining the discussion. What do you mean by the last paragraph?
Also, nobody is fine with a somewhat broken testing phase. Not even 10% of the users on the server will read this discussion, or the one at ICCup. All they'll see is an unknown map in the midst of time proven MOTWs. Not sure if anyone would just play it and give feedback or know where to put it.
Hence, my other suggestion. If the commuity itself would host regular fun tours on unknown maps, the sample size, the feedback, the overall fun, anything related to this topic, would help out a lot more. It would generate the data needed, the stuff can still be advertised as fun third party tour with everything on ICCup. The only thing changing would be that the map would be added as already improved or in a best case scenario final version. A limited amount of publicity is doable for ICCup admins, delivering constant updates is not.
Meh... this post is already turning into a jubled mess... The problem is that as long as there are no clear objective criteria for what makes a map worth considering for ICCup, there is no point in even suggesting, discussing or testing any map or in continuing this whole discussion or making this thread in the frst place...
I have just short time, so basically a TL;DR version.
One of the reasons I don't do much on ICCup anymore is exactly the "why don't they delegate the decision making". I do not know, they prefer Russian speaking developers. There are none. And even if there would be, it'd take some time for them to be trustworthy enough for the portal owners and highest ups. I don't want to flame ICCup owners, because they carried the torch for long and still host shit for free, which is better than nothing, but it's not very helpful either.
Hence, the criteria a map has to undergo would be to be no work to add. In an ideal case, a new map gets added at the end of the season. There's no way for mapmakers or BW Staff to update it "for sure" in a running season. Hence, if you can show any reviews (official or via quotes, doesn't matter), it'd be enough for me personally to go to the developers and have it added. But be sure, the BW staff can't guarantee to have an updated version added in an ongoing season. It's sadly not in their hands alone.
ICCup also "never" fixed maps, because there was no map maker in the staff (although a couple of maps were fixed under Paladin's era). I could write another lengthy paragraph why we did never contact anyone, but it wouldn't help either. It's mostly because you simply do not have time. You have no impression of how much unrelated stuff you have to work through every day, taking care of maps and bugs (some of which you never get told by users), is just a little too much (and you also have to test them for unrelated issues, e.g. the protection vs. the syntax allowing them to be played in the first place in 1v1 and TvB mode). Just to put it in context, in my days as Head Admin Assistant I got about ten different, yet important queries from admins about this and that (league, tournament, users, script issues), double amount of whispers and PMs from users. And I was not the most important person on the server. Thrice the amount of work shortly before and after season changes, because you have to wrap up stuff. That's easily two hours of work per day if you want to do it correctly.
Anyway, just wanted to make clear I don't blame "the mapmakers" for not reacting, nor would I blame the ICCup BW crew.
On August 06 2014 00:06 Falling wrote: ...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.
Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.
Yeah I ended up not writing anything there to circumvent it.
On August 06 2014 00:06 Falling wrote: ...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.
Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.
I don't personally feel any of the maps need to be removed, but it would be nice if there was a better system in place for motw selection.
If python and FS are ever motw it's near impossible (unless you can host) to get a game on any of the other maps which is rather disappointing. Also some of the maps that should get a chance at motw never seem to like Electric Circuit.
Sure, but FS is not 'obsolete' whereas if LT was gone, maybe EC would come up more often. I would certainly play EC on motw.
Some of these old maps are like seeing Kulas Ravine and Steppes of War in SC2 ladder. They just got better over time. Variety isn't inherently good if the map isn't good, adding in Bone Canyon or Discovery for instance.
I don't know what kind of "review" you (or ICC) expect, Gecko.
But there are at least two maps that could be added without any work at all:
(2)Oxide & (2)Neo Overwatch
both have:
- been extensively updated and bugfixed - used in some minor tournaments - playtested - thoroughly updated again - used in STL1 and gathered a lot of feedback - extensively updated again to adress the concerns and problems that arose - are readily downloadable from BWMN or the map pack I provided
If that is not enough for ... whoever ... on ICC to consider it, then the ICC BW staff should just give up on the idea of ever adding new maps, because that's as thoroughly prepared and tested as can be. Unless some one is actually willing to run regular tournaments with a focus on testing new maps, and probably would need to pour a good amount of money into that undertaking as well to generate an adequate interest, or Koreans / in particular Sonic start to develop some actual interest in getting their maps up to high standards, that is...
- If I opened this thread it means we have the power to change the maps in short time (without developers), we just need good map replacements.
- Admins fixed many map bugs, just an example in last season iCCup.xboi209 fixed 4 maps, iCCup.Fry did the same when needed in past, unluckily we haven't map editors actually in the staff so would be nice if some expert mapmaker join the crew and help instead of only criticize.
- We will release this new MapPack with the new season (September) if we find worthy maps.
- The criteria for a map to be added was to be already tested somewhere to ensure to be good balanced and clean from bugs (we don't mind to spend hours testing maps, we have already a lot to do), but looks like some of the ppl posting here knows what they talking about so if any of you mind to help we can make bigger changes on the pack (> 10 maps).
Expert mapmakers contact me if you are interested in this project, PM me on ICCUP (for faster answer) or here.
For the former ICCUP Admins posting around teamliquid, pls avoid to write wrong statements if you are not sure about what you saying.
On August 03 2014 06:04 -NegativeZero- wrote: You should use Oxide, made by Freakling of broodwarmaps.net - it's a foreign made map but it has already received the highest quality of testing, and it's been used in the SBWI Team League. Layout's extremely good too, and the aesthetic theme is pretty unique.
It's an awful map and everyone hates it. Thats what the testing showed.
edit: if FS gets removed, a map very similar to it will be played obsessively. This always happens, just look at python/luna/LT (and to a lesser extent Desti).
On August 04 2014 14:02 fearthequeen wrote: I for one am confused by some (most) people in this thread wanting to remove maps just because they know (think) they are imbalanced or simply don't like them. Just because a map is MOTW doesn't "force" you to play it. Also, getting rid of maps because they don't support modern gameplay doesn't make sense either. Why give players less variety before you have good replacement map versions? Using Mist to replace 1 map is probably the best thing that could come of this initiative.
LT being generally considered the prototype of all "modern" 4 player/open middle/macro maps (these three concepts basically being synonymous...). All it has to offer that a few dozen other maps (and that's only counting former korean pro maps!) haven't is terible imbalances of all sorts, a lot ot awkward spots and tremendous room for abuse. That's not more variety, that's really bad limitation. LT is not and has never been a good map, even back when it was argualbly without any real alternative. It's infamous for positional lottery and spawn location wins... That neither fun nor fair nor competitive and the metagame would have never nearly reached the level it has today if mapmaking hadn't come a long way since then.
@Nina: Yeah, Luna should go, too. It's not as bad as LT balance wise, but has the added "bonus" of being incredibly more boring....
+1 for Oxide, it's definitely a perfect map. I wish someone could introduce that map to the korean pros so that I could watch very high level games on it and see all the strategic possibilities that this map offers. Btw, for those of you who really enjoy playing on Oxide, check Voidrim. It's quite the same map, but in a 4 players version. Kinda like Grand line, except it's in space, not desert, and that the fuge cliff going from north to south is a low ground field. You can find Voidrim on freakgling map thread in general bw forum.
On August 06 2014 00:06 Falling wrote: ...some of you are just voting for FS out of spite. In LoL, you'd probably ban Summoner's Rift and Super Smash Brothers Melee, Battlefield.
Weird bug on the text suggestion, just kept on saying text was too short despite the paragraphs I wound up writing to be able to post.
also +1 use the updated Wind and Cloud (only 9 mineral patch in main)
and ofc plz burn nostalgia and montecristo, both are completely fucked up map -_-) (nostalgia cuz no gaz exp, montecristo cuz of thoses temple in the middle that make everything become retard whenever u want to make a simple move)
any update ? I would like to know if there will be modification or not in the mappool.
Also, i have a question for iCCup administrator, sometimes we can't make replays because of the maps used. Is there any solution to remoove this since it's boring to go offline to watch a replay ?
On September 01 2014 00:40 vanatir wrote: make a mappack with mapnames, where the iccup tag is not in front of the map name. would be way easier to find the right map.
On September 01 2014 00:40 vanatir wrote: make a mappack with mapnames, where the iccup tag is not in front of the map name. would be way easier to find the right map.
This is a very good idea. I concur.
I would like this too. Could you not put iCCUP at the end of the map name?
I hope it is the right place for this post. I am Starcraft 2 ladder map maker , i want show you my maps ,if is possible for play and tested it . This are balanced /symetrie maps , middle / big size of maps . You will find them under "custom game" .
1v1 Maps :
-> The Wild Valley LE -> Destered Bay LE -> Water Station LE -> Ice Fortress LE -> Aboretum LE -> Deadly Airport LE
The pictures about "Destered Bay" arent in the pictures to see. I hope to hear anything about your sides . Friendly Greetings
On March 30 2016 19:25 LTMLSkorpion wrote: Hello guys , (I play under LTMLSkorpion)
I hope it is the right place for this post. I am Starcraft 2 ladder map maker , i want show you my maps ,if is possible for play and tested it . This are balanced /symetrie maps , middle / big size of maps . You will find them under "custom game" .
1v1 Maps :
-> The Wild Valley LE -> Destered Bay LE -> Water Station LE -> Ice Fortress LE -> Aboretum LE -> Deadly Airport LE
The pictures about "Destered Bay" arent in the pictures to see. I hope to hear anything about your sides . Friendly Greetings
LTMLSkorpion // Dave
No, you're completely in the wrong place and I have no idea how you would even end up here